project_files/HedgewarsMobile/Classes/InGameMenuViewController.m
Mon, 25 Oct 2010 22:19:00 +0200 koda the ios port is also iphone compatible
Tue, 12 Oct 2010 05:06:30 +0200 koda minor stuff
Wed, 06 Oct 2010 02:31:04 +0200 koda use dynamic data from engine instead of using hardcoded values
Mon, 04 Oct 2010 00:00:42 +0200 koda WIP for an objc ammomenu implementation
Sat, 02 Oct 2010 04:23:32 +0200 koda iPad Video Out support (+less warnings +code update for latest SDL)
Sat, 04 Sep 2010 16:24:00 +0200 koda headers ftw, also right project file Hedgewars-iOS-1.0
Mon, 30 Aug 2010 05:42:03 +0200 koda help page for ingame, some other fixes here and there
Fri, 13 Aug 2010 02:13:18 +0200 koda reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
Sun, 01 Aug 2010 17:58:09 +0200 koda rewrite portions of some uiviewcontrollers
Sat, 31 Jul 2010 11:24:53 +0200 koda remove trailing spaces from end of line
Sun, 25 Jul 2010 01:59:41 +0200 koda tap to play piano notes, fix for audio and pause glitch
Sat, 24 Jul 2010 23:23:10 +0200 koda use external libs more consistently
Thu, 22 Jul 2010 03:08:17 +0200 koda polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
Tue, 20 Jul 2010 05:37:58 +0200 koda complete settings page rework
Sat, 17 Jul 2010 16:35:14 +0200 koda aim now starts slow and then moves faster
Sat, 17 Jul 2010 06:56:39 +0200 koda some further chat polishing
Sat, 17 Jul 2010 03:59:10 +0200 koda making chat work... (keyboard support is heavily broken in sdl upstream)
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