QTfrontend/net/tcpBase.cpp
Tue, 02 Jan 2018 23:20:50 +0300 unC0Rr Fix obviously broken logic. Fixes broken preview fetching on Windows. 0.9.23
Sun, 17 Dec 2017 00:09:24 +0100 unc0rr Merge default. This branch is up-to-date and code is working. qmlfrontend
Mon, 06 Nov 2017 22:26:54 +0100 unc0rr - Update .pro file
Thu, 03 Sep 2015 20:59:48 +0300 unc0rr Merge default qmlfrontend
Mon, 10 Aug 2015 03:53:11 +0200 sheepluva more copyright fixes
Fri, 12 Sep 2014 00:51:14 +0400 unc0rr Let's get it started qmlfrontend
Mon, 16 Jun 2014 00:24:26 +0400 unc0rr Revert all recent sheepluva's work
Sun, 15 Jun 2014 04:33:54 +0200 sheepluva do not get stuck on "in game..." page just because of game crash. output a message instead. could still need some tweaking, but a man gotta sleep. and sheep too...
Wed, 28 May 2014 09:05:36 +0400 unc0rr Fix some of issues found by coverity
Thu, 06 Mar 2014 00:18:51 +0400 unc0rr Don't run two engine threads simultaneously
Tue, 04 Mar 2014 00:40:23 +0400 unc0rr Remove game/preview functions split in library mode, just let normal procedure run instead:
Tue, 04 Feb 2014 19:45:22 +0100 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
Fri, 17 Jan 2014 01:06:54 +0100 sheepluva update copyright to 2014
Wed, 18 Dec 2013 01:05:15 +0400 unc0rr No idea what this is doing, seems to allow recorder instance to not block further engine starts while it is doing its job.
Wed, 12 Jun 2013 12:18:03 +0200 koda use QT_DEBUG which is always added
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