Wuzzy <almikes@aol.com> [Wed, 16 Nov 2016 16:35:09 +0100] rev 11891
Save record time for Chasing the blue hog mission
Wuzzy <almikes@aol.com> [Wed, 16 Nov 2016 16:34:33 +0100] rev 11890
Save some records in campaign vars: Hard flying, Running for survival
Wuzzy <almikes@aol.com> [Wed, 16 Nov 2016 16:32:44 +0100] rev 11889
Fix ClimbHome mission bugs (broken teams, broken graph)
Wuzzy <almikes@aol.com> [Wed, 16 Nov 2016 16:18:32 +0100] rev 11888
Set random flags and voice in random teams
Except in quick matches, which always uses default voice (for native speakers)
Wuzzy <almikes@aol.com> [Tue, 15 Nov 2016 03:00:56 +0100] rev 11887
Show symbols at bottom right while extra damage / low grav. are active
PC version only. No change for touch interface.
Wuzzy <almikes@aol.com> [Tue, 15 Nov 2016 02:30:35 +0100] rev 11886
Relax some health bounds in game scheme editor
Wuzzy <almikes@aol.com> [Tue, 15 Nov 2016 02:12:49 +0100] rev 11885
Fix Lua error message in A Classic Fairytale mission 8
Wuzzy <almikes@aol.com> [Tue, 15 Nov 2016 02:05:12 +0100] rev 11884
Translate appdata file into German
Wuzzy <almikes@aol.com> [Tue, 15 Nov 2016 02:00:27 +0100] rev 11883
Upgrade appdata file to AppStream 0.8 format, update screenshots
Wuzzy <almikes@aol.com> [Tue, 15 Nov 2016 01:49:36 +0100] rev 11882
Simplify the hat format for unanimated hats
For simple hats which are not animated, a single 32×32 image is now enough.
For simple clan hats, use 64×32 with the color overlay at the right.
Wuzzy <almikes@aol.com> [Tue, 15 Nov 2016 01:25:37 +0100] rev 11881
Remove old Fort Mode from frontend
Part of ripping out Fort Mode from game schemes. This time for real.
- Remove the game modifier button "Fort Mode"
- Remove the scheme "Fort Mode"
- Remove some fort mode handling code
- Keep gfForts symbol to not mess up things too much
- Old schemes are still supported, the fortsmode parameter is just ignored
Wuzzy <almikes@aol.com> [Tue, 15 Nov 2016 00:42:44 +0100] rev 11880
Lua API: Add GetVisualGearType, onVisualGearAdd, onVisualGearDelete
Fixes #99 and #122.
Wuzzy <almikes@aol.com> [Tue, 15 Nov 2016 00:17:31 +0100] rev 11879
Add WorldEdge to Lua API to expose/change world edge type
Wuzzy <almikes@aol.com> [Mon, 14 Nov 2016 21:33:59 +0100] rev 11878
Show “More Wind” modifier in mission panel
Fixes #116
nemo [Wed, 09 Nov 2016 12:31:05 -0500] rev 11877
fix urls
nemo [Wed, 09 Nov 2016 11:21:14 -0500] rev 11876
allow longer grave animations
sheepluva [Sat, 15 Oct 2016 20:54:30 +0200] rev 11875
update changelog
sheepluva [Sat, 15 Oct 2016 20:11:05 +0200] rev 11874
fix copypastafail (incorrect variable name) and whitespaces
KoBeWi <kobewi4e@gmail.com> [Sat, 15 Oct 2016 20:06:42 +0200] rev 11873
support for alternate sound paths [this is allowing themes to override certain sound files; reviewed and committed by sheepluva, fixes pending]
sheepluva [Sat, 15 Oct 2016 13:34:14 +0200] rev 11872
update changelog
sheepluva [Sat, 15 Oct 2016 13:28:13 +0200] rev 11871
rename variables for better code-readability and fix indentation
KoBeWi <kobewi4e@gmail.com> [Sat, 15 Oct 2016 13:10:16 +0200] rev 11870
support for multiple inland rectangles [reviewed, cleaned up and committed by sheepluva]
sheepluva [Fri, 14 Oct 2016 23:25:51 +0200] rev 11869
update Changelog
KoBeWi <kobewi4e@gmail.com> [Fri, 14 Oct 2016 22:52:04 +0200] rev 11868
rising flakes will no longer fly forever [reviewed, cleaned up and committed by sheepluva]
nemo [Mon, 03 Oct 2016 14:10:25 -0400] rev 11867
Make frozen hogs poison immune
sheepluva [Sun, 02 Oct 2016 18:30:15 +0200] rev 11866
lupdate-qt4
sheepluva [Sun, 02 Oct 2016 18:29:55 +0200] rev 11865
fix for
bug #91 - Make DELEGATE action available in frontend
sheepluva [Sun, 02 Oct 2016 17:39:42 +0200] rev 11864
fix a typo back from may that apparently completely broke online-multiplayer due to causing a frontend crash on joining somebody else's room
sheepluva [Sun, 02 Oct 2016 15:15:39 +0200] rev 11863
bug #115 - Application icon is missing
sheepluva [Sun, 02 Oct 2016 12:42:16 +0200] rev 11862
also update ghc info in INSTALL file
sheepluva [Sun, 02 Oct 2016 12:00:39 +0200] rev 11861
travis: also add libghc-regex-tdfa-dev to dependencies
sheepluva [Sun, 02 Oct 2016 01:26:59 +0200] rev 11860
increase heart count in seduction effect. FPS are overrated anyway
sheepluva [Sun, 02 Oct 2016 01:17:33 +0200] rev 11859
reflect dataenc->sandi change in travis file
sheepluva [Sun, 02 Oct 2016 00:42:29 +0200] rev 11858
and while I'm at it, fix seduction... kinda ♥
sheepluva [Sat, 01 Oct 2016 22:48:00 +0200] rev 11857
pimp up random droplet movement vector init to create half-elliptic rather than square patterns - makes using piano less painful to the eyes
sheepluva [Sat, 01 Oct 2016 22:35:14 +0200] rev 11856
adding some frontend stuff to changelog
unc0rr [Sat, 01 Oct 2016 21:27:05 +0300] rev 11855
- Use sandi instead of dataenc (bugs.debian.org/836686)
- Only try to import module from the package being tested
(sometimes packages have modules with equal names, so a test
for module presence could succeed when you have one package
installed instead of another)
unc0rr [Sat, 01 Oct 2016 20:56:42 +0300] rev 11854
Use regex match for bans
sheepluva [Sat, 01 Oct 2016 19:06:12 +0200] rev 11853
sheepluva [Sat, 01 Oct 2016 16:45:59 +0200] rev 11852
fix build
koda [Mon, 26 Sep 2016 23:36:00 -0400] rev 11851
Drop xfire module
The service shut down, this is now dead code with potential
GPL license incompatibility.
sheepluva [Sat, 24 Sep 2016 21:01:12 +0200] rev 11850
minor german translation adjustment
sheepluva [Fri, 16 Sep 2016 00:41:03 +0200] rev 11849
fix typo and hopefully also pas2c
sheepluva [Fri, 16 Sep 2016 00:22:05 +0200] rev 11848
Highlander: give visual and acustic feedback when weapons are collected from a kill, similar to collecting a crate
sheepluva [Fri, 16 Sep 2016 00:01:43 +0200] rev 11847
Lua API: IsHogLocal(gearUid)
sheepluva [Thu, 15 Sep 2016 23:16:49 +0200] rev 11846
Lua API: GetAmmoName(ammoType)
koda [Fri, 09 Sep 2016 15:57:30 +0000] rev 11845
merge with github
sheepluva [Sun, 04 Sep 2016 21:23:00 +0200] rev 11844
Lua API: fix incorrect error message. thanks to TheAnachron and rhino for pointing this out