Sat, 27 Mar 2010 22:37:39 +0000 Themes:
smxx [Sat, 27 Mar 2010 22:37:39 +0000] rev 3130
Themes: * Updated all very small skyL/skyR textures to power of two dimensions to avoid artifacts
Sat, 27 Mar 2010 22:25:18 +0000 Engine:
smxx [Sat, 27 Mar 2010 22:25:18 +0000] rev 3129
Engine: * Added tiny overlapping to repeated background textures to reduce "gaps" between them
Sat, 27 Mar 2010 22:10:33 +0000 Sometimes you should just check to see if syntax highlighting is kicking in ...
smxx [Sat, 27 Mar 2010 22:10:33 +0000] rev 3128
Sometimes you should just check to see if syntax highlighting is kicking in ...
Sat, 27 Mar 2010 21:04:38 +0000 CMake
smxx [Sat, 27 Mar 2010 21:04:38 +0000] rev 3127
CMake * I must not eat melon bombs * I must not eat melon bombs
Sat, 27 Mar 2010 21:03:29 +0000 Engine:
smxx [Sat, 27 Mar 2010 21:03:29 +0000] rev 3126
Engine: * Reverted drill rocket sound for now (sound bugs on some sound cards?)
Sat, 27 Mar 2010 21:02:41 +0000 CMake:
smxx [Sat, 27 Mar 2010 21:02:41 +0000] rev 3125
CMake: * Check for missing Lua library
Sat, 27 Mar 2010 20:55:55 +0000 General:
smxx [Sat, 27 Mar 2010 20:55:55 +0000] rev 3124
General: * Added missing sounds
Sat, 27 Mar 2010 20:51:53 +0000 Engine:
smxx [Sat, 27 Mar 2010 20:51:53 +0000] rev 3123
Engine: * Added sounds for Birdy (eggs breaking still missing) * Added random coughs/moans to poisoned hogs * Fixed one frame flickers when using fade in/out * Fixed fade in/out while using zoom Frontend: * Added chat context menu icons Themes: * Updated Underwater's horizon
Sat, 27 Mar 2010 17:45:51 +0000 hide the background gl context that remains active (might be worth freeing ithide the background gl context that remains active (might be worth freeing it))
koda [Sat, 27 Mar 2010 17:45:51 +0000] rev 3122
hide the background gl context that remains active (might be worth freeing ithide the background gl context that remains active (might be worth freeing it))
Sat, 27 Mar 2010 17:45:26 +0000 Restore this for now until I figure out why ShowCrosshair is being cleared on last rope
nemo [Sat, 27 Mar 2010 17:45:26 +0000] rev 3121
Restore this for now until I figure out why ShowCrosshair is being cleared on last rope
Sat, 27 Mar 2010 17:40:42 +0000 Fix mortar grey border
palewolf [Sat, 27 Mar 2010 17:40:42 +0000] rev 3120
Fix mortar grey border
Sat, 27 Mar 2010 17:32:46 +0000 Engine:
smxx [Sat, 27 Mar 2010 17:32:46 +0000] rev 3119
Engine: * Updated engine to use voice packs' Melon.ogg * Added new drill rocket sound
Sat, 27 Mar 2010 17:32:04 +0000 New impact sounds for HHG
nemo [Sat, 27 Mar 2010 17:32:04 +0000] rev 3118
New impact sounds for HHG
Sat, 27 Mar 2010 17:31:01 +0000 complete previous commit (which broken my local copy as well)
koda [Sat, 27 Mar 2010 17:31:01 +0000] rev 3117
complete previous commit (which broken my local copy as well)
Sat, 27 Mar 2010 17:27:15 +0000 branch ipad/iphone files to keep compatibility between versions
koda [Sat, 27 Mar 2010 17:27:15 +0000] rev 3116
branch ipad/iphone files to keep compatibility between versions
Sat, 27 Mar 2010 17:22:33 +0000 Engine:
smxx [Sat, 27 Mar 2010 17:22:33 +0000] rev 3115
Engine: * Updated Birdy's eggs and added egg shell fragments (missing sound)
Sat, 27 Mar 2010 17:03:27 +0000 Tidier way to handle crosshair drawing. show/hide based on CurAmmoGear for alt attack weps
nemo [Sat, 27 Mar 2010 17:03:27 +0000] rev 3114
Tidier way to handle crosshair drawing. show/hide based on CurAmmoGear for alt attack weps
Sat, 27 Mar 2010 16:57:18 +0000 * port fadeout to opengles
koda [Sat, 27 Mar 2010 16:57:18 +0000] rev 3113
* port fadeout to opengles * better notification mechanism * add a confirmation message before ending game * new structure for custom settings (splitview)
Sat, 27 Mar 2010 15:48:59 +0000 Engine:
smxx [Sat, 27 Mar 2010 15:48:59 +0000] rev 3112
Engine: * Added visible poison effect * Updated homing bee in hand animation
Sat, 27 Mar 2010 15:41:21 +0000 Keep crosshair active when using rope, regardless of alt wep
nemo [Sat, 27 Mar 2010 15:41:21 +0000] rev 3111
Keep crosshair active when using rope, regardless of alt wep
Sat, 27 Mar 2010 14:57:41 +0000 Engine:
smxx [Sat, 27 Mar 2010 14:57:41 +0000] rev 3110
Engine: * Fixed new animations/sprites for homing bee
Sat, 27 Mar 2010 14:55:59 +0000 Reduce turns to -1 to allow processing health machine on first turn. Needs testing with Sudden Death set to 0
nemo [Sat, 27 Mar 2010 14:55:59 +0000] rev 3109
Reduce turns to -1 to allow processing health machine on first turn. Needs testing with Sudden Death set to 0
Sat, 27 Mar 2010 14:49:04 +0000 4 new hats, 2 reserved
nemo [Sat, 27 Mar 2010 14:49:04 +0000] rev 3108
4 new hats, 2 reserved
Sat, 27 Mar 2010 14:03:30 +0000 Engine:
smxx [Sat, 27 Mar 2010 14:03:30 +0000] rev 3107
Engine: * Added possibility to fade the screen in/out using black or white * Added flash effect to screenshot key * Added fade in for round start * Added fade out for round end * Goal display now ignores first tick. So long loading times no longer "eat" their visibility time.
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