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Wed, 02 Nov 2011 19:07:37 +0100
don't keep track of the savepath and of engineprotocol objects
changeset
koda [Wed, 02 Nov 2011 19:07:37 +0100] rev 6263
don't keep track of the savepath and of engineprotocol objects
Wed, 02 Nov 2011 17:42:52 +0100
better
changeset
koda [Wed, 02 Nov 2011 17:42:52 +0100] rev 6262
better
Wed, 02 Nov 2011 16:31:16 +0100
remove the need of saving the calling controller (disabling stats, but they were already broken by a previous commit)
changeset
koda [Wed, 02 Nov 2011 16:31:16 +0100] rev 6261
remove the need of saving the calling controller (disabling stats, but they were already broken by a previous commit)
Wed, 02 Nov 2011 09:48:29 +0100
slight simplification
changeset
koda [Wed, 02 Nov 2011 09:48:29 +0100] rev 6260
slight simplification
Wed, 02 Nov 2011 09:24:18 +0100
move objc overlay creation after sdlwindow has been created
changeset
koda [Wed, 02 Nov 2011 09:24:18 +0100] rev 6259
move objc overlay creation after sdlwindow has been created
Mon, 31 Oct 2011 21:04:18 +0100
widen mission list
changeset
sheepluva [Mon, 31 Oct 2011 21:04:18 +0100] rev 6258
widen mission list
Mon, 31 Oct 2011 20:51:00 +0100
mission locale -> UTF-8
changeset
sheepluva [Mon, 31 Oct 2011 20:51:00 +0100] rev 6257
mission locale -> UTF-8
Mon, 31 Oct 2011 22:32:53 +0300
ru localization
changeset
unc0rr [Mon, 31 Oct 2011 22:32:53 +0300] rev 6256
ru localization
Mon, 31 Oct 2011 15:05:39 -0400
oh, probably needs resetting here too
changeset
nemo [Mon, 31 Oct 2011 15:05:39 -0400] rev 6255
oh, probably needs resetting here too
Mon, 31 Oct 2011 14:08:10 -0400
Force a desync if there is a script name mismatch. This avoids playing until the game desyncs due to script differences.
changeset
nemo [Mon, 31 Oct 2011 14:08:10 -0400] rev 6254
Force a desync if there is a script name mismatch. This avoids playing until the game desyncs due to script differences.
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