hedgewars/uWorld.pas
Fri, 22 Mar 2013 18:51:37 +0100 sheepluva remove engine warnings
Wed, 06 Mar 2013 11:13:18 -0500 nemo This has bothered me for the longest time. Move texture so it doesn't overlap. I'd initially had a test for isPaused, but jumping texture bothered me.
Tue, 05 Feb 2013 17:28:12 -0500 nemo Trying to prevent audio mute from endlessly spamming. Untested.
Sun, 27 Jan 2013 00:28:57 +0100 koda update branch webgl
Wed, 23 Jan 2013 03:37:27 +0100 koda restored ios project file, updated Game() interface, tweaked arg parsing, updated log writing, minor warnings
Sat, 12 Jan 2013 18:37:10 -0500 nemo Prevent camera from moving with auto camera disabled when remote teams are targetting
Thu, 10 Jan 2013 22:59:46 +0400 martin_bede Fix tons of warnings
Thu, 03 Jan 2013 19:57:17 +0100 martin_bede Removed wiggle 3D mode, reorder the list of 3D modes.
Tue, 25 Dec 2012 04:45:22 +0100 koda update branch with default webgl
Mon, 03 Dec 2012 17:51:57 +0100 Rowan D GCI2012: Convert uMobile into a Callback Record
Thu, 29 Nov 2012 23:23:19 -0500 Joe Doyle (Ginto8) Move global variables to units that use them
Thu, 29 Nov 2012 14:02:28 +1300 Chris Wong Invert S3D_DISABLED to more consistent USE_S3D_RENDERING
Thu, 22 Nov 2012 01:47:09 +0100 koda throw in some 'nots' trying to restore pas2c functionality webgl
Sun, 11 Nov 2012 17:15:19 +0100 koda merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions) webgl
Sun, 04 Nov 2012 17:47:44 -0500 nemo Simplify ammo menu conditions so it shows up in more states. Should fix issue #465. The part w/ sliding in uworld is main #465 problem. 0.9.18
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