rust/land2d/src/lib.rs
Sat, 03 Nov 2018 01:47:39 +0300 alfadur fix play area rect
Fri, 02 Nov 2018 14:29:24 +0100 unC0Rr - Add methods to work with Rect as box
Fri, 02 Nov 2018 13:17:46 +0100 unC0Rr Introduce OutlineSegmentsIterator, some refactoring
Thu, 01 Nov 2018 02:55:22 +0300 alfadur merge
Mon, 29 Oct 2018 23:06:18 +0100 unc0rr Use next_power_of_two() just like hedgewars engine does, expose original and real dimensions
Tue, 30 Oct 2018 19:05:52 +0300 alfadur extract size struct for common usage
Tue, 30 Oct 2018 05:55:58 +0300 alfadur add circle filling to land2d
Tue, 30 Oct 2018 02:14:00 +0300 alfadur make theme editor render some random map lines
Tue, 23 Oct 2018 21:36:51 +0200 unc0rr Fix silly loop
Fri, 19 Oct 2018 02:19:50 +0300 alfadur change draw_thick_line iteration order to benchmark winner
Fri, 19 Oct 2018 00:28:16 +0200 unc0rr Change Land2D::fill() arguments a bit
Fri, 19 Oct 2018 00:49:09 +0300 alfadur revert 2354264ab0b0
Thu, 18 Oct 2018 23:59:23 +0300 alfadur apply some codegolfing for dubious reasons
Thu, 18 Oct 2018 22:45:14 +0200 unc0rr Use integral-geometry iterators to implement Land2D::draw_thick_line, remove no longer unused functions from Land2D
Thu, 18 Oct 2018 22:34:09 +0200 unc0rr Don't generate unnecessary duplication in case of equal coordinates
Thu, 18 Oct 2018 07:27:14 +0300 alfadur put back land2d.map accidentally replaced by testing code
Thu, 18 Oct 2018 06:46:32 +0300 alfadur move point struct into integral-geometry and use it to refactor a bit
Wed, 17 Oct 2018 22:58:21 +0200 unc0rr Make use of LinePoints in Land2D::draw_line
Wed, 17 Oct 2018 22:00:58 +0200 unc0rr Raise levels of abstraction to implement draw_thick_line() avoiding code duplication
Tue, 16 Oct 2018 23:59:51 +0200 unc0rr Implement Land2D::change_round()
Mon, 15 Oct 2018 23:10:03 +0200 unc0rr Implement Land2D::fill() + tests
Sun, 14 Oct 2018 23:17:47 +0200 unc0rr Start land2d library implementation: draw_line() method
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