unc0rr [Mon, 09 Nov 2009 20:29:21 +0000] rev 2608
- Formatting changes
- Rename AttacksNum variable
- Fix a bug when OnAmmoUsed wasn't called in some conditions
unc0rr [Mon, 09 Nov 2009 18:44:09 +0000] rev 2607
wtf is this, koda?
koda [Fri, 06 Nov 2009 18:59:43 +0000] rev 2606
updated build files for macosx and optimization system
unc0rr [Fri, 06 Nov 2009 18:24:55 +0000] rev 2605
AI knows what artillery mode is
nemo [Thu, 05 Nov 2009 21:03:44 +0000] rev 2604
Remove mostly useless comments put in to explain patch long ago.
koda [Thu, 05 Nov 2009 20:48:13 +0000] rev 2603
revert previous commit to remove a wip patch
koda [Thu, 05 Nov 2009 20:47:42 +0000] rev 2602
update themes cmakefiles to use GLOB instead of listing all the files
koda [Thu, 05 Nov 2009 20:40:31 +0000] rev 2601
fix iphone build
koda [Thu, 05 Nov 2009 19:50:16 +0000] rev 2600
revamped SDLh.pas
koda [Thu, 05 Nov 2009 16:23:09 +0000] rev 2599
move compiler directives to standard pascal
nemo [Wed, 04 Nov 2009 01:42:06 +0000] rev 2598
Oops. Accidentally removed the scaling.
nemo [Mon, 02 Nov 2009 18:24:58 +0000] rev 2597
A basic Spidey hat, leave hat on when roping.
unc0rr [Sun, 01 Nov 2009 17:19:55 +0000] rev 2596
Compete loading teams/hedgehogs part from mission config
nemo [Fri, 30 Oct 2009 19:41:39 +0000] rev 2595
This massive image modification removes colour profile information and adds an alpha channel.
The first saves a little space, the second costs a little space. First is needed since SDL on OSX applies colour profile info which, while cool, is useless so long as the other theme colours are un-adjusted. Second is since we are apparently requiring full 32 bit surfaces now.
unc0rr [Fri, 30 Oct 2009 19:28:44 +0000] rev 2594
Add loading team parameters
koda [Thu, 29 Oct 2009 23:59:46 +0000] rev 2593
add an uninstall target (to be tested)
workaround for a bug with mac sdl_image
koda [Thu, 29 Oct 2009 17:51:54 +0000] rev 2592
fix missing land on ppc
koda [Mon, 26 Oct 2009 10:39:20 +0000] rev 2591
other controls implementation + sdlh revisited (once again)
koda [Sun, 25 Oct 2009 23:52:36 +0000] rev 2590
touch control completely revamped
unc0rr [Sun, 25 Oct 2009 18:16:40 +0000] rev 2589
Further work on missions editor
nemo [Sun, 25 Oct 2009 16:51:20 +0000] rev 2588
Increase AMMO_INFINITE to 100
koda [Sun, 25 Oct 2009 16:35:09 +0000] rev 2587
fix a segfault in the iphone simulator by moving options.inc at the beginning of the file
koda [Sun, 25 Oct 2009 15:55:49 +0000] rev 2586
added little/big endian checks, added symbol for touch input, simplified iphoneos definitions
unc0rr [Sun, 25 Oct 2009 12:41:48 +0000] rev 2585
Smaxx: only allow change direction when shift key is pressed
unc0rr [Sun, 25 Oct 2009 12:40:47 +0000] rev 2584
Change mission file format to allow more flexible config
unc0rr [Sun, 25 Oct 2009 12:19:47 +0000] rev 2583
Partially implement loading mission options
koda [Sun, 25 Oct 2009 10:39:12 +0000] rev 2582
fix build
koda [Sun, 25 Oct 2009 10:38:09 +0000] rev 2581
convert 24 bits images to 32 (faster to manage)
koda [Sun, 25 Oct 2009 09:02:17 +0000] rev 2580
completes touch input/control (problems with moving camera)
koda [Sat, 24 Oct 2009 13:50:31 +0000] rev 2579
more updates on touch input/control
koda [Fri, 23 Oct 2009 11:12:01 +0000] rev 2578
err, complete previous commit
koda [Fri, 23 Oct 2009 11:11:42 +0000] rev 2577
WE HAVE HOGS MOVING ON IPHONE
koda [Thu, 22 Oct 2009 21:03:38 +0000] rev 2576
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda [Thu, 22 Oct 2009 18:59:35 +0000] rev 2575
update color management for new sdl_image on mac
still has some trasparency problems
unc0rr [Wed, 21 Oct 2009 19:41:24 +0000] rev 2574
Fix (quite rare) spectators queue error when joining game with teams left the game.
Could be applied to 0.9.12 without breaking compatibility.
unc0rr [Wed, 21 Oct 2009 16:50:02 +0000] rev 2573
Set version to 0.9.13-dev, protocol number to 30 due to changes in engine
unc0rr [Wed, 21 Oct 2009 16:40:55 +0000] rev 2572
Start work on missions/trainings editor
koda [Tue, 20 Oct 2009 21:40:35 +0000] rev 2571
evil math strikes again
nemo [Tue, 20 Oct 2009 21:23:22 +0000] rev 2570
Remove unneeded var from Smaxx' tag changes
koda [Tue, 20 Oct 2009 21:22:16 +0000] rev 2569
ifdefs all the way
nemo [Tue, 20 Oct 2009 21:20:47 +0000] rev 2568
Bunch of neat stuff by Smaxx. ATI check, translucent name tags to reduce terrain fail, disabling health crates on invulnerable hogs. Also tweaks to prior stuff.
koda [Tue, 20 Oct 2009 17:55:11 +0000] rev 2567
WE HAVE TOUCH INPUT
unc0rr [Fri, 12 Nov 2010 19:48:51 +0300] rev 2566
And even this one
koda [Tue, 20 Oct 2009 11:49:10 +0000] rev 2565
update sdlmain files to 1.2.14
add a check when GL_MAX_TEXTURE_SIZE fails
mbait [Tue, 16 Mar 2010 13:39:39 +0000] rev 2564
Added new type of map at UI. Simple random map generation
unc0rr [Fri, 12 Nov 2010 19:48:38 +0300] rev 2563
And this one
unc0rr [Mon, 19 Oct 2009 13:01:38 +0000] rev 2562
Update Italian translation
mbait [Wed, 10 Feb 2010 09:43:59 +0000] rev 2561
change trunk branch to 0.9.12 branch
mbait [Sat, 30 Jan 2010 13:41:00 +0000] rev 2560
copy of trunk
unc0rr [Fri, 12 Nov 2010 19:40:35 +0300] rev 2559
Close 0.9.12 branch
nemo [Mon, 19 Oct 2009 12:44:47 +0000] rev 2558
doStepDrowningGear - I always forget it. Kill the sound and exit.
nemo [Wed, 21 Oct 2009 16:47:30 +0000] rev 2557
Disable NPOTT in 0.9.12 tag :)
unc0rr [Sun, 18 Oct 2009 15:04:33 +0000] rev 2556
Fix 'make package_source' package
koda [Wed, 23 Jun 2010 21:36:39 +0200] rev 2555
closed branch
unc0rr [Sun, 18 Oct 2009 14:57:06 +0000] rev 2554
Tag for 0.9.12 release
unc0rr [Sun, 18 Oct 2009 14:47:53 +0000] rev 2553
Smaxx: fix water sprites rendering