Mon, 23 Dec 2019 23:47:06 +0300 add a separate interface for modifying room state
alfadur <mail@none> [Mon, 23 Dec 2019 23:47:06 +0300] rev 15523
add a separate interface for modifying room state
Mon, 23 Dec 2019 18:55:25 +0300 make rooms field private
alfadur <mail@none> [Mon, 23 Dec 2019 18:55:25 +0300] rev 15522
make rooms field private
Mon, 23 Dec 2019 18:11:15 +0300 lost the anteroom
alfadur <mail@none> [Mon, 23 Dec 2019 18:11:15 +0300] rev 15521
lost the anteroom
Mon, 23 Dec 2019 18:08:55 +0300 move the anteroom out of the server
alfadur <mail@none> [Mon, 23 Dec 2019 18:08:55 +0300] rev 15520
move the anteroom out of the server
Sat, 21 Dec 2019 23:33:50 +0300 disallow mutable clients to leave the server
alfadur <mail@none> [Sat, 21 Dec 2019 23:33:50 +0300] rev 15519
disallow mutable clients to leave the server
Sat, 21 Dec 2019 00:26:17 +0300 some more room handler cleanup
alfadur <mail@none> [Sat, 21 Dec 2019 00:26:17 +0300] rev 15518
some more room handler cleanup
Thu, 19 Dec 2019 23:13:58 +0300 add ip ban check
alfadur <mail@none> [Thu, 19 Dec 2019 23:13:58 +0300] rev 15517
add ip ban check
Tue, 17 Dec 2019 18:54:17 +0300 move end_game into server
alfadur [Tue, 17 Dec 2019 18:54:17 +0300] rev 15516
move end_game into server
Sun, 08 Dec 2019 02:09:19 +0100 hedgeroid/frontlib: update proto and weapons number hedgeroid
sheepluva [Sun, 08 Dec 2019 02:09:19 +0100] rev 15515
hedgeroid/frontlib: update proto and weapons number
Sun, 08 Dec 2019 00:07:24 +0100 hedgeroid: adjust module names (SDL_* -> SDL2_*) hedgeroid
sheepluva [Sun, 08 Dec 2019 00:07:24 +0100] rev 15514
hedgeroid: adjust module names (SDL_* -> SDL2_*)
Sat, 07 Dec 2019 23:58:37 +0100 hedgeroid: adjust build.xml: fix app name; set java version; print hint if sdk build.xml is missing hedgeroid
sheepluva [Sat, 07 Dec 2019 23:58:37 +0100] rev 15513
hedgeroid: adjust build.xml: fix app name; set java version; print hint if sdk build.xml is missing
Sat, 07 Dec 2019 16:18:20 +0100 hedgeroid: add debug logging to library loading hedgeroid
sheepluva [Sat, 07 Dec 2019 16:18:20 +0100] rev 15512
hedgeroid: add debug logging to library loading
Sat, 07 Dec 2019 16:14:27 +0100 hedgeroid: fix needlessly creating netplay instance on check for "connecting..." hedgeroid
sheepluva [Sat, 07 Dec 2019 16:14:27 +0100] rev 15511
hedgeroid: fix needlessly creating netplay instance on check for "connecting..."
Fri, 06 Dec 2019 22:20:53 +0100 merge 1.0.0 into hedgeroid hedgeroid
sheepluva [Fri, 06 Dec 2019 22:20:53 +0100] rev 15510
merge 1.0.0 into hedgeroid
Sat, 30 Nov 2019 02:54:49 +0100 Remove parachute early if hog is inside land
Wuzzy <Wuzzy2@mail.ru> [Sat, 30 Nov 2019 02:54:49 +0100] rev 15509
Remove parachute early if hog is inside land Fixes a bug: When you used parachute right after using a parachute to dig inside land, you might become stuck. Reported here: https://hedgewars.org/node/9035
Tue, 19 Nov 2019 08:35:32 -0500 oups. forgot "convert" creates a white background by default
nemo [Tue, 19 Nov 2019 08:35:32 -0500] rev 15508
oups. forgot "convert" creates a white background by default
Thu, 14 Nov 2019 21:26:32 +0100 Update changelog
Wuzzy <Wuzzy2@mail.ru> [Thu, 14 Nov 2019 21:26:32 +0100] rev 15507
Update changelog
Thu, 14 Nov 2019 18:19:18 +0100 CowardMode: Display checkmarks in missions list
Wuzzy <Wuzzy2@mail.ru> [Thu, 14 Nov 2019 18:19:18 +0100] rev 15506
CowardMode: Display checkmarks in missions list
Thu, 14 Nov 2019 17:25:48 +0100 ASA moon02: Tweak messages and blue hog face dir
Wuzzy <Wuzzy2@mail.ru> [Thu, 14 Nov 2019 17:25:48 +0100] rev 15505
ASA moon02: Tweak messages and blue hog face dir
Thu, 14 Nov 2019 17:12:31 +0100 ASA moon02: Disable hog input after victory
Wuzzy <Wuzzy2@mail.ru> [Thu, 14 Nov 2019 17:12:31 +0100] rev 15504
ASA moon02: Disable hog input after victory Player could briefly move Crazy Runner when skipping final cutscene.
Mon, 04 Nov 2019 03:08:59 +0100 Change color of hovered and pressed slider
Wuzzy <Wuzzy2@mail.ru> [Mon, 04 Nov 2019 03:08:59 +0100] rev 15503
Change color of hovered and pressed slider
Sat, 02 Nov 2019 17:00:40 +0100 ClimbHome: Remove uncommented code
Wuzzy <Wuzzy2@mail.ru> [Sat, 02 Nov 2019 17:00:40 +0100] rev 15502
ClimbHome: Remove uncommented code
Sat, 02 Nov 2019 13:01:28 +0100 ClimbHome: Change misleading Seed assignment to nil value
Wuzzy <Wuzzy2@mail.ru> [Sat, 02 Nov 2019 13:01:28 +0100] rev 15501
ClimbHome: Change misleading Seed assignment to nil value This was "Seed = ClimbHome", but ClimbHome was a nil value. This code still worked as the engine interpreted the nil value as empty string. But it can be very misleading. This changeset makes the Seed assignment more explicit by assigning the empty string directly. The compability has been tested.
Fri, 01 Nov 2019 23:35:01 +0100 ASA death02: Don't set hero health if enemy hurts itself
Wuzzy <Wuzzy2@mail.ru> [Fri, 01 Nov 2019 23:35:01 +0100] rev 15500
ASA death02: Don't set hero health if enemy hurts itself
Fri, 01 Nov 2019 12:42:31 +0100 ASA moon01: Fix broken victory condition when eliminating minions
Wuzzy <Wuzzy2@mail.ru> [Fri, 01 Nov 2019 12:42:31 +0100] rev 15499
ASA moon01: Fix broken victory condition when eliminating minions
Fri, 01 Nov 2019 11:42:53 +0100 ASA, cosmos: Move meteorite into sprite, add sprite for blown-up meteorite
Wuzzy <Wuzzy2@mail.ru> [Fri, 01 Nov 2019 11:42:53 +0100] rev 15498
ASA, cosmos: Move meteorite into sprite, add sprite for blown-up meteorite
Thu, 31 Oct 2019 19:02:36 +0100 Update German translation
Wuzzy <Wuzzy2@mail.ru> [Thu, 31 Oct 2019 19:02:36 +0100] rev 15497
Update German translation
Thu, 31 Oct 2019 18:54:45 +0100 Update Frontend+Lua locale files
Wuzzy <Wuzzy2@mail.ru> [Thu, 31 Oct 2019 18:54:45 +0100] rev 15496
Update Frontend+Lua locale files
Wed, 30 Oct 2019 13:20:08 +0100 Big Armory: Add minigun, update mission preview image
Wuzzy <Wuzzy2@mail.ru> [Wed, 30 Oct 2019 13:20:08 +0100] rev 15495
Big Armory: Add minigun, update mission preview image
Tue, 29 Oct 2019 22:03:08 +0100 Rope Training: Add flower effects when player returns all the way to the start
Wuzzy <Wuzzy2@mail.ru> [Tue, 29 Oct 2019 22:03:08 +0100] rev 15494
Rope Training: Add flower effects when player returns all the way to the start
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