hedgewars/uGearsHandlersMess.pas
Sat, 14 Feb 2015 22:25:31 -0500 nemo hook up to frontend
Sat, 14 Feb 2015 17:34:12 -0500 nemo Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
Sat, 07 Feb 2015 11:53:08 +0300 unc0rr Fix pas2c?
Sat, 24 Jan 2015 13:49:57 -0500 nemo Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
Wed, 21 Jan 2015 16:00:08 -0500 nemo more turn-based-y
Sun, 18 Jan 2015 16:57:32 -0500 nemo Use the larger scaled airmine sprite originally intended, add some antidickery measures.
Sun, 18 Jan 2015 16:01:09 -0500 nemo more tweakery
Sun, 18 Jan 2015 15:12:54 -0500 nemo initialise trackSpeed, add nil check before resetting seek timer
Sun, 18 Jan 2015 15:03:35 -0500 nemo er... didn't mean to leave this line in
Sun, 18 Jan 2015 20:59:37 +0100 sheepluva begin/end
Sun, 18 Jan 2015 14:48:23 -0500 nemo merge
Sun, 18 Jan 2015 15:36:36 +0100 sheepluva fix pas2c (airbomb code: "not" statement in boolean expression was without parentheses)
Sun, 18 Jan 2015 14:47:25 -0500 nemo radius and sprite drawing tweaks to match the still temporary sprite. also a begin/end sheepluva suggested
Sat, 17 Jan 2015 10:07:12 -0500 nemo tweak a few params. still something wtf going on when on rope
Fri, 16 Jan 2015 17:51:29 -0500 nemo experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
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