hedgewars/uWorld.pas
Thu, 10 Sep 2009 12:55:10 +0000 unc0rr Fix water position when zooming
Thu, 10 Sep 2009 12:46:56 +0000 unc0rr Fix background and horizont positions when zooming
Thu, 10 Sep 2009 12:42:01 +0000 unc0rr Implement smooth zoom
Wed, 09 Sep 2009 02:41:17 +0000 nemo oops. forgot this one
Wed, 09 Sep 2009 01:55:37 +0000 nemo Ok. This time I think I have it. amNothing should work.
Tue, 08 Sep 2009 21:58:09 +0000 nemo Trying to correct prior amNothing checkin. untested.
Tue, 08 Sep 2009 19:44:49 +0000 nemo Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
Mon, 24 Aug 2009 22:57:59 +0000 nemo correct typo found by Smaxx
Wed, 12 Aug 2009 09:43:05 +0000 unc0rr Better support for scripting by gears
Sat, 01 Aug 2009 13:59:41 +0000 unc0rr New waves rendering procedure based on using texture coodrinates > 1.0
Thu, 30 Jul 2009 22:36:57 +0000 nemo Selectively enable clamping - seeing if this helps avoid weird flake problems while still fixing vertical lines in waves and sky
Thu, 30 Jul 2009 09:35:09 +0000 unc0rr Move water waves rendering to a separate procedure
Thu, 30 Jul 2009 09:32:56 +0000 unc0rr Better handle pointing with mouse cursor on zoom
Tue, 28 Jul 2009 22:04:04 +0000 nemo Avoid /0 in SetScale - not sure this is right way to do it though. But just to try and stop crashing prg's machine
Sun, 26 Jul 2009 19:56:40 +0000 nemo Add back waves since it was really irritating Tiy
Fri, 24 Jul 2009 23:50:53 +0000 nemo Remove reduced quality check - gameplay impact
Fri, 24 Jul 2009 19:42:06 +0000 nemo Add water opacity to theme - defaulting to 50% opaque on all themes but Eyes (80%) and Underwater (100%)
Thu, 23 Jul 2009 18:48:41 +0000 nemo add extra semi-opaque layer of water to discolour objects in the water.
Wed, 22 Jul 2009 01:50:46 +0000 nemo little experiment to see if this improve appearance of laser/ufo/cake/laser guided missile - of course, can't actually see it until unc0rr restores waves
Sun, 05 Jul 2009 16:37:05 +0000 nemo Try turning off follow gear while ammo menu is open - needs testing w/ rope/parachute/jetpack
Sun, 05 Jul 2009 13:39:05 +0000 nemo Allow ammo menu to stay open when on rope/parachute/jetpack - allows for using non-F key alt weapon selection
Fri, 26 Jun 2009 19:52:42 +0000 unc0rr Bring back smoothness for camera movement
Fri, 26 Jun 2009 19:40:10 +0000 unc0rr Some work on camera
Sun, 21 Jun 2009 15:36:13 +0000 unc0rr Some fixes on camera broken by zoom code (ammo menu should work now)
Thu, 18 Jun 2009 17:48:06 +0000 nemo Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
Sat, 13 Jun 2009 15:39:26 +0000 unc0rr - Implement zoom-in and zoom-out
Sat, 13 Jun 2009 15:30:40 +0000 unc0rr Some work on zooming. Hedgewars are now unplayable.
Thu, 11 Jun 2009 15:22:02 +0000 unc0rr Patch by koda:
Mon, 01 Jun 2009 20:38:45 +0000 unc0rr Make code suck less
Mon, 01 Jun 2009 00:27:57 +0000 nemo Properly decrement sniper rifle if timed out. Try to get camera position straight for once.
Tue, 26 May 2009 02:31:45 +0000 nemo Adjust initial camera position
Mon, 11 May 2009 21:27:31 +0000 nemo Allow speech bubble/small damage tags in "reduced quality"
Fri, 17 Apr 2009 20:13:46 +0000 unc0rr patch by koda:
Mon, 23 Mar 2009 19:03:51 +0000 unc0rr patch by nemo:
Sun, 22 Mar 2009 20:56:22 +0000 unc0rr use glVertexPointer to render water
Sun, 22 Mar 2009 14:32:22 +0000 unc0rr Apply koda's OpenGL ES compatibility patch
Sun, 08 Mar 2009 16:01:06 +0000 unc0rr Patch by nemo
Mon, 23 Feb 2009 15:58:08 +0000 unc0rr d'oh, the patch was fail
Mon, 23 Feb 2009 15:57:32 +0000 unc0rr Nemo's patch allowing different water sprites size
Fri, 20 Feb 2009 14:12:16 +0000 unc0rr 'Reduce quality' patch by nemo
Wed, 18 Feb 2009 16:46:27 +0000 unc0rr Split land texture into small ones:
Wed, 18 Feb 2009 16:35:03 +0000 unc0rr More reorganization
Wed, 18 Feb 2009 16:28:21 +0000 unc0rr Reorganize land texteure function in prepare to texture split
Fri, 30 Jan 2009 14:59:59 +0000 unc0rr Cache land texture update until frame render. This greately improves performance when there are many explosions, or you're using drilling weapon
Mon, 26 Jan 2009 15:53:43 +0000 unc0rr Fix nemo's large land patch
Sun, 25 Jan 2009 18:10:23 +0000 unc0rr Apply nemo's world resize patch
Sat, 17 Jan 2009 14:35:20 +0000 unc0rr RC Plane
Tue, 13 Jan 2009 18:58:18 +0000 unc0rr shutup tiyuri
Thu, 08 Jan 2009 13:00:54 +0000 unc0rr Don't set focus on gears when curor is visible (should fix cursor jumping)
Fri, 05 Dec 2008 13:48:29 +0000 unc0rr Don't hide ammo menu when user clicks on not yet available weapon
Fri, 31 Oct 2008 14:01:26 +0000 unc0rr - Add a bunch of hats
Fri, 12 Sep 2008 18:00:49 +0000 unc0rr Allow theme to set custom water color
Sun, 27 Jul 2008 21:50:44 +0000 unc0rr Draw yet not available ammo grayscaled
Sun, 27 Jul 2008 19:37:24 +0000 unc0rr Add ability to resize engine's window
Mon, 07 Jul 2008 13:06:25 +0000 unc0rr Update copyright headers a bit
Fri, 04 Jul 2008 14:40:52 +0000 unc0rr Testing explosion particles implementation
Sun, 22 Jun 2008 20:40:39 +0000 unc0rr Complete exit confirmation implementation
Wed, 11 Jun 2008 20:27:09 +0000 unc0rr Get rid of old console
Fri, 30 May 2008 21:08:41 +0000 unc0rr Ammo count == 9 is infinite
Wed, 28 May 2008 19:18:02 +0000 unc0rr Use turnsleft sprites to indicate turns left to activate ammo
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