Sat, 06 Mar 2010 01:09:14 +0000 *SVGs for updated PNGs
smxx [Sat, 06 Mar 2010 01:09:14 +0000] rev 2943
*SVGs for updated PNGs
Sat, 06 Mar 2010 01:07:59 +0000 Engine:
smxx [Sat, 06 Mar 2010 01:07:59 +0000] rev 2942
Engine: * Added Palewolf's updated barrel/explosives graphics
Fri, 05 Mar 2010 17:32:13 +0000 White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
nemo [Fri, 05 Mar 2010 17:32:13 +0000] rev 2941
White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
Fri, 05 Mar 2010 15:54:23 +0000 Engine:
smxx [Fri, 05 Mar 2010 15:54:23 +0000] rev 2940
Engine: * Added nemo's approach for step sound control for testing
Fri, 05 Mar 2010 02:57:34 +0000 ... or I would have been if svn hadn't locked up and made me try my luck at one more...
nemo [Fri, 05 Mar 2010 02:57:34 +0000] rev 2939
... or I would have been if svn hadn't locked up and made me try my luck at one more...
Fri, 05 Mar 2010 02:51:12 +0000 ok. I think I'm finally done burning revisions
nemo [Fri, 05 Mar 2010 02:51:12 +0000] rev 2938
ok. I think I'm finally done burning revisions
Fri, 05 Mar 2010 02:28:03 +0000 More tweaking, make blowtorch interact badly w/ explosives
nemo [Fri, 05 Mar 2010 02:28:03 +0000] rev 2937
More tweaking, make blowtorch interact badly w/ explosives
Fri, 05 Mar 2010 02:23:57 +0000 Only trigger on dX to allow dropping straight down
nemo [Fri, 05 Mar 2010 02:23:57 +0000] rev 2936
Only trigger on dX to allow dropping straight down
Fri, 05 Mar 2010 02:21:10 +0000 tweak
nemo [Fri, 05 Mar 2010 02:21:10 +0000] rev 2935
tweak
Fri, 05 Mar 2010 02:19:42 +0000 Try not to hang the simulation :)
nemo [Fri, 05 Mar 2010 02:19:42 +0000] rev 2934
Try not to hang the simulation :)
Fri, 05 Mar 2010 02:17:03 +0000 Experiment with barrels. Add rolling.
nemo [Fri, 05 Mar 2010 02:17:03 +0000] rev 2933
Experiment with barrels. Add rolling.
Thu, 04 Mar 2010 19:35:27 +0000 Activate hedgehogs if explosives are falling. They could be sitting on top.
nemo [Thu, 04 Mar 2010 19:35:27 +0000] rev 2932
Activate hedgehogs if explosives are falling. They could be sitting on top.
Thu, 04 Mar 2010 16:20:07 +0000 Engine:
smxx [Thu, 04 Mar 2010 16:20:07 +0000] rev 2931
Engine: * Reverted position selection pulsing
Thu, 04 Mar 2010 04:25:09 +0000 You can remove 'em if you hate 'em.
nemo [Thu, 04 Mar 2010 04:25:09 +0000] rev 2930
You can remove 'em if you hate 'em.
Wed, 03 Mar 2010 23:04:24 +0000 restore tiger 10.4 deployment
koda [Wed, 03 Mar 2010 23:04:24 +0000] rev 2929
restore tiger 10.4 deployment
Wed, 03 Mar 2010 18:47:02 +0000 When removing team, set player's clan property to a colour of his another team
unc0rr [Wed, 03 Mar 2010 18:47:02 +0000] rev 2928
When removing team, set player's clan property to a colour of his another team
Wed, 03 Mar 2010 16:43:31 +0000 Add 05:11-05:15
nemo [Wed, 03 Mar 2010 16:43:31 +0000] rev 2927
Add 05:11-05:15
Wed, 03 Mar 2010 16:41:07 +0000 Engine:
smxx [Wed, 03 Mar 2010 16:41:07 +0000] rev 2926
Engine: * Fixed random mine fuse text to show the right time span
Wed, 03 Mar 2010 16:19:37 +0000 CMAKE SMASH!
smxx [Wed, 03 Mar 2010 16:19:37 +0000] rev 2925
CMAKE SMASH!
Wed, 03 Mar 2010 15:04:39 +0000 Engine:
smxx [Wed, 03 Mar 2010 15:04:39 +0000] rev 2924
Engine: * Renamed proto.inc to config.inc to receive other config values from cmake as well * Moved Lua library lookup back to CMake - hope this finally fixes all issues * Fixed training once again
Wed, 03 Mar 2010 14:49:10 +0000 Rearrange the test a bit to make the separation a bit clearer, also try snuggling crates up a bit closer to other things.
nemo [Wed, 03 Mar 2010 14:49:10 +0000] rev 2923
Rearrange the test a bit to make the separation a bit clearer, also try snuggling crates up a bit closer to other things.
Wed, 03 Mar 2010 14:35:48 +0000 Engine:
smxx [Wed, 03 Mar 2010 14:35:48 +0000] rev 2922
Engine: * Reverted lookup name for Lua as the new version didn't work everywhere as well
Wed, 03 Mar 2010 11:38:02 +0000 Engine:
smxx [Wed, 03 Mar 2010 11:38:02 +0000] rev 2921
Engine: * Added new animated target pointer * Addd new "preview" cursor for teleport
Wed, 03 Mar 2010 11:22:23 +0000 Engine:
smxx [Wed, 03 Mar 2010 11:22:23 +0000] rev 2920
Engine: * Simplified library name to look for to "lua" on all systems. This should resolve linking issues as long as the installed Lua version is 5.1 Frontend: * Added URL shortcut to Xfire Game SDK's webpage
Wed, 03 Mar 2010 06:30:51 +0000 Now really fix build
unc0rr [Wed, 03 Mar 2010 06:30:51 +0000] rev 2919
Now really fix build
Wed, 03 Mar 2010 06:29:01 +0000 Fix build
unc0rr [Wed, 03 Mar 2010 06:29:01 +0000] rev 2918
Fix build
Wed, 03 Mar 2010 06:28:04 +0000 Fix server for 0.9.12 (tested)
unc0rr [Wed, 03 Mar 2010 06:28:04 +0000] rev 2917
Fix server for 0.9.12 (tested)
Wed, 03 Mar 2010 04:33:49 +0000 Make barrels a little easier to destroy (60 instead of 75) - still more than 2 shotgun blasts or a grenade, but in range of dynamite or a well-placed cluster
nemo [Wed, 03 Mar 2010 04:33:49 +0000] rev 2916
Make barrels a little easier to destroy (60 instead of 75) - still more than 2 shotgun blasts or a grenade, but in range of dynamite or a well-placed cluster
Wed, 03 Mar 2010 02:56:18 +0000 Add spinner for explosives, add dust on crate impact, crank up explosives a bit
nemo [Wed, 03 Mar 2010 02:56:18 +0000] rev 2915
Add spinner for explosives, add dust on crate impact, crank up explosives a bit
Wed, 03 Mar 2010 02:36:52 +0000 Ensure explosives are spawned somewhere w/ plenty of ground under them
nemo [Wed, 03 Mar 2010 02:36:52 +0000] rev 2914
Ensure explosives are spawned somewhere w/ plenty of ground under them
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