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Fri, 10 May 2013 21:00:06 -0400
I don't see how rating these against others is useful, given the limited radius, and the cluster bomb thing just seems counterproductive. Anyway, this prevents AI from picking on barrels.
changeset
nemo [Fri, 10 May 2013 21:00:06 -0400] rev 8974
I don't see how rating these against others is useful, given the limited radius, and the cluster bomb thing just seems counterproductive. Anyway, this prevents AI from picking on barrels.
Fri, 10 May 2013 12:00:51 -0400
cases have no health
changeset
nemo [Fri, 10 May 2013 12:00:51 -0400] rev 8973
cases have no health
Thu, 09 May 2013 23:21:06 -0400
I was using this to test firepunching likely duds, but most of the time that would probably just make him bazooka them
changeset
nemo [Thu, 09 May 2013 23:21:06 -0400] rev 8972
I was using this to test firepunching likely duds, but most of the time that would probably just make him bazooka them
Thu, 09 May 2013 23:11:56 -0400
Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
changeset
nemo [Thu, 09 May 2013 23:11:56 -0400] rev 8971
Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
Thu, 09 May 2013 18:19:17 -0400
oops
changeset
nemo [Thu, 09 May 2013 18:19:17 -0400] rev 8970
oops
Thu, 09 May 2013 09:02:06 -0400
*sigh* freakin "with"
changeset
nemo [Thu, 09 May 2013 09:02:06 -0400] rev 8969
*sigh* freakin "with"
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