Fri, 27 Mar 2009 20:29:38 +0000 Ping clients every 30 seconds. Disconnection due to ping timeout to be implemented.
unc0rr [Fri, 27 Mar 2009 20:29:38 +0000] rev 1927
Ping clients every 30 seconds. Disconnection due to ping timeout to be implemented.
Fri, 27 Mar 2009 18:50:18 +0000 Add simple DoS protection mechanism (although better than previous server had)
unc0rr [Fri, 27 Mar 2009 18:50:18 +0000] rev 1926
Add simple DoS protection mechanism (although better than previous server had)
Fri, 27 Mar 2009 15:58:54 +0000 Allow admin to set server's motd
unc0rr [Fri, 27 Mar 2009 15:58:54 +0000] rev 1925
Allow admin to set server's motd
Fri, 27 Mar 2009 14:02:27 +0000 Prepare to add ability for admin to set MOTD
unc0rr [Fri, 27 Mar 2009 14:02:27 +0000] rev 1924
Prepare to add ability for admin to set MOTD
Thu, 26 Mar 2009 19:28:56 +0000 Send server message on join
unc0rr [Thu, 26 Mar 2009 19:28:56 +0000] rev 1923
Send server message on join
Thu, 26 Mar 2009 19:22:40 +0000 Fix bug with rope and bazooka
unc0rr [Thu, 26 Mar 2009 19:22:40 +0000] rev 1922
Fix bug with rope and bazooka
Thu, 26 Mar 2009 16:54:16 +0000 - User from localhost is server admin
unc0rr [Thu, 26 Mar 2009 16:54:16 +0000] rev 1921
- User from localhost is server admin - Some tweaks
Thu, 26 Mar 2009 16:20:01 +0000 oops
unc0rr [Thu, 26 Mar 2009 16:20:01 +0000] rev 1920
oops
Thu, 26 Mar 2009 14:03:46 +0000 Optimize water bouncing a bit
unc0rr [Thu, 26 Mar 2009 14:03:46 +0000] rev 1919
Optimize water bouncing a bit
Thu, 26 Mar 2009 13:59:27 +0000 patch by nemo: water bouncing + some tweaks
unc0rr [Thu, 26 Mar 2009 13:59:27 +0000] rev 1918
patch by nemo: water bouncing + some tweaks
Thu, 26 Mar 2009 13:54:02 +0000 - Better ip2string implementation
unc0rr [Thu, 26 Mar 2009 13:54:02 +0000] rev 1917
- Better ip2string implementation - Update girder thing sprite
Mon, 23 Mar 2009 21:09:34 +0000 patch by koda:
unc0rr [Mon, 23 Mar 2009 21:09:34 +0000] rev 1916
patch by koda: - Finish convertion to OpenGL ES
Mon, 23 Mar 2009 19:03:51 +0000 patch by nemo:
unc0rr [Mon, 23 Mar 2009 19:03:51 +0000] rev 1915
patch by nemo: - Fix girder placing distance - Fix ammo switching conditions
Sun, 22 Mar 2009 21:51:30 +0000 Add sounds to girder
unc0rr [Sun, 22 Mar 2009 21:51:30 +0000] rev 1914
Add sounds to girder
Sun, 22 Mar 2009 21:44:48 +0000 Don't draw walking state when cursor is on
unc0rr [Sun, 22 Mar 2009 21:44:48 +0000] rev 1913
Don't draw walking state when cursor is on
Sun, 22 Mar 2009 21:03:59 +0000 Save much CPU time by initializing vertex arrays in texture creation function
unc0rr [Sun, 22 Mar 2009 21:03:59 +0000] rev 1912
Save much CPU time by initializing vertex arrays in texture creation function
Sun, 22 Mar 2009 20:56:22 +0000 use glVertexPointer to render water
unc0rr [Sun, 22 Mar 2009 20:56:22 +0000] rev 1911
use glVertexPointer to render water
Sun, 22 Mar 2009 17:44:00 +0000 Fix previous patch
unc0rr [Sun, 22 Mar 2009 17:44:00 +0000] rev 1910
Fix previous patch
Sun, 22 Mar 2009 17:41:07 +0000 nemo's patch for girder + some fixes
unc0rr [Sun, 22 Mar 2009 17:41:07 +0000] rev 1909
nemo's patch for girder + some fixes
Sun, 22 Mar 2009 17:39:12 +0000 Use GL_TRIANGLE_FAN instead of GL_TRIANGLES (more efficient)
unc0rr [Sun, 22 Mar 2009 17:39:12 +0000] rev 1908
Use GL_TRIANGLE_FAN instead of GL_TRIANGLES (more efficient)
Sun, 22 Mar 2009 14:35:45 +0000 Random team generator rework by ttsmj
unc0rr [Sun, 22 Mar 2009 14:35:45 +0000] rev 1907
Random team generator rework by ttsmj
Sun, 22 Mar 2009 14:32:22 +0000 Apply koda's OpenGL ES compatibility patch
unc0rr [Sun, 22 Mar 2009 14:32:22 +0000] rev 1906
Apply koda's OpenGL ES compatibility patch
Sat, 21 Mar 2009 10:49:58 +0000 - Use QCryptographicHash for md5
unc0rr [Sat, 21 Mar 2009 10:49:58 +0000] rev 1905
- Use QCryptographicHash for md5 - Improve stub for admin page - Make protocol commands for room creation and joining incompatible with previous versions
Wed, 18 Mar 2009 22:02:55 +0000 - Fix warnings in frontend
unc0rr [Wed, 18 Mar 2009 22:02:55 +0000] rev 1904
- Fix warnings in frontend - Example of using vertex arrays in one of rendering functions
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