Wed, 28 Mar 2012 01:19:36 +0200 ios: prevent an horrible hack for the in-game help pages; they would actually need a serious refactoring to allow localisation and rotation support
koda [Wed, 28 Mar 2012 01:19:36 +0200] rev 6830
ios: prevent an horrible hack for the in-game help pages; they would actually need a serious refactoring to allow localisation and rotation support
Wed, 28 Mar 2012 00:42:57 +0200 ios: use notifications instead of class methods (maybe tidier)
koda [Wed, 28 Mar 2012 00:42:57 +0200] rev 6829
ios: use notifications instead of class methods (maybe tidier)
Mon, 26 Mar 2012 20:29:37 -0400 At mikade's request. give scripting access to the map name prior to override.
nemo [Mon, 26 Mar 2012 20:29:37 -0400] rev 6828
At mikade's request. give scripting access to the map name prior to override.
Mon, 26 Mar 2012 23:54:12 +0400 Dig into namespaces even more
unc0rr [Mon, 26 Mar 2012 23:54:12 +0400] rev 6827
Dig into namespaces even more
Mon, 26 Mar 2012 17:56:15 +0400 Just some further work
unc0rr [Mon, 26 Mar 2012 17:56:15 +0400] rev 6826
Just some further work
Mon, 26 Mar 2012 03:58:03 +0200 ios, one more grenade timer tweak
koda [Mon, 26 Mar 2012 03:58:03 +0200] rev 6825
ios, one more grenade timer tweak
Mon, 26 Mar 2012 03:57:14 +0200 i didn't even know it was possible (spotted by adam4813)
koda [Mon, 26 Mar 2012 03:57:14 +0200] rev 6824
i didn't even know it was possible (spotted by adam4813)
Mon, 26 Mar 2012 03:36:11 +0200 ios: fix blocked preview button
koda [Mon, 26 Mar 2012 03:36:11 +0200] rev 6823
ios: fix blocked preview button
Mon, 26 Mar 2012 03:24:50 +0200 ios headers cleanup, with tweaks to +randomPort and grenade timer handling in overlay
koda [Mon, 26 Mar 2012 03:24:50 +0200] rev 6822
ios headers cleanup, with tweaks to +randomPort and grenade timer handling in overlay
Sun, 25 Mar 2012 21:17:01 +0200 merge
mikade <redgrinner@gmail.com> [Sun, 25 Mar 2012 21:17:01 +0200] rev 6821
merge
Sun, 25 Mar 2012 17:37:07 +0200 - don't give hogs air weps when border is enabled
mikade <redgrinner@gmail.com> [Sun, 25 Mar 2012 17:37:07 +0200] rev 6820
- don't give hogs air weps when border is enabled - add missing napalm - small code restructures
Sun, 25 Mar 2012 17:34:40 +0200 Added a missing loc
mikade <redgrinner@gmail.com> [Sun, 25 Mar 2012 17:34:40 +0200] rev 6819
Added a missing loc Fixed rader bug Four new achievements Some provisional changes
Sun, 25 Mar 2012 14:51:13 +0200 Add the parameters I missed the first time when I added these hooks.
mikade [Sun, 25 Mar 2012 14:51:13 +0200] rev 6818
Add the parameters I missed the first time when I added these hooks.
Sun, 25 Mar 2012 23:10:29 +0400 - Apply unit's namespace to current scope when referencing unit name
unc0rr [Sun, 25 Mar 2012 23:10:29 +0400] rev 6817
- Apply unit's namespace to current scope when referencing unit name - Don't reference SysUtils in LuaPas to simplify my life
Sat, 24 Mar 2012 21:19:50 +0400 Fix wrong type returned from id2C
unc0rr [Sat, 24 Mar 2012 21:19:50 +0400] rev 6816
Fix wrong type returned from id2C
Sat, 24 Mar 2012 19:57:06 +0400 Fix server thinking game is still not finished sometimes
unc0rr [Sat, 24 Mar 2012 19:57:06 +0400] rev 6815
Fix server thinking game is still not finished sometimes
Sat, 24 Mar 2012 16:46:56 +0100 wops ;i
Xeli [Sat, 24 Mar 2012 16:46:56 +0100] rev 6814
wops ;i
Sat, 24 Mar 2012 16:41:35 +0100 ANDROID and WIN32 can both be set to 1, so have ANDROID take preference
Xeli [Sat, 24 Mar 2012 16:41:35 +0100] rev 6813
ANDROID and WIN32 can both be set to 1, so have ANDROID take preference
Sat, 24 Mar 2012 15:52:07 +0100 fixed some typo's. LUA_LIBRARY now points to the right name, regardless of the host machine. Running cmake after a bad attempt (ie forgot to add paths to PATH) now works rather than having to clean the cache
Xeli [Sat, 24 Mar 2012 15:52:07 +0100] rev 6812
fixed some typo's. LUA_LIBRARY now points to the right name, regardless of the host machine. Running cmake after a bad attempt (ie forgot to add paths to PATH) now works rather than having to clean the cache
Fri, 23 Mar 2012 21:56:27 -0400 LandBackTex take 2
nemo [Fri, 23 Mar 2012 21:56:27 -0400] rev 6811
LandBackTex take 2
Fri, 23 Mar 2012 18:20:59 -0400 This has bugged me for a while. Since we are missing the source SVGs for this theme, removed the leaves crudely in GIMP. Also added some basic roots. Someone more artistic is encouraged to try and improve it.
nemo [Fri, 23 Mar 2012 18:20:59 -0400] rev 6810
This has bugged me for a while. Since we are missing the source SVGs for this theme, removed the leaves crudely in GIMP. Also added some basic roots. Someone more artistic is encouraged to try and improve it.
Fri, 23 Mar 2012 23:03:09 +0400 Oops
unc0rr [Fri, 23 Mar 2012 23:03:09 +0400] rev 6809
Oops
Fri, 23 Mar 2012 14:18:58 +0100 unbreak engine
Xeli [Fri, 23 Mar 2012 14:18:58 +0100] rev 6808
unbreak engine
Fri, 23 Mar 2012 00:21:34 +0100 Improved cmake build script for Android:
simmax@googlemail.com [Fri, 23 Mar 2012 00:21:34 +0100] rev 6807
Improved cmake build script for Android: - Error out when Ant or android can't be found - Attempt to find the NDK toolchain binaries on Windows and Linux instead of assuming Linux - Use find_program instead of find_path to find some binaries - ANDROID_SDK now refers to the Android SDK base directory - Fixed detection of android.bat on Windows - Output of the android tool is now shown so that success/failure is visible
Fri, 23 Mar 2012 14:14:43 +0100 first part of the utilitywidget (grenade timer/swap hogs) code
Xeli [Fri, 23 Mar 2012 14:14:43 +0100] rev 6806
first part of the utilitywidget (grenade timer/swap hogs) code
Thu, 22 Mar 2012 22:55:38 +0400 Add more strictness in hope it will help with space leak
unc0rr [Thu, 22 Mar 2012 22:55:38 +0400] rev 6805
Add more strictness in hope it will help with space leak
Wed, 21 Mar 2012 00:05:46 -0400 Try different splash sounds too
nemo [Wed, 21 Mar 2012 00:05:46 -0400] rev 6804
Try different splash sounds too
Tue, 20 Mar 2012 01:30:54 -0400 bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
nemo [Tue, 20 Mar 2012 01:30:54 -0400] rev 6803
bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
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