Fri, 02 Jan 2009 14:22:55 +0000 Clear round replay data on server side when round is finished
unc0rr [Fri, 02 Jan 2009 14:22:55 +0000] rev 1561
Clear round replay data on server side when round is finished
Fri, 02 Jan 2009 14:22:33 +0000 Quick replay round to spectators until current move
unc0rr [Fri, 02 Jan 2009 14:22:33 +0000] rev 1560
Quick replay round to spectators until current move
Fri, 02 Jan 2009 14:10:23 +0000 Now spectating works for those who joined after game start
unc0rr [Fri, 02 Jan 2009 14:10:23 +0000] rev 1559
Now spectating works for those who joined after game start
Fri, 02 Jan 2009 13:00:46 +0000 - Send previous moves info to newly connected client when it joins a room with already started game
unc0rr [Fri, 02 Jan 2009 13:00:46 +0000] rev 1558
- Send previous moves info to newly connected client when it joins a room with already started game - Shows a bug in frontend which needs to be fixed
Fri, 02 Jan 2009 09:55:17 +0000 Update Russian and Polish translations
unc0rr [Fri, 02 Jan 2009 09:55:17 +0000] rev 1557
Update Russian and Polish translations
Tue, 30 Dec 2008 19:17:47 +0000 Patch for engine to successfully build on Mac OS X by Michael Schindler
unc0rr [Tue, 30 Dec 2008 19:17:47 +0000] rev 1556
Patch for engine to successfully build on Mac OS X by Michael Schindler
Sun, 28 Dec 2008 20:57:51 +0000 - Hellish bomb now spreads fire
unc0rr [Sun, 28 Dec 2008 20:57:51 +0000] rev 1555
- Hellish bomb now spreads fire - Render different fire particle sprite frames at a time
Sun, 28 Dec 2008 15:58:40 +0000 Fix rope animation
unc0rr [Sun, 28 Dec 2008 15:58:40 +0000] rev 1554
Fix rope animation
Sun, 28 Dec 2008 15:57:10 +0000 The best final fix for rope stucking in the ground bug
unc0rr [Sun, 28 Dec 2008 15:57:10 +0000] rev 1553
The best final fix for rope stucking in the ground bug
Sun, 28 Dec 2008 15:42:55 +0000 Bring back old rope behaviour when changing its length (that's more correct physical model)
unc0rr [Sun, 28 Dec 2008 15:42:55 +0000] rev 1552
Bring back old rope behaviour when changing its length (that's more correct physical model)
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