Thu, 16 Jan 2014 22:38:43 +0100 unCORr likes PChar arrays
sheepluva [Thu, 16 Jan 2014 22:38:43 +0100] rev 9996
unCORr likes PChar arrays
Thu, 16 Jan 2014 23:47:36 +0400 In special rooms game starts when all players are ready
unc0rr [Thu, 16 Jan 2014 23:47:36 +0400] rev 9995
In special rooms game starts when all players are ready
Thu, 16 Jan 2014 19:50:18 +0100 * allow telling cmake where to find required fonts in system when user supplies the paths, as suggested by unC0Rr, e.g. -DFONTS_DIRS='/usr/share/fonts/truetype/wqy;/usr/share/fonts/truetype/dejavu'
sheepluva [Thu, 16 Jan 2014 19:50:18 +0100] rev 9994
* allow telling cmake where to find required fonts in system when user supplies the paths, as suggested by unC0Rr, e.g. -DFONTS_DIRS='/usr/share/fonts/truetype/wqy;/usr/share/fonts/truetype/dejavu' * the build system will use the paths to lookup fonts and install those not found * the engine will load the paths into physfs (mountpoint /Fonts) to make the fonts available at runtime * overriding fonts in packages should be possible again now
Thu, 16 Jan 2014 17:18:53 +0100 allow engine to use symlinked fonts. disallow packages to "overwrite" fonts
sheepluva [Thu, 16 Jan 2014 17:18:53 +0100] rev 9993
allow engine to use symlinked fonts. disallow packages to "overwrite" fonts
Thu, 16 Jan 2014 12:28:41 +0100 PhysicsFS 2.0.0 seems to be sufficient; also fix a typo
sheepluva [Thu, 16 Jan 2014 12:28:41 +0100] rev 9992
PhysicsFS 2.0.0 seems to be sufficient; also fix a typo
Wed, 15 Jan 2014 23:48:18 +0100 add compatibility for physicsfs 2.0
sheepluva [Wed, 15 Jan 2014 23:48:18 +0100] rev 9991
add compatibility for physicsfs 2.0
Thu, 16 Jan 2014 01:27:44 +0400 oops, fix build
unc0rr [Thu, 16 Jan 2014 01:27:44 +0400] rev 9990
oops, fix build
Thu, 16 Jan 2014 01:19:21 +0400 Also define default value of THEME
unc0rr [Thu, 16 Jan 2014 01:19:21 +0400] rev 9989
Also define default value of THEME
Tue, 14 Jan 2014 22:56:13 +0100 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva [Tue, 14 Jan 2014 22:56:13 +0100] rev 9988
simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
Tue, 14 Jan 2014 11:45:52 +0100 fix seteffect documentation, lua wiki misled me there
sheepluva [Tue, 14 Jan 2014 11:45:52 +0100] rev 9987
fix seteffect documentation, lua wiki misled me there
Sun, 19 Jan 2014 23:57:52 +0400 ifdef for now webgl
unc0rr [Sun, 19 Jan 2014 23:57:52 +0400] rev 9986
ifdef for now
Tue, 14 Jan 2014 12:44:29 +0400 GravRacer, GravHigh, GravMutant, Grav... uhm... shoppamap? Easy! Gravity script could be combined with any other script now.
unc0rr [Tue, 14 Jan 2014 12:44:29 +0400] rev 9985
GravRacer, GravHigh, GravMutant, Grav... uhm... shoppamap? Easy! Gravity script could be combined with any other script now. TODO: security concerns? script name to load is passed via game scheme.
Thu, 09 Jan 2014 19:10:12 +0100 Fixed build failure to a missing math library linked with BUILD_ENGINE_C=1 and clang webgl
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Thu, 09 Jan 2014 19:10:12 +0100] rev 9984
Fixed build failure to a missing math library linked with BUILD_ENGINE_C=1 and clang
Mon, 13 Jan 2014 14:40:06 -0500 Free cached ammo menu tex on quit.
nemo [Mon, 13 Jan 2014 14:40:06 -0500] rev 9983
Free cached ammo menu tex on quit.
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