Xeli [Sat, 08 Oct 2011 14:55:13 +0200] rev 6039
Removed the need for duplicate libraries, the android build now uses lua, freetype and tremor from misc/
sheepluva [Mon, 26 Sep 2011 03:12:09 +0200] rev 6038
wow, somebody was smoking some reaaally good sh!t right there, man!
Xeli [Sat, 08 Oct 2011 14:52:16 +0200] rev 6037
Allow for multicore compiling on quadcores, everyone has one right? :P It has perfomance benifits on single cores too so it's all good =)
sheepluva [Mon, 26 Sep 2011 00:15:10 +0200] rev 6036
small cleanup: enum instead of magic numbers
Xeli [Fri, 07 Oct 2011 14:17:07 +0200] rev 6035
Close a game without leaking memory. It should be noted that sending an SDL Quit event leaks memory
koda [Sun, 25 Sep 2011 23:29:04 +0200] rev 6034
Added tag Hedgewars-iOS-1.3.2 for
changeset 652a199d4f38
koda [Tue, 04 Oct 2011 19:20:42 +0200] rev 6033
fix compiling for android, strip out all delphi code, objfpc ftw
koda [Sun, 25 Sep 2011 23:28:23 +0200] rev 6032
my qt version needs this to work...
koda [Tue, 04 Oct 2011 17:18:25 +0200] rev 6031
strip eols and delphi mode
sheepluva [Sun, 25 Sep 2011 21:54:26 +0200] rev 6030
fix typo that sneaked in by pressing ctrl+z one time too much I guess :D
koda [Mon, 26 Sep 2011 01:32:48 +0200] rev 6029
changed Game arguments to accept data path on 9th array element (like planned)
nemo [Sun, 25 Sep 2011 15:40:01 -0400] rev 6028
rename to match prior mass hat rename
koda [Mon, 26 Sep 2011 01:16:15 +0200] rev 6027
code working on ios now
sheepluva [Sun, 25 Sep 2011 20:54:51 +0200] rev 6026
get rid of that annoying 'Invalid state: in Lobby' message after room being closed or player being kicked from room. (the frontend always tried to leave the room he already left again)
koda [Mon, 26 Sep 2011 00:03:14 +0200] rev 6025
reviewed the build system and parts of the previous merge, performed some code cleanup
sheepluva [Sun, 25 Sep 2011 19:30:10 +0200] rev 6024
some more cleanups and refactoring.
functional changes: when generating random hog names avoid duplicate names (if possible)
Xeli [Sun, 25 Sep 2011 18:24:01 +0200] rev 6023
merge
sheepluva [Sun, 25 Sep 2011 16:09:55 +0200] rev 6022
fix somebody's sed-oops
koda [Sun, 25 Sep 2011 03:32:07 +0200] rev 6021
some hopefully harmless experiments
koda [Sun, 25 Sep 2011 02:28:33 +0200] rev 6020
this finally fixes the interaction between RestoredGameViewController and StatsPagesViewController
koda [Sat, 24 Sep 2011 22:35:31 +0200] rev 6019
warnings round also for ios
koda [Sat, 24 Sep 2011 22:27:52 +0200] rev 6018
add a class method for getting the overlay (and fix a silly mistake while at it) and use it
koda [Sat, 24 Sep 2011 21:54:11 +0200] rev 6017
better memory cleanup for audiomanager and position of lower stats button
koda [Sat, 24 Sep 2011 14:48:23 +0200] rev 6016
disable the followgear vertical offset for small screen devices
sheepluva [Sat, 24 Sep 2011 22:14:10 +0200] rev 6015
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
unc0rr [Sat, 24 Sep 2011 22:27:20 +0400] rev 6014
Report long flight archievement
unc0rr [Sat, 24 Sep 2011 21:21:21 +0400] rev 6013
Fix some warnings
unc0rr [Sat, 24 Sep 2011 21:14:51 +0400] rev 6012
Store replays for further analysis
unC0Rr [Sat, 24 Sep 2011 22:16:49 +0400] rev 6011
Fix a bunch of warnings (also improves speed a bit in 32 bit code)
sheepluva [Sat, 24 Sep 2011 17:12:46 +0200] rev 6010
I wanted to move this line, not to delete it heh.
sheepluva [Sat, 24 Sep 2011 16:22:10 +0200] rev 6009
code cleanup/etc
koda [Sat, 24 Sep 2011 04:53:53 +0200] rev 6008
fix a crash in getting statistics and a glitch that made background music start while in-game
koda [Fri, 26 Oct 2012 14:19:43 +0100] rev 6007
close branch
koda [Sat, 24 Sep 2011 03:00:57 +0200] rev 6006
yeah, fix dates -.-
sheepluva [Tue, 18 Oct 2011 05:43:16 +0200] rev 6005
backport of c90f50e6dd8e (eggshell vgt related segfault)
koda [Sat, 24 Sep 2011 02:23:15 +0200] rev 6004
use a real button instead of a cellview in statspage
koda [Sun, 16 Oct 2011 19:02:48 +0200] rev 6003
fix the config.inc conflict by making the ios one in another folder
sheepluva [Sat, 24 Sep 2011 01:41:03 +0200] rev 6002
rope: CheezeMonkey (omg I mentioned your name :O) has pointed out that there is still a way to get stuck in walls. This should fix it.
NOTE: although not necessary for this fix to work rope behavior got also changed:
I removed the direction-bias. if you press left and right at the same time the result is now neutral rather than left.
koda [Sun, 16 Oct 2011 18:37:57 +0200] rev 6001
more details in chCheckProto
koda [Sat, 24 Sep 2011 00:54:47 +0200] rev 6000
ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
koda [Fri, 14 Oct 2011 19:00:31 +0200] rev 5999
display a message when network is down or server is not reachable, nemo also made the page refresh at display time
sheepluva [Fri, 23 Sep 2011 22:42:30 +0200] rev 5998
many many netclient/frondent changes (just the beginning though):
* better separation of concerns
* trying to reduce segfaulst due to netclient being deconstructed while still in use
* no extra popup for quit reason anymore
* errors/warnings will be displayed in chat instead of popups in most cases
* NOTE: auto-kick for ignored players is currently _disabled_ will fix that soon
koda [Wed, 12 Oct 2011 04:14:38 +0200] rev 5997
because betas are baaaad (also really fix compiling everywhere)
unc0rr [Sat, 24 Sep 2011 00:00:57 +0400] rev 5996
Convert boolean variable + a bunch of fields which make sense only while game is going on into Maybe + structure
nemo [Sun, 25 Sep 2011 10:48:18 -0400] rev 5995
merge from default. Pulls in sheepluva's frontend work, and unbreaks engine cmake.
koda [Fri, 23 Sep 2011 09:58:41 +0200] rev 5994
don't rumble while synchronising a demo/save
sheepluva [Thu, 22 Sep 2011 23:20:11 +0200] rev 5993
randomly selected static/mission maps weren't properly reported to others in room (only new seed was)
koda [Thu, 22 Sep 2011 15:30:40 +0200] rev 5992
prevent screen locking while synching saves (can take some time)