hedgewars/GSHandlers.inc
Sat, 27 Mar 2010 08:59:42 +0000 mbait Wind does not affect of eggs
Sat, 27 Mar 2010 08:59:10 +0000 mbait Added poisoned eggs
Sat, 27 Mar 2010 03:55:12 +0000 nemo Remove Distance from flake kick, reduce calls to Random() in flame replacing w/ checks on game tick and a little randomness.
Sat, 27 Mar 2010 02:55:35 +0000 sheepluva making collision/impact sounds a gear property + adding random melon+hellish sound, feel free to hate me :D
Sat, 27 Mar 2010 00:03:29 +0000 sheepluva doStepBomb: cache rounded values of Gear^.X/Y instead of recalculating the exact same values up to 512 times
Fri, 26 Mar 2010 16:02:47 +0000 smxx Engine:
Fri, 26 Mar 2010 15:59:21 +0000 smxx Engine:
Fri, 26 Mar 2010 12:34:18 +0000 smxx Engine:
Fri, 26 Mar 2010 03:04:19 +0000 nemo I don't know why I'm bothering. Sheepluva has a whole new approach in the works.
Fri, 26 Mar 2010 00:53:31 +0000 nemo Add more dY checks to allow greater 45 deg bouncing, simplify check for stopped gear in interests of perf.
Thu, 25 Mar 2010 23:03:21 +0000 mbait Birdy egg added
Sun, 21 Mar 2010 16:51:33 +0000 nemo Make barrels a little more likely to blow up. 25% more damage in fall
Sun, 21 Mar 2010 15:50:38 +0000 palewolf Insert commit message here
Thu, 18 Mar 2010 17:52:56 +0000 nemo use cWaterLine for steam, splashes and droplets
Thu, 18 Mar 2010 09:55:22 +0000 smxx Frontend:
less more (0) -300 -100 -15 tip