Wed, 27 Jul 2011 11:30:54 +0200 |
koda |
annoying translators like it was no thing
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Tue, 28 Jun 2011 21:48:28 -0400 |
nemo |
Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
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Sun, 12 Jun 2011 21:06:48 -0400 |
nemo |
Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
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Sat, 19 Mar 2011 20:24:31 -0400 |
nikin |
percentage modifier for get away time
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Thu, 17 Mar 2011 23:11:48 +0100 |
Henek |
added game mode Tag Team, mostly untested, please test :)
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Wed, 02 Mar 2011 00:27:20 +0100 |
koda |
Happy 2011 :)
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Tue, 15 Feb 2011 21:12:22 +0300 |
unc0rr |
Fix for my last commit (which was all nonsense)
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Tue, 08 Feb 2011 22:24:30 +0300 |
unc0rr |
Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
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Mon, 27 Dec 2010 12:43:29 -0500 |
nemo |
Allow people to see my clever seed names if I set to something other than random seed hash.
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Sun, 26 Dec 2010 23:18:43 +0100 |
Henek |
fixed strange config on room join and untranslated "Normal" gameplay option
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Mon, 20 Dec 2010 20:55:45 +0300 |
unc0rr |
Add those stupid breaks
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Sat, 18 Dec 2010 23:02:39 +0300 |
unc0rr |
- Some work on drawMap widget and scene to allow undo, clear, save and load operations
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Sat, 18 Dec 2010 19:15:26 +0100 |
Henek |
fix layout in game config widget as per nemo's request
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Fri, 17 Dec 2010 19:27:02 +0100 |
Henek |
added replacement of "_" to " " in gameplay scripts
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Wed, 15 Dec 2010 22:03:46 +0300 |
unc0rr |
Recieve and parse DRAWNMAP config
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Wed, 15 Dec 2010 21:40:16 +0300 |
unc0rr |
The Fix
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Tue, 14 Dec 2010 21:56:37 +0300 |
unc0rr |
Compess at highest ratio
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Tue, 14 Dec 2010 21:04:43 +0300 |
unc0rr |
Debug messages
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Tue, 14 Dec 2010 20:46:50 +0300 |
unc0rr |
Try to send drawn map data to net server
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Mon, 13 Dec 2010 04:52:23 +0100 |
Henek |
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
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Sun, 12 Dec 2010 21:47:55 +0300 |
unc0rr |
Pretension to switch to draw map page
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Thu, 09 Dec 2010 11:59:07 +0300 |
unc0rr |
Pass hardcoded drawn map from frontend into engine \o/
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Wed, 08 Dec 2010 22:18:50 +0300 |
unc0rr |
- Pass map drawing data to engine
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Tue, 07 Dec 2010 22:23:40 -0500 |
nemo |
Restore millisecond precision for mines time
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Mon, 22 Nov 2010 22:05:46 +0100 |
Henek |
adding a combobox to weapon editor as scheme editor, added a few notices for deleting and some buttons in this area.
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Mon, 22 Nov 2010 00:34:53 +0100 |
Henek |
a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
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Sun, 21 Nov 2010 09:12:44 -0500 |
nemo |
After repeated requests, variable length rope. Intended for the infinite rope folks, but values less than 100 make rope more interesting IMO.
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Sun, 14 Nov 2010 15:06:02 -0500 |
nemo |
merge 0.9.14.1 to trunk
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Sun, 14 Nov 2010 12:25:50 -0500 |
nemo |
revert koda's bind button. seems to cause failures to switch weaponsets, and thus desyncs
0.9.14.1
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Sat, 13 Nov 2010 00:47:48 -0500 |
nemo |
check in frontend flag for more wind mode
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Fri, 12 Nov 2010 21:37:12 +0100 |
Henek |
fixed breakage of game schemes
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Fri, 12 Nov 2010 17:08:31 +0100 |
koda |
exposing Henek's no wind flag
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Fri, 12 Nov 2010 15:20:54 +0100 |
koda |
yay i'm free to break things again!
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Thu, 11 Nov 2010 00:38:12 +0100 |
koda |
by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
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Mon, 08 Nov 2010 22:26:44 -0500 |
nemo |
Revert yet again for breaking stuff. No more chances on this. If there'd been a release, this would have been twice with serious breakage. P.S. - as per koda's complaint last time, only reverted the non-iphone, probably means iphone is now broken. Oh well.
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Mon, 08 Nov 2010 23:46:34 +0100 |
koda |
this time i got it right, i'm sure of it; TEST ANYWAYS
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Sun, 07 Nov 2010 18:35:21 -0500 |
nemo |
revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
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Sun, 07 Nov 2010 23:47:29 +0100 |
koda |
revamp gamemodes section in the ifrontend and update ios game modes
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Sun, 07 Nov 2010 20:40:30 +0100 |
koda |
err better wait after relase for this one
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Sun, 07 Nov 2010 20:27:05 +0100 |
koda |
move turnstime and minestime * 1000 outside frontend and place it in engine
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Sat, 06 Nov 2010 17:56:24 -0400 |
henek |
2 more variables to control water rise and health loss during sudden death.
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Fri, 05 Nov 2010 22:32:00 -0400 |
henek |
Remove the last vestiges of the shoppa hack by adding 2 spinners for percentage health and amount of health in crate, also update translations and increase SD spinner (some users have requested it)
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Fri, 29 Oct 2010 00:24:17 +0200 |
koda |
disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
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Wed, 27 Oct 2010 01:33:25 +0200 |
koda |
engine: reorder GameFlags and update files, frontend and other stuff
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Sun, 10 Oct 2010 12:08:16 -0400 |
nemo |
Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
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Thu, 30 Sep 2010 18:38:45 +0200 |
smaxx |
Engine/Frontend:
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Fri, 20 Aug 2010 11:26:27 -0400 |
nemo |
Flag for AI survival mode
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Sat, 31 Jul 2010 11:24:53 +0200 |
koda |
remove trailing spaces from end of line
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Sat, 03 Apr 2010 14:49:45 +0000 |
unc0rr |
Fix last minute patch bug
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Sat, 03 Apr 2010 13:55:39 +0000 |
nemo |
New game scheme option to turn off land objects
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Thu, 01 Apr 2010 16:08:09 +0000 |
nemo |
Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
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Sun, 28 Mar 2010 02:49:39 +0000 |
nemo |
prg's maze generator
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Mon, 22 Mar 2010 13:44:35 +0000 |
smxx |
Engine:
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Wed, 17 Mar 2010 11:02:08 +0000 |
smxx |
Frontend:
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Wed, 17 Mar 2010 10:55:12 +0000 |
smxx |
Frontend:
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Wed, 17 Mar 2010 10:48:00 +0000 |
smxx |
Frontend:
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Mon, 15 Mar 2010 11:53:32 +0000 |
smxx |
Engine:
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Sat, 06 Mar 2010 10:59:20 +0000 |
unc0rr |
Replace tabs with spaces using 'expand -t 4' command
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Wed, 03 Mar 2010 02:56:18 +0000 |
nemo |
Add spinner for explosives, add dust on crate impact, crank up explosives a bit
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Mon, 01 Mar 2010 00:23:29 +0000 |
nemo |
another fix to MrMFS' patch
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Mon, 01 Mar 2010 00:02:55 +0000 |
nemo |
Formerly "Draw Girders" by MrMfS - now "Disable Girders" to allow template prefs to still exist
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Sun, 28 Feb 2010 17:51:38 +0000 |
nemo |
Graphic for dead mines
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Sun, 28 Feb 2010 16:03:33 +0000 |
nemo |
Dude mine probability spinner
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Sun, 28 Feb 2010 15:41:42 +0000 |
nemo |
Flag the sharing of ammo between clan teams.
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Mon, 08 Feb 2010 03:03:18 +0000 |
nemo |
Mode to place hogs at start of game. Will probably need a bit more testing.
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Mon, 01 Feb 2010 22:01:35 +0000 |
smxx |
Frontend:
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Sun, 31 Jan 2010 16:20:53 +0000 |
nemo |
Update translation files, add "King Mode"
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Sun, 24 Jan 2010 07:26:03 +0000 |
nemo |
Randomise order of play.
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Sun, 13 Sep 2009 17:51:25 +0000 |
unc0rr |
- Fix join/leave messages color
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Thu, 10 Sep 2009 15:30:11 +0000 |
nemo |
And in frontend
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Wed, 20 May 2009 16:43:19 +0000 |
unc0rr |
This should resend scheme info to net server when scheme got edited (not tested)
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Thu, 07 May 2009 02:04:07 +0000 |
nemo |
david_ac's game scheme options for mine delay/quantity, tweaks to sniper rifle
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Sun, 03 May 2009 17:35:10 +0000 |
nemo |
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
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Thu, 30 Apr 2009 20:13:44 +0000 |
unc0rr |
nemo's great patch:
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Sun, 19 Apr 2009 15:44:47 +0000 |
unc0rr |
TheXception's patch:
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Mon, 13 Apr 2009 09:36:25 +0000 |
unc0rr |
- Add gameServer to build system
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Thu, 26 Mar 2009 16:54:16 +0000 |
unc0rr |
- User from localhost is server admin
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Mon, 16 Mar 2009 20:55:10 +0000 |
unc0rr |
Send scheme data over net (but recieving part isn't implemented yet)
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Sun, 15 Mar 2009 17:47:06 +0000 |
unc0rr |
More game options by nemo
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Fri, 13 Mar 2009 21:39:59 +0000 |
unc0rr |
Scheme options work now
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Thu, 12 Mar 2009 20:19:33 +0000 |
unc0rr |
- Share model between test table and widgets
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Thu, 12 Mar 2009 13:54:32 +0000 |
unc0rr |
Continue work on new schemes
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Wed, 11 Mar 2009 14:32:28 +0000 |
unc0rr |
Continue work on new schemes implementation
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Mon, 09 Mar 2009 20:23:04 +0000 |
unc0rr |
own md5 function, no qca2 dependancy (patch by nemo with Qt adaptation by me)
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Mon, 09 Mar 2009 18:52:56 +0000 |
unc0rr |
Fix wrong value passed as initial health
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Mon, 09 Mar 2009 18:43:41 +0000 |
unc0rr |
Pass template filter
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Mon, 09 Mar 2009 10:54:44 +0000 |
unc0rr |
- Send initial room config
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Sun, 08 Mar 2009 20:22:52 +0000 |
unc0rr |
- Fix a bug in map widget
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Sun, 08 Mar 2009 18:43:15 +0000 |
unc0rr |
Start refactoring some things. Frontend becomes temporarily unusable for network game
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Tue, 17 Feb 2009 12:58:25 +0000 |
unc0rr |
Move template filter to map widget (by nemo)
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Sun, 15 Feb 2009 14:38:02 +0000 |
unc0rr |
Templates filter by nemo
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Sun, 01 Feb 2009 15:58:44 +0000 |
unc0rr |
Apply nemo's patch polished by me:
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Sat, 31 Jan 2009 15:44:07 +0000 |
unc0rr |
Custom spinbox for bonus boxes factor
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Sat, 31 Jan 2009 15:39:53 +0000 |
unc0rr |
Options for bonus box probability tuning and number of turn until sudden death
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Sat, 10 Jan 2009 12:02:58 +0000 |
unc0rr |
Don't send empty ammo scheme to server when changing ammo schemes in room (fixes 'bad state' server message)
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Sat, 03 Jan 2009 19:01:50 +0000 |
unc0rr |
Check for deprecated ammo schemes at startup and delete them
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Fri, 05 Dec 2008 16:55:51 +0000 |
unc0rr |
Fix compilation warning
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Fri, 05 Dec 2008 16:55:20 +0000 |
unc0rr |
- Less crossclass dependancies
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Fri, 05 Dec 2008 16:49:04 +0000 |
unc0rr |
Implement Solid Land checkbox
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Thu, 27 Nov 2008 18:33:47 +0000 |
unc0rr |
Store ammo info directly in combobox
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Fri, 07 Nov 2008 16:29:41 +0000 |
unc0rr |
Allow turn time to be 1-99 seconds
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Sun, 26 Oct 2008 17:41:03 +0000 |
unc0rr |
Support 'Divide teams' option in engine
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Sun, 26 Oct 2008 17:39:33 +0000 |
unc0rr |
Add 'Divide teams' option to frontend
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Fri, 15 Aug 2008 07:54:13 +0000 |
unc0rr |
Save some pixels for chat widget
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Fri, 15 Aug 2008 07:50:31 +0000 |
unc0rr |
Remake gamecfgwidget
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Fri, 15 Aug 2008 06:33:50 +0000 |
unc0rr |
- Make border 3px width
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Mon, 07 Jul 2008 13:06:25 +0000 |
unc0rr |
Update copyright headers a bit
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Sat, 12 Jan 2008 22:41:03 +0000 |
displacer |
weapon names transmitted over network
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Fri, 11 Jan 2008 21:45:24 +0000 |
displacer |
pre-alpha network weapons selection
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Wed, 09 Jan 2008 21:22:22 +0000 |
displacer |
working multiplayer weapons combo
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Mon, 17 Dec 2007 18:05:58 +0000 |
unc0rr |
Save some vertical pixels using fewer margin in HWMapContainer
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Fri, 23 Feb 2007 14:24:32 +0000 |
unc0rr |
- Change proto version to 4
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Sun, 18 Feb 2007 15:28:47 +0000 |
displacer |
problems with widget sizes for net chat
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Thu, 18 Jan 2007 19:59:04 +0000 |
displacer |
disable widgets if we are slave network client
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Sun, 14 Jan 2007 13:10:29 +0000 |
unc0rr |
Small fixes
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Sun, 14 Jan 2007 11:58:08 +0000 |
unc0rr |
New signals and slot for GameCFGWidget
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Fri, 12 Jan 2007 15:23:16 +0000 |
unc0rr |
- HWMapContainer sets and stores the theme
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Thu, 11 Jan 2007 23:19:18 +0000 |
unc0rr |
Game config commands are generated by GameCFGWidget
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Mon, 08 Jan 2007 20:51:22 +0000 |
unc0rr |
Use new parameters, small protocol change
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Mon, 08 Jan 2007 18:21:40 +0000 |
unc0rr |
- Limit list of teams in game with 200 px
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Sat, 18 Nov 2006 23:48:24 +0000 |
displacer |
map choose from files added
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Tue, 14 Nov 2006 20:55:02 +0000 |
unc0rr |
Better-looking multiplayer page
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Sun, 29 Oct 2006 12:44:01 +0000 |
unc0rr |
Better-looking game config widget
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Thu, 05 Oct 2006 17:02:09 +0000 |
unc0rr |
- Update more headers
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Thu, 05 Oct 2006 16:33:18 +0000 |
unc0rr |
Relicense to GPL
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Sun, 24 Sep 2006 19:51:16 +0000 |
displacer |
first map preview added (still experimental)
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Sun, 03 Sep 2006 15:39:53 +0000 |
unc0rr |
Actualize translation
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Sun, 20 Aug 2006 19:22:12 +0000 |
unc0rr |
Various small fixes
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Wed, 26 Jul 2006 12:25:48 +0000 |
unc0rr |
Convert all pages to classes
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Tue, 25 Jul 2006 13:32:11 +0000 |
unc0rr |
New GameCFGWidget. Now it's possible to set forts mode from ui
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