hedgewars/uMisc.pas
Sun, 07 Nov 2010 20:40:30 +0100 koda err better wait after relase for this one
Sun, 07 Nov 2010 20:27:05 +0100 koda move turnstime and minestime * 1000 outside frontend and place it in engine
Sun, 07 Nov 2010 16:21:20 +0300 unc0rr Fix some warnings
Sat, 06 Nov 2010 17:56:24 -0400 henek 2 more variables to control water rise and health loss during sudden death.
Fri, 05 Nov 2010 22:32:00 -0400 henek Remove the last vestiges of the shoppa hack by adding 2 spinners for percentage health and amount of health in crate, also update translations and increase SD spinner (some users have requested it)
Fri, 05 Nov 2010 17:27:14 -0400 nemo This should make bee and other targetted things behave more reliably in infinite attack mode. Blocks switching of weps if a target point is active.
Fri, 05 Nov 2010 11:06:22 -0400 nemo Forgot to make the reset of ReadyTimer match. Also, new icon for Reset Weapons mode
Sun, 31 Oct 2010 12:19:54 -0400 nemo making indentation consistent (noticed while debugging)
Wed, 27 Oct 2010 14:02:20 +0200 koda update branch with latest head, most likely breaking water color in stereo mode experimental3D
Fri, 29 Oct 2010 00:24:17 +0200 koda disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
Thu, 21 Oct 2010 15:40:43 -0400 nemo Set default ready timer to 0 to see if desyncs come back.
Tue, 12 Oct 2010 05:06:30 +0200 koda minor stuff
Sat, 09 Oct 2010 18:01:47 +0200 koda merge
Wed, 06 Oct 2010 22:36:41 +0200 smaxx Engine:
Wed, 06 Oct 2010 15:37:56 -0400 nemo Inline most of uFloat (saves ~7.5% opcount on a test game), inline a few very short candidates in uMisc, comment out some unused functions in uMisc
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