hedgewars/uLand.pas
Tue, 15 Nov 2016 01:25:37 +0100 Wuzzy Remove old Fort Mode from frontend
Tue, 17 May 2016 21:32:10 +0200 sheepluva implement ExtraftFileDir and ExtractFileName in uUtils
Wed, 27 Apr 2016 17:54:36 +0200 sheepluva tweak preview
Wed, 27 Apr 2016 17:38:44 +0200 sheepluva tweak preview
Wed, 27 Apr 2016 16:20:59 +0200 sheepluva Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
Tue, 26 Apr 2016 22:09:50 +0200 sheepluva create forts in random order
Tue, 26 Apr 2016 15:19:36 +0200 sheepluva also make forts face inwards in wrap mode, if there are only 2 teams
Tue, 26 Apr 2016 15:15:12 +0200 sheepluva fix last fort not facing left
Tue, 26 Apr 2016 14:41:56 +0200 sheepluva Fort Mode: allow more than 2 clans
Wed, 13 Apr 2016 19:48:36 -0400 nemo Use our copy for border too
Wed, 13 Apr 2016 17:59:13 -0400 nemo SDL blit wraps at 16,384 - not the first time that routine has disappointed us.
Tue, 09 Feb 2016 14:40:06 +0300 unC0Rr Fix possible crashes/hangs due to recent changes
Sun, 31 Jan 2016 16:07:14 +0300 unc0rr Bye-bye TryDo
Sun, 10 Jan 2016 00:45:13 +0300 unc0rr SDLTry doesn't halt engine no more
Wed, 30 Dec 2015 23:30:00 -0500 nemo Some themers expressed desire to have translucent themes. While the current AA stuff in uLandGraphics won't really allow this to work with LandBackTex properly, seems to me it should be safe to allow alpha for LandTex. Our LandTex should all have alpha of 255 on the existing themes.
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