sheepluva [Thu, 29 Sep 2011 16:04:07 +0200] rev 6064
oops
sheepluva [Thu, 29 Sep 2011 15:57:09 +0200] rev 6063
update .pro
sheepluva [Thu, 29 Sep 2011 00:13:52 +0200] rev 6062
rename misc.{h,cpp} to the name of the class they contain (FreqSpinBox)
sheepluva [Wed, 28 Sep 2011 19:48:02 +0200] rev 6061
this makes more sense
sheepluva [Wed, 28 Sep 2011 19:27:56 +0200] rev 6060
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva [Wed, 28 Sep 2011 06:24:10 +0200] rev 6059
training screen localization works now
sheepluva [Wed, 28 Sep 2011 04:21:24 +0200] rev 6058
load mission caption and description from localization file (WIP)
Xeli [Fri, 28 Oct 2011 18:27:55 +0200] rev 6057
New market version
mikade [Wed, 28 Sep 2011 04:17:41 +0200] rev 6056
mikade making sheepluva happy again
Xeli [Fri, 28 Oct 2011 17:41:39 +0200] rev 6055
Enabled landhash check again
sheepluva [Tue, 27 Sep 2011 16:26:57 +0200] rev 6054
use currentItemChanged signal instead of itemSelectionChanged - since the latter is always one item behind if you hold down the mousebutton and move the cursor through the list
Xeli [Fri, 21 Oct 2011 13:56:11 +0200] rev 6053
oops, removed a line from the 'firstTime only' section
sheepluva [Tue, 27 Sep 2011 16:14:35 +0200] rev 6052
stuffToBeAvoidedInFuture->append("layouting");
Xeli [Fri, 21 Oct 2011 00:28:06 +0200] rev 6051
Added two default teams to the apk, so people who first download it don't have to make two teams before playing their first game
sheepluva [Tue, 27 Sep 2011 05:08:23 +0200] rev 6050
oops, I forgot I wanted to fix that before committing xD
Xeli [Thu, 20 Oct 2011 23:07:53 +0200] rev 6049
wops missed this one: removed a 'fix' eclipse put in there
sheepluva [Tue, 27 Sep 2011 04:31:08 +0200] rev 6048
PIMP'ed up training screen. special thanks to mikade for supplying the pics <3
not quite finished (as you'll notice) - but this sheep is heading for sleep.
Xeli [Thu, 20 Oct 2011 22:54:34 +0200] rev 6047
Changed package name from org.hedgewars.mobile to org.hedgewars.hedgeroid to upload it to the market
nemo [Mon, 26 Sep 2011 21:29:40 -0400] rev 6046
this needs to actually return something
Xeli [Sun, 09 Oct 2011 20:41:17 +0200] rev 6045
Using misc/libtremor/tremor rather than misc/tremor, plus added the include in the android.mk of SDL_mixer
sheepluva [Tue, 27 Sep 2011 00:46:15 +0200] rev 6044
I must not use source files as clipboard.
I must not use source files as clipboard.
I must not use source files as clipboard.
I must not use source files as clipboard.
I must not use source files as clipboard.
I must not use source fi
Xeli [Sun, 09 Oct 2011 15:17:21 +0200] rev 6043
update from rev d75329716a02, it really works now (i think)
sheepluva [Tue, 27 Sep 2011 00:38:39 +0200] rev 6042
some more cleanups/refactoring/blahblah, some button positions may are a bit off atm. also I added a new picture for one of the buttons
Xeli [Sun, 09 Oct 2011 15:15:45 +0200] rev 6041
How did freetype even compile with this in it?
unc0rr [Mon, 26 Sep 2011 21:45:33 +0400] rev 6040
- Add unique id to replay file name
- INSERT instead of UPDATE for stats
Xeli [Sat, 08 Oct 2011 14:55:13 +0200] rev 6039
Removed the need for duplicate libraries, the android build now uses lua, freetype and tremor from misc/
sheepluva [Mon, 26 Sep 2011 03:12:09 +0200] rev 6038
wow, somebody was smoking some reaaally good sh!t right there, man!
Xeli [Sat, 08 Oct 2011 14:52:16 +0200] rev 6037
Allow for multicore compiling on quadcores, everyone has one right? :P It has perfomance benifits on single cores too so it's all good =)
sheepluva [Mon, 26 Sep 2011 00:15:10 +0200] rev 6036
small cleanup: enum instead of magic numbers
Xeli [Fri, 07 Oct 2011 14:17:07 +0200] rev 6035
Close a game without leaking memory. It should be noted that sending an SDL Quit event leaks memory
koda [Sun, 25 Sep 2011 23:29:04 +0200] rev 6034
Added tag Hedgewars-iOS-1.3.2 for
changeset 652a199d4f38
koda [Tue, 04 Oct 2011 19:20:42 +0200] rev 6033
fix compiling for android, strip out all delphi code, objfpc ftw
koda [Sun, 25 Sep 2011 23:28:23 +0200] rev 6032
my qt version needs this to work...
koda [Tue, 04 Oct 2011 17:18:25 +0200] rev 6031
strip eols and delphi mode
sheepluva [Sun, 25 Sep 2011 21:54:26 +0200] rev 6030
fix typo that sneaked in by pressing ctrl+z one time too much I guess :D
koda [Mon, 26 Sep 2011 01:32:48 +0200] rev 6029
changed Game arguments to accept data path on 9th array element (like planned)
nemo [Sun, 25 Sep 2011 15:40:01 -0400] rev 6028
rename to match prior mass hat rename
koda [Mon, 26 Sep 2011 01:16:15 +0200] rev 6027
code working on ios now
sheepluva [Sun, 25 Sep 2011 20:54:51 +0200] rev 6026
get rid of that annoying 'Invalid state: in Lobby' message after room being closed or player being kicked from room. (the frontend always tried to leave the room he already left again)
koda [Mon, 26 Sep 2011 00:03:14 +0200] rev 6025
reviewed the build system and parts of the previous merge, performed some code cleanup
sheepluva [Sun, 25 Sep 2011 19:30:10 +0200] rev 6024
some more cleanups and refactoring.
functional changes: when generating random hog names avoid duplicate names (if possible)
Xeli [Sun, 25 Sep 2011 18:24:01 +0200] rev 6023
merge
sheepluva [Sun, 25 Sep 2011 16:09:55 +0200] rev 6022
fix somebody's sed-oops
koda [Sun, 25 Sep 2011 03:32:07 +0200] rev 6021
some hopefully harmless experiments
koda [Sun, 25 Sep 2011 02:28:33 +0200] rev 6020
this finally fixes the interaction between RestoredGameViewController and StatsPagesViewController
koda [Sat, 24 Sep 2011 22:35:31 +0200] rev 6019
warnings round also for ios
koda [Sat, 24 Sep 2011 22:27:52 +0200] rev 6018
add a class method for getting the overlay (and fix a silly mistake while at it) and use it
koda [Sat, 24 Sep 2011 21:54:11 +0200] rev 6017
better memory cleanup for audiomanager and position of lower stats button
koda [Sat, 24 Sep 2011 14:48:23 +0200] rev 6016
disable the followgear vertical offset for small screen devices
sheepluva [Sat, 24 Sep 2011 22:14:10 +0200] rev 6015
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
unc0rr [Sat, 24 Sep 2011 22:27:20 +0400] rev 6014
Report long flight archievement
unc0rr [Sat, 24 Sep 2011 21:21:21 +0400] rev 6013
Fix some warnings
unc0rr [Sat, 24 Sep 2011 21:14:51 +0400] rev 6012
Store replays for further analysis
unC0Rr [Sat, 24 Sep 2011 22:16:49 +0400] rev 6011
Fix a bunch of warnings (also improves speed a bit in 32 bit code)
sheepluva [Sat, 24 Sep 2011 17:12:46 +0200] rev 6010
I wanted to move this line, not to delete it heh.
sheepluva [Sat, 24 Sep 2011 16:22:10 +0200] rev 6009
code cleanup/etc