smxx [Thu, 29 Apr 2010 19:39:58 +0000] rev 3379
Engine:
* Fixed highlight color (little/big endian issue or just different byte order for clan colors?)
sheepluva [Thu, 29 Apr 2010 19:21:40 +0000] rev 3378
let players affect in which direction their teleported hedgehog will look
koda [Thu, 29 Apr 2010 18:53:22 +0000] rev 3377
add option to look at the previous debug log
finally remove duplicate project file
smxx [Thu, 29 Apr 2010 17:21:10 +0000] rev 3376
Engine:
* Did some OpenGL cleanup, avoiding additional calls to glColor, etc.
koda [Thu, 29 Apr 2010 17:20:42 +0000] rev 3375
this should fix the old project name that is present in the scm database
koda [Thu, 29 Apr 2010 17:19:06 +0000] rev 3374
lazy loading for all the tables with images (might affect performance but ui feels much more responsive)
code rearranged a little
game configuration for ipad
koda [Thu, 29 Apr 2010 02:43:28 +0000] rev 3373
use a proper bundle identifier
fix land preview
add theme selection and map preview
mbait [Wed, 28 Apr 2010 05:58:14 +0000] rev 3372
Teleport AI:
* teleport bombing without fall path check
mbait [Tue, 27 Apr 2010 21:49:52 +0000] rev 3371
Teleport AI:
* collision test while choosing teleport target
mbait [Tue, 27 Apr 2010 12:51:29 +0000] rev 3370
Teleport AI:
* basic implementation of teleport using in order to take crates
* filter option to get certain types of gears in FillBonuses