unc0rr [Thu, 08 Oct 2009 13:38:50 +0000] rev 2410
Fix integer->SmallInt
koda [Thu, 08 Oct 2009 00:58:17 +0000] rev 2409
fix a very rare bug in which CurSlot becomes greater than cMaxCurSlot
other minor changes to cmakefiles and iphone defaults
unc0rr [Wed, 07 Oct 2009 17:01:40 +0000] rev 2408
Server provides more info in rooms list
unc0rr [Wed, 07 Oct 2009 14:37:42 +0000] rev 2407
- Fix mouse cursor bugs in net game (still has a bug near water)
- Default binds for zoom
koda [Tue, 06 Oct 2009 16:30:08 +0000] rev 2406
cmake optimizations and simplification
unc0rr [Sat, 03 Oct 2009 12:38:56 +0000] rev 2405
Fix /me chat command in demos
unc0rr [Sat, 03 Oct 2009 12:35:24 +0000] rev 2404
Fix build
unc0rr [Sat, 03 Oct 2009 09:35:14 +0000] rev 2403
- Proper /team command implementation
- Many fixes for chat bugs in engine, frontend and server
koda [Fri, 02 Oct 2009 18:56:54 +0000] rev 2402
revert to manual startup of frontend's OpenAL session (keeping voices' bug fixed)
koda [Fri, 02 Oct 2009 18:44:37 +0000] rev 2401
fixes & co.
koda [Fri, 02 Oct 2009 16:49:31 +0000] rev 2400
added a utility that warns the user to install hedgewars when it's run from the diskimage
koda [Sun, 27 Sep 2009 22:25:27 +0000] rev 2399
fix a bug that prevented from hearing team voicepacks if frontend started with music disabled
koda [Sun, 27 Sep 2009 20:25:49 +0000] rev 2398
classic voicepack
unc0rr [Sun, 27 Sep 2009 14:33:59 +0000] rev 2397
- Patch for "Syncronizing" message by Smaxx + some tweaks by me
- Tweak chat colours a bit
unc0rr [Sun, 27 Sep 2009 10:26:36 +0000] rev 2396
Colorize chat messages in frontend and engine
koda [Sat, 26 Sep 2009 20:54:13 +0000] rev 2395
makes the updater optional at compile time
koda [Sat, 26 Sep 2009 15:44:34 +0000] rev 2394
lupdate + a working .pro file
koda [Sat, 26 Sep 2009 03:44:32 +0000] rev 2393
some fixes for the autoupdate thingy
koda [Tue, 22 Sep 2009 21:58:08 +0000] rev 2392
Smaxx's patch fixing openal sound issues with poor card drivers
koda [Tue, 22 Sep 2009 21:00:39 +0000] rev 2391
fix invisible rope in low quality
koda [Tue, 22 Sep 2009 18:58:02 +0000] rev 2390
converts some gl calls to gles
unc0rr [Tue, 22 Sep 2009 15:48:49 +0000] rev 2389
- Remove cake fix
- Restore negative zero in hwSign
unc0rr [Tue, 22 Sep 2009 15:42:19 +0000] rev 2388
Fix cake going wrong way bug (triggered by disallowing "negative zero" in hwSign)
unc0rr [Thu, 17 Sep 2009 06:37:24 +0000] rev 2387
Final fix
unc0rr [Thu, 17 Sep 2009 06:37:10 +0000] rev 2386
Second try
unc0rr [Thu, 17 Sep 2009 06:36:37 +0000] rev 2385
Fix build
unc0rr [Wed, 16 Sep 2009 14:45:00 +0000] rev 2384
Fix a warning
unc0rr [Wed, 16 Sep 2009 14:44:50 +0000] rev 2383
Don't spam debug messages
unc0rr [Wed, 16 Sep 2009 14:44:40 +0000] rev 2382
Optimize network traffic a bit:
- Send keepalive packets every second
- Don't send keepalive packet if there was action packet within a second
Time between turns in net game is reduced to 1 second now (was 2 seconds)
unc0rr [Wed, 16 Sep 2009 12:48:27 +0000] rev 2381
Don't store keepalive messages in game server spectators buffer
unc0rr [Sun, 13 Sep 2009 17:51:25 +0000] rev 2380
- Fix join/leave messages color
- Add a check to prevent local schemes from overriding with bad ones
unc0rr [Thu, 10 Sep 2009 18:50:53 +0000] rev 2379
- Implement zoom reset
- Implement mouse wheel events processing
- Increase zooming speed twice
- Bind zoom to mouse wheel, zoom reset to middle mouse button
- Some formatting changes (yes, I'm evil :D )
unc0rr [Thu, 10 Sep 2009 15:35:34 +0000] rev 2378
Fix water rendering issues
nemo [Thu, 10 Sep 2009 15:30:11 +0000] rev 2377
And in frontend
nemo [Thu, 10 Sep 2009 15:29:28 +0000] rev 2376
Strip trailing spaces
unc0rr [Thu, 10 Sep 2009 15:22:34 +0000] rev 2375
Don't allow to look too deep
unc0rr [Thu, 10 Sep 2009 12:55:10 +0000] rev 2374
Fix water position when zooming
unc0rr [Thu, 10 Sep 2009 12:46:56 +0000] rev 2373
Fix background and horizont positions when zooming
unc0rr [Thu, 10 Sep 2009 12:42:01 +0000] rev 2372
Implement smooth zoom
unc0rr [Thu, 10 Sep 2009 12:23:31 +0000] rev 2371
Fix broken infinite skip turns logic
unc0rr [Thu, 10 Sep 2009 12:23:02 +0000] rev 2370
- Support probabilies from ammo scheme in engine
- Remove shoppa probabilities hack
unc0rr [Thu, 10 Sep 2009 12:16:11 +0000] rev 2369
Implement probability editor for weapon schemes (engine doesn't support that yet)
unc0rr [Thu, 10 Sep 2009 07:53:22 +0000] rev 2368
Move connect call to more appropriate place
unc0rr [Thu, 10 Sep 2009 07:48:30 +0000] rev 2367
Remove gstHHDriven flag when hedgehog get into the water. Fixes some odd cases.
unc0rr [Thu, 10 Sep 2009 04:36:58 +0000] rev 2366
Disable smoothing and alpha for low quality rope rendering
unc0rr [Thu, 10 Sep 2009 04:36:26 +0000] rev 2365
Some rope tweaks
unc0rr [Thu, 10 Sep 2009 03:03:04 +0000] rev 2364
Fix braindead check
unc0rr [Thu, 10 Sep 2009 03:02:38 +0000] rev 2363
Use GL_LINE_STRIP instead of GL_LINES
unc0rr [Wed, 09 Sep 2009 14:04:06 +0000] rev 2362
- Implement low quality rope
- Sometimes doesn't render - to be fixed
nemo [Wed, 09 Sep 2009 02:41:17 +0000] rev 2361
oops. forgot this one
nemo [Wed, 09 Sep 2009 01:55:37 +0000] rev 2360
Ok. This time I think I have it. amNothing should work.
nemo [Tue, 08 Sep 2009 21:58:09 +0000] rev 2359
Trying to correct prior amNothing checkin. untested.
nemo [Tue, 08 Sep 2009 19:47:45 +0000] rev 2358
hide timer after cake is done walking
nemo [Tue, 08 Sep 2009 19:44:49 +0000] rev 2357
Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
unc0rr [Tue, 08 Sep 2009 16:58:43 +0000] rev 2356
Fix inconsistency in join/part messages
unc0rr [Tue, 08 Sep 2009 16:57:42 +0000] rev 2355
Update server dependancies list
unc0rr [Mon, 07 Sep 2009 17:02:22 +0000] rev 2354
Join messages too
unc0rr [Mon, 07 Sep 2009 17:01:49 +0000] rev 2353
Not fakeable quit messages
unc0rr [Fri, 04 Sep 2009 16:50:52 +0000] rev 2352
Fixes suggested by hlint tool
unc0rr [Fri, 04 Sep 2009 16:39:51 +0000] rev 2351
Set window caption even in fullscreen mode (suggested by Smaxx)