nemo [Tue, 29 Jun 2010 15:50:34 -0400] rev 3587
Optimise vgtSmokeTrace/vgtEvilTrace handler
nemo [Tue, 29 Jun 2010 10:18:51 -0400] rev 3586
Default ammo set was horribly unbalanced - you want to test portal, play "crazy" :)
sheepluva [Tue, 29 Jun 2010 07:09:55 +0200] rev 3585
rope: optimization, should save up to ~3 million hwFloat multiplications per second
sheepluva [Tue, 29 Jun 2010 06:27:59 +0200] rev 3584
rope: another small optimization
sheepluva [Tue, 29 Jun 2010 05:22:25 +0200] rev 3583
rope: tiny optimisation
sheepluva [Mon, 28 Jun 2010 21:52:00 +0200] rev 3582
fix segfault on HH-gear being 0 (e.g. after drowning) in cursor/target selection mode, thanks "ivze" for the heads-up!
unc0rr [Mon, 28 Jun 2010 21:49:59 +0400] rev 3581
merge
sheepluva [Mon, 28 Jun 2010 09:33:10 +0200] rev 3580
engine: apply weapon offset to charge animation
unc0rr [Mon, 28 Jun 2010 21:43:19 +0400] rev 3579
Engine Message command
sheepluva [Mon, 28 Jun 2010 08:52:17 +0200] rev 3578
portal: angle preservation tweaking
unc0rr [Mon, 28 Jun 2010 21:41:45 +0400] rev 3577
START_GAME command
unc0rr [Sun, 27 Jun 2010 21:28:28 +0400] rev 3576
merge
koda [Sun, 27 Jun 2010 18:34:47 +0200] rev 3575
merge
koda [Sun, 27 Jun 2010 18:34:17 +0200] rev 3574
insert a default name when a void string is used
polish schemes configuration
fixed strange bug in the general panel
koda [Sun, 27 Jun 2010 16:44:24 +0200] rev 3573
complete configuration for schemes
added my stuff to hgignore