project_files/HedgewarsMobile/Classes/MapConfigViewController.m
2016-02-17 antonc27 - Small refactoring for seed generation on iOS side
2015-10-22 antonc27 - SegmentedControl is localizable now in MapConfig ios-revival
2015-10-14 antonc27 - Better random number generation for front-end: random() replaced with arc4random_uniform() ios-revival
2015-09-09 antonc27 - Refactoring in order to remove some warning related to using of int instead of NSInteger ios-revival
2014-02-04 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
2013-01-26 koda some whitespaces from ios files
2012-04-22 koda ios: turn on more warning messages and start correcting them
2012-04-09 koda ios: convert audio operation from class to instance, plays better with memory
2012-03-27 koda dates are no more!
2012-03-27 koda ios: use notifications instead of class methods (maybe tidier)
2012-03-26 koda ios: fix blocked preview button
2012-03-26 koda ios headers cleanup, with tweaks to +randomPort and grenade timer handling in overlay
2012-02-17 koda the most important commit of the year
2012-02-11 koda i don't know how this is possible
2012-02-06 koda ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
2011-10-10 koda HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
2011-10-09 koda finally removed the white border glitch of the ipad preview map, moved initialization from IB to code
2011-10-08 koda refreshed the ipad interface with some white
2011-10-08 koda some code refactoring of the ios game config
2011-10-01 koda little changes and fixes to the previous commit
2011-10-01 koda headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
2011-09-23 koda ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
2011-07-31 koda ios: caught some leaks, merged two methods inside a fuction, postponed the rating popup
2011-06-21 koda update theme listing for ios
2011-05-12 koda all together now! releaseAndNil ftw
2011-05-12 koda some general tweaks (more intelligent use of macros and more caching)
2011-03-01 koda Happy 2011 :)
2010-12-11 koda disable large maps also on iphone3gs and ipodtouch3g, they fail to load sometimes
2010-12-08 koda team selection completely refactored, now has animation and more performance
2010-11-28 koda added missing graphics and fixed some glitches/crashes/bugs
2010-11-25 koda update some files for new graphics and new ios4.2
2010-11-21 koda display an empty table for missions
2010-11-13 koda don't list too big maps for certain devices
2010-11-13 koda some interface tricks for iphone as well
2010-11-11 koda iphone interface
2010-11-04 koda make the support page more portable
2010-11-01 koda better support for wimpier i-devices
2010-10-25 koda the ios port is also iphone compatible
2010-10-20 koda some more memory opt
2010-10-16 koda fix some glitches
2010-10-12 koda minor stuff
2010-10-07 koda remove a useless field from weaponfile format
2010-10-06 koda use dynamic data from engine instead of using hardcoded values
2010-09-30 koda updated lua loading in the ifrontend and also fixed masked maps
2010-09-27 koda have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
2010-09-26 koda further rework of MapConfigViewController, lists missions correctly (they don't load fine yet)
2010-09-26 koda move all preview drawing code into its own class (for a simplified and more readable MapConfigViewController)
2010-09-04 koda headers ftw, also right project file Hedgewars-iOS-1.0
2010-08-30 koda help page for lobby
2010-08-30 koda help page for ingame, some other fixes here and there
2010-08-29 koda added a smaller version of forts, fixed a couple of regressions
2010-08-29 koda X&Y buttons, sounds for some buttons, cleanup
2010-08-28 koda fade in when returning from game, labels rewritten so that they are drawn at runtime (more flexibility with i18n and iphone support)
2010-08-02 koda completing the ifrontend interface...
2010-08-01 koda halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
2010-07-31 koda remove trailing spaces from end of line
2010-07-25 koda use llvm to compile, don't preview map on wimpier devices, merge vsync, fix iphone launch image
2010-07-22 koda polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
2010-07-20 koda complete settings page rework
2010-07-14 koda support for static map added to iFrontend
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