Wed, 28 Mar 2012 01:56:42 +0200 |
koda |
dates are no more!
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Wed, 28 Mar 2012 00:42:57 +0200 |
koda |
ios: use notifications instead of class methods (maybe tidier)
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Sun, 19 Feb 2012 01:22:59 +0100 |
koda |
ipad, have the scheme/weapon/style selector always stick in the same position
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Fri, 17 Feb 2012 18:23:36 +0100 |
koda |
the most important commit of the year
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Mon, 10 Oct 2011 02:50:01 +0200 |
koda |
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
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Mon, 25 Jul 2011 01:52:04 +0200 |
koda |
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
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Sun, 24 Jul 2011 19:14:56 +0200 |
koda |
rip out the sync weapons/schemes switch and place it into settings; also perform some runtime check on what can be enabled
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Wed, 02 Mar 2011 00:27:20 +0100 |
koda |
Happy 2011 :)
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Sun, 21 Nov 2010 04:10:39 +0100 |
koda |
display an empty table for missions
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Sat, 13 Nov 2010 01:24:39 +0100 |
koda |
some interface tricks for iphone as well
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Sat, 04 Sep 2010 16:24:00 +0200 |
koda |
headers ftw, also right project file
Hedgewars-iOS-1.0
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Mon, 02 Aug 2010 00:55:24 +0200 |
koda |
halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
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Wed, 23 Jun 2010 22:03:56 +0200 |
koda |
i <3 mercurial
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Wed, 23 Jun 2010 21:49:19 +0200 |
koda |
expand -t 4 on .m as well
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Sun, 20 Jun 2010 18:35:59 +0200 |
koda |
fix zoom smoothness
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