hedgewars/uTeams.pas
Sat, 01 Dec 2018 02:37:05 +0100 Wuzzy Never enable switcher while in the "Place your King" round
Sat, 17 Nov 2018 19:19:50 +0100 unc0rr Fix desync bomb
Fri, 02 Nov 2018 13:19:38 +0100 Wuzzy Fix bad "not" in uTeams (made pas2c angry)
Wed, 31 Oct 2018 15:32:47 -0400 nemo check for teamgone before activating switcher
Wed, 31 Oct 2018 14:33:43 +0100 Wuzzy Enemy/AI hogs now say “Hmm” on turn start. Use IllGetYou/JustYouWait for hit after attack
Sun, 28 Oct 2018 02:24:06 +0200 Wuzzy Add revenge taunt
Sun, 28 Oct 2018 00:49:00 +0200 Wuzzy Play sndStupid on round draw instead of sndNutter
Tue, 09 Oct 2018 09:58:33 -0400 nemo bunch more of those shortstring/ansistrings
Fri, 05 Oct 2018 23:51:58 +0200 Wuzzy Fix double tmp override in chTeamBack; Use shortstring for sidTeamGone/sidTeamBack
Fri, 05 Oct 2018 16:22:51 -0400 nemo silly tmp var for sake of pas2c
Thu, 04 Oct 2018 19:04:27 +0200 Wuzzy Change syntax for Format/FormatA, remove array in function to be friendlier to Pas2C
Wed, 26 Sep 2018 20:45:55 +0200 Wuzzy On victory, center camera on a winning hedgehog
Sat, 15 Sep 2018 15:26:23 +0200 Wuzzy Fix team stats screwing up if game ends due to drowning in rising Sudden Death water
Tue, 11 Sep 2018 16:00:23 +0200 Wuzzy Add funny message in stats screen when everyone wins
Tue, 04 Sep 2018 17:57:48 +0200 Wuzzy Fix turn reaction not working properly after turn
Tue, 04 Sep 2018 16:52:51 +0200 Wuzzy Say sndNutter on round draw
Tue, 04 Sep 2018 16:12:53 +0200 Wuzzy Fix player rankings getting confused if a clan was revived
Tue, 04 Sep 2018 14:20:15 +0200 Wuzzy Rework rankings of losing clans: Rank them in the reverse order they died
Mon, 03 Sep 2018 22:14:46 +0200 Wuzzy Rip out stats code from TurnReaction and put it into new function TurnStats. Fixes buggy stats
Sat, 11 Aug 2018 22:35:23 +0200 Wuzzy Oops, add forgotten begin/end in uTeams
Sat, 11 Aug 2018 22:28:05 +0200 Wuzzy More straightforward TotalRoundsPre counting if there's only 1 clan
Sat, 11 Aug 2018 21:43:55 +0200 Wuzzy Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
Sat, 11 Aug 2018 18:36:22 +0200 Wuzzy Fix TotalRounds advancing incorrectly with gfRandomOrder off and/or gfTagTeam on
Thu, 09 Aug 2018 19:14:58 +0200 Wuzzy Fix TotalRounds increasing incorrectly if gfRandomOrder is off
Thu, 09 Aug 2018 17:49:17 +0200 Wuzzy Backed out changeset c265a3e6f6da to revert to 0.9.23 TotalRounds behaviour
Thu, 09 Aug 2018 17:48:16 +0200 Wuzzy Backed out changeset 2d787d122083 to revert TotalRounds to 0.9.23 behaviour
Thu, 09 Aug 2018 17:47:29 +0200 Wuzzy Backout 0f02dd1ff4c9. This is not how TotalRounds should work
Wed, 08 Aug 2018 14:38:54 +0200 Wuzzy Refactor text color variable names, export 2 color values to Lua
Thu, 02 Aug 2018 03:16:08 +0200 Wuzzy Cap hedgehog health to prevent overflow bugs
Tue, 17 Jul 2018 19:44:29 +0200 Wuzzy Clarify the wording of a few checkFails messages
Wed, 11 Jul 2018 21:56:30 +0200 Wuzzy Make sure TotalRounds increases to 0 on first real turn
Sat, 07 Jul 2018 23:29:02 +0200 Wuzzy Fix TotalRounds still being -1 in first real turn after hog placement phase
Sun, 10 Jun 2018 19:01:50 +0200 antonc27 Merge ios-develop into default
Fri, 23 Mar 2018 03:17:01 +0100 Wuzzy Add new game flag gfSwitchHog, enable hog switching at turn start
Sun, 18 Mar 2018 18:47:03 +0100 antonc27 - Correct initialisation of TeamsGameOver (on mobile it doesn't get reset between plays, so ones set to true, prevents game to be finished next time) ios-develop Hedgewars-iOS-2.1
Mon, 12 Mar 2018 22:53:28 +0100 Wuzzy Use visible team count instead of total team count to determine rendered team bar height
Sat, 10 Mar 2018 12:32:44 +0100 Wuzzy Make a few more engine strings translatable
Fri, 09 Mar 2018 12:43:36 +0100 Wuzzy Hide team bar if all hedgehogs in it are hidden or dead
Sun, 25 Feb 2018 18:57:30 +0100 unc0rr Much smaller TBinds type
Wed, 21 Feb 2018 15:05:50 +0100 Wuzzy Improve/fix messaging when multiple teams win
Fri, 16 Feb 2018 13:57:48 +0100 Wuzzy Add SetTeamLabel to Lua API, can set arbitrary string as team label
Wed, 07 Feb 2018 12:30:11 +0100 Wuzzy Fix TotalRounds counting rounds a couple of turns too late
Thu, 28 Sep 2017 21:32:42 +0200 Wuzzy Fix stats screen caption showing only one winner if multiple teams have won
Fri, 12 May 2017 16:53:29 +0200 Wuzzy Remove the buggy /finish chat command
Wed, 26 Apr 2017 01:51:51 +0200 Wuzzy Lua API: SendAchevementsStatsOff, SendGameResultOff, SendRankingStatsOff
Tue, 25 Apr 2017 04:54:46 +0200 Wuzzy Fix sndBoring being played when force-ending turn due to victory
Mon, 17 Apr 2017 18:47:56 +0200 Wuzzy Backed out changeset 8e9603088f99
Sat, 15 Apr 2017 04:28:00 +0200 Wuzzy Make all hogs say Yessir taunt on their turn start (replaces revenge taunts)
Thu, 06 Apr 2017 20:57:51 +0200 Wuzzy Implement random round draw / team win messages
Sat, 30 Apr 2016 20:55:16 +0200 Wuzzy Make the timer red when it is the get-away time
Tue, 26 Apr 2016 22:09:50 +0200 sheepluva create forts in random order
Tue, 09 Feb 2016 14:40:06 +0300 unC0Rr Fix possible crashes/hangs due to recent changes
Sun, 31 Jan 2016 16:07:14 +0300 unc0rr Bye-bye TryDo
Wed, 30 Dec 2015 15:26:25 -0500 nemo set TryHard for placing hog automatically
Wed, 16 Sep 2015 08:58:51 -0400 nemo remove racist trydo 😝
Mon, 10 Aug 2015 03:53:11 +0200 sheepluva more copyright fixes
Sun, 19 Jul 2015 04:05:19 +0200 sheepluva add some chat message colors
Fri, 17 Jul 2015 10:06:00 +0200 sheepluva unpause game when finishing game
Tue, 12 May 2015 22:38:33 +0300 unc0rr - Fix order of messages, also don't duplicate last timestamped message
Wed, 01 Apr 2015 02:42:37 +0200 sheepluva terminate engine and output fatal error message if hedgehogs are added incorrectly
Sat, 13 Dec 2014 10:05:50 -0500 nemo use TeamsCount instead of cMaxTeams in a few loops
Wed, 10 Dec 2014 08:05:45 -0500 nemo put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
Mon, 08 Dec 2014 15:02:43 -0500 nemo skip a bunch of stuff not applicable to cleanup
Mon, 08 Dec 2014 10:14:47 -0500 nemo nil out CurrentHedgehog in FreeModule, add a test for nil'd CurrentHedgehog in DelCI since I'd still like to use DeleteGear for the other stuff it does. Move some variable initialiasations in AI Misc to hopefully avoid some uninit val errors.
Mon, 08 Dec 2014 09:35:14 -0500 nemo Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
Sat, 29 Nov 2014 21:29:11 -0500 nemo Wuzzy's changes to climbhome w/ some tweaks by me
Sat, 25 Oct 2014 11:29:45 -0400 nemo Remove switching of hog's hat to chef. do it in draw instead.
Sun, 24 Aug 2014 23:41:06 +0400 unc0rr Also convert the message if current team is gone
Sun, 24 Aug 2014 15:18:26 -0400 nemo rename of variable typo for readability
Fri, 04 Jul 2014 22:45:59 +0400 unc0rr Don't pick up own team if only recieved synced teamback message. Fixes second rejoin desync (untested).
Wed, 02 Jul 2014 23:55:00 +0400 unc0rr Fix some issues with rejoining (rejoining client still desyncs though)
Mon, 30 Jun 2014 00:07:03 +0400 unc0rr Make team disappear after 3 turns in 'gone' state
Sun, 29 Jun 2014 22:50:21 +0400 unc0rr Fix issues with unsynced F and G messages being lost if current team which is supposed to convert them to synced f/g quits
Sat, 28 Jun 2014 14:51:45 +0400 unc0rr Finish implementation of ability to take control over your team after being disconnected. Completely untested.
Wed, 12 Mar 2014 22:40:49 -0400 nemo By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
Sun, 09 Feb 2014 00:44:29 +0400 unc0rr Even more explicit type conversions and other stuff to help pas2c use ansistrings
Thu, 06 Feb 2014 22:03:53 +0100 sheepluva rolling back my PChar stuff, because unC0Rr improves string handling pas2c instead <3
Tue, 04 Feb 2014 19:45:22 +0100 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
Tue, 04 Feb 2014 16:35:31 +0100 sheepluva fixing the remaining PChar issues pas2c ran into to this point, now it stops because of being unable to deal with "set of char"
Tue, 21 Jan 2014 22:38:13 +0100 koda partial merge of the webgl branch
Fri, 17 Jan 2014 01:06:54 +0100 sheepluva update copyright to 2014
Sat, 04 Jan 2014 23:55:54 +0400 unc0rr merge default webgl
Fri, 13 Dec 2013 22:14:02 +0400 unc0rr - /owner command to specify team owner
Tue, 03 Dec 2013 22:53:45 -0500 nemo make the team association with hog before calling gear creation. makes some lua a little easier
Thu, 28 Nov 2013 00:41:35 +0400 unc0rr Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
Fri, 08 Nov 2013 23:11:13 -0500 nemo Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
Wed, 30 Oct 2013 00:18:10 +0400 unc0rr - More HealthTex to clan structure
Tue, 29 Oct 2013 23:47:57 +0400 unc0rr Tinted crosshair (without that cool white dot in the middle)
Fri, 11 Oct 2013 17:43:13 +0200 koda merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang webgl
Fri, 27 Sep 2013 12:58:21 +0400 unc0rr - Actually call uTexture.initModule and .freeModule
Fri, 27 Sep 2013 00:54:18 +0400 unc0rr - Load default binds from settings.ini
Sat, 21 Sep 2013 23:54:57 +0400 unc0rr Finish rework of default binds system. Default binds now work even before first turn.
Fri, 23 Aug 2013 16:02:08 +0400 unc0rr Engine loads team binds from team config. Frontend still sends default binds commands, and default binds in team config aren't processed.
Fri, 28 Jun 2013 12:47:54 -0400 nemo Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
Thu, 27 Jun 2013 14:01:43 -0400 nemo Make add/delete consistent (this has bugged me for so long)
Thu, 27 Jun 2013 15:33:02 +0400 unc0rr Refactoring: get rid of GSHandlers.inc
Thu, 27 Jun 2013 14:37:03 +0400 unc0rr Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
Mon, 17 Jun 2013 23:10:45 +0200 koda really update with default webgl
Thu, 13 Jun 2013 22:27:23 +0200 koda merge cmake_pascal branch in default
Sun, 09 Jun 2013 12:22:53 +0200 koda update with default webgl
Fri, 07 Jun 2013 22:12:15 -0400 nemo ok. this could be tidier, but, I'm sick of hogs w/ unmodified thaw thawing on exactly wrong turn.
Wed, 05 Jun 2013 16:28:30 +0200 sheepluva fixed all engine compilation hints and notes (that I could see)
Tue, 04 Jun 2013 22:28:12 +0200 koda update branch webgl
Wed, 29 May 2013 15:12:06 -0400 unc0rr bump copyright year for Andrey entries
Tue, 28 May 2013 13:57:11 -0400 nemo < 256 is "thawing"
Tue, 30 Apr 2013 21:06:05 -0400 nemo this is fairer
Sun, 21 Apr 2013 17:38:17 -0400 nemo yep. I did forget to put this back
Sun, 21 Apr 2013 16:39:36 -0400 nemo So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
Tue, 02 Apr 2013 21:00:57 +0200 koda update webgl branch webgl
Tue, 19 Mar 2013 18:32:03 +0100 koda move RestoreHog from uGears to uTeams to break a circular dependency cmake_pascal
Wed, 06 Mar 2013 19:50:25 -0500 nemo yeah. this was a bad idea. the minor difference in thaw speed vs last hog of team never unthawing.
Wed, 06 Mar 2013 08:26:14 -0500 nemo extend time a bit. move to defrosting on team's turn. fairer than using round order I think.
Tue, 05 Mar 2013 16:04:22 -0500 nemo At multiple requests, change ice to be turn based. This is a more modest adjustment of existing code, that can be fairly easily flagged or reverted if desired. It also allows scripts to extend freezing, and preserves fire melting.
Mon, 25 Feb 2013 20:45:13 -0500 nemo forgot this loop icegun
Sun, 24 Feb 2013 21:44:40 -0500 nemo Messing around w/ Freezer icegun
Sun, 27 Jan 2013 00:28:57 +0100 koda update branch webgl
Thu, 10 Jan 2013 22:59:46 +0400 martin_bede Fix tons of warnings
Wed, 02 Jan 2013 10:11:42 +0100 koda also have uTouch follow the new NewTurn policy
Tue, 01 Jan 2013 14:21:51 -0500 nemo move onNewTurn, onGameTick and onGameTick20 to try and avoid ParseCommand breakage after nextturn call. Needs testing, but should be safe for most scripts. Also fix locale loading.
Sat, 29 Dec 2012 22:50:10 +0100 dag10 GCI2012: Advanced Keyboard Configuration
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