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Fri, 03 May 2013 21:38:16 -0400
ignore non-hedgies here. could be useful, but Hammer needs to be taught to consider it. (hammer + explosives on a bridge could be neat)
changeset
nemo [Fri, 03 May 2013 21:38:16 -0400] rev 8953
ignore non-hedgies here. could be useful, but Hammer needs to be taught to consider it. (hammer + explosives on a bridge could be neat)
Fri, 03 May 2013 21:36:01 -0400
trying to make AI aware of mine/explosive break point. also remove redundant test.
changeset
nemo [Fri, 03 May 2013 21:36:01 -0400] rev 8952
trying to make AI aware of mine/explosive break point. also remove redundant test.
Fri, 03 May 2013 07:52:57 -0400
only rate subs if significant. still very much need correct fall+damage esp given different knocks.
changeset
nemo [Fri, 03 May 2013 07:52:57 -0400] rev 8951
only rate subs if significant. still very much need correct fall+damage esp given different knocks.
Fri, 03 May 2013 07:28:08 -0400
Make hogs aware of dud mines and explosives. Still a bit more needed.
changeset
nemo [Fri, 03 May 2013 07:28:08 -0400] rev 8950
Make hogs aware of dud mines and explosives. Still a bit more needed.
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