unc0rr [Mon, 20 Jun 2011 21:40:08 +0400] rev 5269
Implement testing for illegal characters
nemo [Mon, 20 Jun 2011 12:57:44 -0400] rev 5268
Small stub web view that I'm hoping to use in conjunction with ~/.hedgewars/Data - I'd like to link to a page on hedgewars.org, intercept linkClicked, fetch zip files, then unpack the structure under Data. Just checking this in so it doesn't clutter up project. Also tidied up the .pro a bit, even though we aren't really using it for much anymore. Should in theory be able to do a build now.
nemo [Mon, 20 Jun 2011 09:32:31 -0400] rev 5267
move smoothing into separate function, adjust call order
nemo [Mon, 20 Jun 2011 09:15:24 -0400] rev 5266
25%, not 50%
koda [Mon, 20 Jun 2011 10:36:20 +0200] rev 5265
merge Zorg's changes
nemo [Mon, 20 Jun 2011 02:03:15 -0400] rev 5264
More AA - try smoothing explosions a bit
sheepluva [Mon, 20 Jun 2011 01:28:21 +0200] rev 5263
display player count below and with label, just because it's funny to mess with unC0Rr's code and make him cry :P
Zorg <zorgiepoo@gmail.com> [Sun, 19 Jun 2011 21:03:16 -0400] rev 5262
Oops, don't need this.
nemo [Mon, 20 Jun 2011 02:03:15 -0400] rev 5261
More AA - try smoothing explosions a bit
Zorg <zorgiepoo@gmail.com> [Sun, 19 Jun 2011 20:55:34 -0400] rev 5260
When the password field is filled with null characters and when the user tries to edit the field, clear it.
sheepluva [Mon, 20 Jun 2011 01:28:21 +0200] rev 5259
display player count below and with label, just because it's funny to mess with unC0Rr's code and make him cry :P
tsleon [Sun, 19 Jun 2011 18:45:10 +0200] rev 5258
updated russian translation
koda [Sun, 19 Jun 2011 12:34:54 +0200] rev 5257
passing by reference... my darkest enemy
actual reason below:
In your case (without reference) the compiler generates a temporary object (int) for the first argument of your MyApplication constructor. You pass this temporary int to QApplication’s constructor (with int reference), which saves the address of this reference. Once your MyApplication constructor is done the temporary int is destroyed but QApplication still has its address.
koda [Sun, 19 Jun 2011 00:49:13 +0200] rev 5256
fix water bubbles like sheepluva wanted (also code formatting)
koda [Sat, 18 Jun 2011 17:26:13 +0200] rev 5255
under osx don't load a file in case a game is already running (also a little of code formatting)
krdrt5367 [Sat, 18 Jun 2011 16:56:45 +0200] rev 5254
updated polish translation
koda [Sat, 18 Jun 2011 16:54:08 +0200] rev 5253
add the manual build server dir to .hgignore
koda [Sat, 18 Jun 2011 03:14:45 +0200] rev 5252
file association for mac!
associating file is done automatically when you move the app in your system but there is also a button to set it manually
i had to disable argument parsing and to subclass qapplication to make this work
please test
koda [Wed, 15 Jun 2011 23:59:44 +0200] rev 5251
expose the available translations in the plist file
koda [Wed, 15 Jun 2011 23:11:06 +0200] rev 5250
forgot to update this variable name
nemo [Fri, 17 Jun 2011 20:53:36 -0400] rev 5249
revert back to 512x512
mikade [Fri, 17 Jun 2011 18:03:12 +0200] rev 5248
okay...
unc0rr [Tue, 21 Jun 2011 16:43:05 +0400] rev 5247
Ability to turn camera following gears off
nemo [Fri, 17 Jun 2011 11:58:27 -0400] rev 5246
merge of tsleon's updated russian. I assume unc0rr will vet the phrasing
mikade [Thu, 16 Jun 2011 23:45:17 +0200] rev 5245
Fully playable version of Space Invasion (fingers crossed). No bugs known.
unc0rr [Tue, 21 Jun 2011 16:42:04 +0400] rev 5244
Don't stick to enemies when there are more than 2 clans
nemo [Tue, 14 Jun 2011 16:50:41 -0400] rev 5243
check alternate script loading path
nemo [Tue, 14 Jun 2011 16:44:51 -0400] rev 5242
corrected user ptData path
nemo [Tue, 14 Jun 2011 14:00:29 -0400] rev 5241
add missing user path check
nemo [Tue, 14 Jun 2011 11:29:15 -0400] rev 5240
Oops. Forgot an assignment.
nemo [Sun, 12 Jun 2011 22:34:38 -0400] rev 5239
Bit more reusability
nemo [Sun, 12 Jun 2011 21:06:48 -0400] rev 5238
Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
nemo [Sun, 12 Jun 2011 14:45:26 -0400] rev 5237
If 2 or more resolutions are available, use the 2nd in the list. This should (usually) be smaller than the desktop resolution, which should reduce noob fail (not realising part of interface is obscured)
nemo [Sun, 12 Jun 2011 10:33:55 -0400] rev 5236
Make flakes respond to wind a bit more strongly
nemo [Sun, 12 Jun 2011 10:16:38 -0400] rev 5235
Skip droplets if plain splash is enabled, add a sanity check just in case.
ts.leon@mail.ru [Fri, 10 Jun 2011 17:28:53 +0000] rev 5234
Update for ver. 0.9.15
nemo [Sat, 11 Jun 2011 17:27:26 -0400] rev 5233
Should reduce rope skip fail and unrealistic rope drownings
nemo [Thu, 09 Jun 2011 00:22:57 -0400] rev 5232
fix splash
nemo [Thu, 09 Jun 2011 00:00:33 -0400] rev 5231
tweak to avoid specks after damage
Zorg <zorgiepoo@gmail.com> [Wed, 08 Jun 2011 23:25:05 -0400] rev 5230
Set m_game_connected to false after emitting Disconnected(). This fixes a bug in a case such that when entering an invalid password, the game would bring you back to the main menu.
Zorg <zorgiepoo@gmail.com> [Wed, 08 Jun 2011 03:36:54 -0400] rev 5229
Attempt to fix
issue #125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
nemo [Sat, 04 Jun 2011 16:09:12 -0400] rev 5228
Nerf RC a bit
nemo [Thu, 02 Jun 2011 18:39:35 -0400] rev 5227
oops.
nemo [Thu, 02 Jun 2011 18:36:35 -0400] rev 5226
Don't need to check for this case
nemo [Thu, 02 Jun 2011 18:08:50 -0400] rev 5225
Experiment in making the land less jagg-y
koda [Mon, 30 May 2011 01:14:25 +0200] rev 5224
muuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuusic for the ios frontend finally
koda [Sun, 29 May 2011 23:58:28 +0200] rev 5223
allow fpc to search through the user directory when linking frameworks
koda [Sun, 29 May 2011 23:21:59 +0200] rev 5222
unbreak compiling frontend under osx
unc0rr [Sun, 29 May 2011 20:28:27 +0400] rev 5221
Tiny optimization
koda [Sat, 28 May 2011 23:40:42 +0200] rev 5220
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda [Sat, 28 May 2011 16:40:23 +0200] rev 5219
this notification can be removed
nemo [Sat, 28 May 2011 16:59:09 -0400] rev 5218
Fix bug that made me lose my tournament match
unc0rr [Fri, 27 May 2011 23:18:23 +0400] rev 5217
Don't allocate SDL_event structure on stack
TrevInc [Wed, 25 May 2011 14:21:40 +0200] rev 5216
small Korean update
nemo [Mon, 23 May 2011 11:25:37 -0400] rev 5215
Try and avoid problem reported by users like RDChrisco with cards that only support 512 texture size, and disable backgrounds. Also, reorganise the rq flags sprite loading a bit. Needs testing to make sure it matches the sprite uses. It should though.
unc0rr [Sun, 22 May 2011 19:44:53 +0400] rev 5214
60 seconds cooldown ban on kick
nemo [Tue, 17 May 2011 19:05:13 -0400] rev 5213
make the associate button use the user's settings for loading demos/saves
unc0rr [Mon, 16 May 2011 22:04:59 +0400] rev 5212
Don't perform RestartServer action when already did it once
unc0rr [Mon, 16 May 2011 22:03:14 +0400] rev 5211
Don't send stats after spawning new server
unc0rr [Sun, 15 May 2011 18:16:13 +0400] rev 5210
Pass correct arguments on restart
unc0rr [Sun, 15 May 2011 18:10:01 +0400] rev 5209
On restart command close server socket and spawn new server, keep running until last client quits
koda [Thu, 12 May 2011 23:29:31 +0200] rev 5208
all together now! releaseAndNil ftw
koda [Thu, 12 May 2011 23:00:26 +0200] rev 5207
some general tweaks (more intelligent use of macros and more caching)
koda [Wed, 11 May 2011 01:26:38 +0200] rev 5206
settings.plist is no more, long live nsuserdefaults
koda [Mon, 09 May 2011 18:00:39 +0200] rev 5205
some headers cleanup and rename of stats and playrecord pages for consistency
koda [Mon, 09 May 2011 16:56:29 +0200] rev 5204
split pages.h into several header files
unc0rr [Sun, 08 May 2011 21:15:42 +0400] rev 5203
Better tracking of damage source and target when scoring a turn
unc0rr [Thu, 05 May 2011 17:08:29 +0400] rev 5202
Some improvements on stats subsystem
koda [Wed, 04 May 2011 01:19:39 +0200] rev 5201
* moved colours and default port from .cpp.in to .h
* slight tweaks to existing colours (softer shades)
koda [Tue, 03 May 2011 23:16:47 +0200] rev 5200
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
* increase the max team number from 6 to 8 like engine supports
* update ios project file for uCursor
unc0rr [Mon, 02 May 2011 18:40:15 +0400] rev 5199
Oops, forgot to remove this
unc0rr [Mon, 02 May 2011 18:39:11 +0400] rev 5198
Merge cursor_issues into default
nemo [Mon, 02 May 2011 01:55:14 -0400] rev 5197
Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
koda [Mon, 02 May 2011 02:07:28 +0200] rev 5196
update hgtags
koda [Sun, 01 May 2011 05:39:52 +0200] rev 5195
fix rotation and ammomenu on ios
koda [Sat, 30 Apr 2011 20:06:05 +0200] rev 5194
small fix for starting the ios game
unc0rr [Mon, 16 May 2011 22:08:28 +0400] rev 5193
Close branch
unc0rr [Fri, 29 Apr 2011 17:11:08 +0400] rev 5192
Optimize hwFloat2Float a bit
unc0rr [Mon, 02 May 2011 18:37:57 +0400] rev 5191
- Implement a thin wrapper over real cursor, which eliminates need in SDL_WarpMouse outside game window
- Fixes pointing target near water when zooming
unc0rr [Fri, 29 Apr 2011 17:05:10 +0400] rev 5190
Call statistics routine after setting the damage
unc0rr [Fri, 29 Apr 2011 13:56:38 +0400] rev 5189
Merge with default tip
koda [Fri, 29 Apr 2011 03:31:50 +0200] rev 5188
some updates to the crossbuild system for mac
most notably it chooses a single default architecture with more precision
koda [Fri, 29 Apr 2011 02:42:46 +0200] rev 5187
make sdl1.3 window creation code more readable
koda [Thu, 28 Apr 2011 01:01:07 +0200] rev 5186
fix some more warnings
koda [Thu, 28 Apr 2011 00:16:36 +0200] rev 5185
remove the trailing _en from scheme data and use the macros available instead of creating a string every time
nemo [Wed, 27 Apr 2011 11:11:45 -0400] rev 5184
update iphone too
nemo [Wed, 27 Apr 2011 11:05:56 -0400] rev 5183
Oops. Forgot Hello (frontend) and "First Blood"
unc0rr [Wed, 27 Apr 2011 16:01:27 +0400] rev 5182
merge
koda [Wed, 27 Apr 2011 02:34:38 +0200] rev 5181
add getawaytime and tagteam mode to ios
some tweaks to scheme creation
koda [Wed, 27 Apr 2011 02:10:22 +0200] rev 5180
small cosmetics
unc0rr [Wed, 27 Apr 2011 15:57:23 +0400] rev 5179
Fix "Mixing signed expressions and longwords gives a 64bit result" warnings
vittorio.giovara@gmail.com [Tue, 26 Apr 2011 13:13:07 +0200] rev 5178
ooops
koda [Tue, 26 Apr 2011 02:36:40 +0200] rev 5177
remove unusued voices also for ios
small tweak that allows us to avoid modifying sdl sourcecode to work
nemo [Mon, 25 Apr 2011 17:56:26 -0400] rev 5176
Skip installation of unused sounds to save space
koda [Mon, 25 Apr 2011 07:53:06 +0200] rev 5175
finish overlay refactoring and some leak annihilation
koda [Mon, 25 Apr 2011 06:38:59 +0200] rev 5174
initial refactoring of ObjcExports and OverlayViewController
koda [Mon, 25 Apr 2011 02:25:25 +0200] rev 5173
small trailing changes
koda [Mon, 25 Apr 2011 01:46:54 +0200] rev 5172
aaand let's add freetype as well while we are at it
other smaller changes
koda [Sun, 24 Apr 2011 23:13:45 +0200] rev 5171
add ios project files for lua sources
koda [Sun, 24 Apr 2011 22:57:57 +0200] rev 5170
add libTremor sources (integer-only libvorbis implementation) to repo and ios project
koda [Sun, 24 Apr 2011 21:35:23 +0200] rev 5169
some comments and simplifications for cmake files
koda [Thu, 21 Apr 2011 08:22:34 +0200] rev 5168
small tweak to autogenerate the config.inc file in the ios project
koda [Thu, 21 Apr 2011 07:41:24 +0200] rev 5167
Clean Augean stables 2 (pascal has classnames available)
koda [Wed, 20 Apr 2011 05:26:47 +0200] rev 5166
and now for something completely different, overlay refactoring!
updated project files with new certificate info
removed some warnings
nemo [Tue, 19 Apr 2011 15:34:21 -0400] rev 5165
Disable Digital/Beach since Tiy's made clear he feels the problems are too extensive to fix.
Remove Chunk from Beach theme due copyright violation
unc0rr [Tue, 19 Apr 2011 14:39:55 +0400] rev 5164
Use cWaterLine instead of LAND_HEIGHT, fix mortar handler aswell
unc0rr [Tue, 19 Apr 2011 14:20:52 +0400] rev 5163
Fix test for water in airstrike handler
unc0rr [Tue, 19 Apr 2011 12:35:43 +0400] rev 5162
Fix AI trying to turn around in targeting mode
nemo [Mon, 18 Apr 2011 23:35:44 -0400] rev 5161
oops
nemo [Mon, 18 Apr 2011 23:26:28 -0400] rev 5160
trying to make the umbrella and beachball seem a bit less cut out with a bit of beach sun/shade
koda [Tue, 19 Apr 2011 00:43:39 +0200] rev 5159
merge
koda [Tue, 19 Apr 2011 00:43:14 +0200] rev 5158
stats implemented once again! refactoring complete \o/
koda [Tue, 19 Apr 2011 00:19:01 +0200] rev 5157
things are a little sanier
koda [Mon, 18 Apr 2011 02:45:51 +0200] rev 5156
work in progress yet again (can run some games now)
koda [Sun, 17 Apr 2011 22:38:24 +0200] rev 5155
more refactoring, less warnings, less stuff kept around
koda [Sun, 17 Apr 2011 20:52:56 +0200] rev 5154
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
nemo [Sun, 17 Apr 2011 23:44:54 -0400] rev 5153
I'm not saying this fixes anything, I'm just hoping it inspires Tiy to take an interest in the theme. (removes the background water effect that just wasn't working, puts in new spray objects including removing the copyrighted one, tries for a sand that doesn't look like sandpaper)
nemo [Sun, 17 Apr 2011 13:33:46 -0400] rev 5152
merge in japanese updates
nemo [Sun, 17 Apr 2011 12:48:32 -0400] rev 5151
An experiment - make bazooka AI use float instead of hwFloat - should be as accurate, but faster.
nemo [Sun, 17 Apr 2011 11:57:46 -0400] rev 5150
Allow head of rope to attach to hogs/barrels/crates again. Rope still does not, to avoid the bug.
unc0rr [Sun, 17 Apr 2011 22:16:36 +0400] rev 5149
Try to allow cursor to reach water when zooming out
unc0rr [Sat, 16 Apr 2011 23:21:15 +0400] rev 5148
Make AI switch to amNothing before trying to walk if it holds weapon which needs targeting (not tested)
unc0rr [Fri, 15 Apr 2011 22:38:50 +0400] rev 5147
Add 'Cancel connection' button. Fixes
issue #162
unc0rr [Fri, 15 Apr 2011 21:36:59 +0400] rev 5146
Send server's name in udp packet. Fixes
issue #25
nemo [Thu, 14 Apr 2011 18:17:30 -0400] rev 5145
adjust crosshair criteria again. this should take care of sniper rifle and crosshair after attacking
nemo [Tue, 12 Apr 2011 15:57:16 -0400] rev 5144
update dejavu - might possibly fix the german/brazillian/swedish crasher, who knows.
unc0rr [Tue, 12 Apr 2011 22:31:48 +0400] rev 5143
Start implementation of archivements/ratings on server side: replay saving routine
unc0rr [Tue, 12 Apr 2011 21:28:37 +0400] rev 5142
Show winners in console in a special form so this information could be easily parsed
Henek [Mon, 11 Apr 2011 18:23:43 +0200] rev 5141
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
nemo [Mon, 11 Apr 2011 11:22:10 -0400] rev 5140
Change a few iterations over list to what is apparently a modification safe syntax, may fix
issue #208 and #217 - needs testing of course.
sheepluva [Mon, 11 Apr 2011 01:30:43 +0200] rev 5139
grenade back to old damage, but from now on explosions assume they are not closer to a gear's center than the gear's radius
Henek [Mon, 11 Apr 2011 00:35:53 +0200] rev 5138
now Random Weapons will show the weapon you will get during the other players turns
not tested online yet, would be happy if someone could and report to me results
nemo [Sun, 10 Apr 2011 17:25:34 -0400] rev 5137
rename gtBomb to gtGrenade, nerf grenade from 50 to 47 pending some flag to indicate pixels in Land[] belonging to current hog to avoid throwing grenades into hogs
nemo [Sun, 10 Apr 2011 14:04:56 -0400] rev 5136
Fix a few crosshair bugs. Disable ShowCrosshair and just decide when drawing.
y2kbugxp90@gmail.com [Mon, 11 Apr 2011 20:53:55 +0000] rev 5135
typo
sheepluva [Sun, 10 Apr 2011 20:02:25 +0200] rev 5134
//
y2kbugxp90@gmail.com [Mon, 11 Apr 2011 00:42:06 +0000] rev 5133
A bunch of Japanese edits
unc0rr [Sun, 10 Apr 2011 20:36:09 +0400] rev 5132
Make WriteLnToConsole write to stderr instead of stdout
y2kbugxp90@gmail.com [Sun, 10 Apr 2011 05:09:41 +0000] rev 5131
Got a start on localizing all these strings.
unc0rr [Sun, 10 Apr 2011 20:24:25 +0400] rev 5130
Add a parameter for game simulation with no gui/sound enabled, just to get statistics
y2kbugxp90@gmail.com [Sun, 10 Apr 2011 04:23:27 +0000] rev 5129
The first of several Japanese language localization patches.
nemo [Sat, 09 Apr 2011 15:54:28 -0400] rev 5128
Check for 0 health to avoid div by 0. spotted by mikade.
claymore [Fri, 08 Apr 2011 21:15:57 +0200] rev 5127
added Balanced Random Weapon gameplay script
claymore [Fri, 08 Apr 2011 18:50:12 +0200] rev 5126
Frontend: room rename
sheepluva [Fri, 08 Apr 2011 13:42:25 +0200] rev 5125
//
sheepluva [Fri, 08 Apr 2011 11:40:18 +0200] rev 5124
comments
sheepluva [Fri, 08 Apr 2011 04:30:28 +0200] rev 5123
guess what. comments. yay for burning commits
sheepluva [Fri, 08 Apr 2011 03:07:04 +0200] rev 5122
some more comments *yawns*
sheepluva [Thu, 07 Apr 2011 23:54:09 +0200] rev 5121
added some comments in order to confuse the GSoC students as much as possible ;D
nemo [Thu, 07 Apr 2011 14:13:11 -0400] rev 5120
redundant now
unc0rr [Thu, 07 Apr 2011 21:43:43 +0400] rev 5119
Fix crash in server (accessing deleted room)
nemo [Thu, 07 Apr 2011 11:30:56 -0400] rev 5118
For mikade - bit more flexibility in script captions
igorko [Thu, 07 Apr 2011 13:26:56 +0200] rev 5117
mono version for ukranian voices
koda [Thu, 07 Apr 2011 13:21:11 +0200] rev 5116
merge
sheepluva [Thu, 07 Apr 2011 01:45:38 +0200] rev 5115
fix indentation and missing newline at end of file
Jonathan@Jonathan-PC.fritz.box [Wed, 06 Apr 2011 22:56:05 +0200] rev 5114
Improved random name generation (now a random fort and random grave is choosen
from the available ones)
Jonathan@Jonathan-PC.fritz.box [Wed, 06 Apr 2011 22:55:22 +0200] rev 5113
background stars won't go all in the same direction anymore
Jonathan@Jonathan-PC.fritz.box [Wed, 06 Apr 2011 11:51:23 +0200] rev 5112
avoided some ambiguous function calls
koda [Wed, 06 Apr 2011 00:30:02 +0200] rev 5111
merge
nemo [Tue, 05 Apr 2011 16:27:58 -0400] rev 5110
set cLocale even for en
koda [Wed, 06 Apr 2011 00:29:49 +0200] rev 5109
strangely enough, the new sdl rotation code is incompatible with our system... this is a workaround that should hold up until their code becomes more stable
Zorg <zorgiepoo@gmail.com> [Tue, 05 Apr 2011 16:15:20 -0400] rev 5108
Fixing
issue #211. Check to see if m_currPath is NULL before doing anything in mouseReleaseEvent. Multiple mouse release events can occur after a mouse press and before the next mouse press if you mouse-click really fast.
nemo [Tue, 05 Apr 2011 16:23:52 -0400] rev 5107
Allow override of voicepack with a locale voicepack. Untested, but should mean that a Default voice should use the Ukranian version if that is their locale.
koda [Tue, 05 Apr 2011 22:21:02 +0200] rev 5106
wow we're getting famous http://hg.libsdl.org/SDL/rev/8a04b596b472
Zorg <zorgiepoo@gmail.com> [Tue, 05 Apr 2011 16:05:41 -0400] rev 5105
Testing a merge.
sheepluva [Tue, 05 Apr 2011 20:28:44 +0200] rev 5104
Digital-Theme, converted+fixed as requested by koda, sorry I had no choice. He would had been all "couch" again if I hadn't done this for him :(
XD
koda [Tue, 05 Apr 2011 17:10:48 +0200] rev 5103
fix windows compilation
nemo [Tue, 05 Apr 2011 11:00:18 -0400] rev 5102
oops. forgot the parent cmakelist
igorko [Tue, 05 Apr 2011 10:59:23 -0400] rev 5101
Ukranian localisation of a voicepack. Still to be decided, if this should localised, and played as Default if a user is using the ukranian locale.
koda [Mon, 04 Apr 2011 16:27:27 +0200] rev 5100
you can use esc to exit chat when input is empty
koda [Mon, 04 Apr 2011 12:53:11 +0200] rev 5099
enable keyrepeat while chatting so you can keep backspace pressed to delete a line (fix
issue #111)
unc0rr [Sun, 03 Apr 2011 20:07:05 +0400] rev 5098
Allow to rename room
unc0rr [Sun, 03 Apr 2011 19:27:48 +0400] rev 5097
dammit, merge
koda [Sun, 03 Apr 2011 16:46:20 +0200] rev 5096
small tweak for bundle creation
koda [Sun, 03 Apr 2011 16:34:12 +0200] rev 5095
fix autorelease pools not being set (
issue #209) and format code a little
unc0rr [Sun, 03 Apr 2011 19:26:53 +0400] rev 5094
- Update .pro file
- Add a label in chat widget with a number of nicks listed
unc0rr [Sun, 03 Apr 2011 16:31:48 +0400] rev 5093
Some polishing
unc0rr [Sun, 03 Apr 2011 16:31:40 +0400] rev 5092
Fix crash when old room admin becomes new room admin
unc0rr [Sun, 03 Apr 2011 13:34:04 +0400] rev 5091
Show only logged-in clients quit messages
unc0rr [Sun, 03 Apr 2011 13:31:33 +0400] rev 5090
Use readInt_
nemo [Sat, 02 Apr 2011 22:17:08 -0400] rev 5089
This better matches lua headers
nemo [Sat, 02 Apr 2011 20:33:06 -0400] rev 5088
use PtrInt to match lua's use of ptrdiff. Needs testing.
koda [Sat, 02 Apr 2011 20:57:40 +0200] rev 5087
cmd+m should minimize the app as per apple human guidelines
unc0rr [Sat, 02 Apr 2011 21:20:18 +0400] rev 5086
STM not needed too
Zorg <zorgiepoo@gmail.com> [Tue, 05 Apr 2011 16:02:26 -0400] rev 5085
Reverting..
koda [Sat, 02 Apr 2011 18:55:46 +0200] rev 5084
merge -- this time i tested
Zorg <zorgiepoo@gmail.com> [Sun, 03 Apr 2011 00:13:38 -0400] rev 5083
Fixed messages complaining about no autorelease pool being set up with objects leaking on the Mac. I simply initialized an autorelease pool in the couple of places that needed it.
Zorg <zorgiepoo@gmail.com> [Sat, 02 Apr 2011 12:52:19 -0400] rev 5082
Forgot to add this too..
koda [Sat, 02 Apr 2011 18:31:58 +0200] rev 5081
merge from zorg's clone
Zorg <zorgiepoo@gmail.com> [Sat, 02 Apr 2011 12:50:07 -0400] rev 5080
I forgot to add this file.
unc0rr [Sat, 02 Apr 2011 20:01:40 +0400] rev 5079
merge
Zorg <zorgiepoo@gmail.com> [Sat, 02 Apr 2011 02:34:54 -0400] rev 5078
Removing pages.cpp and splitting it up into various files.
unc0rr [Sat, 02 Apr 2011 20:01:20 +0400] rev 5077
Some fixes. Can't reproduce ghosts now.
nemo [Fri, 01 Apr 2011 16:22:49 -0400] rev 5076
workaround. disable drawing shot after passing through portal. proper fix would need to use the portal position
nemo [Tue, 29 Mar 2011 20:10:56 -0400] rev 5075
not useful for visual gears, and apparently not helpful for consistency
nemo [Tue, 29 Mar 2011 18:06:39 -0400] rev 5074
eh. 1,000,000 might be better...
nemo [Tue, 29 Mar 2011 17:57:04 -0400] rev 5073
oops. vg dX/dY - just for consistency
nemo [Tue, 29 Mar 2011 17:52:04 -0400] rev 5072
dX/dY will return int * 100,000
nemo [Tue, 29 Mar 2011 16:47:54 -0400] rev 5071
Adding a hat test page to version control. Also kind of a test to see if it will be served with the right content type by google code
sheepluva [Tue, 29 Mar 2011 22:36:36 +0200] rev 5070
clipping fix for spidey
sheepluva [Tue, 29 Mar 2011 22:05:18 +0200] rev 5069
fix clipping fails on 2 hats
sheepluva [Tue, 29 Mar 2011 21:42:40 +0200] rev 5068
fix Jason hat animation and pngcrushed it and previously fixed/changed hats
sheepluva [Tue, 29 Mar 2011 21:10:35 +0200] rev 5067
fix for
issue #207: To far left for Napalm (and other weapons)
sheepluva [Tue, 29 Mar 2011 16:24:55 +0200] rev 5066
fix leaking of hand-drawn maps
nemo [Mon, 28 Mar 2011 20:13:03 -0400] rev 5065
mikade really likes the snow dust
unc0rr [Mon, 28 Mar 2011 21:44:39 +0400] rev 5064
merge
unc0rr [Mon, 28 Mar 2011 21:44:17 +0400] rev 5063
- Use LastDamage in CheckHHDamage
- Clear hedgehog's LastDamage when switching to him
unc0rr [Mon, 28 Mar 2011 21:27:06 +0400] rev 5062
Colin Rice
*Give correct credit for damage
claymore [Mon, 28 Mar 2011 19:31:47 +0200] rev 5061
don't disable the light-bulb button when less than 3 teams
unc0rr [Mon, 28 Mar 2011 20:31:01 +0400] rev 5060
Hide last two octets of IP address from usual users
unc0rr [Mon, 28 Mar 2011 20:30:15 +0400] rev 5059
More creation of sender thread to the reciever thread
unc0rr [Mon, 28 Mar 2011 20:28:59 +0400] rev 5058
Some improvements in test programs
sheepluva [Mon, 28 Mar 2011 16:30:44 +0200] rev 5057
Beach-Theme: reduce visible square height for sand castle
sheepluva [Mon, 28 Mar 2011 16:24:42 +0200] rev 5056
Beach-Theme: fix+crop horizon and sky
sheepluva [Mon, 28 Mar 2011 16:07:27 +0200] rev 5055
Beach-Theme: theme.cfg conversion+fix
Miguelac [Mon, 28 Mar 2011 15:08:10 +0200] rev 5054
Beach Theme (as for .15)
koda [Sun, 27 Mar 2011 01:53:59 +0100] rev 5053
this should help people hacking the cmake files
(removes old comments, BUNDLE and other macros, updates to INSTALL file)
koda [Sat, 26 Mar 2011 22:49:38 +0100] rev 5052
fix a couple of loose ends
nemo [Fri, 25 Mar 2011 20:02:27 -0400] rev 5051
merge and remove QDebug
nemo [Fri, 25 Mar 2011 19:42:00 -0400] rev 5050
unbreak SDL 1.2 build. Koda needs to look at this
nemo [Fri, 25 Mar 2011 19:25:50 -0400] rev 5049
Delay portal gun a bit, reduce mudball
unc0rr [Fri, 25 Mar 2011 20:52:42 +0300] rev 5048
That game has renamed
koda [Thu, 24 Mar 2011 17:29:10 +0100] rev 5047
merge
koda [Thu, 24 Mar 2011 17:28:36 +0100] rev 5046
this brings compatibility up with SDL HEAD (5504), but maybe breaks compatibility with sdl 1.2 so please test! still has problems with keyboard input and rendered ttf textures
koda [Thu, 24 Mar 2011 16:06:03 +0100] rev 5045
this supposedly makes hwengine work with sdl 1.3 past rev 5296
Colin Rice (clr_) [Wed, 23 Mar 2011 16:32:24 +0100] rev 5044
I changed r. Still not a perfect fix.
koda [Wed, 23 Mar 2011 16:27:24 +0100] rev 5043
glswapbuffer consistency and create the window in the center (still, it doesn't work past sdl r5296)
Colin Rice (clr_) [Wed, 23 Mar 2011 14:15:20 +0100] rev 5042
Patch for
issue #165: Portal: don't allow embedding Objects in ground (or porting them to impassable/invalid locations)
nemo [Tue, 22 Mar 2011 23:01:26 -0400] rev 5041
Fix endianness
unc0rr [Tue, 22 Mar 2011 19:27:14 +0300] rev 5040
Fix straight lines drawing issues
nemo [Tue, 22 Mar 2011 01:30:51 -0400] rev 5039
Since when do we use ARGB for colours?? All our internal colours are supposed to be RGBA
nemo [Mon, 21 Mar 2011 22:38:27 -0400] rev 5038
tweak to crosshair
unc0rr [Mon, 21 Mar 2011 21:38:44 +0300] rev 5037
Fix ghost players (used Prelude.catch instead of Control.Exception.catch)
unc0rr [Mon, 21 Mar 2011 21:23:39 +0300] rev 5036
merge
nikin [Sun, 20 Mar 2011 15:22:55 -0400] rev 5035
nikin just wants to get commit count up
nikin [Sun, 20 Mar 2011 15:07:45 -0400] rev 5034
Remove floating point to avoid desync
nemo [Sun, 20 Mar 2011 15:00:01 -0400] rev 5033
remove ammo if you suicide in the middle of uses
EJ <eivind.jahren@gmail.com> [Sun, 20 Mar 2011 15:03:39 +0100] rev 5032
Replaced bs2packs.
nemo [Sun, 20 Mar 2011 12:52:36 -0400] rev 5031
Adjust conditions for showing crosshair
EJ <eivind.jahren@gmail.com> [Mon, 21 Mar 2011 21:04:20 +0300] rev 5030
Changed the standard show function to Text.Show.ByteString, and misc.
ByteString related changes in gameServer.
Tobias Domhan <tdomhan@gmail.com> [Fri, 25 Mar 2011 23:35:04 +0200] rev 5029
solved
issue #197 and other issues that were caused when copying or creating a new weapon set that was named like an already existing one. this will now be avoided.
shreyasbp@gmail.com [Sun, 20 Mar 2011 08:42:32 +0000] rev 5028
This should fix http://code.google.com/p/hedgewars/issues/detail?id=153
inu [Sat, 19 Mar 2011 20:25:10 -0400] rev 5027
portuguese updates
nikin [Sat, 19 Mar 2011 20:24:31 -0400] rev 5026
percentage modifier for get away time
nemo [Sat, 19 Mar 2011 19:41:59 -0400] rev 5025
Land sprayer tweaks, make land spray and mudball not end turn
nemo [Sat, 19 Mar 2011 17:49:27 -0400] rev 5024
Landgun, first pass. At sdw's request.
nemo [Sat, 19 Mar 2011 16:00:10 -0400] rev 5023
Remove stray pixels
Henek [Sat, 19 Mar 2011 16:19:50 +0100] rev 5022
some final work and buggfix for Tag Team, it is now playable
Henek [Sat, 19 Mar 2011 14:38:49 +0100] rev 5021
redone tag team to work and be beautifully coded
koda [Thu, 17 Mar 2011 23:53:51 +0100] rev 5020
merge
koda [Thu, 17 Mar 2011 23:53:33 +0100] rev 5019
allows for building hedgewars with SDL-1.3
also reordered other sdl~version dependent macros into a proper cmake module file
koda [Thu, 17 Mar 2011 22:35:46 +0100] rev 5018
and or is not or and is not and
koda [Thu, 17 Mar 2011 16:42:59 +0100] rev 5017
update headers a bit
Henek [Thu, 17 Mar 2011 23:11:48 +0100] rev 5016
added game mode Tag Team, mostly untested, please test :)
koda [Thu, 17 Mar 2011 16:19:03 +0100] rev 5015
my bad
Henek [Wed, 16 Mar 2011 22:45:42 +0100] rev 5014
should probably fix broken flakes, my bad
Henek [Wed, 16 Mar 2011 17:25:05 +0100] rev 5013
added GetCurAmmoType to lua
unc0rr [Mon, 14 Mar 2011 20:08:53 +0300] rev 5012
No unblock needed
unc0rr [Mon, 14 Mar 2011 20:04:51 +0300] rev 5011
I must have been on drugs when wrote it
unc0rr [Sun, 13 Mar 2011 20:34:27 +0300] rev 5010
merge
unc0rr [Sun, 13 Mar 2011 20:34:01 +0300] rev 5009
Store bans in .ini file
unc0rr [Sun, 13 Mar 2011 20:25:44 +0300] rev 5008
Don't add ip ban with new timestamp when user gets kicked due to ban
unc0rr [Sun, 13 Mar 2011 20:21:27 +0300] rev 5007
Get rid of lastLogins, implement bans system
unc0rr [Sun, 13 Mar 2011 15:20:07 +0300] rev 5006
- Remove not needed Show instances
- Introduce BanInfo data type
unc0rr [Sun, 13 Mar 2011 15:09:29 +0300] rev 5005
Oops
koda [Sun, 13 Mar 2011 18:23:51 +0100] rev 5004
update some sdl-1.3 bindings (working up to rev 5296)
unc0rr [Sun, 13 Mar 2011 15:09:04 +0300] rev 5003
Implement Store truncating, so the memory even gets freed sometimes
koda [Sun, 13 Mar 2011 03:43:18 +0100] rev 5002
we get our own AppDelegate, subclassing SDL_UikitAppDelegate so that we don't have to mess with sdl build system
unc0rr [Sat, 12 Mar 2011 22:55:25 +0300] rev 5001
Better quit message
unc0rr [Sat, 12 Mar 2011 22:42:01 +0300] rev 5000
- Don't pretend client sent some message from sending thread (fixes crash when client is already deleted by recieveng thread)
- Better exception handling in recieving thread
unc0rr [Fri, 11 Mar 2011 22:22:28 +0300] rev 4999
- Fix a problem with ghost teams (missing 'not')
- Fix formatting a little bit
unc0rr [Thu, 10 Mar 2011 22:28:40 +0300] rev 4998
Send QUIT on exception too. This leads to double QUIT for a usual disconnection, yet is safe. Should fix crashes.
Henek [Wed, 09 Mar 2011 22:39:35 +0100] rev 4997
correcting two misstakes in en.txt and sv.txt as reported by Cairo and others
most definitely present in other locals too
unc0rr [Wed, 09 Mar 2011 22:11:29 +0300] rev 4996
Fix crash (accessing already deleted client record) by reverting to old client removing handling + throwTo
unc0rr [Wed, 09 Mar 2011 21:41:16 +0300] rev 4995
Fix comments spelling
nemo [Tue, 08 Mar 2011 15:50:42 -0500] rev 4994
issue #194, turn off followgear for altuse
unc0rr [Tue, 08 Mar 2011 22:18:35 +0300] rev 4993
Fix split
unc0rr [Tue, 08 Mar 2011 21:45:00 +0300] rev 4992
- Simplify insane TConfig code
- Fix a bunch of warning
unc0rr [Tue, 08 Mar 2011 21:27:44 +0300] rev 4991
Fix check for duplicated nickname
unc0rr [Sun, 06 Mar 2011 21:55:44 +0300] rev 4990
Write latest protocol version too
unc0rr [Sun, 06 Mar 2011 21:54:37 +0300] rev 4989
- Write server config into .ini file on change
- Import Data.TConfig into project, make it export Conf constructor, remove all workarounds for missing constructor in server.
unc0rr [Sat, 05 Mar 2011 22:39:26 +0300] rev 4988
Store more parameters in ini file
unc0rr [Sat, 05 Mar 2011 22:23:14 +0300] rev 4987
Use 'undefined' less (replace with default values and 'error')
unc0rr [Sat, 05 Mar 2011 22:16:29 +0300] rev 4986
Use Maybe for storing client's clan, allows less error-prone spectator checks
Henek [Sat, 05 Mar 2011 13:07:02 +0100] rev 4985
added PlaceGirder to lua
unc0rr [Sat, 05 Mar 2011 09:34:21 +0300] rev 4984
Fix build
unc0rr [Sat, 05 Mar 2011 09:32:11 +0300] rev 4983
Better support for 0.9.15
unc0rr [Fri, 04 Mar 2011 22:45:28 +0300] rev 4982
Add dbName parameter to .ini file, fix some warnings
unc0rr [Fri, 04 Mar 2011 11:30:53 +0300] rev 4981
Optimize check (not like it is called much, just ffs; not tested)
unc0rr [Thu, 03 Mar 2011 22:15:42 +0300] rev 4980
merge
nemo [Wed, 02 Mar 2011 15:57:44 -0500] rev 4979
fix bad ogg name
nemo [Wed, 02 Mar 2011 15:19:55 -0500] rev 4978
add victory/flawless victory sounds. untested
nemo [Wed, 02 Mar 2011 11:48:02 -0500] rev 4977
Try to make AI aware of dud mines by clearing gstAttacking on dud, and adding some rules on mine health/damage/dud probability to AI weighting.
koda [Wed, 02 Mar 2011 00:27:20 +0100] rev 4976
Happy 2011 :)
unc0rr [Thu, 03 Mar 2011 22:15:13 +0300] rev 4975
Use Data.TConfig to read and store server config in hedgewars.ini (a little bit of hate to the author for not exporting Conf type)
unc0rr [Mon, 28 Feb 2011 22:28:43 +0300] rev 4974
Add stubs for server config reading and writing routines
unc0rr [Mon, 28 Feb 2011 22:04:10 +0300] rev 4973
Add server version (which is separate from protocol version) and a check in frontend for a new enough server (currently only qWarning)
nemo [Sun, 27 Feb 2011 18:55:34 -0500] rev 4972
replace removed command
nemo [Sun, 27 Feb 2011 18:03:33 -0500] rev 4971
merge
unc0rr [Sun, 27 Feb 2011 21:45:37 +0300] rev 4970
Oops, forgot to hg add this file
nemo [Sun, 27 Feb 2011 13:35:08 -0500] rev 4969
visual tweak to smoke
unc0rr [Sun, 27 Feb 2011 21:06:28 +0300] rev 4968
Read server config from file
unc0rr [Sun, 27 Feb 2011 20:58:59 +0300] rev 4967
merge
nemo [Sun, 27 Feb 2011 12:56:36 -0500] rev 4966
make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
igor-hkr@mail.ru [Sun, 27 Feb 2011 20:58:43 +0300] rev 4965
Ukrainian translation update
unc0rr [Sun, 27 Feb 2011 20:15:48 +0300] rev 4964
merge
nemo [Sun, 27 Feb 2011 11:46:41 -0500] rev 4963
add friendslist whitelist to autokick, and more merging
unc0rr [Sun, 27 Feb 2011 20:15:09 +0300] rev 4962
Start new server on RestartException
unc0rr [Sun, 27 Feb 2011 19:32:44 +0300] rev 4961
merge
unc0rr [Sun, 27 Feb 2011 19:32:14 +0300] rev 4960
merge
unc0rr [Thu, 24 Feb 2011 22:01:36 +0300] rev 4959
ShutdownException for server shutdown
nemo [Sun, 27 Feb 2011 11:32:48 -0500] rev 4958
Autokick ignored players from game room on join. Needs testing.
unc0rr [Wed, 23 Feb 2011 18:38:11 +0300] rev 4957
Remove deprecated statistics MVar
koda [Sat, 26 Feb 2011 15:56:11 +0100] rev 4956
usound: added function for loops with fade in and out
airplane attacks: added stunt sound (
issue #54)
unc0rr [Wed, 23 Feb 2011 18:34:07 +0300] rev 4955
Don't forkIO main loop
nemo [Fri, 25 Feb 2011 16:32:24 -0500] rev 4954
Fix PNG offsets (also some non-RGB)
mikade [Tue, 22 Feb 2011 18:51:22 +0200] rev 4953
Fixed scoring exploit on Control and removed user branding from the map
Changed hog positioning code on CTF_Blizzard so that each side is positioned in the same manner, and gets to move in the same order
Fixed version control fail in CTF_Blizzard
koda [Sat, 19 Feb 2011 04:04:34 +0100] rev 4952
Added tag Hedgewars-iOS-1.2.3 for
changeset ae0c6c35414d
koda [Sat, 19 Feb 2011 04:04:29 +0100] rev 4951
fix silly validation and signature
koda [Sat, 19 Feb 2011 02:21:09 +0100] rev 4950
disable the two last workinprogress weapons on the ios release
koda [Sat, 19 Feb 2011 01:42:12 +0100] rev 4949
ios version bump
koda [Sat, 19 Feb 2011 01:38:40 +0100] rev 4948
remove unused ios code
koda [Sat, 19 Feb 2011 01:01:03 +0100] rev 4947
don't play button sounds when audio is off
koda [Fri, 18 Feb 2011 00:31:01 +0100] rev 4946
better ammomenu window dragging algorithm (as suggested by iphonedevelopertips)
koda [Fri, 18 Feb 2011 00:21:36 +0100] rev 4945
in the cocoa ammomenu show descriptions properly for lower weapons
updated the way to update weaponset
unc0rr [Wed, 16 Feb 2011 13:07:00 +0300] rev 4944
More robust login system when db server goes away
unc0rr [Wed, 16 Feb 2011 12:49:12 +0300] rev 4943
Allow users to join official server even when there's no db connection
unc0rr [Wed, 16 Feb 2011 12:07:30 +0300] rev 4942
Okay, a compatibility layer for clients of 0.9.15 version (not sure about old versions, as I removed all compatibility hacks for older versions previously)
unc0rr [Tue, 15 Feb 2011 21:12:22 +0300] rev 4941
Fix for my last commit (which was all nonsense)
nemo [Mon, 14 Feb 2011 08:31:45 -0500] rev 4940
merge
koda [Fri, 11 Feb 2011 00:15:11 +0100] rev 4939
screenshot binding for library (on ios it just plays the sound)
nemo [Wed, 09 Feb 2011 23:26:01 -0500] rev 4938
use ctrl instead of alt to avoid colliding with linux window positioning
unc0rr [Wed, 09 Feb 2011 21:59:43 +0300] rev 4937
Draw straight lines while holding Alt key
unc0rr [Tue, 08 Feb 2011 22:24:30 +0300] rev 4936
Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
koda [Tue, 08 Feb 2011 02:43:07 +0100] rev 4935
screenshots 4 ios
koda [Mon, 07 Feb 2011 23:22:14 +0100] rev 4934
i obviously forgot one piece
koda [Mon, 07 Feb 2011 23:12:56 +0100] rev 4933
update sdl apis to use the new rendering functions
unc0rr [Sun, 06 Feb 2011 21:50:29 +0300] rev 4932
- Take into account hlint suggestions
- Fix almost all warnings
unc0rr [Sun, 06 Feb 2011 18:59:53 +0300] rev 4931
Don't accept EM message when the game isn't started
koda [Sun, 06 Feb 2011 13:19:00 +0100] rev 4930
fix
issue #185 :|
also fix compilation & universal binary stuff for hwlib under macosx
sheepluva [Sun, 06 Feb 2011 11:39:11 +0100] rev 4929
I need this export in order to not have the wrapper.c fail to find Game() on linux
From this point on compilation and usage of library should work on linux, at least does for me :P
sheepluva [Sun, 06 Feb 2011 11:34:52 +0100] rev 4928
fix engine library compilation on linux/amd64
sheepluva [Sun, 06 Feb 2011 10:36:01 +0100] rev 4927
remove redundant note
sheepluva [Sun, 06 Feb 2011 10:28:59 +0100] rev 4926
update lib wrapper.c so that it actually supplies all arguments required by current Game(), instead of causing a segfault ;D
sheepluva [Sun, 06 Feb 2011 00:47:00 +0100] rev 4925
initialize pointers properly with nil
koda [Sat, 05 Feb 2011 22:22:16 +0100] rev 4924
show dual head mode some love
unc0rr [Sat, 05 Feb 2011 23:37:25 +0300] rev 4923
Fix admin stuff :D
unc0rr [Sat, 05 Feb 2011 23:33:10 +0300] rev 4922
Fix password checking
unc0rr [Sat, 05 Feb 2011 23:15:22 +0300] rev 4921
Fix build of official server
koda [Sat, 05 Feb 2011 15:45:44 +0100] rev 4920
cleaning up how chat is handled on idevices
updated project to use updated libs
some leaks resolved (maybe)
jose1711 [Sat, 05 Feb 2011 15:36:02 +0100] rev 4919
Updated Slovak translation
unc0rr [Sat, 05 Feb 2011 11:32:15 +0300] rev 4918
Add Unique field to Client structure, and use it to check for matching recieved account status with client
unc0rr [Sat, 05 Feb 2011 11:05:16 +0300] rev 4917
Convert READY and NOT_READY messages to CLIENT_FLAGS message
Marco Bresciani [Fri, 04 Feb 2011 20:41:46 +0100] rev 4916
italian translation :D
sheepluva [Fri, 04 Feb 2011 07:13:58 +0100] rev 4915
fix porkey hat (image height, animation) and sheep hat (image height)
unc0rr [Thu, 03 Feb 2011 22:29:10 +0300] rev 4914
Stub for server restart command
sheepluva [Thu, 03 Feb 2011 07:00:38 +0100] rev 4913
graphic for sinegun, will probably tweak it soon(TM) though
koda [Thu, 03 Feb 2011 00:23:41 +0100] rev 4912
change order of statspage/gamerun when running in dual screen
koda [Wed, 02 Feb 2011 23:38:44 +0100] rev 4911
update libs and move the multiwindow handling from internal libsdl mods to proper apis usage
koda [Wed, 02 Feb 2011 23:21:14 +0100] rev 4910
guess what? merge 0.9.15 again...
unc0rr [Wed, 02 Feb 2011 22:19:10 +0300] rev 4909
- Implement BAN protocol command
- Make BanClient handler call KickClient
unc0rr [Wed, 02 Feb 2011 22:14:00 +0300] rev 4908
Frontend sends ROUNDFINISHED with information about whether the round was played till end (will be needed for stats)
unc0rr [Wed, 02 Feb 2011 21:53:19 +0300] rev 4907
KICK and BAN actions (ban has no protocol command for it yet)
unc0rr [Wed, 02 Feb 2011 21:23:47 +0300] rev 4906
Fix even more
unc0rr [Wed, 02 Feb 2011 21:23:12 +0300] rev 4905
Fix merge :D
unc0rr [Wed, 02 Feb 2011 11:28:38 +0300] rev 4904
Merge server refactor into default
sheepluva [Wed, 02 Feb 2011 09:05:48 +0100] rev 4903
if source has uncommitted changes:
* show notice during build
* append "++" to frontend's versionstring/titlebar/demo names/save names
sheepluva [Wed, 02 Feb 2011 07:40:36 +0100] rev 4902
if on dev version append hg revision id to demos/saves' filenames
sheepluva [Tue, 01 Feb 2011 19:49:10 +0100] rev 4901
Thou shalt not leak!
koda [Tue, 01 Feb 2011 15:30:08 +0100] rev 4900
addfilelog <3 debugfile
sheepluva [Tue, 01 Feb 2011 08:15:01 +0100] rev 4899
automatically convert hedgewars.org urls to actual links (in order to make support in the lobby/rooms easier
sheepluva [Tue, 01 Feb 2011 07:52:50 +0100] rev 4898
stylesheet-based chat coloring (only internal for now)
sheepluva [Tue, 01 Feb 2011 06:06:38 +0100] rev 4897
make names in chats clickable. still color adjustments needed; and testing
sheepluva [Tue, 01 Feb 2011 00:24:28 +0100] rev 4896
open links in server message preview externally
koda [Tue, 01 Feb 2011 00:27:47 +0100] rev 4895
pleeeeeeeeeeeeeeeeeeeeeease, remeber {$IFDEF DEBUGFILE} before using AddFileLog
koda [Tue, 01 Feb 2011 00:18:25 +0100] rev 4894
merge 0.9.15 once again
Henek [Mon, 31 Jan 2011 21:59:59 +0100] rev 4893
make Random Weapons and No Jumping use the new custom goal function
sheepluva [Mon, 31 Jan 2011 08:45:05 +0100] rev 4892
nicklist actions:
* changed order
* double-click will trigger the first action
* "follow"-action not available in rooms
nemo [Sun, 30 Jan 2011 19:02:32 -0500] rev 4891
oops 2
nemo [Sun, 30 Jan 2011 18:49:55 -0500] rev 4890
oops
nemo [Sun, 30 Jan 2011 17:54:02 -0500] rev 4889
Reset things using team colour on change in SetClanColor in lua. This routine had better have been worth it.
Also add GearHidden to health recount.
Oh. and NEEDS TESTING.
sheepluva [Sun, 30 Jan 2011 20:04:34 +0100] rev 4888
activate icon display in menus
(menu icons are not displayed in qt by default in newer version)
unc0rr [Sun, 30 Jan 2011 21:33:39 +0300] rev 4887
merge
Henek [Sun, 30 Jan 2011 19:05:31 +0100] rev 4886
fixed unlimeted fuel bug for rcplane
also added solid flag for tryplaceonland function
unc0rr [Sun, 30 Jan 2011 21:33:08 +0300] rev 4885
Fix ApplyDamage accepting Damage == 0
sheepluva [Sun, 30 Jan 2011 06:56:12 +0100] rev 4884
nicklists:
* friends go to the top
* ignored people go to the bottom
* first time each of those happens it automatically scrolls there (to avoid "where did it go?!"-moments)
friendslist/ignorelist:
adding a nick to one will remove it from other
Henek [Sat, 29 Jan 2011 21:16:09 +0100] rev 4883
added dummy for tardis and ugly icons for tardis and structure
also added ability to add goals for lua, but forgot it so might not work
nemo [Sat, 29 Jan 2011 14:54:08 -0500] rev 4882
expose set clan color for Cairo. might also be useful for betrayals in campaign mode or somesuch
Henek [Sat, 29 Jan 2011 18:18:44 +0100] rev 4881
still in developement take on adding structures, working hiding of hogs and ejecting them later.
also some refactoring in uGears to evade "ambigous" variable names
and, a little tweak to teleportation code that should not affect game but will help in for instance lua
sheepluva [Sat, 29 Jan 2011 17:40:45 +0100] rev 4880
bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
thanks to CheezeMonkey for discovering this bug
also: fix confusing indentation
notice: this does NOT fix the hovering-mine-cluster-bug
unc0rr [Sat, 29 Jan 2011 17:40:49 +0300] rev 4879
Ask for another nickname on collision. Works only with new server.
unc0rr [Sat, 29 Jan 2011 15:39:04 +0300] rev 4878
Update frontend's project file
sheepluva [Sat, 29 Jan 2011 05:39:24 +0100] rev 4877
nick sorting: give letters priority over all other chars
sheepluva [Sat, 29 Jan 2011 01:08:39 +0100] rev 4876
sort nick lists case-insensitive
sheepluva [Fri, 28 Jan 2011 03:30:14 +0100] rev 4875
lua: getter and setter for hedgehog hats
sheepluva [Fri, 28 Jan 2011 02:47:11 +0100] rev 4874
procedure for loading hats
Henek [Tue, 25 Jan 2011 20:32:58 +0100] rev 4873
add a new lua library with misc tools and removed redundant tracker functions
mikade [Mon, 24 Jan 2011 23:48:44 +0200] rev 4872
Two new gameplay modes: Tumbler and Racer.
Knock hedgehogs with Tumber.
Race against your friends with Racer.
Both modes could still use more development.
mikade [Mon, 24 Jan 2011 14:52:55 -0500] rev 4871
bugfix for flag spawn, teleporter + rope
sheepluva [Sat, 22 Jan 2011 22:43:54 +0100] rev 4870
trim net nick in frontend
Henek [Sat, 22 Jan 2011 22:31:05 +0100] rev 4869
added GetGearRaduis and minor Tracker things
unc0rr [Sat, 22 Jan 2011 22:39:35 +0300] rev 4868
merge
sheepluva [Sat, 22 Jan 2011 19:40:57 +0100] rev 4867
let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
unc0rr [Sat, 22 Jan 2011 22:37:12 +0300] rev 4866
Disallow isSpace chars at start and end of nicknames and room names
nemo [Fri, 21 Jan 2011 17:07:42 -0500] rev 4865
*sigh*
mikade [Fri, 21 Jan 2011 11:45:31 -0500] rev 4864
Fix typos in tips
nemo [Fri, 21 Jan 2011 11:15:13 -0500] rev 4863
updated italian translation
unc0rr [Thu, 20 Jan 2011 21:32:39 +0300] rev 4862
Fix empty message resulting in corrupted packets
koda [Thu, 20 Jan 2011 01:49:20 +0100] rev 4861
(ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
koda [Thu, 20 Jan 2011 01:27:51 +0100] rev 4860
ios has still a case sensitive file system
koda [Wed, 19 Jan 2011 23:51:19 +0100] rev 4859
disable the C memory manager and keep the native pascal one
koda [Wed, 19 Jan 2011 23:02:43 +0100] rev 4858
new local play button graphic
nemo [Wed, 19 Jan 2011 16:44:14 -0500] rev 4857
rename firepunch to shoryuken
koda [Wed, 19 Jan 2011 01:12:55 +0100] rev 4856
implemented ranking in ios stats pages
koda [Tue, 18 Jan 2011 23:08:47 +0100] rev 4855
when multiple fingers are detected, remove all widgets in order to avoid accidental commands
Henek [Tue, 18 Jan 2011 22:55:58 +0100] rev 4854
adding my new Tracker library so mikade can use it with you guys on dev, still might change a bit though
koda [Tue, 18 Jan 2011 22:42:06 +0100] rev 4853
sheepluva suggested that game should pause when in weapon screen (iphone only)
koda [Tue, 18 Jan 2011 14:28:29 +0100] rev 4852
Added tag 0.9.14.1-release for
changeset ae71dff40ecc
nemo [Mon, 17 Jan 2011 20:22:15 -0500] rev 4851
SwitchHog in scripting
koda [Tue, 18 Jan 2011 00:12:39 +0100] rev 4850
code cleanup
koda [Mon, 17 Jan 2011 23:24:55 +0100] rev 4849
merge
koda [Mon, 17 Jan 2011 01:44:15 +0100] rev 4848
merge experimental3D in default
koda [Mon, 17 Jan 2011 23:23:40 +0100] rev 4847
slim down .hgtags
koda [Mon, 25 Feb 2013 10:04:31 +0100] rev 4846
closing old branch
koda [Mon, 17 Jan 2011 23:22:52 +0100] rev 4845
merge latest 0.9.15 changes into head
koda [Mon, 17 Jan 2011 01:43:10 +0100] rev 4844
merge default into experimental3D
mikade [Sun, 16 Jan 2011 13:53:32 -0500] rev 4843
merge in script tweaks
Henek [Sun, 16 Jan 2011 01:20:36 +0100] rev 4842
readding cabal file for the server, burp not shure why it had gone
sheepluva [Fri, 14 Jan 2011 17:24:49 +0100] rev 4841
you're welcome koda
sheepluva [Fri, 14 Jan 2011 17:01:29 +0100] rev 4840
also convert/pngcrush png pictures with 16bit/channel (resulting in 8bit/channel) and repage their layers (as I found out that some of the pics had their layer offset the actual visual area, which makes the picture look blank in gimp)
nemo [Thu, 13 Jan 2011 17:40:56 -0500] rev 4839
Force RGBA for these too (and strip)
nemo [Thu, 13 Jan 2011 16:01:16 -0500] rev 4838
Force a bunch of images to RGBA that were either RGB or indexed, strip
unc0rr [Thu, 13 Jan 2011 21:52:48 +0300] rev 4837
Pass PHedgehog instead of PGear to stats. Fixes crash.
Henek [Wed, 12 Jan 2011 20:32:44 +0100] rev 4836
also example flake
Henek [Wed, 12 Jan 2011 20:31:55 +0100] rev 4835
added rq-sky to themes so it can set sky color for low quality. also added tint of sky on sudden death. underwater theme is an example of this
unc0rr [Wed, 12 Jan 2011 22:02:43 +0300] rev 4834
Oops, I should test more
unc0rr [Wed, 12 Jan 2011 22:01:15 +0300] rev 4833
Doesn't work as expected
nemo [Mon, 10 Jan 2011 19:15:12 -0500] rev 4832
update collision in set gear position
unc0rr [Mon, 10 Jan 2011 18:20:58 +0300] rev 4831
Prevent frontend crash in certain circumstances
unc0rr [Mon, 10 Jan 2011 15:53:49 +0300] rev 4830
Don't waste CPU cycles trying to find a piece of land when there's no free land left
unc0rr [Mon, 10 Jan 2011 15:35:22 +0300] rev 4829
Set version to 0.9.16-dev
unc0rr [Mon, 10 Jan 2011 15:33:15 +0300] rev 4828
Fix formatting
unc0rr [Sun, 09 Jan 2011 21:50:59 +0300] rev 4827
Initialize flag. Fixes weapon changing animation between shots when AI uses shotgun.
unc0rr [Sun, 09 Jan 2011 21:37:45 +0300] rev 4826
Inherit hedgehog from gear which caused damage, thus keeping track of which hog actually did the damage
unc0rr [Sun, 09 Jan 2011 21:36:51 +0300] rev 4825
Add a space for better looking console message
unc0rr [Fri, 07 Jan 2011 23:08:34 +0300] rev 4824
Keep track of which hog's weapon does damage
unc0rr [Fri, 07 Jan 2011 21:41:12 +0300] rev 4823
Oops, fix build
unc0rr [Fri, 07 Jan 2011 19:46:58 +0300] rev 4822
Don't highlight drawn maps in rooms list
unc0rr [Fri, 07 Jan 2011 19:44:07 +0300] rev 4821
Greek translation
nemo [Thu, 06 Jan 2011 11:29:48 -0500] rev 4820
reset weapons default in shoppa.
koda [Wed, 05 Jan 2011 03:53:46 +0100] rev 4819
ctf_blizzard ios fix
koda [Sun, 16 Jan 2011 05:21:00 +0100] rev 4818
rename "frame alternate" to "wiggle" as it's more appropriate
move visual gears around levels to have smooth stereo effect
nemo [Tue, 04 Jan 2011 18:26:54 -0500] rev 4817
Small tweak to filter
koda [Sat, 15 Jan 2011 18:35:59 +0100] rev 4816
use a different depth for different layers (land, water, explosions)
unc0rr [Tue, 04 Jan 2011 22:33:20 +0300] rev 4815
Clearly state which port is IPC connection on
koda [Tue, 04 Jan 2011 13:05:30 +0100] rev 4814
smaller rearrangement of (non stereo related) variables
unc0rr [Tue, 04 Jan 2011 16:15:47 +0300] rev 4813
Make barrels drop when hog walks away from under it
koda [Tue, 04 Jan 2011 12:53:46 +0100] rev 4812
merge with HEAD after 0.9.15 release, move consts and vars in their proper files
koda [Tue, 04 Jan 2011 01:21:30 +0100] rev 4811
add new robot badge to sources
nemo [Mon, 03 Jan 2011 10:45:50 -0500] rev 4810
Apply RGBA consistently in Tint
koda [Sun, 02 Jan 2011 19:30:16 +0100] rev 4809
rearrange quality flags a little, disable snow rendering on rqLowRes
koda [Sun, 02 Jan 2011 18:12:16 +0100] rev 4808
remove obsolete TrainingFlags code
sheepluva [Sun, 02 Jan 2011 13:54:28 +0100] rev 4807
display caption for ammotype amNothing when switched to so that players know what just happened
Henek [Sat, 01 Jan 2011 23:10:57 +0100] rev 4806
added flake configuration also in sudden death and SDClouds for underwater
Palewolf [Sat, 01 Jan 2011 19:41:58 +0100] rev 4805
Fancier detection of hogs/objects. Hogs wont get buried even by the worst of storms.
jose1711 [Sat, 01 Jan 2011 14:42:08 +0100] rev 4804
Updated Slovak translation
Palewolf [Sat, 01 Jan 2011 14:26:50 +0100] rev 4803
Flakes were updating the wrong coordinates when rqBlurryLand was on
sheepluva [Sat, 01 Jan 2011 14:23:39 +0100] rev 4802
fix very ancient typo in CheckCollision() that would cause check for collision at bottom and right instead of movement direction
sheepluva [Sat, 01 Jan 2011 14:18:33 +0100] rev 4801
part #2
sheepluva [Sat, 01 Jan 2011 11:15:35 +0100] rev 4800
my attempt of "detach rope if the Land[] vanishes"
sheepluva [Fri, 31 Dec 2010 23:09:06 +0100] rev 4799
fixing Palewolf's if-merging-whoopsy there. should unbreak build
sheepluva [Fri, 31 Dec 2010 21:39:12 +0100] rev 4798
fix sticky rope issue
sheepluva [Fri, 31 Dec 2010 21:33:13 +0100] rev 4797
revert ed78465973f6 ("detach rope if the Land[] vanishes") for now, some questionable/troublecausing parts there.
Palewolf [Fri, 31 Dec 2010 21:30:38 +0100] rev 4796
Avoid drawing if there's a hog/object behind
Palewolf [Fri, 31 Dec 2010 19:31:37 +0100] rev 4795
Make flakes smaller by popular demand.
koda [Fri, 31 Dec 2010 04:08:57 +0100] rev 4794
Added tag Hedgewars-iOS-1.2.2 for
changeset 5ea3d182415e
koda [Fri, 31 Dec 2010 03:29:41 +0100] rev 4793
merge and fix my typos
Henek [Fri, 31 Dec 2010 01:05:23 +0100] rev 4792
sudden death changes: only change visual bit on health decrease and support for water transparancy change and clouds number change
Palewolf [Fri, 31 Dec 2010 00:37:39 +0100] rev 4791
Snow blends into land, trys to fill the gaps
sheepluva [Thu, 30 Dec 2010 22:20:17 +0100] rev 4790
fix portal gun wrong color issue