QTfrontend/gameuiconfig.h
Mon, 24 Dec 2012 17:07:12 +0100 RowanD GCI2012: Change Argument Passing Between Frontend and Engine
Wed, 12 Dec 2012 15:57:01 +0100 Ondrej Skopek Removed whitespaces, refactored hash setting getting and clearing
Sun, 02 Dec 2012 01:26:00 +0400 unc0rr Refactor: get rid of excessive QSettings instances on the same poor hedgewars.ini file
Thu, 30 Aug 2012 22:13:42 -0400 nemo Allow adjusting bitrate so that I can get a somewhat usable webm video. The audio is still tinny and unlistenable. Configuration option for that might be helpful, or just adjusting defaults in the wrapper.
Mon, 11 Jun 2012 18:15:30 +0400 Stepan777 1. Implement new page in frontend with options for video recording.
Sat, 28 Apr 2012 18:56:31 +0200 sheepluva license header year range adjustments
Sun, 22 Apr 2012 18:38:34 +0200 koda added savepassword checkbox to options page, which now reloads values at every acces
Fri, 17 Feb 2012 18:23:36 +0100 koda the most important commit of the year
Mon, 30 Jan 2012 17:32:18 -0500 nemo astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
Mon, 04 Jul 2011 12:28:58 +0200 koda (fix issue 126) moved initial nickname popup to the netconnection page
Sun, 19 Jun 2011 20:55:34 -0400 Zorg When the password field is filled with null characters and when the user tries to edit the field, clear it.
Wed, 08 Jun 2011 03:36:54 -0400 Zorg Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
Wed, 02 Mar 2011 00:27:20 +0100 koda Happy 2011 :)
Sun, 27 Feb 2011 11:32:48 -0500 nemo Autokick ignored players from game room on join. Needs testing.
Wed, 27 Oct 2010 14:02:20 +0200 koda update branch with latest head, most likely breaking water color in stereo mode experimental3D
less more (0) -15 tip