koda [Fri, 24 May 2013 01:45:03 +0200] rev 9050
perhaps unneeded, but...
koda [Fri, 24 May 2013 00:55:33 +0200] rev 9049
lupdate
unc0rr [Fri, 24 May 2013 01:12:41 +0400] rev 9048
Store suffix of .qm files instead of locale name
nemo [Thu, 23 May 2013 09:33:36 -0400] rev 9047
Remove repetition. This map doesn't need to be so wide.
nemo [Wed, 22 May 2013 22:46:49 -0400] rev 9046
So when I first upsized these, I neglected to remove the pixelated version when generating. Corrected that to avoid sharp edges. Also aggressively optimised for smoothing. Also took advantage of SVG to drag dino bones to water level for mikade.
nemo [Wed, 22 May 2013 09:46:42 -0400] rev 9045
sheepluva suggestion for frozen barrel behaviour. untested.
nemo [Wed, 22 May 2013 06:17:06 -0400] rev 9044
as long as a generic placeholder tint is in place. can't just exit
nemo [Tue, 21 May 2013 23:17:28 -0400] rev 9043
fix dud mine explosion
tiyuri [Tue, 21 May 2013 23:00:20 -0400] rev 9042
Add shrooms map
nemo [Tue, 21 May 2013 22:56:31 -0400] rev 9041
Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives