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Fri, 28 Jan 2011 22:34:07 +0300
Make client quit on send exception (was commented due to another approach in handling connection lost)
server_refactor
changeset
unc0rr [Fri, 28 Jan 2011 22:34:07 +0300] rev 4608
Make client quit on send exception (was commented due to another approach in handling connection lost)
Wed, 22 Dec 2010 03:56:12 +0100
update weapons
changeset
koda [Wed, 22 Dec 2010 03:56:12 +0100] rev 4607
update weapons
Fri, 28 Jan 2011 22:21:29 +0300
Force RNF in AnswerClients too, in order to prevent lazyness in actions (most probably it's redundant to do that, still I do)
server_refactor
changeset
unc0rr [Fri, 28 Jan 2011 22:21:29 +0300] rev 4606
Force RNF in AnswerClients too, in order to prevent lazyness in actions (most probably it's redundant to do that, still I do)
Wed, 22 Dec 2010 03:28:14 +0100
this should prevent that ever again
changeset
koda [Wed, 22 Dec 2010 03:28:14 +0100] rev 4605
this should prevent that ever again
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