QTfrontend/ui/widget/gamecfgwidget.cpp
Mon, 25 May 2015 16:53:52 -0400 nemo call setScript update if scheme changes, due to scriptparams
Mon, 25 May 2015 15:48:07 -0400 nemo Pass ScriptParams to preview to support techracer. Proof of concept for techracer, generate a preview for m=4
Tue, 17 Feb 2015 12:09:27 -0500 nemo Make hedgewars frontend not change scheme/weps to Default if script cfg doesn't match a known scheme. That is, will leave on whatever is selected. Also set a bunch of schemes where we don't care what the scheme/weps are to *
Sun, 15 Feb 2015 21:27:27 -0500 nemo oops, forgot this annoying thing
Sat, 14 Feb 2015 22:25:31 -0500 nemo hook up to frontend
Mon, 10 Nov 2014 01:05:36 +0300 unc0rr - Not only that, nemo, not only that (.cpp)
Sun, 09 Nov 2014 17:01:05 -0500 nemo oh. one more param
Sun, 09 Nov 2014 16:38:26 -0500 nemo Copypasta to hopefully hook up net sync correctly.
Sat, 08 Nov 2014 11:26:16 -0500 nemo Partially hook up feature size so horrorcat has something to test.
Sun, 24 Aug 2014 23:53:33 +0400 unc0rr Also pass maze_size parameter to perlin generator in game mode
Thu, 19 Jun 2014 23:32:11 +0400 unc0rr Fix issue #791:
Sun, 23 Feb 2014 13:47:15 -0500 nemo use data not text, so DLC doesn't get an *
Sun, 23 Feb 2014 10:06:58 -0500 nemo Allow lua drawn maps (shoppamap, tunnels, diagonal maze etc) to generate previews.
Tue, 04 Feb 2014 19:45:22 +0100 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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