hedgewars/uLand.pas
Tue, 27 May 2008 14:30:48 +0000 unc0rr Fix forts mode to take in account clans, not teams
Sun, 27 Apr 2008 11:40:22 +0000 unc0rr Update copyright info in source files headers
Sun, 13 Apr 2008 12:33:16 +0000 unc0rr Fix warnings
Sat, 29 Mar 2008 21:13:54 +0000 unc0rr Aware that not visible pixels are not ground, whatever their color under alpha-channel is
Wed, 05 Mar 2008 19:34:52 +0000 unc0rr Fix bug with handling explosions (wrong parameters passed to glTexSubImage2D) spotted by Tiyuri
Sun, 27 Jan 2008 20:35:40 +0000 unc0rr - Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
Sun, 27 Jan 2008 19:29:00 +0000 unc0rr Store Land surface in memory:
Sun, 27 Jan 2008 18:39:02 +0000 unc0rr Introduce UpdateLandTexture function to update just parts of surface
Sun, 27 Jan 2008 17:27:13 +0000 unc0rr - Update land texture after explosions
Sun, 27 Jan 2008 13:23:57 +0000 unc0rr Now land texture renders properly
Sat, 26 Jan 2008 10:21:43 +0000 unc0rr - Start conveting pngs to have alpha-channel
Sat, 26 Jan 2008 00:06:23 +0000 unc0rr Enable water waves back
Fri, 25 Jan 2008 23:33:35 +0000 unc0rr Now show sprites too
Fri, 25 Jan 2008 21:55:48 +0000 unc0rr Some further work on switching to OpenGL rendering
Fri, 25 Jan 2008 20:47:50 +0000 unc0rr Start conversion to OpenGL rendering
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