Thu, 11 Jul 2019 03:22:35 +0200 Spawn bubbles instead of sparkles when air mine is stunned underwater
Wuzzy <Wuzzy2@mail.ru> [Thu, 11 Jul 2019 03:22:35 +0200] rev 15226
Spawn bubbles instead of sparkles when air mine is stunned underwater
Thu, 11 Jul 2019 02:25:07 +0200 Make flames collide with bounce world edge again, properly this time
Wuzzy <Wuzzy2@mail.ru> [Thu, 11 Jul 2019 02:25:07 +0200] rev 15225
Make flames collide with bounce world edge again, properly this time
Thu, 11 Jul 2019 00:53:29 +0200 Remove all placement restrictions of air attack and friends
Wuzzy <Wuzzy2@mail.ru> [Thu, 11 Jul 2019 00:53:29 +0200] rev 15224
Remove all placement restrictions of air attack and friends
Thu, 11 Jul 2019 00:45:49 +0200 Bounce world edge: Fix buggy gear behaviour if gear spawned inside bounce edge area
Wuzzy <Wuzzy2@mail.ru> [Thu, 11 Jul 2019 00:45:49 +0200] rev 15223
Bounce world edge: Fix buggy gear behaviour if gear spawned inside bounce edge area
Tue, 09 Jul 2019 12:55:58 +0200 TimeBox: Fix buggy behaviour if hog took damage or died before time box arrived
Wuzzy <Wuzzy2@mail.ru> [Tue, 09 Jul 2019 12:55:58 +0200] rev 15222
TimeBox: Fix buggy behaviour if hog took damage or died before time box arrived
Mon, 08 Jul 2019 22:29:20 +0200 Remove excessive console output of gtAirAttack
Wuzzy <Wuzzy2@mail.ru> [Mon, 08 Jul 2019 22:29:20 +0200] rev 15221
Remove excessive console output of gtAirAttack
Mon, 08 Jul 2019 21:44:26 +0200 King Mode: Fix king placement phase not working correctly with multiple teams in a clan
Wuzzy <Wuzzy2@mail.ru> [Mon, 08 Jul 2019 21:44:26 +0200] rev 15220
King Mode: Fix king placement phase not working correctly with multiple teams in a clan New king placement phase rules: * Before the game begins, each team can walk with their king and teleport for free, everything else is disabled * This special round does not count towards the round counter, like in gfPlaceHog * TotalRounds is set to -1 during this round, like in gfPlaceHog Under the old rules, this was much more hacky. The delay of all delay-less weapons was just set to 1 The problem with the old rules was that if any clan had more than 1 team, eventually the weapon delay will time out before all kings have been placed.
Mon, 08 Jul 2019 15:16:05 +0300 fix fpnum to f64 conversion
alfadur [Mon, 08 Jul 2019 15:16:05 +0300] rev 15219
fix fpnum to f64 conversion
Sat, 06 Jul 2019 22:04:59 +0300 optimize 64-bit sqrt some more
alfadur [Sat, 06 Jul 2019 22:04:59 +0300] rev 15218
optimize 64-bit sqrt some more
Sat, 06 Jul 2019 00:31:54 +0200 Marry C enums, Qt's metaobject system and QML
unc0rr [Sat, 06 Jul 2019 00:31:54 +0200] rev 15217
Marry C enums, Qt's metaobject system and QML
Fri, 05 Jul 2019 23:40:03 +0300 replace overflowing_sub with wrapping_sub
alfadur [Fri, 05 Jul 2019 23:40:03 +0300] rev 15216
replace overflowing_sub with wrapping_sub
Fri, 05 Jul 2019 21:48:01 +0300 fix empty polygon iteration
alfadur [Fri, 05 Jul 2019 21:48:01 +0300] rev 15215
fix empty polygon iteration
Fri, 05 Jul 2019 21:16:33 +0300 optimize sqrts
alfadur [Fri, 05 Jul 2019 21:16:33 +0300] rev 15214
optimize sqrts
Thu, 04 Jul 2019 21:40:50 +0300 reduce convertions in signum
alfadur [Thu, 04 Jul 2019 21:40:50 +0300] rev 15213
reduce convertions in signum
Thu, 04 Jul 2019 19:21:56 +0300 fix u32 conversion sign
alfadur [Thu, 04 Jul 2019 19:21:56 +0300] rev 15212
fix u32 conversion sign
Thu, 04 Jul 2019 17:59:37 +0300 optimize fpnum operations
alfadur [Thu, 04 Jul 2019 17:59:37 +0300] rev 15211
optimize fpnum operations
Tue, 02 Jul 2019 15:23:16 +0200 King Mode: Fix whole clan being killed when king died
Wuzzy <Wuzzy2@mail.ru> [Tue, 02 Jul 2019 15:23:16 +0200] rev 15210
King Mode: Fix whole clan being killed when king died
Mon, 01 Jul 2019 22:35:19 +0200 Fix hog tags of current hog not rendered in gray area of wrap world edge if finger is shown
Wuzzy <Wuzzy2@mail.ru> [Mon, 01 Jul 2019 22:35:19 +0200] rev 15209
Fix hog tags of current hog not rendered in gray area of wrap world edge if finger is shown
Sun, 30 Jun 2019 11:43:39 +0200 Mark Polish translation as complete for next release
Wuzzy <Wuzzy2@mail.ru> [Sun, 30 Jun 2019 11:43:39 +0200] rev 15208
Mark Polish translation as complete for next release
Sun, 30 Jun 2019 11:42:47 +0200 Update Polish frontend translation and finish pl.txt
KoBeWi [Sun, 30 Jun 2019 11:42:47 +0200] rev 15207
Update Polish frontend translation and finish pl.txt
Sun, 30 Jun 2019 11:20:22 +0200 Fix sidFPS not being properly right-aligned (again!)
Wuzzy <Wuzzy2@mail.ru> [Sun, 30 Jun 2019 11:20:22 +0200] rev 15206
Fix sidFPS not being properly right-aligned (again!) FPS display worked before, but it was accidentally un-done in bcecb3349948e2e00d3f2ee0c6497a24676a4efb.
Sat, 29 Jun 2019 23:12:21 +0200 Display special icon when moving bee cursor over gray wrap area
Wuzzy <Wuzzy2@mail.ru> [Sat, 29 Jun 2019 23:12:21 +0200] rev 15205
Display special icon when moving bee cursor over gray wrap area This is done as a reminder to remind the player the bee will attempt to fly through the edge first when placing the target in one of the two gray areas.
Sat, 29 Jun 2019 22:52:14 +0200 Bee: Call HomingWrap in pre-homing phase, too
Wuzzy <Wuzzy2@mail.ru> [Sat, 29 Jun 2019 22:52:14 +0200] rev 15204
Bee: Call HomingWrap in pre-homing phase, too
Sat, 29 Jun 2019 22:03:44 +0200 Air mine contour: Lower opacity when not seeking
Wuzzy <Wuzzy2@mail.ru> [Sat, 29 Jun 2019 22:03:44 +0200] rev 15203
Air mine contour: Lower opacity when not seeking
Sat, 29 Jun 2019 21:19:02 +0200 More logical lamp rules for air mine
Wuzzy <Wuzzy2@mail.ru> [Sat, 29 Jun 2019 21:19:02 +0200] rev 15202
More logical lamp rules for air mine * lamp off = not seeking for hogs * lamp on = seeking for hogs * lamp flashes = chasing a hedgehog
Sat, 29 Jun 2019 21:00:27 +0200 Make air mine contour red when chasing
Wuzzy <Wuzzy2@mail.ru> [Sat, 29 Jun 2019 21:00:27 +0200] rev 15201
Make air mine contour red when chasing
Sat, 29 Jun 2019 20:41:14 +0200 Render contour of air mines when in highly opaque water
Wuzzy <Wuzzy2@mail.ru> [Sat, 29 Jun 2019 20:41:14 +0200] rev 15200
Render contour of air mines when in highly opaque water
Sat, 29 Jun 2019 19:35:59 +0200 WxW: Hide “Please wait ...” panel by default
Wuzzy <Wuzzy2@mail.ru> [Sat, 29 Jun 2019 19:35:59 +0200] rev 15199
WxW: Hide “Please wait ...” panel by default
Sat, 29 Jun 2019 19:06:41 +0200 Update changelog WRT Polish translation
Wuzzy <Wuzzy2@mail.ru> [Sat, 29 Jun 2019 19:06:41 +0200] rev 15198
Update changelog WRT Polish translation
Sat, 29 Jun 2019 19:05:50 +0200 Update Polish translation: Lua 100%, update pl.txt
KoBeWi [Sat, 29 Jun 2019 19:05:50 +0200] rev 15197
Update Polish translation: Lua 100%, update pl.txt
Mon, 24 Jun 2019 11:25:15 +0200 Fix buggy kamikaze when hog took damage during short waiting phase at start
Wuzzy <Wuzzy2@mail.ru> [Mon, 24 Jun 2019 11:25:15 +0200] rev 15196
Fix buggy kamikaze when hog took damage during short waiting phase at start
Sun, 23 Jun 2019 16:14:27 +0200 Explode hog instantly when taking damage while dying
Wuzzy <Wuzzy2@mail.ru> [Sun, 23 Jun 2019 16:14:27 +0200] rev 15195
Explode hog instantly when taking damage while dying
Sun, 23 Jun 2019 11:28:00 +0200 Update changelog
Wuzzy <Wuzzy2@mail.ru> [Sun, 23 Jun 2019 11:28:00 +0200] rev 15194
Update changelog
Sun, 23 Jun 2019 10:49:15 +0200 Backed out changeset a5fb73335a87 - This violated the string freeze declared on June 20, 2019
Wuzzy <Wuzzy2@mail.ru> [Sun, 23 Jun 2019 10:49:15 +0200] rev 15193
Backed out changeset a5fb73335a87 - This violated the string freeze declared on June 20, 2019
Sat, 22 Jun 2019 10:32:15 -0400 Someone didn't understand why they couldn't rejoin a game. Maybe this will help
nemo [Sat, 22 Jun 2019 10:32:15 -0400] rev 15192
Someone didn't understand why they couldn't rejoin a game. Maybe this will help
Fri, 21 Jun 2019 22:36:50 -0400 48 used to be the limit
nemo [Fri, 21 Jun 2019 22:36:50 -0400] rev 15191
48 used to be the limit
Sat, 22 Jun 2019 00:18:24 +0300 fill the atlas with sprites
alfadur [Sat, 22 Jun 2019 00:18:24 +0300] rev 15190
fill the atlas with sprites
Fri, 21 Jun 2019 20:27:37 +0200 Update locale files
Wuzzy <Wuzzy2@mail.ru> [Fri, 21 Jun 2019 20:27:37 +0200] rev 15189
Update locale files
Fri, 21 Jun 2019 20:13:12 +0200 Add Scottish Gaelic translation in metadata files
GunChleoc [Fri, 21 Jun 2019 20:13:12 +0200] rev 15188
Add Scottish Gaelic translation in metadata files
Fri, 21 Jun 2019 20:08:05 +0200 Update Scottish Gaelic translation (frontend)
GunChleoc [Fri, 21 Jun 2019 20:08:05 +0200] rev 15187
Update Scottish Gaelic translation (frontend)
Fri, 21 Jun 2019 00:33:56 +0300 add a way to reference atlas contents
alfadur [Fri, 21 Jun 2019 00:33:56 +0300] rev 15186
add a way to reference atlas contents
Thu, 20 Jun 2019 16:05:03 +0300 fix hammer and rcplane sprite offsets
alfadur [Thu, 20 Jun 2019 16:05:03 +0300] rev 15185
fix hammer and rcplane sprite offsets
Thu, 20 Jun 2019 15:56:59 +0300 add missing GL2 support call
alfadur [Thu, 20 Jun 2019 15:56:59 +0300] rev 15184
add missing GL2 support call
Wed, 19 Jun 2019 22:36:11 -0400 consistent indentation with rest of unit. was just to help me read this block
nemo [Wed, 19 Jun 2019 22:36:11 -0400] rev 15183
consistent indentation with rest of unit. was just to help me read this block
Wed, 19 Jun 2019 23:52:54 +0200 Rework EquidistantPoints
unc0rr [Wed, 19 Jun 2019 23:52:54 +0200] rev 15182
Rework EquidistantPoints
Wed, 19 Jun 2019 17:19:52 -0400 make airmines less of CPU hogs
nemo [Wed, 19 Jun 2019 17:19:52 -0400] rev 15181
make airmines less of CPU hogs
Wed, 19 Jun 2019 20:37:02 +0200 Make flames ignore bouncy world edge
Wuzzy <Wuzzy2@mail.ru> [Wed, 19 Jun 2019 20:37:02 +0200] rev 15180
Make flames ignore bouncy world edge Rationale: Flame speed heavily relies on wind and cannot be reasonably reversed. The rationale is similar as for gtPoisonCloud.
Wed, 19 Jun 2019 19:02:49 +0200 uLand.pas: Remove unused variable
Wuzzy <Wuzzy2@mail.ru> [Wed, 19 Jun 2019 19:02:49 +0200] rev 15179
uLand.pas: Remove unused variable
Wed, 19 Jun 2019 18:51:02 +0200 weBounce: Fix some weird bouncing behaviour
Wuzzy <Wuzzy2@mail.ru> [Wed, 19 Jun 2019 18:51:02 +0200] rev 15178
weBounce: Fix some weird bouncing behaviour
Mon, 17 Jun 2019 21:43:05 +0200 Lua: Fix incorrect values for capcolDefault, capcolSetting
Wuzzy <Wuzzy2@mail.ru> [Mon, 17 Jun 2019 21:43:05 +0200] rev 15177
Lua: Fix incorrect values for capcolDefault, capcolSetting
Wed, 19 Jun 2019 02:40:00 +0300 enable local admins for non-official servers
alfadur [Wed, 19 Jun 2019 02:40:00 +0300] rev 15176
enable local admins for non-official servers
Wed, 19 Jun 2019 01:47:56 +0300 break error loop in client removal
alfadur [Wed, 19 Jun 2019 01:47:56 +0300] rev 15175
break error loop in client removal
Wed, 19 Jun 2019 01:19:10 +0300 pin removed clients until the output buffer is flushed
alfadur [Wed, 19 Jun 2019 01:19:10 +0300] rev 15174
pin removed clients until the output buffer is flushed
Wed, 19 Jun 2019 00:49:45 +0300 remove a 2015ism
alfadur [Wed, 19 Jun 2019 00:49:45 +0300] rev 15173
remove a 2015ism
Mon, 17 Jun 2019 20:55:11 +0200 ACF5: Fix incorrect ammo display on turn start at wave 3
Wuzzy <Wuzzy2@mail.ru> [Mon, 17 Jun 2019 20:55:11 +0200] rev 15172
ACF5: Fix incorrect ammo display on turn start at wave 3
Mon, 17 Jun 2019 20:27:34 +0200 New formula to calculate drawn map sizes, now every FeatureSize leads to an unique size
Wuzzy <Wuzzy2@mail.ru> [Mon, 17 Jun 2019 20:27:34 +0200] rev 15171
New formula to calculate drawn map sizes, now every FeatureSize leads to an unique size It works by using 4 hardcoded map sizes and the rest is simply interpolated. Size 1: 1024×512 Size 6: 2048×1024 Size 12: 4096×2048 (default, compatible with pre-1.0.0) Size 25: 8192×4096
Mon, 17 Jun 2019 20:20:01 +0200 Fix air mine spawning inside land if land is almost completely full
Wuzzy <Wuzzy2@mail.ru> [Mon, 17 Jun 2019 20:20:01 +0200] rev 15170
Fix air mine spawning inside land if land is almost completely full Bug conditions: * cAirMines >= 1 * Play with a drawn map filled with land
Mon, 17 Jun 2019 19:51:05 +0200 Fix mapgen flowers being slightly offset on X axis
Wuzzy <Wuzzy2@mail.ru> [Mon, 17 Jun 2019 19:51:05 +0200] rev 15169
Fix mapgen flowers being slightly offset on X axis
Mon, 17 Jun 2019 19:33:43 +0200 ACF10: Show proper messages when everyone dies
Wuzzy <Wuzzy2@mail.ru> [Mon, 17 Jun 2019 19:33:43 +0200] rev 15168
ACF10: Show proper messages when everyone dies If everyone died, the game cannot continue, but you still win (since it's a sandbox mission).
Mon, 17 Jun 2019 19:20:02 +0200 ACF: Show "Mission succeeded/failed" in stats screen
Wuzzy <Wuzzy2@mail.ru> [Mon, 17 Jun 2019 19:20:02 +0200] rev 15167
ACF: Show "Mission succeeded/failed" in stats screen
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