QTfrontend/gamecfgwidget.cpp
Wed, 15 Dec 2010 22:03:46 +0300 unc0rr Recieve and parse DRAWNMAP config
Wed, 15 Dec 2010 21:40:16 +0300 unc0rr The Fix
Tue, 14 Dec 2010 21:56:37 +0300 unc0rr Compess at highest ratio
Tue, 14 Dec 2010 21:04:43 +0300 unc0rr Debug messages
Tue, 14 Dec 2010 20:46:50 +0300 unc0rr Try to send drawn map data to net server
Mon, 13 Dec 2010 04:52:23 +0100 Henek added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Sun, 12 Dec 2010 21:47:55 +0300 unc0rr Pretension to switch to draw map page
Thu, 09 Dec 2010 11:59:07 +0300 unc0rr Pass hardcoded drawn map from frontend into engine \o/
Wed, 08 Dec 2010 22:18:50 +0300 unc0rr - Pass map drawing data to engine
Tue, 07 Dec 2010 22:23:40 -0500 nemo Restore millisecond precision for mines time
Mon, 22 Nov 2010 22:05:46 +0100 Henek adding a combobox to weapon editor as scheme editor, added a few notices for deleting and some buttons in this area.
Mon, 22 Nov 2010 00:34:53 +0100 Henek a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
Sun, 21 Nov 2010 09:12:44 -0500 nemo After repeated requests, variable length rope. Intended for the infinite rope folks, but values less than 100 make rope more interesting IMO.
Sun, 14 Nov 2010 15:06:02 -0500 nemo merge 0.9.14.1 to trunk
Sun, 14 Nov 2010 12:25:50 -0500 nemo revert koda's bind button. seems to cause failures to switch weaponsets, and thus desyncs 0.9.14.1
Sat, 13 Nov 2010 00:47:48 -0500 nemo check in frontend flag for more wind mode
Fri, 12 Nov 2010 21:37:12 +0100 Henek fixed breakage of game schemes
Fri, 12 Nov 2010 17:08:31 +0100 koda exposing Henek's no wind flag
Fri, 12 Nov 2010 15:20:54 +0100 koda yay i'm free to break things again!
Thu, 11 Nov 2010 00:38:12 +0100 koda by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
Mon, 08 Nov 2010 22:26:44 -0500 nemo Revert yet again for breaking stuff. No more chances on this. If there'd been a release, this would have been twice with serious breakage. P.S. - as per koda's complaint last time, only reverted the non-iphone, probably means iphone is now broken. Oh well.
Mon, 08 Nov 2010 23:46:34 +0100 koda this time i got it right, i'm sure of it; TEST ANYWAYS
Sun, 07 Nov 2010 18:35:21 -0500 nemo revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
Sun, 07 Nov 2010 23:47:29 +0100 koda revamp gamemodes section in the ifrontend and update ios game modes
Sun, 07 Nov 2010 20:40:30 +0100 koda err better wait after relase for this one
Sun, 07 Nov 2010 20:27:05 +0100 koda move turnstime and minestime * 1000 outside frontend and place it in engine
Sat, 06 Nov 2010 17:56:24 -0400 henek 2 more variables to control water rise and health loss during sudden death.
Fri, 05 Nov 2010 22:32:00 -0400 henek Remove the last vestiges of the shoppa hack by adding 2 spinners for percentage health and amount of health in crate, also update translations and increase SD spinner (some users have requested it)
Fri, 29 Oct 2010 00:24:17 +0200 koda disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
Wed, 27 Oct 2010 01:33:25 +0200 koda engine: reorder GameFlags and update files, frontend and other stuff
Sun, 10 Oct 2010 12:08:16 -0400 nemo Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
Thu, 30 Sep 2010 18:38:45 +0200 smaxx Engine/Frontend:
Fri, 20 Aug 2010 11:26:27 -0400 nemo Flag for AI survival mode
Sat, 31 Jul 2010 11:24:53 +0200 koda remove trailing spaces from end of line
Sat, 03 Apr 2010 14:49:45 +0000 unc0rr Fix last minute patch bug
Sat, 03 Apr 2010 13:55:39 +0000 nemo New game scheme option to turn off land objects
Thu, 01 Apr 2010 16:08:09 +0000 nemo Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
Sun, 28 Mar 2010 02:49:39 +0000 nemo prg's maze generator
Mon, 22 Mar 2010 13:44:35 +0000 smxx Engine:
Wed, 17 Mar 2010 11:02:08 +0000 smxx Frontend:
Wed, 17 Mar 2010 10:55:12 +0000 smxx Frontend:
Wed, 17 Mar 2010 10:48:00 +0000 smxx Frontend:
Mon, 15 Mar 2010 11:53:32 +0000 smxx Engine:
Sat, 06 Mar 2010 10:59:20 +0000 unc0rr Replace tabs with spaces using 'expand -t 4' command
Wed, 03 Mar 2010 02:56:18 +0000 nemo Add spinner for explosives, add dust on crate impact, crank up explosives a bit
Mon, 01 Mar 2010 00:23:29 +0000 nemo another fix to MrMFS' patch
Mon, 01 Mar 2010 00:02:55 +0000 nemo Formerly "Draw Girders" by MrMfS - now "Disable Girders" to allow template prefs to still exist
Sun, 28 Feb 2010 17:51:38 +0000 nemo Graphic for dead mines
Sun, 28 Feb 2010 16:03:33 +0000 nemo Dude mine probability spinner
Sun, 28 Feb 2010 15:41:42 +0000 nemo Flag the sharing of ammo between clan teams.
Mon, 08 Feb 2010 03:03:18 +0000 nemo Mode to place hogs at start of game. Will probably need a bit more testing.
Mon, 01 Feb 2010 22:01:35 +0000 smxx Frontend:
Sun, 31 Jan 2010 16:20:53 +0000 nemo Update translation files, add "King Mode"
Sun, 24 Jan 2010 07:26:03 +0000 nemo Randomise order of play.
Sun, 13 Sep 2009 17:51:25 +0000 unc0rr - Fix join/leave messages color
Thu, 10 Sep 2009 15:30:11 +0000 nemo And in frontend
Wed, 20 May 2009 16:43:19 +0000 unc0rr This should resend scheme info to net server when scheme got edited (not tested)
Thu, 07 May 2009 02:04:07 +0000 nemo david_ac's game scheme options for mine delay/quantity, tweaks to sniper rifle
Sun, 03 May 2009 17:35:10 +0000 nemo Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
Thu, 30 Apr 2009 20:13:44 +0000 unc0rr nemo's great patch:
Sun, 19 Apr 2009 15:44:47 +0000 unc0rr TheXception's patch:
Mon, 13 Apr 2009 09:36:25 +0000 unc0rr - Add gameServer to build system
Thu, 26 Mar 2009 16:54:16 +0000 unc0rr - User from localhost is server admin
Mon, 16 Mar 2009 20:55:10 +0000 unc0rr Send scheme data over net (but recieving part isn't implemented yet)
Sun, 15 Mar 2009 17:47:06 +0000 unc0rr More game options by nemo
Fri, 13 Mar 2009 21:39:59 +0000 unc0rr Scheme options work now
Thu, 12 Mar 2009 20:19:33 +0000 unc0rr - Share model between test table and widgets
Thu, 12 Mar 2009 13:54:32 +0000 unc0rr Continue work on new schemes
Wed, 11 Mar 2009 14:32:28 +0000 unc0rr Continue work on new schemes implementation
Mon, 09 Mar 2009 20:23:04 +0000 unc0rr own md5 function, no qca2 dependancy (patch by nemo with Qt adaptation by me)
Mon, 09 Mar 2009 18:52:56 +0000 unc0rr Fix wrong value passed as initial health
Mon, 09 Mar 2009 18:43:41 +0000 unc0rr Pass template filter
Mon, 09 Mar 2009 10:54:44 +0000 unc0rr - Send initial room config
Sun, 08 Mar 2009 20:22:52 +0000 unc0rr - Fix a bug in map widget
Sun, 08 Mar 2009 18:43:15 +0000 unc0rr Start refactoring some things. Frontend becomes temporarily unusable for network game
Tue, 17 Feb 2009 12:58:25 +0000 unc0rr Move template filter to map widget (by nemo)
Sun, 15 Feb 2009 14:38:02 +0000 unc0rr Templates filter by nemo
Sun, 01 Feb 2009 15:58:44 +0000 unc0rr Apply nemo's patch polished by me:
Sat, 31 Jan 2009 15:44:07 +0000 unc0rr Custom spinbox for bonus boxes factor
Sat, 31 Jan 2009 15:39:53 +0000 unc0rr Options for bonus box probability tuning and number of turn until sudden death
Sat, 10 Jan 2009 12:02:58 +0000 unc0rr Don't send empty ammo scheme to server when changing ammo schemes in room (fixes 'bad state' server message)
Sat, 03 Jan 2009 19:01:50 +0000 unc0rr Check for deprecated ammo schemes at startup and delete them
Fri, 05 Dec 2008 16:55:51 +0000 unc0rr Fix compilation warning
Fri, 05 Dec 2008 16:55:20 +0000 unc0rr - Less crossclass dependancies
Fri, 05 Dec 2008 16:49:04 +0000 unc0rr Implement Solid Land checkbox
Thu, 27 Nov 2008 18:33:47 +0000 unc0rr Store ammo info directly in combobox
Fri, 07 Nov 2008 16:29:41 +0000 unc0rr Allow turn time to be 1-99 seconds
Sun, 26 Oct 2008 17:41:03 +0000 unc0rr Support 'Divide teams' option in engine
Sun, 26 Oct 2008 17:39:33 +0000 unc0rr Add 'Divide teams' option to frontend
Fri, 15 Aug 2008 07:54:13 +0000 unc0rr Save some pixels for chat widget
Fri, 15 Aug 2008 07:50:31 +0000 unc0rr Remake gamecfgwidget
Fri, 15 Aug 2008 06:33:50 +0000 unc0rr - Make border 3px width
Mon, 07 Jul 2008 13:06:25 +0000 unc0rr Update copyright headers a bit
Sat, 12 Jan 2008 22:41:03 +0000 displacer weapon names transmitted over network
Fri, 11 Jan 2008 21:45:24 +0000 displacer pre-alpha network weapons selection
Wed, 09 Jan 2008 21:22:22 +0000 displacer working multiplayer weapons combo
Mon, 17 Dec 2007 18:05:58 +0000 unc0rr Save some vertical pixels using fewer margin in HWMapContainer
Fri, 23 Feb 2007 14:24:32 +0000 unc0rr - Change proto version to 4
Sun, 18 Feb 2007 15:28:47 +0000 displacer problems with widget sizes for net chat
Thu, 18 Jan 2007 19:59:04 +0000 displacer disable widgets if we are slave network client
Sun, 14 Jan 2007 13:10:29 +0000 unc0rr Small fixes
Sun, 14 Jan 2007 11:58:08 +0000 unc0rr New signals and slot for GameCFGWidget
Fri, 12 Jan 2007 15:23:16 +0000 unc0rr - HWMapContainer sets and stores the theme
Thu, 11 Jan 2007 23:19:18 +0000 unc0rr Game config commands are generated by GameCFGWidget
Mon, 08 Jan 2007 20:51:22 +0000 unc0rr Use new parameters, small protocol change
Mon, 08 Jan 2007 18:21:40 +0000 unc0rr - Limit list of teams in game with 200 px
Sat, 18 Nov 2006 23:48:24 +0000 displacer map choose from files added
Tue, 14 Nov 2006 20:55:02 +0000 unc0rr Better-looking multiplayer page
Sun, 29 Oct 2006 12:44:01 +0000 unc0rr Better-looking game config widget
Thu, 05 Oct 2006 17:02:09 +0000 unc0rr - Update more headers
Thu, 05 Oct 2006 16:33:18 +0000 unc0rr Relicense to GPL
Sun, 24 Sep 2006 19:51:16 +0000 displacer first map preview added (still experimental)
Sun, 03 Sep 2006 15:39:53 +0000 unc0rr Actualize translation
Sun, 20 Aug 2006 19:22:12 +0000 unc0rr Various small fixes
Wed, 26 Jul 2006 12:25:48 +0000 unc0rr Convert all pages to classes
Tue, 25 Jul 2006 13:32:11 +0000 unc0rr New GameCFGWidget. Now it's possible to set forts mode from ui
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