CMakeLists.txt
Wed, 18 Jul 2012 15:05:56 +0100 koda allow FPFLAGS and GHFLAGS only in cmakes able to support them
Tue, 19 Jun 2012 00:40:52 +0400 unc0rr Oops, forgot this
Sun, 17 Jun 2012 16:32:44 +0200 koda CROSSAPPLE ftw
Wed, 13 Jun 2012 11:18:30 -0400 nemo LUA_FOUND should surely be set only if the system lua was found.
Mon, 11 Jun 2012 01:16:43 +0200 koda reorganize options.inc a little
Mon, 11 Jun 2012 01:13:57 +0200 koda uniform NOPNG and NOSERVER cmake symbols
Mon, 11 Jun 2012 00:03:04 +0200 koda sed 's/\t/ /g' CMakeLists.txt
Wed, 23 May 2012 02:39:30 +0200 koda add NOPNG to cmake to explicitly disable PNG dependency
Wed, 23 May 2012 01:53:25 +0200 koda add GHC and GHFLAGS from cmake too
Wed, 23 May 2012 01:39:31 +0200 koda rename a few internal cmake variables (for consistency and readability)
Wed, 23 May 2012 00:45:37 +0200 koda there a libSDLMain.a in the bundled SDL framework
Sun, 20 May 2012 17:17:21 +0200 Xeli remove the need to qt and co when using cmake with -DANDROID=1
Fri, 11 May 2012 00:11:01 +0200 koda fix building with lua (i think)
Mon, 07 May 2012 14:53:08 +0200 koda when Lua is not found, fallback to compiling the one that comes bundled in our sources
Mon, 07 May 2012 11:59:09 +0200 koda invert LUA symbol meaning and avoid hints when compiling without it
Mon, 07 May 2012 10:51:32 +0200 koda add support for FPC and FPFLAGS cmake arguments (helps crosscompiling)
Thu, 03 May 2012 16:04:38 +0100 koda HAPPY 7000th COMMIT HEDGEWARS
Wed, 02 May 2012 11:43:43 +0100 koda marked a couple of functions as inline
Sat, 24 Mar 2012 15:52:07 +0100 Xeli fixed some typo's. LUA_LIBRARY now points to the right name, regardless of the host machine. Running cmake after a bad attempt (ie forgot to add paths to PATH) now works rather than having to clean the cache
Fri, 27 Jan 2012 23:02:36 -0500 nemo bump to 0.9.18-dev - not sure how this was missed before
Thu, 29 Dec 2011 09:29:56 +0100 koda testing, let's try -Os optimisation for frontend and engine; small cleanup and typos
Wed, 28 Dec 2011 21:53:40 +0300 unc0rr Take koda's notice into account, also update list of source files
Thu, 24 Nov 2011 16:40:17 -0500 nemo Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
Thu, 24 Nov 2011 16:18:45 +0100 koda GSoC 2011: Android port - merged mainstream
Sat, 19 Nov 2011 15:36:33 -0500 nemo Aaaand merge into trunk too in case guys I was playing earlier are on trunk
Mon, 14 Nov 2011 13:31:38 -0500 nemo Aaand in .17 0.9.17
Mon, 14 Nov 2011 13:15:55 -0500 nemo Aaaand merge .17 into trunk.
Sun, 13 Nov 2011 14:41:02 -0500 nemo merge sound changes into .17, and, why not everything else too. 0.9.17
Sun, 13 Nov 2011 14:39:39 -0500 nemo My understanding from unc0rr is that as long as trunk and .17 are in sync, they maintain the protocol number.
Sun, 13 Nov 2011 13:27:04 -0500 nemo Merge .17 and trunk
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