2013-12-12 reduce # of freezers to 1
nemo [Thu, 12 Dec 2013 13:33:33 -0500] rev 9784
reduce # of freezers to 1
2013-12-13 changed some things about checkpoints and battle events in desert01,fixes turn interruption when battle one or two is triggered
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 13 Dec 2013 13:50:14 +0200] rev 9783
changed some things about checkpoints and battle events in desert01,fixes turn interruption when battle one or two is triggered
2013-12-12 fixed getting device crates with rc plane,end game when device crates destroyed,save/load hero position for checkpoint 5 in desert01
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 12 Dec 2013 02:52:37 +0200] rev 9782
fixed getting device crates with rc plane,end game when device crates destroyed,save/load hero position for checkpoint 5 in desert01
2013-12-11 removed bouncy terrain, added visual mark on non-portal/indestructible areas, changed map so only way to win is by using the portal gun
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 11 Dec 2013 17:58:32 +0200] rev 9781
removed bouncy terrain, added visual mark on non-portal/indestructible areas, changed map so only way to win is by using the portal gun
2013-12-10 make the rubber band a "flat" surface so bounce is a bit more predictable. This is mostly just for testing. It looks a bit odd walking on it, and unpredictable bounce might even be just fine...
nemo [Tue, 10 Dec 2013 13:43:13 -0500] rev 9780
make the rubber band a "flat" surface so bounce is a bit more predictable. This is mostly just for testing. It looks a bit odd walking on it, and unpredictable bounce might even be just fine...
2013-12-10 oups. accidentally commented out both lines
nemo [Tue, 10 Dec 2013 13:26:42 -0500] rev 9779
oups. accidentally commented out both lines
2013-12-10 Better diagnostic message when failing to load theme.cfg
unc0rr [Tue, 10 Dec 2013 22:09:57 +0400] rev 9778
Better diagnostic message when failing to load theme.cfg
2013-12-10 can't use parsecommand since it does sendipc
nemo [Tue, 10 Dec 2013 00:20:53 -0500] rev 9777
can't use parsecommand since it does sendipc
2013-12-10 fix for fail to place using ammo
nemo [Tue, 10 Dec 2013 00:05:27 -0500] rev 9776
fix for fail to place using ammo
2013-12-10 match girder on this one.
nemo [Mon, 09 Dec 2013 23:30:41 -0500] rev 9775
match girder on this one.
2013-12-10 clear hat if load fails
nemo [Mon, 09 Dec 2013 23:13:47 -0500] rev 9774
clear hat if load fails
2013-12-10 set holiday hats for nohat hogs
cairo [Mon, 09 Dec 2013 23:13:17 -0500] rev 9773
set holiday hats for nohat hogs
2013-12-10 moon02 fixes: bug that didn't called win(), changed map so blue hog not placed on edges, teleport animations, removed amSkip, also error when drow hero and enemy seems fixed
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 10 Dec 2013 02:30:53 +0200] rev 9772
moon02 fixes: bug that didn't called win(), changed map so blue hog not placed on edges, teleport animations, removed amSkip, also error when drow hero and enemy seems fixed
2013-12-09 Don't send empty theme in config
unc0rr [Tue, 10 Dec 2013 00:00:08 +0400] rev 9771
Don't send empty theme in config
2013-12-09 - Restrict game config changes in special rooms
unc0rr [Mon, 09 Dec 2013 23:32:57 +0400] rev 9770
- Restrict game config changes in special rooms - /unfix command
2013-12-09 Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
nemo [Mon, 09 Dec 2013 10:59:38 -0500] rev 9769
Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
2013-12-08 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo [Sun, 08 Dec 2013 16:04:40 -0500] rev 9768
Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
2013-12-08 Add missing gstCollision bug #725
nemo [Sun, 08 Dec 2013 13:49:11 -0500] rev 9767
Add missing gstCollision bug #725
2013-12-08 fix Issue #724: Bee sound never stops (underwater when timer is 0)
sheepluva [Sun, 08 Dec 2013 17:58:45 +0100] rev 9766
fix issue #724: Bee sound never stops (underwater when timer is 0) also: instead of flowers add bubbles while underwater
2013-12-08 string/typo fixes
sheepluva [Sun, 08 Dec 2013 12:19:30 +0100] rev 9765
string/typo fixes
2013-12-08 revert r938d1c08d0d1 in favour of putting it in the chat log. I think this addresses main concern about missing text. There've been complaints in past too about conversation in bubbles not being visible in history. If the objection is that r938d1c08d0d1 offers a more æsthetic solution, I think it should augment this, be flagged, and fix the visual issues first.
nemo [Sat, 07 Dec 2013 22:09:55 -0500] rev 9764
revert r938d1c08d0d1 in favour of putting it in the chat log. I think this addresses main concern about missing text. There've been complaints in past too about conversation in bubbles not being visible in history. If the objection is that r938d1c08d0d1 offers a more æsthetic solution, I think it should augment this, be flagged, and fix the visual issues first.
2013-12-08 use a variable that allows negative values instead.
nemo [Sat, 07 Dec 2013 21:41:34 -0500] rev 9763
use a variable that allows negative values instead.
2013-12-08 disallow speech bubbles to go offscreen
sheepluva [Sun, 08 Dec 2013 02:43:06 +0100] rev 9762
disallow speech bubbles to go offscreen no tint or tail-directio adjustments for indicating it's offscreen yet though
2013-12-08 fix speechbubbles assigning negative values to a Longword value, overflowing it
sheepluva [Sun, 08 Dec 2013 02:36:14 +0100] rev 9761
fix speechbubbles assigning negative values to a Longword value, overflowing it
2013-12-06 It seems that at the current state it is necessary to protect sending stats/ending game from multiple execution,
sheepluva [Fri, 06 Dec 2013 23:53:35 +0100] rev 9760
It seems that at the current state it is necessary to protect sending stats/ending game from multiple execution, as that can happen if you e.g. fail a mission more than once in the same tick (e.g. destroying two essential crates at the same time) Otherwise you can get a blank / stuck frontend (e.g. when using deagle to shoot the two last crates at the same time)! the best approach might be to never call the function that sends stats and ends game from any event handler directly, but instead have a flag 'isFailed' that is set to true when any of the possible fails happen and to check that flag every tick to send stats and end game if true
2013-12-06 * turned out the no-flight zone is also a no-climb-and-progress zone
sheepluva [Fri, 06 Dec 2013 22:48:30 +0100] rev 9759
* turned out the no-flight zone is also a no-climb-and-progress zone * also changed it to not completely nullify velocity (otherwise cliffjumpers can get stuck in midair), just make sure dy is not negative
2013-12-06 some more campaign string tweaks
sheepluva [Fri, 06 Dec 2013 20:38:48 +0100] rev 9758
some more campaign string tweaks
2013-12-06 string tweaks and whitespace fixes
sheepluva [Fri, 06 Dec 2013 17:01:40 +0100] rev 9757
string tweaks and whitespace fixes
2013-12-06 german translation updates
sheepluva [Fri, 06 Dec 2013 15:37:15 +0100] rev 9756
german translation updates
2013-12-06 don't allow autocamera to mess with targetting when e.g. spamming air-attacks in inf attack mode
sheepluva [Fri, 06 Dec 2013 10:22:33 +0100] rev 9755
don't allow autocamera to mess with targetting when e.g. spamming air-attacks in inf attack mode
2013-12-06 fix buggy win conditions and stats in death01
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 06 Dec 2013 09:30:07 +0200] rev 9754
fix buggy win conditions and stats in death01
2013-12-04 - Special rooms which stay even when last player quits. Not useful for now, and can't be removed at all.
unc0rr [Thu, 05 Dec 2013 00:51:27 +0400] rev 9753
- Special rooms which stay even when last player quits. Not useful for now, and can't be removed at all. - Define default value for SCRIPT in room config - Allow server admins to join 'registered users only' room
2013-12-04 here have some lua love: make parameter count error messages more helpful to lua devs
sheepluva [Wed, 04 Dec 2013 12:28:04 +0100] rev 9752
here have some lua love: make parameter count error messages more helpful to lua devs (also: some whitespace cleanups)
2013-12-04 lua call SetAmmoDelay(ammotype, delay). note: as the engine does not yet support per-clan/team/hog ammo delay values, lua scripters will have to keep track of individual delays and set them accordingly before a hedgehog's turn (if they want usage cool-down behavior)
sheepluva [Wed, 04 Dec 2013 10:47:15 +0100] rev 9751
lua call SetAmmoDelay(ammotype, delay). note: as the engine does not yet support per-clan/team/hog ammo delay values, lua scripters will have to keep track of individual delays and set them accordingly before a hedgehog's turn (if they want usage cool-down behavior)
2013-12-04 fix misspelled variable name (cosmetic change)
sheepluva [Wed, 04 Dec 2013 09:54:16 +0100] rev 9750
fix misspelled variable name (cosmetic change)
2013-12-04 make the team association with hog before calling gear creation. makes some lua a little easier
nemo [Tue, 03 Dec 2013 22:53:45 -0500] rev 9749
make the team association with hog before calling gear creation. makes some lua a little easier
2013-12-04 sethogname/hat need to wrap entire operation around test of hog/gear
nemo [Tue, 03 Dec 2013 22:48:21 -0500] rev 9748
sethogname/hat need to wrap entire operation around test of hog/gear
2013-12-04 adjusting the wind in fruit02
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 04 Dec 2013 02:08:46 +0200] rev 9747
adjusting the wind in fruit02
2013-12-03 fixed wrong saved positions, illegal crate destroying and killing cap.Lime early in fruit02
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 04 Dec 2013 00:46:04 +0200] rev 9746
fixed wrong saved positions, illegal crate destroying and killing cap.Lime early in fruit02
2013-12-03 Load themes lazily
unc0rr [Wed, 04 Dec 2013 00:19:42 +0400] rev 9745
Load themes lazily
2013-12-03 Be lazy in loading maps list
unc0rr [Tue, 03 Dec 2013 23:54:58 +0400] rev 9744
Be lazy in loading maps list
2013-12-03 make all objects depend on .inc files (which are not correctly positioned in list, because cmake can't deal with that
sheepluva [Tue, 03 Dec 2013 18:09:54 +0100] rev 9743
make all objects depend on .inc files (which are not correctly positioned in list, because cmake can't deal with that
2013-12-03 Remove turntimeleft/hog gear check from smine if infinite attack is enabled. just use the flightime for that.
nemo [Tue, 03 Dec 2013 12:10:51 -0500] rev 9742
Remove turntimeleft/hog gear check from smine if infinite attack is enabled. just use the flightime for that.
2013-12-03 make source files objects depend on their predecessors in list
sheepluva [Tue, 03 Dec 2013 17:39:07 +0100] rev 9741
make source files objects depend on their predecessors in list
2013-12-03 fixed user gain control of npc, rope cheat and overlapping bubbles in fruit01
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 03 Dec 2013 17:06:40 +0200] rev 9740
fixed user gain control of npc, rope cheat and overlapping bubbles in fruit01
2013-12-02 make lazy loading of map preview a little bit less of a hack
sheepluva [Mon, 02 Dec 2013 20:25:15 +0100] rev 9739
make lazy loading of map preview a little bit less of a hack
2013-12-02 Load hats into the model lazily
unc0rr [Mon, 02 Dec 2013 23:20:07 +0400] rev 9738
Load hats into the model lazily
2013-12-02 fix for: uCollisions.pas(63,50) Hint: Unit "uGearsList" not used in uCollisions
sheepluva [Mon, 02 Dec 2013 17:13:22 +0100] rev 9737
fix for: uCollisions.pas(63,50) Hint: Unit "uGearsList" not used in uCollisions
2013-12-02 add missing initializers for 'dlc' variables for the 3 default generated map types (fixes 3 clang warnings)
sheepluva [Mon, 02 Dec 2013 16:52:15 +0100] rev 9736
add missing initializers for 'dlc' variables for the 3 default generated map types (fixes 3 clang warnings)
2013-12-02 don't generate any map previews until they are actually visible. this should improve hedgewars startup performance on weak machines
sheepluva [Mon, 02 Dec 2013 12:40:16 +0100] rev 9735
don't generate any map previews until they are actually visible. this should improve hedgewars startup performance on weak machines
2013-12-02 fixed moving npc and flying in forbidden area in ice01
Periklis Ntanasis <pntanasis@gmail.com> [Mon, 02 Dec 2013 04:35:02 +0200] rev 9734
fixed moving npc and flying in forbidden area in ice01
2013-12-02 fixed overlapping bubbles and wrong dialog triggering in moon01
Periklis Ntanasis <pntanasis@gmail.com> [Mon, 02 Dec 2013 03:07:28 +0200] rev 9733
fixed overlapping bubbles and wrong dialog triggering in moon01
2013-12-01 don't abort changeammo on attacking/attacked in infattack mode, keep scrolling through slot after setweap even if a multishoot was aborted triggering gstattacked, to ensure proper ammo gets set for next turn
nemo [Sun, 01 Dec 2013 13:22:06 -0500] rev 9732
don't abort changeammo on attacking/attacked in infattack mode, keep scrolling through slot after setweap even if a multishoot was aborted triggering gstattacked, to ensure proper ammo gets set for next turn
2013-12-01 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo [Sat, 30 Nov 2013 22:34:39 -0500] rev 9731
Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
2013-11-30 Fix erroneous message in console debug
unc0rr [Sat, 30 Nov 2013 20:53:54 +0400] rev 9730
Fix erroneous message in console debug
2013-11-30 Show "incompatible version" message instead of "no such room" on try to join room with another protocol version
unc0rr [Sat, 30 Nov 2013 17:43:58 +0400] rev 9729
Show "incompatible version" message instead of "no such room" on try to join room with another protocol version
2013-11-30 fix for regression issue 669 "Lobby: User context-menu of offline user shows all options as if user was still online"
sheepluva [Sat, 30 Nov 2013 14:36:41 +0100] rev 9728
fix for regression issue #669 "Lobby: User context-menu of offline user shows all options as if user was still online"
2013-11-30 small cleanup etc
sheepluva [Sat, 30 Nov 2013 14:33:23 +0100] rev 9727
small cleanup etc
2013-11-30 don't show 'follow' entry for players that are in lobby
sheepluva [Sat, 30 Nov 2013 14:05:22 +0100] rev 9726
don't show 'follow' entry for players that are in lobby
2013-11-30 regression fix: reallow offline players to be added to friendslist/ignore list
sheepluva [Sat, 30 Nov 2013 13:42:14 +0100] rev 9725
regression fix: reallow offline players to be added to friendslist/ignore list
2013-11-30 fixing position of spawning sparkles of target gears by applying a filthy workaround for a filthy bug in the filthy filthy doStepCase handler.
sheepluva [Sat, 30 Nov 2013 11:14:32 +0100] rev 9724
fixing position of spawning sparkles of target gears by applying a filthy workaround for a filthy bug in the filthy filthy doStepCase handler. please read issue #721 ps: filthy.
2013-11-29 whip: visual enhancements (hat'n'dust) as suggested by nemo
sheepluva [Fri, 29 Nov 2013 18:46:32 +0100] rev 9723
whip: visual enhancements (hat'n'dust) as suggested by nemo
2013-11-29 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr [Fri, 29 Nov 2013 15:53:46 +0400] rev 9722
Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
2013-11-29 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo [Thu, 28 Nov 2013 21:13:49 -0500] rev 9721
Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
2013-11-27 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr [Thu, 28 Nov 2013 00:41:35 +0400] rev 9720
Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
2013-11-27 update credits
sheepluva [Wed, 27 Nov 2013 19:10:53 +0100] rev 9719
update credits
2013-11-25 unbreak various parts of campaign variable loading/saving
sheepluva [Mon, 25 Nov 2013 22:09:42 +0100] rev 9718
unbreak various parts of campaign variable loading/saving
2013-11-25 don't let (am)Nothing change allowed aiming angles. e.g. fixes aiming problems when on last rope. please test for possible side effects (flying saucer and whatnot)
sheepluva [Mon, 25 Nov 2013 10:12:18 +0100] rev 9717
don't let (am)Nothing change allowed aiming angles. e.g. fixes aiming problems when on last rope. please test for possible side effects (flying saucer and whatnot)
2013-11-25 *grumble grumble*
nemo [Sun, 24 Nov 2013 22:12:23 -0500] rev 9716
*grumble grumble*
2013-11-24 Forbid /delegate to room admin
unc0rr [Mon, 25 Nov 2013 01:03:14 +0400] rev 9715
Forbid /delegate to room admin
2013-11-25 fix tag toggling. I think...
nemo [Sun, 24 Nov 2013 22:11:55 -0500] rev 9714
fix tag toggling. I think...
2013-11-24 another broken element
nemo [Sun, 24 Nov 2013 14:03:33 -0500] rev 9713
another broken element
2013-11-24 fix translation xml
nemo [Sun, 24 Nov 2013 14:00:24 -0500] rev 9712
fix translation xml
2013-12-14 To prevent that weird crash, you need to initialize SDL before Qt sdl2transition
unc0rr [Sat, 14 Dec 2013 21:16:20 +0400] rev 9711
To prevent that weird crash, you need to initialize SDL before Qt
2013-11-24 Fix typo reported by MK
unc0rr [Sun, 24 Nov 2013 13:07:55 +0400] rev 9710
Fix typo reported by MK
2013-12-05 Qt and SDL2 do not play nice on osx apparently sdl2transition
koda [Fri, 06 Dec 2013 00:56:56 +0100] rev 9709
Qt and SDL2 do not play nice on osx apparently
2013-11-22 gear deletion called inappropriately.
nemo [Fri, 22 Nov 2013 15:23:28 -0500] rev 9708
gear deletion called inappropriately.
2013-12-05 use clang on mavericks sdl2transition
koda [Fri, 06 Dec 2013 00:45:32 +0100] rev 9707
use clang on mavericks
2013-11-20 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo [Tue, 19 Nov 2013 22:15:40 -0500] rev 9706
return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
2013-12-05 fix linking on osx by hardcoding the default library output path sdl2transition
koda [Fri, 06 Dec 2013 00:28:55 +0100] rev 9705
fix linking on osx by hardcoding the default library output path
2013-11-18 german translation update
Wuzzy [Mon, 18 Nov 2013 22:14:16 +0100] rev 9704
german translation update PS: * I also merged in the typo fixes by nemo and hasufell * Sorry it took so looooong for this to actually get committed -sheepluva
2013-12-05 use NOSDL2 for consistency sdl2transition
koda [Fri, 06 Dec 2013 00:02:10 +0100] rev 9703
use NOSDL2 for consistency
2013-11-17 - Column for script in rooms list
unc0rr [Mon, 18 Nov 2013 00:44:30 +0400] rev 9702
- Column for script in rooms list - Get rid of scheme and weapons filters
2013-11-10 Frontend builds sdl2transition
unc0rr [Mon, 11 Nov 2013 00:15:20 +0400] rev 9701
Frontend builds
2013-11-15 Fix .desktop conformance warnings
Mailaender [Fri, 15 Nov 2013 14:41:36 -0500] rev 9700
Fix .desktop conformance warnings
2013-11-10 Accept SDL_TEXTINPUT events for chat (why first and only first chat invocation receives event for 't' key?) sdl2transition
unc0rr [Sun, 10 Nov 2013 14:04:15 +0400] rev 9699
Accept SDL_TEXTINPUT events for chat (why first and only first chat invocation receives event for 't' key?)
2013-11-14 Make birdy fly away if hog gear is deleted.
nemo [Thu, 14 Nov 2013 12:47:22 -0500] rev 9698
Make birdy fly away if hog gear is deleted.
2013-11-09 All I want is to receive some events... sdl2transition
unc0rr [Sun, 10 Nov 2013 01:45:43 +0400] rev 9697
All I want is to receive some events...
2013-11-13 bug #695 add left tex to stop repeating sun
almikes [Wed, 13 Nov 2013 09:35:52 -0500] rev 9696
bug #695 add left tex to stop repeating sun
2013-11-12 added campaigns_el.txt
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 13 Nov 2013 00:57:41 +0200] rev 9695
added campaigns_el.txt
2013-11-08 - Keyboard bindings seem to work fully sdl2transition
unc0rr [Fri, 08 Nov 2013 17:53:02 +0400] rev 9694
- Keyboard bindings seem to work fully - Catch mouse wheel event (bindings don't work for unknown reason)
2013-11-13 Delete now toggles hiding team area
nemo [Tue, 12 Nov 2013 22:34:54 -0500] rev 9693
Delete now toggles hiding team area
2013-11-11 typo correction
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 12 Nov 2013 00:37:37 +0200] rev 9692
typo correction
2013-11-08 Use scancodes. Most bindings work now. sdl2transition
unc0rr [Fri, 08 Nov 2013 14:22:22 +0400] rev 9691
Use scancodes. Most bindings work now.
2013-11-12 Handle absence of "SCRIPT" in replay
unc0rr [Tue, 12 Nov 2013 15:38:45 +0400] rev 9690
Handle absence of "SCRIPT" in replay
2013-11-11 missions_el added
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 12 Nov 2013 00:34:56 +0200] rev 9689
missions_el added
2013-11-07 - Fix TryPut, so really large maps could load sdl2transition
unc0rr [Thu, 07 Nov 2013 22:51:34 +0400] rev 9688
- Fix TryPut, so really large maps could load - Revert improper fix to sound issue
2013-11-09 merge
nemo [Fri, 08 Nov 2013 23:11:27 -0500] rev 9687
merge
2013-11-07 Sounds can be heard now sdl2transition
unc0rr [Thu, 07 Nov 2013 21:15:36 +0400] rev 9686
Sounds can be heard now
2013-11-09 Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
nemo [Fri, 08 Nov 2013 23:11:13 -0500] rev 9685
Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects, might as well use it. And we weren't making any other gears invulnerable anyway.
2013-11-07 Fix SDL_GL_SwapWindow, engine renders graphics now sdl2transition
unc0rr [Thu, 07 Nov 2013 21:10:17 +0400] rev 9684
Fix SDL_GL_SwapWindow, engine renders graphics now
2013-11-08 just an experiment. make these offset 2 as well on X
nemo [Thu, 07 Nov 2013 23:08:28 -0500] rev 9683
just an experiment. make these offset 2 as well on X
2013-11-07 Provide more information to SDLTry sdl2transition
unc0rr [Thu, 07 Nov 2013 21:06:30 +0400] rev 9682
Provide more information to SDLTry
2013-11-08 fiddle with shift of hog gear collision. need some ropers to try them out
nemo [Thu, 07 Nov 2013 22:23:34 -0500] rev 9681
fiddle with shift of hog gear collision. need some ropers to try them out
2013-11-08 Fix chat yet again
unc0rr [Fri, 08 Nov 2013 12:00:47 +0400] rev 9680
Fix chat yet again
2013-11-05 some improvements for sdl2 building (not complete nor clean) sdl2transition
koda [Tue, 05 Nov 2013 23:33:23 +0100] rev 9679
some improvements for sdl2 building (not complete nor clean)
2013-11-06 fix f10 default if no team binds
nemo [Wed, 06 Nov 2013 09:26:14 -0500] rev 9678
fix f10 default if no team binds
2013-11-05 - Use USESDL12 for old SDL sdl2transition
unc0rr [Wed, 06 Nov 2013 00:59:33 +0400] rev 9677
- Use USESDL12 for old SDL - Engine builds, frontend doesn't due to changes in API
2013-11-05 Fix broken chat
unc0rr [Tue, 05 Nov 2013 11:04:26 +0400] rev 9676
Fix broken chat
2013-11-05 cleanup of timer accidentally exposed prob w/ timebox
nemo [Mon, 04 Nov 2013 22:41:55 -0500] rev 9675
cleanup of timer accidentally exposed prob w/ timebox
2013-11-03 merge
koda [Sun, 03 Nov 2013 22:53:37 +0100] rev 9674
merge
2013-11-03 enable -fPIC on UNIX only
koda [Sun, 03 Nov 2013 22:53:16 +0100] rev 9673
enable -fPIC on UNIX only
2013-11-03 this should prevent sliding when game clock isn't running. sorry unc0rr, not going to bother encapsulating. maybe later. short on time right now/lazy
nemo [Sun, 03 Nov 2013 14:45:07 -0500] rev 9672
this should prevent sliding when game clock isn't running. sorry unc0rr, not going to bother encapsulating. maybe later. short on time right now/lazy
2013-11-03 Only toggle afk mode when it's not your turn
unc0rr [Mon, 04 Nov 2013 01:23:20 +0400] rev 9671
Only toggle afk mode when it's not your turn
2013-11-03 Quick and simple implementation of afk mode (toggled by /pause)
unc0rr [Sun, 03 Nov 2013 22:39:00 +0400] rev 9670
Quick and simple implementation of afk mode (toggled by /pause)
2013-11-03 Small refactor
unc0rr [Sun, 03 Nov 2013 22:37:41 +0400] rev 9669
Small refactor
2013-11-03 unbreak png screenshots
sheepluva [Sun, 03 Nov 2013 16:54:44 +0100] rev 9668
unbreak png screenshots
2013-11-02 Don't change crosshair look when hedgehog does high jump
unc0rr [Sat, 02 Nov 2013 22:49:32 +0400] rev 9667
Don't change crosshair look when hedgehog does high jump
2013-11-01 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr [Fri, 01 Nov 2013 23:50:13 +0400] rev 9666
- Bring back white dot in the center of crosshair. Crosshair is blurred now! - untint() function instead of countless repetitions of tint($ff, $ff, $ff, $ff)
2013-11-01 merge bday/xmas w/ main
nemo [Thu, 31 Oct 2013 21:13:07 -0400] rev 9665
merge bday/xmas w/ main
2013-11-01 ok. this should avoid calling switch inappropriately. also, add skip to trophyrace and add the per-team achievement reporting.
nemo [Thu, 31 Oct 2013 21:04:39 -0400] rev 9664
ok. this should avoid calling switch inappropriately. also, add skip to trophyrace and add the per-team achievement reporting.
2013-11-01 so, lack of this was causing the team area to be too squat. at this point tho, I get the impression qt.css is outright replaced by birthday/christmas. This seems inconvenient, and if so, we should merge in changes to qt.css which has quite a bit more stuff in it
nemo [Thu, 31 Oct 2013 20:50:20 -0400] rev 9663
so, lack of this was causing the team area to be too squat. at this point tho, I get the impression qt.css is outright replaced by birthday/christmas. This seems inconvenient, and if so, we should merge in changes to qt.css which has quite a bit more stuff in it
2013-10-31 Ensure checkers don't check same replay simultaneously
unc0rr [Thu, 31 Oct 2013 23:27:46 +0400] rev 9662
Ensure checkers don't check same replay simultaneously
2013-10-31 Fix 'non-exhaustive pattern' server crash
unc0rr [Thu, 31 Oct 2013 23:27:06 +0400] rev 9661
Fix 'non-exhaustive pattern' server crash
2013-10-31 Prevent using SetAmmo to set amNothing to anything.
nemo [Thu, 31 Oct 2013 10:46:52 -0400] rev 9660
Prevent using SetAmmo to set amNothing to anything.
2013-10-30 drop onGameTick20 - it has some savings on cpu, but racers demand millisecond precision not 20 millisecond, apparently
nemo [Wed, 30 Oct 2013 15:54:29 -0400] rev 9659
drop onGameTick20 - it has some savings on cpu, but racers demand millisecond precision not 20 millisecond, apparently
2013-10-30 this isn't pascal
nemo [Wed, 30 Oct 2013 15:25:17 -0400] rev 9658
this isn't pascal
2013-10-30 use gameticks instead of turn timer. untested. also replaced tabs with spaces
nemo [Wed, 30 Oct 2013 15:13:17 -0400] rev 9657
use gameticks instead of turn timer. untested. also replaced tabs with spaces
2013-10-29 - More HealthTex to clan structure
unc0rr [Wed, 30 Oct 2013 00:18:10 +0400] rev 9656
- More HealthTex to clan structure - GenericHealthTexture for proper highlight tinting
2013-10-29 Tinted crosshair (without that cool white dot in the middle)
unc0rr [Tue, 29 Oct 2013 23:47:57 +0400] rev 9655
Tinted crosshair (without that cool white dot in the middle)
2013-10-29 - Cut code with bug to fix issue 713
unc0rr [Tue, 29 Oct 2013 23:08:10 +0400] rev 9654
- Cut code with bug to fix issue #713 - Move team health widget and world edges rendering into their own functions
2013-10-28 not useful check
koda [Mon, 28 Oct 2013 17:32:51 +0100] rev 9653
not useful check
2013-10-28 fix asm again...
koda [Mon, 28 Oct 2013 17:10:07 +0100] rev 9652
fix asm again...
2013-10-28 correctly use USE_TOUCH_INTERFACE
koda [Mon, 28 Oct 2013 17:03:20 +0100] rev 9651
correctly use USE_TOUCH_INTERFACE
2013-10-28 add possibility to compile with SDL2 automatically
koda [Mon, 28 Oct 2013 16:53:20 +0100] rev 9650
add possibility to compile with SDL2 automatically
2013-10-28 add FindSDL2 module from dhewm repo
koda [Mon, 28 Oct 2013 14:16:04 +0100] rev 9649
add FindSDL2 module from dhewm repo
2013-10-28 merge spacecampaign
koda [Mon, 28 Oct 2013 14:07:04 +0100] rev 9648
merge spacecampaign
2013-11-03 close branch spacecampaign
koda [Sun, 03 Nov 2013 22:54:02 +0100] rev 9647
close branch
2013-09-25 merge with default spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 25 Sep 2013 05:42:16 +0300] rev 9646
merge with default
2013-09-22 autoselect weapon in time challenges spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Sun, 22 Sep 2013 18:34:53 +0300] rev 9645
autoselect weapon in time challenges
2013-09-22 typo spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Sun, 22 Sep 2013 17:37:57 +0300] rev 9644
typo
2013-09-22 fixed bug that didn't set TurnTimeLeft in first round if dialog not skipped spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Sun, 22 Sep 2013 05:33:00 +0300] rev 9643
fixed bug that didn't set TurnTimeLeft in first round if dialog not skipped
2013-09-19 use consts for TStatInfo enum spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 19 Sep 2013 03:49:29 +0300] rev 9642
use consts for TStatInfo enum
2013-09-18 fixes bug that doesn't display mission name in drop down list spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 19 Sep 2013 02:33:23 +0300] rev 9641
fixes bug that doesn't display mission name in drop down list
2013-09-18 some changes regarding hp save in cosmos and moon spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 18 Sep 2013 04:24:10 +0300] rev 9640
some changes regarding hp save in cosmos and moon
2013-09-18 remove unnecessary comments spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 18 Sep 2013 04:02:13 +0300] rev 9639
remove unnecessary comments
2013-09-18 dialog changes spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 18 Sep 2013 03:53:47 +0300] rev 9638
dialog changes
2013-09-18 added event for meteorite mission spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 18 Sep 2013 03:09:31 +0300] rev 9637
added event for meteorite mission
2013-09-17 cosmos, after death01 dialogs spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 18 Sep 2013 02:08:45 +0300] rev 9636
cosmos, after death01 dialogs
2013-09-17 changes in cosmos map spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 18 Sep 2013 01:25:59 +0300] rev 9635
changes in cosmos map
2013-09-17 custom stats and win/lose events spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 17 Sep 2013 04:09:14 +0300] rev 9634
custom stats and win/lose events
2013-09-17 image and description spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 17 Sep 2013 03:26:33 +0300] rev 9633
image and description
2013-09-16 final mission map and most logic spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 17 Sep 2013 02:04:41 +0300] rev 9632
final mission map and most logic
2013-09-16 bonus notice in the win/stats page spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Mon, 16 Sep 2013 05:27:52 +0300] rev 9631
bonus notice in the win/stats page
2013-09-16 add bonuses spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Mon, 16 Sep 2013 05:22:40 +0300] rev 9630
add bonuses
2013-09-16 hats spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Mon, 16 Sep 2013 04:04:15 +0300] rev 9629
hats
2013-09-15 removed unnecessary map.cfg spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Sun, 15 Sep 2013 16:12:34 +0300] rev 9628
removed unnecessary map.cfg
2013-09-15 making death01 easier and less luck dependent spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Sun, 15 Sep 2013 16:07:31 +0300] rev 9627
making death01 easier and less luck dependent
2013-09-14 add skip to hero spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Sat, 14 Sep 2013 05:13:05 +0300] rev 9626
add skip to hero
2013-09-14 making death01 easier and less luck dependent to win spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Sat, 14 Sep 2013 05:11:38 +0300] rev 9625
making death01 easier and less luck dependent to win
2013-09-13 fixed bug making the game not end when thanta was dead,reported by Wuzzy spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Sat, 14 Sep 2013 02:13:20 +0300] rev 9624
fixed bug making the game not end when thanta was dead,reported by Wuzzy
2013-09-13 end game when skip in last dialog spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Sat, 14 Sep 2013 01:00:38 +0300] rev 9623
end game when skip in last dialog
2013-09-13 fixed hero win the game in case damage has happened to him previously in the same turn reported by Wuzzy spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Sat, 14 Sep 2013 00:39:59 +0300] rev 9622
fixed hero win the game in case damage has happened to him previously in the same turn reported by Wuzzy
2013-09-12 should fix deadlock checkpoint reported by Wuzzy spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 13 Sep 2013 02:43:55 +0300] rev 9621
should fix deadlock checkpoint reported by Wuzzy
2013-09-12 fixed lua error reported by Wuzzy spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 13 Sep 2013 02:22:57 +0300] rev 9620
fixed lua error reported by Wuzzy
2013-09-12 fix check for event - guard attack spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 12 Sep 2013 23:20:32 +0300] rev 9619
fix check for event - guard attack
2013-09-12 give player only one rope spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 12 Sep 2013 23:08:45 +0300] rev 9618
give player only one rope
2013-09-12 fixed bug that didn't endgame when make wrong landing with no fuels spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 12 Sep 2013 23:02:14 +0300] rev 9617
fixed bug that didn't endgame when make wrong landing with no fuels
2013-09-12 fixed the bug that didn't saved checkpoint 1 reported by mikade spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 12 Sep 2013 18:26:06 +0300] rev 9616
fixed the bug that didn't saved checkpoint 1 reported by mikade
2013-09-12 image and description spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 12 Sep 2013 03:49:53 +0300] rev 9615
image and description
2013-09-12 added custom stats spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 12 Sep 2013 03:19:31 +0300] rev 9614
added custom stats
2013-09-12 cleanup - removed debug prints spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 12 Sep 2013 03:11:30 +0300] rev 9613
cleanup - removed debug prints
2013-09-11 many corrections spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 11 Sep 2013 21:25:50 +0300] rev 9612
many corrections
2013-09-11 moon side mission map and most of the logic spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 11 Sep 2013 08:39:00 +0300] rev 9611
moon side mission map and most of the logic
2013-09-06 win stats spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 06 Sep 2013 07:03:12 +0300] rev 9610
win stats
2013-09-06 image and description spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 06 Sep 2013 06:59:54 +0300] rev 9609
image and description
2013-09-06 added captions with rules and objectives spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 06 Sep 2013 06:29:42 +0300] rev 9608
added captions with rules and objectives
2013-09-06 I think it's better map to be destroyable spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 06 Sep 2013 06:03:26 +0300] rev 9607
I think it's better map to be destroyable
2013-09-06 mission mechanioncs seems ok spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 06 Sep 2013 05:54:59 +0300] rev 9606
mission mechanioncs seems ok
2013-09-04 part of desert03 side mission - map not finished yet, will be commited later spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 04 Sep 2013 03:32:31 +0300] rev 9605
part of desert03 side mission - map not finished yet, will be commited later
2013-09-03 image and description spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 03 Sep 2013 17:46:25 +0300] rev 9604
image and description
2013-09-03 changed some left amDynamite to amMortar spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 03 Sep 2013 17:22:15 +0300] rev 9603
changed some left amDynamite to amMortar
2013-09-03 dialogs with objectives added spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 03 Sep 2013 04:19:14 +0300] rev 9602
dialogs with objectives added
2013-09-03 added death planet side mission spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 03 Sep 2013 04:01:19 +0300] rev 9601
added death planet side mission
2013-09-02 fix check if deleted gear is hog spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Mon, 02 Sep 2013 18:57:30 +0300] rev 9600
fix check if deleted gear is hog
2013-09-02 change hog names spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Mon, 02 Sep 2013 17:30:34 +0300] rev 9599
change hog names
2013-08-30 image, description and hats spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 30 Aug 2013 05:47:00 +0300] rev 9598
image, description and hats
2013-08-30 add custom stats spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 30 Aug 2013 05:16:29 +0300] rev 9597
add custom stats
2013-08-29 added challenge objectives spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 29 Aug 2013 22:38:10 +0300] rev 9596
added challenge objectives
2013-08-29 deleted debug prints spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 29 Aug 2013 19:51:44 +0300] rev 9595
deleted debug prints
2013-08-29 fixed the time adding in new hero turn spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 29 Aug 2013 19:50:45 +0300] rev 9594
fixed the time adding in new hero turn
2013-08-29 changed map and fixed some bugs regarding hog turning and adding more teleport spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 29 Aug 2013 19:36:27 +0300] rev 9593
changed map and fixed some bugs regarding hog turning and adding more teleport
2013-08-29 a bug fix spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 29 Aug 2013 16:18:13 +0300] rev 9592
a bug fix
2013-08-29 fixed bug that caused enemy hogs not to play spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 29 Aug 2013 15:13:28 +0300] rev 9591
fixed bug that caused enemy hogs not to play
2013-08-29 fruit side mission map and some logic spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 29 Aug 2013 08:04:10 +0300] rev 9590
fruit side mission map and some logic
2013-08-27 cosmos corrections spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 27 Aug 2013 04:45:00 +0300] rev 9589
cosmos corrections
2013-08-27 minor string correction spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 27 Aug 2013 03:44:19 +0300] rev 9588
minor string correction
2013-08-27 fixed bug not displaying fuit02 after selecting fruitPlanet from cosmos spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 27 Aug 2013 03:29:25 +0300] rev 9587
fixed bug not displaying fuit02 after selecting fruitPlanet from cosmos
2013-08-26 stats in case player hasn't/can't reach a new destination spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 27 Aug 2013 02:54:15 +0300] rev 9586
stats in case player hasn't/can't reach a new destination
2013-08-26 fixed bug in cosmos that permitted user to go to moon without collecting the saucer and removed ammo that was added for debug purposes spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 27 Aug 2013 02:41:28 +0300] rev 9585
fixed bug in cosmos that permitted user to go to moon without collecting the saucer and removed ammo that was added for debug purposes
2013-08-26 add stats to cosmos spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 27 Aug 2013 02:00:13 +0300] rev 9584
add stats to cosmos
2013-10-28 not sure why this nil check is in here
nemo [Sun, 27 Oct 2013 22:34:25 -0400] rev 9583
not sure why this nil check is in here
2013-08-26 less variables used to save the checkpoints - potential breakage xD spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 27 Aug 2013 01:25:46 +0300] rev 9582
less variables used to save the checkpoints - potential breakage xD
2013-10-26 Oops, looked in the deprecated file
unc0rr [Sun, 27 Oct 2013 00:39:06 +0400] rev 9581
Oops, looked in the deprecated file
2013-08-26 fix typo in cosmos spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Mon, 26 Aug 2013 06:23:19 +0300] rev 9580
fix typo in cosmos
2013-10-26 Remove this looping past F10. causes infinite loop with no weapons. Besides, should always have skip in last slot unless a script is screwing with it.
nemo [Sat, 26 Oct 2013 13:58:49 -0400] rev 9579
Remove this looping past F10. causes infinite loop with no weapons. Besides, should always have skip in last slot unless a script is screwing with it.
2013-08-26 save main missions' status spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Mon, 26 Aug 2013 06:13:36 +0300] rev 9578
save main missions' status
2013-10-25 I can't find any reason why the event filtering was halting further event handling w/ a true here. In any case removing it fixes bug #658
nemo [Thu, 24 Oct 2013 21:18:22 -0400] rev 9577
I can't find any reason why the event filtering was halting further event handling w/ a true here. In any case removing it fixes bug #658
2013-08-25 more chanllenge details in ice02 spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Mon, 26 Aug 2013 02:08:11 +0300] rev 9576
more chanllenge details in ice02
2013-10-24 revert r67e257b98422 to close out bug #660. shift-f1 is even more undiscoverable than a tooltip for this important piece of info, and wasn't printing the name for me either.
nemo [Thu, 24 Oct 2013 14:02:26 -0400] rev 9575
revert r67e257b98422 to close out bug #660. shift-f1 is even more undiscoverable than a tooltip for this important piece of info, and wasn't printing the name for me either.
2013-08-24 strings checked, all ok except ice02 that will be probably changed spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Sat, 24 Aug 2013 06:36:02 +0300] rev 9574
strings checked, all ok except ice02 that will be probably changed
2013-10-23 Oh, dudes :(
unc0rr [Wed, 23 Oct 2013 22:25:17 +0400] rev 9573
Oh, dudes :( (reduce number of hacks; see, is it terribly hard to do it properly?)
2013-08-24 added death planet in cosmos without the order restriction yet spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Sat, 24 Aug 2013 04:14:33 +0300] rev 9572
added death planet in cosmos without the order restriction yet
2013-10-23 untested. decrement timer while firing rope. there've been a few complaints 'bout this.
nemo [Wed, 23 Oct 2013 12:46:29 -0400] rev 9571
untested. decrement timer while firing rope. there've been a few complaints 'bout this.
2013-08-23 added death01 in cosmos spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 23 Aug 2013 23:46:10 +0300] rev 9570
added death01 in cosmos
2013-10-23 add /history command from chat
koda [Wed, 23 Oct 2013 04:35:23 +0200] rev 9569
add /history command from chat
2013-08-23 description and image spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 23 Aug 2013 03:43:53 +0300] rev 9568
description and image
2013-10-21 This test is intended to avoid repeatedly calling 5 ScriptSetIntegers each script call, that won't ever change after the map is created.
nemo [Mon, 21 Oct 2013 12:38:24 -0400] rev 9567
This test is intended to avoid repeatedly calling 5 ScriptSetIntegers each script call, that won't ever change after the map is created.
2013-08-22 dialogs spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 22 Aug 2013 23:46:34 +0300] rev 9566
dialogs
2013-10-21 avoid infinite loop
nemo [Sun, 20 Oct 2013 20:10:09 -0400] rev 9565
avoid infinite loop
2013-08-22 second human hog for dialogs spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 22 Aug 2013 20:56:18 +0300] rev 9564
second human hog for dialogs
2013-10-20 make landspray build across too
nemo [Sun, 20 Oct 2013 18:25:58 -0400] rev 9563
make landspray build across too
2013-08-22 win event spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 22 Aug 2013 19:57:07 +0300] rev 9562
win event
2013-10-20 call bounce sound less often
nemo [Sat, 19 Oct 2013 23:44:40 -0400] rev 9561
call bounce sound less often
2013-08-22 event in case hero dies spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 22 Aug 2013 03:21:30 +0300] rev 9560
event in case hero dies
2013-10-19 Prevent attacking yourself w/ plane from crashing
nemo [Sat, 19 Oct 2013 16:10:57 -0400] rev 9559
Prevent attacking yourself w/ plane from crashing
2013-08-22 forgotten file and death planet map and some logic spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 22 Aug 2013 03:06:30 +0300] rev 9558
forgotten file and death planet map and some logic
2013-10-19 differentiate borders a bit
nemo [Sat, 19 Oct 2013 15:59:47 -0400] rev 9557
differentiate borders a bit
2013-08-21 description and image spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 21 Aug 2013 03:37:36 +0300] rev 9556
description and image
2013-10-18 uhm... a feature
unc0rr [Sat, 19 Oct 2013 00:42:24 +0400] rev 9555
uhm... a feature
2013-08-21 removed debug prints spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 21 Aug 2013 03:15:29 +0300] rev 9554
removed debug prints
2013-10-18 Some tweaks to ellipse code to produce less points
unc0rr [Fri, 18 Oct 2013 16:05:31 +0400] rev 9553
Some tweaks to ellipse code to produce less points
2013-08-20 checkpoint system seems complete spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 21 Aug 2013 02:06:31 +0300] rev 9552
checkpoint system seems complete
2013-10-18 Draw rectangles and ellipses!
unc0rr [Fri, 18 Oct 2013 15:26:43 +0400] rev 9551
Draw rectangles and ellipses!
2013-08-20 fixed weapon type typo spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 20 Aug 2013 06:07:58 +0300] rev 9550
fixed weapon type typo
2013-10-15 Allow user to enter password for the room he joins
unc0rr [Tue, 15 Oct 2013 23:07:22 +0400] rev 9549
Allow user to enter password for the room he joins
2013-08-20 check point fixes spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 20 Aug 2013 05:54:24 +0300] rev 9548
check point fixes
2013-10-15 Fix issue 662
unc0rr [Tue, 15 Oct 2013 22:38:32 +0400] rev 9547
Fix issue #662
2013-08-20 added custom lua split spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 20 Aug 2013 04:46:38 +0300] rev 9546
added custom lua split
2013-10-15 min->max
koda [Tue, 15 Oct 2013 11:35:46 +0200] rev 9545
min->max
(0) -3000 -1000 -240 +240 +1000 +3000 tip