sheepluva [Fri, 29 Apr 2016 23:52:44 +0200] rev 11778
koda told me to put the finger in
sheepluva [Fri, 29 Apr 2016 23:42:37 +0200] rev 11777
fix memory corruptions caused by outofbounds-writes in uTouch
sheepluva [Fri, 29 Apr 2016 19:01:52 +0200] rev 11776
show credits only briefly
sheepluva [Fri, 29 Apr 2016 18:18:32 +0200] rev 11775
aggregate music credits into a single file (individual files can still be used to override. useful for .hwp etc.)
sheepluva [Fri, 29 Apr 2016 15:10:27 +0200] rev 11774
more credits updates
sheepluva [Fri, 29 Apr 2016 13:36:59 +0200] rev 11773
add some more credits
sheepluva [Fri, 29 Apr 2016 13:12:26 +0200] rev 11772
music credits etc.
sheepluva [Fri, 29 Apr 2016 12:26:13 +0200] rev 11771
do not show credits in stats-only mode
sheepluva [Fri, 29 Apr 2016 12:11:19 +0200] rev 11770
move function
sheepluva [Fri, 29 Apr 2016 00:56:04 +0200] rev 11769
some initial credits-display implementation
sheepluva [Thu, 28 Apr 2016 21:28:22 +0200] rev 11768
merge target practice patch by Wuzzy
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 15:44:42 +0200] rev 11767
Target Practice: Make targets respawn after drowning, and minor code cleanup
sheepluva [Thu, 28 Apr 2016 21:15:08 +0200] rev 11766
merge 3 new sound effects added by Wuzzy
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 12:17:30 +0200] rev 11765
Add sound effects for: cleaver impact, air mine impact, using extra time
sheepluva [Thu, 28 Apr 2016 20:28:53 +0200] rev 11764
merging Wuzzy's empty weaponset for "new" button in weaponset editor
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 12:13:34 +0200] rev 11763
Add empty weapons scheme (instead of default) when using “New” button
sheepluva [Thu, 28 Apr 2016 20:07:10 +0200] rev 11762
merge more construction mode patches by Wuzzy
Wuzzy <almikes@aol.com> [Tue, 26 Apr 2016 18:00:15 +0200] rev 11761
Construction Mode: Make weapon crate mode be initial selection in crate tool
Wuzzy <almikes@aol.com> [Tue, 26 Apr 2016 17:54:48 +0200] rev 11760
Construction Mode: Don't update ticker for cursor keys when hedgehog is not under control anymore
Wuzzy <almikes@aol.com> [Tue, 26 Apr 2016 17:40:29 +0200] rev 11759
Construction Mode: Reorder weapon and utility list to parrallel weapon menu order
Wuzzy <almikes@aol.com> [Tue, 26 Apr 2016 17:33:51 +0200] rev 11758
Construction Mode: Fix landspray being considered a weapon instead of utility
sheepluva [Thu, 28 Apr 2016 18:32:50 +0200] rev 11757
in non-local games, don't include DLC-themes/maps/missions during random selection. thanks to unC0Rr for helping me realize that I was stupid in a different way than I thought :P
sheepluva [Thu, 28 Apr 2016 17:42:43 +0200] rev 11756
lupdate
Wuzzy [Thu, 28 Apr 2016 17:38:30 +0200] rev 11755
fix for
bug #117: Incorrect description of modifier “divide teams”
sheepluva [Thu, 28 Apr 2016 15:23:02 +0200] rev 11754
rollback last commit (bad approach, as item index confusion can happen)
sheepluva [Thu, 28 Apr 2016 02:06:35 +0200] rev 11753
exclude DLC theme from random theme selection
sheepluva [Thu, 28 Apr 2016 00:41:09 +0200] rev 11752
rooms-list: fix "Forts" map type being displayed in dark red
sheepluva [Wed, 27 Apr 2016 23:52:43 +0200] rev 11751
make hog fallback (flower-in-hole) positioning respect limits (e.g. used by gfDivideTeams)
sheepluva [Wed, 27 Apr 2016 23:14:47 +0200] rev 11750
fix incorrect debug message
koda [Wed, 27 Apr 2016 15:10:25 -0400] rev 11749
Only build engine to c with clang on travis
koda [Wed, 27 Apr 2016 15:08:43 -0400] rev 11748
Minor changes to the travis file
Reuse TRAVIS_OS_NAME for ios, move the ios checks after all the others,
add a new line between sections, drop unneeded search path for osx.
sheepluva [Wed, 27 Apr 2016 18:08:48 +0200] rev 11747
make construction mode recognize fort maps too
sheepluva [Wed, 27 Apr 2016 17:54:36 +0200] rev 11746
tweak preview
sheepluva [Wed, 27 Apr 2016 17:38:44 +0200] rev 11745
tweak preview
sheepluva [Wed, 27 Apr 2016 16:20:59 +0200] rev 11744
Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva [Wed, 27 Apr 2016 13:01:38 +0200] rev 11743
fallback to stdout if no writable logfile available
sheepluva [Wed, 27 Apr 2016 11:41:32 +0200] rev 11742
update Changelog
koda [Wed, 27 Apr 2016 01:12:37 -0400] rev 11741
Set install dir for emscripten
While not required, should help compatibility with older cmake versions.
koda [Wed, 27 Apr 2016 01:03:15 -0400] rev 11740
Drop duplicated include from CMakeLists.txt
sheepluva [Wed, 27 Apr 2016 01:34:59 +0200] rev 11739
fix
issue #8: Static skull and bones flakes near the water in Sudden Death in themes without flakes
sheepluva [Wed, 27 Apr 2016 01:06:29 +0200] rev 11738
add /clear command to frontend chat (clears chat window)
Wuzzy <almikes@aol.com> [Wed, 27 Apr 2016 00:14:06 +0200] rev 11737
fix for
issue #71: Lua API: “Theme” variable is set to empty string initially
sheepluva [Wed, 27 Apr 2016 00:04:37 +0200] rev 11736
Lua-API - GetClanColor: Verify argument and display error message on fail (instead of engine crash)
Wuzzy <almikes@aol.com> [Tue, 26 Apr 2016 23:34:28 +0200] rev 11735
issue #94: Seduction text is outdated and misleading
sheepluva [Tue, 26 Apr 2016 22:09:50 +0200] rev 11734
create forts in random order
sheepluva [Tue, 26 Apr 2016 20:51:13 +0200] rev 11733
make construction mode work with fort mode without mixing up clans and forts
sheepluva [Tue, 26 Apr 2016 18:15:10 +0200] rev 11732
update construction mode in-file version info
sheepluva [Tue, 26 Apr 2016 17:02:24 +0200] rev 11731
merge construction mode patches by Wuzzy
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 03:17:32 +0200] rev 11730
Construction Mode: Fix Girder/Rubber mode sometimes show nil
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 03:04:24 +0200] rev 11729
Fix bad comment in Construction Mode
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 03:03:46 +0200] rev 11728
Construction Mode: Sanity-check numbers from script parameter
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 02:54:36 +0200] rev 11727
Construction Mode: Fix timer issues
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 02:44:37 +0200] rev 11726
Construction Mode: Recognize health case amount from game scheme
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 02:41:16 +0200] rev 11725
Construction Mode: Remove 2 useless blank lines in mission panel
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 02:20:04 +0200] rev 11724
Construction Mode: Fix construction/support station
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 01:53:25 +0200] rev 11723
Construction Mode: Update structure overlay each tick, thus falling smoothly
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 01:28:20 +0200] rev 11722
Construction Mode: “spawn” extra time, not buying
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 01:26:46 +0200] rev 11721
Construction Mode: Fix giving round energy boost at first round
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 01:19:37 +0200] rev 11720
Add script parameter support to Construction Mode
Allows to set initial energy, energy per round and max. energy
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 00:49:34 +0200] rev 11719
Throw away legacy Construction Mode code which is never actually used