Sat, 13 Apr 2013 19:11:52 +0200 remove low grav from fort mode since players might not appreciate it if they just want to play a quick regular forts match against a challenger. 0.9.19
sheepluva [Sat, 13 Apr 2013 19:11:52 +0200] rev 8875
remove low grav from fort mode since players might not appreciate it if they just want to play a quick regular forts match against a challenger. fix typo
Fri, 05 Apr 2013 22:57:31 +0200 fix displaying the right version of windows in system info
koda [Fri, 05 Apr 2013 22:57:31 +0200] rev 8874
fix displaying the right version of windows in system info
Thu, 11 Apr 2013 18:39:17 +0200 IT translation file completed. 0.9.19
Marco Bresciani [Thu, 11 Apr 2013 18:39:17 +0200] rev 8873
IT translation file completed.
Thu, 13 Jun 2013 22:50:33 +0200 close branch cmake_pascal
koda [Thu, 13 Jun 2013 22:50:33 +0200] rev 8872
close branch
Fri, 05 Apr 2013 22:46:48 +0200 feedback, display ram size in MB
koda [Fri, 05 Apr 2013 22:46:48 +0200] rev 8871
feedback, display ram size in MB
Fri, 12 Apr 2013 21:41:55 +0200 remove bioshock3-reference on hedgehogs drowning (unlike its predecessors, it turned out to not take place underwater) 0.9.19
sheepluva [Fri, 12 Apr 2013 21:41:55 +0200] rev 8870
remove bioshock3-reference on hedgehogs drowning (unlike its predecessors, it turned out to not take place underwater)
Tue, 30 Apr 2013 01:47:30 +0200 add useful variables for non-Makefile generators to set where we want our stuff built cmake_pascal
koda [Tue, 30 Apr 2013 01:47:30 +0200] rev 8869
add useful variables for non-Makefile generators to set where we want our stuff built
Fri, 05 Apr 2013 22:40:44 +0200 little feedback rewording
koda [Fri, 05 Apr 2013 22:40:44 +0200] rev 8868
little feedback rewording
Sun, 07 Apr 2013 23:46:50 +0200 Hats! 0.9.19
Randy [Sun, 07 Apr 2013 23:46:50 +0200] rev 8867
Hats!
Tue, 30 Apr 2013 01:43:47 +0200 this makes Xcode generator test pass cmake_pascal
koda [Tue, 30 Apr 2013 01:43:47 +0200] rev 8866
this makes Xcode generator test pass
Fri, 05 Apr 2013 18:25:23 +0200 use SDL_Threads everywhere
koda [Fri, 05 Apr 2013 18:25:23 +0200] rev 8865
use SDL_Threads everywhere The trick was to mark the threaded functions as cdecl and load arguments correctly. This allows us to: - drop a few ifdefs; - use integrated waiting code; - remove some whitespaces \o/; - fix bug #591.
Sun, 07 Apr 2013 17:35:57 +0200 small engine translation updates. Thanks to community members 'Wuzzy' and 'Flandre Scarlet' for their suggestions :) 0.9.19
sheepluva [Sun, 07 Apr 2013 17:35:57 +0200] rev 8864
small engine translation updates. Thanks to community members 'Wuzzy' and 'Flandre Scarlet' for their suggestions :)
Tue, 30 Apr 2013 01:43:00 +0200 fpc sysroot should belong to user configuration cmake_pascal
koda [Tue, 30 Apr 2013 01:43:00 +0200] rev 8863
fpc sysroot should belong to user configuration
Thu, 04 Apr 2013 20:31:41 -0400 drill test tweak based on watching AI play
nemo [Thu, 04 Apr 2013 20:31:41 -0400] rev 8862
drill test tweak based on watching AI play
Fri, 15 Mar 2013 17:06:23 +0100 Few Japanese (very "in progress") thansk to wife and the about. 0.9.19
Marco Bresciani [Fri, 15 Mar 2013 17:06:23 +0100] rev 8861
Few Japanese (very "in progress") thansk to wife and the about.
Thu, 04 Apr 2013 14:37:19 +0200 remove now-unused function webgl
koda [Thu, 04 Apr 2013 14:37:19 +0200] rev 8860
remove now-unused function
Tue, 26 Mar 2013 18:03:15 +0100 cmake netiquette cmake_pascal
koda [Tue, 26 Mar 2013 18:03:15 +0100] rev 8859
cmake netiquette
Thu, 04 Apr 2013 15:54:34 -0400 add shading
Randi [Thu, 04 Apr 2013 15:54:34 -0400] rev 8858
add shading
Thu, 04 Apr 2013 18:47:09 +0200 merge with latest default branch 0.9.19
koda [Thu, 04 Apr 2013 18:47:09 +0200] rev 8857
merge with latest default branch
Thu, 04 Apr 2013 16:12:26 +0400 Fix pos() return type webgl
unc0rr [Thu, 04 Apr 2013 16:12:26 +0400] rev 8856
Fix pos() return type
Tue, 26 Mar 2013 02:06:54 +0100 restore the osx build disabling universal app support cmake_pascal
koda [Tue, 26 Mar 2013 02:06:54 +0100] rev 8855
restore the osx build disabling universal app support
Thu, 04 Apr 2013 11:27:23 -0400 remove 70c086d9b03f - I suspect the issue was actually part of more general prob probably fixed in cfc44db21d72 by jaree
nemo [Thu, 04 Apr 2013 11:27:23 -0400] rev 8854
remove 70c086d9b03f - I suspect the issue was actually part of more general prob probably fixed in cfc44db21d72 by jaree
Thu, 04 Apr 2013 02:07:06 +0200 and now engine in c links too (with more manual intervention as of issue 596) webgl
koda [Thu, 04 Apr 2013 02:07:06 +0200] rev 8853
and now engine in c links too (with more manual intervention as of issue #596)
Tue, 26 Mar 2013 01:43:34 +0100 add and use the integrated version check cmake_pascal
koda [Tue, 26 Mar 2013 01:43:34 +0100] rev 8852
add and use the integrated version check
Thu, 04 Apr 2013 14:35:46 +0200 forgot these from raa2ffd427f6a
koda [Thu, 04 Apr 2013 14:35:46 +0200] rev 8851
forgot these from raa2ffd427f6a
Thu, 04 Apr 2013 01:38:30 +0200 engine to c now compiles with some manual intervention (as of bug 596) webgl
koda [Thu, 04 Apr 2013 01:38:30 +0200] rev 8850
engine to c now compiles with some manual intervention (as of bug #596)
Tue, 26 Mar 2013 01:18:04 +0100 link stdc++ (for physfs on linux) only when targetting 32bit cmake_pascal
koda [Tue, 26 Mar 2013 01:18:04 +0100] rev 8849
link stdc++ (for physfs on linux) only when targetting 32bit
Thu, 04 Apr 2013 08:10:59 -0400 So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
nemo [Thu, 04 Apr 2013 08:10:59 -0400] rev 8848
So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
Thu, 04 Apr 2013 00:32:57 +0200 update branch again webgl
koda [Thu, 04 Apr 2013 00:32:57 +0200] rev 8847
update branch again
Tue, 26 Mar 2013 01:13:45 +0100 set directories to be included externally, in the project file cmake_pascal
koda [Tue, 26 Mar 2013 01:13:45 +0100] rev 8846
set directories to be included externally, in the project file
Thu, 04 Apr 2013 10:44:03 +0300 Fix AI collision detection with crates and overlapping hedgehogs. Remove duplicating code
jaree@jaree-VirtualBox [Thu, 04 Apr 2013 10:44:03 +0300] rev 8845
Fix AI collision detection with crates and overlapping hedgehogs. Remove duplicating code
Wed, 03 Apr 2013 00:17:21 +0400 No more hwengine.desktop here webgl
unc0rr [Wed, 03 Apr 2013 00:17:21 +0400] rev 8844
No more hwengine.desktop here
Sun, 24 Mar 2013 11:11:39 +0100 gather all libs in a single list cmake_pascal
koda [Sun, 24 Mar 2013 11:11:39 +0100] rev 8843
gather all libs in a single list
Wed, 03 Apr 2013 22:05:11 -0400 Fruit theme
Randi [Wed, 03 Apr 2013 22:05:11 -0400] rev 8842
Fruit theme
Wed, 03 Apr 2013 00:16:37 +0400 Fix rendering errors now. webgl
unc0rr [Wed, 03 Apr 2013 00:16:37 +0400] rev 8841
Fix rendering errors now.
Sun, 24 Mar 2013 10:54:16 +0100 remove old code cmake_pascal
koda [Sun, 24 Mar 2013 10:54:16 +0100] rev 8840
remove old code
Wed, 03 Apr 2013 00:03:46 +0400 Fixes to make pas2c parse this webgl
unc0rr [Wed, 03 Apr 2013 00:03:46 +0400] rev 8839
Fixes to make pas2c parse this
Wed, 03 Apr 2013 23:56:59 +0200 strip PAS2C, old WEB symbols and outdated pas2c sources from default branch, all c-related development is done on the webgl branch
koda [Wed, 03 Apr 2013 23:56:59 +0200] rev 8838
strip PAS2C, old WEB symbols and outdated pas2c sources from default branch, all c-related development is done on the webgl branch
Sun, 24 Mar 2013 10:48:37 +0100 parsing CMAKE_OSX_ARCHITECTURES cmake_pascal
koda [Sun, 24 Mar 2013 10:48:37 +0100] rev 8837
parsing CMAKE_OSX_ARCHITECTURES
Tue, 02 Apr 2013 23:43:39 +0400 Bring some sanity here. Feel free to specify parameters in any order and in any notation (full name or one-letter). webgl
unc0rr [Tue, 02 Apr 2013 23:43:39 +0400] rev 8836
Bring some sanity here. Feel free to specify parameters in any order and in any notation (full name or one-letter).
Wed, 03 Apr 2013 00:46:19 +0200 ios compiles again (using an old version of sdl)
koda [Wed, 03 Apr 2013 00:46:19 +0200] rev 8835
ios compiles again (using an old version of sdl)
Fri, 22 Mar 2013 10:43:43 +0100 no need of ar and ranlib for pascal cmake_pascal
koda [Fri, 22 Mar 2013 10:43:43 +0100] rev 8834
no need of ar and ranlib for pascal
Tue, 02 Apr 2013 21:00:57 +0200 update webgl branch webgl
koda [Tue, 02 Apr 2013 21:00:57 +0200] rev 8833
update webgl branch
Tue, 02 Apr 2013 23:02:06 +0200 fix osx build
koda [Tue, 02 Apr 2013 23:02:06 +0200] rev 8832
fix osx build
Fri, 22 Mar 2013 10:40:48 +0100 finish off by replacing remaining Ada occurencies cmake_pascal
koda [Fri, 22 Mar 2013 10:40:48 +0100] rev 8831
finish off by replacing remaining Ada occurencies
Mon, 01 Apr 2013 23:26:41 +0400 Think this is what was meant by koda
unc0rr [Mon, 01 Apr 2013 23:26:41 +0400] rev 8830
Think this is what was meant by koda
Fri, 22 Mar 2013 10:34:50 +0100 disable static libraries with fpc cmake_pascal
koda [Fri, 22 Mar 2013 10:34:50 +0100] rev 8829
disable static libraries with fpc
Mon, 01 Apr 2013 23:07:24 +0400 Hey, there was inc(Radius, 4)
unc0rr [Mon, 01 Apr 2013 23:07:24 +0400] rev 8828
Hey, there was inc(Radius, 4)
Fri, 22 Mar 2013 10:33:35 +0100 oops cmake_pascal
koda [Fri, 22 Mar 2013 10:33:35 +0100] rev 8827
oops
Sun, 31 Mar 2013 15:45:24 -0400 updated turkish frontend translation
volkan [Sun, 31 Mar 2013 15:45:24 -0400] rev 8826
updated turkish frontend translation
Thu, 21 Mar 2013 15:03:30 +0100 drop processor flags cmake_pascal
koda [Thu, 21 Mar 2013 15:03:30 +0100] rev 8825
drop processor flags
Sun, 31 Mar 2013 14:20:40 -0400 Unbreak lua localisation, fix untranslated login prompt, update translations.
nemo [Sun, 31 Mar 2013 14:20:40 -0400] rev 8824
Unbreak lua localisation, fix untranslated login prompt, update translations.
Thu, 21 Mar 2013 14:38:58 +0100 add support for creating shared pascal libraries cmake_pascal
koda [Thu, 21 Mar 2013 14:38:58 +0100] rev 8823
add support for creating shared pascal libraries
Sat, 30 Mar 2013 08:11:09 -0400 Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo [Sat, 30 Mar 2013 08:11:09 -0400] rev 8822
Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
Wed, 20 Mar 2013 18:31:13 +0100 adjust verbosity, move debug/release variables in the right section cmake_pascal
koda [Wed, 20 Mar 2013 18:31:13 +0100] rev 8821
adjust verbosity, move debug/release variables in the right section
Fri, 29 Mar 2013 23:58:03 +0100 feedback page: allow translations for main text; added link to known bugs in order to reduce the future number of bug report duplicates a bit (We can all hope, right? :P)
sheepluva [Fri, 29 Mar 2013 23:58:03 +0100] rev 8820
feedback page: allow translations for main text; added link to known bugs in order to reduce the future number of bug report duplicates a bit (We can all hope, right? :P)
Tue, 19 Mar 2013 18:32:22 +0100 below this i cannot break the loop cmake_pascal
koda [Tue, 19 Mar 2013 18:32:22 +0100] rev 8819
below this i cannot break the loop
Fri, 29 Mar 2013 10:54:12 -0400 This should ensure rope can still be aimed quickly when an alt weapon is active.
nemo [Fri, 29 Mar 2013 10:54:12 -0400] rev 8818
This should ensure rope can still be aimed quickly when an alt weapon is active.
Tue, 19 Mar 2013 18:32:03 +0100 move RestoreHog from uGears to uTeams to break a circular dependency cmake_pascal
koda [Tue, 19 Mar 2013 18:32:03 +0100] rev 8817
move RestoreHog from uGears to uTeams to break a circular dependency
Fri, 29 Mar 2013 14:47:01 +0100 merge
sheepluva [Fri, 29 Mar 2013 14:47:01 +0100] rev 8816
merge
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