unc0rr [Sun, 11 May 2008 19:21:58 +0000] rev 926
Timer as hedgehog message (avoid possible desync in very rare cases)
unc0rr [Sat, 10 May 2008 16:26:53 +0000] rev 925
Implement whip weapon
unc0rr [Sat, 10 May 2008 14:46:02 +0000] rev 924
Initial implementation of mortar
unc0rr [Sat, 10 May 2008 13:44:30 +0000] rev 923
Use default ammostore string size for weapons number instead of predefined const
unc0rr [Fri, 09 May 2008 20:03:53 +0000] rev 922
Remove temporary debug messages
unc0rr [Fri, 09 May 2008 12:58:10 +0000] rev 921
If there's more hedgehogs in AI's team than in others, then it will be less afraid to give damage to friend hedgehog
unc0rr [Thu, 08 May 2008 22:44:05 +0000] rev 920
Remove recently added debug, as cluster bomb issue is fixed
unc0rr [Thu, 08 May 2008 21:27:59 +0000] rev 919
It looks like fix for cluster bomb issue...
unc0rr [Thu, 08 May 2008 20:54:04 +0000] rev 918
- Small optimization to hwFloat
- More informative debug in rndSign
unc0rr [Thu, 08 May 2008 20:30:34 +0000] rev 917
Fix handling '/skip' command during net game
unc0rr [Thu, 08 May 2008 18:38:52 +0000] rev 916
- Small optimization in hwFloat
- Debug message in rndSign to help discover cluster bomb issue
unc0rr [Thu, 08 May 2008 18:02:52 +0000] rev 915
- Some changes in clusters initialization
- Dump random numbers buffer on exit
unc0rr [Thu, 08 May 2008 14:54:48 +0000] rev 914
Now really fix issue with mines on top of cases
unc0rr [Thu, 08 May 2008 14:22:19 +0000] rev 913
Fix mines on top of the case issue also