project_files/HedgewarsMobile/Hedgewars.xcodeproj/project.pbxproj
Sat, 24 Sep 2011 00:54:47 +0200 koda ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
Thu, 22 Sep 2011 01:28:19 +0200 koda apparently the old way was the correct one
Wed, 21 Sep 2011 23:15:44 +0200 koda retina images, again
Wed, 21 Sep 2011 22:51:52 +0200 koda mad several updates to the resource copying phase in the ios project file, changed paths of some images and added some smaller forts version
Wed, 21 Sep 2011 02:05:42 +0200 koda fixed several 'retina display' images and added a bunch more (though just from upscaling the normal ones; might be nice to have 'em redrawn at a real higher resolution)
Tue, 20 Sep 2011 23:43:52 +0200 koda let's use the built in events, shall we
Mon, 19 Sep 2011 23:18:48 +0200 koda using fpc 2.7.1 in ios project file
Sun, 28 Aug 2011 17:37:40 +0200 koda savedgamesviewcontroller refactor, added icons to supportviewcontroller
Sun, 28 Aug 2011 11:50:26 +0200 koda move the ios background music under resources
Mon, 22 Aug 2011 22:17:52 +0200 koda apparently sdl doesn't work anymore on ios < 3.2 so it is worth to take the leap and upgrade the minimum os to 4.0, so that we can use new apis (like imageio from sdl_image)
Sat, 13 Aug 2011 21:06:51 +0200 koda small fix for the ios project file
Mon, 01 Aug 2011 01:54:18 +0200 koda i had to forget something about the ios project file, by contract
Mon, 01 Aug 2011 00:48:38 +0200 koda ios: this should prevent at least one of the crashes zorg spotted; also added some callbacks in SDLh; also polished project file (from -O2 to -Os)
Mon, 25 Jul 2011 01:52:04 +0200 koda add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
Sun, 24 Jul 2011 19:14:56 +0200 koda rip out the sync weapons/schemes switch and place it into settings; also perform some runtime check on what can be enabled
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