hedgewars/uGearsHandlersMess.pas
Mon, 24 Nov 2014 20:44:45 +0100 sheepluva fix for Issue 828: Manual placement animation is drawn twice
Sun, 23 Nov 2014 18:25:11 -0500 nemo make seduction thaw a frozen hog.
Sun, 23 Nov 2014 18:10:15 -0500 nemo prevent seduction of frozen hogs
Mon, 17 Nov 2014 23:23:10 +0100 sheepluva fix underwater-skipping bug and make air-strike missiles submersible when fired from within weSea
Mon, 17 Nov 2014 15:25:24 +0100 sheepluva some whitespace fixes
Sun, 16 Nov 2014 17:56:27 +0100 sheepluva add bounce effect to bouncy world edges
Fri, 14 Nov 2014 17:00:47 +0300 unC0Rr Fix warnings given by 32-bit fpc
Tue, 11 Nov 2014 23:57:46 +0300 unc0rr Fix some stuff from coverity
Wed, 17 Sep 2014 23:03:24 -0400 nemo Make it a bit easier/safer to build ice bridges
Wed, 13 Aug 2014 13:36:35 +0200 sheepluva I a recent commit I caused flames to use uninitialized values. that lead to fire burning slow and desyncs. this commit fixes/reverts this
Sat, 02 Aug 2014 02:20:48 +0200 sheepluva "fix" sinegun
Fri, 25 Jul 2014 20:41:52 +0400 unc0rr Forced sprites placing mode, exposed to scripts (not tested at all)
Mon, 07 Jul 2014 16:07:49 +0200 sheepluva burst drowning gears into bubbles after timeout
Mon, 07 Jul 2014 15:43:48 +0200 sheepluva drowning tweaks
Sun, 06 Jul 2014 12:19:24 +0200 sheepluva one finger ought to be enough for everybody
Sat, 05 Jul 2014 21:22:42 +0200 sheepluva for real this time
Sat, 05 Jul 2014 20:15:56 +0200 sheepluva WIP: weSea tweaks, functional and visual
Sat, 05 Jul 2014 18:51:45 +0200 sheepluva simplify some code
Fri, 13 Jun 2014 17:51:55 +0200 sheepluva make using the teleporter a bit less challenging
Thu, 12 Jun 2014 15:17:53 +0200 sheepluva fix TryPlaceOnLand's ambiguity/messup wrt to making terrain indestructible (had boolean parameter for indestructible AND landflags parameters that could contain lfIndestructibly)
Sun, 01 Jun 2014 16:13:47 -0400 nemo allow teleporting outside Land[]
Sun, 01 Jun 2014 04:17:27 +0200 sheepluva collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
Wed, 30 Apr 2014 14:17:06 +0400 unc0rr Fix crashers in rc plane code
Mon, 03 Mar 2014 22:36:30 +0400 unc0rr - Fix crasher in doStepSniperRifleShot
Fri, 28 Feb 2014 13:55:16 +0400 unc0rr AI doesn't skip till action on the map stops (mostly dedicated to highlander) + various small tweaks
Tue, 18 Feb 2014 06:02:22 +0100 sheepluva allow switching through hogs in reverse order with PRECISE+HOGSWITCH
Thu, 13 Feb 2014 22:04:56 +0400 unc0rr Fix read of freed memory found with valgrind
Wed, 12 Feb 2014 00:50:15 +0400 unc0rr - pas2c recognizes typecasts in initialization expressions
Sun, 09 Feb 2014 18:35:11 +0100 sheepluva fix misleading indentation
Sat, 08 Feb 2014 16:29:34 +0400 unc0rr Implicit type casts to help pas2c
Fri, 07 Feb 2014 10:11:10 +0100 sheepluva disallow sinegun to penetrate solid land
Thu, 06 Feb 2014 20:18:10 +0100 sheepluva fix indentation of previous commit and simplify rc-plane's angle-fix after portal code
Thu, 06 Feb 2014 19:05:22 +0100 sheepluva simplify rc-plane's angle-adjustment-after-wrap code
Tue, 04 Feb 2014 19:45:22 +0100 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
Tue, 21 Jan 2014 22:53:15 +0100 koda merge
Tue, 21 Jan 2014 21:16:52 +0100 sheepluva Fix uGearsHandlersMess.pas changes lost in merge r1c02143bfe9c.
Tue, 21 Jan 2014 22:38:13 +0100 koda partial merge of the webgl branch
Fri, 17 Jan 2014 16:13:10 -0500 nemo Add check for gear kind of hedgehog on invulnerability effect. This probably fixes bug #766, is similar to change in previous r2a1483d91977 and was introduced by r7d925e82e572
Fri, 17 Jan 2014 01:06:54 +0100 sheepluva update copyright to 2014
Fri, 10 Jan 2014 22:56:10 +0400 unc0rr Cake falls when loses ground
Fri, 10 Jan 2014 11:35:02 -0500 nemo keep velocity from fluttering between 2 and 3px / ms when falling...
Sun, 05 Jan 2014 10:54:03 +0400 unc0rr - Fix build via pas2c webgl
Sat, 04 Jan 2014 23:55:54 +0400 unc0rr merge default webgl
Mon, 30 Dec 2013 18:29:23 -0500 nemo missed this in the merge. rejected the uGearsHandlersMess changes thinking they were all desyncing, but there was the function rename from uLandGraphics 0.9.20
Mon, 30 Dec 2013 14:56:47 -0500 nemo merge safe fixes from default. physfs include order, tips file length check, server checker fixes, shoppa border fix, land drawing optimisations, physfs off by 1 (probably unused by us), rubber svg image 0.9.20
Sun, 29 Dec 2013 12:32:36 +0400 unc0rr Be friendly with pas2c
Sat, 28 Dec 2013 08:18:41 -0500 nemo also make drill much much less likely to explode on shallow angles
Fri, 27 Dec 2013 23:52:04 -0500 nemo reset X/Y too (make drill less explodey. mask fixes revealed an issue)
Wed, 25 Dec 2013 08:44:39 -0500 nemo give cake a tiny initial push so it does something useful in zerog
Mon, 23 Dec 2013 00:52:02 -0500 nemo make punch usable with no gravity lua
Sun, 22 Dec 2013 15:49:01 -0500 nemo stricter check of dY and collision
Sun, 22 Dec 2013 14:46:30 -0500 nemo allow poison clouds to flag active using tmpflag
Fri, 20 Dec 2013 22:25:06 -0500 nemo make rubber bouncy even in winter. was considering icy as well but, one, evil, two, would prob want ice sprite like girder
Sat, 21 Dec 2013 01:14:59 +0400 unC0Rr Fix warnings
Mon, 09 Dec 2013 10:59:38 -0500 nemo Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
Sun, 08 Dec 2013 16:04:40 -0500 nemo Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
Sun, 08 Dec 2013 13:49:11 -0500 nemo Add missing gstCollision bug #725
Sun, 08 Dec 2013 17:58:45 +0100 sheepluva fix Issue #724: Bee sound never stops (underwater when timer is 0)
Tue, 03 Dec 2013 12:10:51 -0500 nemo Remove turntimeleft/hog gear check from smine if infinite attack is enabled. just use the flightime for that.
Sat, 30 Nov 2013 22:34:39 -0500 nemo Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
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