hedgewars/uVisualGearsList.pas
Sun, 13 Dec 2020 21:21:41 +0100 Wuzzy Teach vgtSmallDamageTag to use dX, dY and screen coords (Frame<>0)
Wed, 27 May 2020 01:58:27 +0200 Wuzzy Add fade-in effect when flake appears at top
Sun, 02 Jun 2019 18:22:06 +0200 Wuzzy Allow vgtBigExplosion in low quality mode
Tue, 22 Jan 2019 07:12:02 +0100 Wuzzy vgtHealthTag now supports setting FrameTicks <> 0 to disable automatic water handling
Mon, 14 Jan 2019 00:34:56 +0100 Wuzzy Reverse order of visual gears linked list
Mon, 14 Jan 2019 03:52:09 +0100 Wuzzy Remove a bunch of dead out-commented code
Tue, 21 Aug 2018 15:11:28 -0400 nemo only-stats should never create visual gears. and lua should never rely on visual gears being created. critical is just to help ensure ones important to gameplay don't get lost in fast-forward 0.9.24
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