QTfrontend/team.cpp
Sun, 26 Aug 2018 20:50:51 +0200 Wuzzy Remove frontend code dealing with unused team variables
Tue, 27 Mar 2018 17:32:23 +0200 Wuzzy Fix team files and settings not saving properly, and remove FileEngine stuff from DLC
Mon, 05 Mar 2018 19:21:58 +0100 Wuzzy Capitalize default hog names and server name
Sun, 08 Oct 2017 04:14:49 +0200 Wuzzy Fix possibility to accidentally destroy team by entering an already existing team name
Mon, 10 Aug 2015 03:53:11 +0200 sheepluva more copyright fixes
Mon, 25 Aug 2014 00:11:19 +0400 unc0rr This should make frontend aware of your own teams in game on rejoin
Tue, 04 Feb 2014 19:45:22 +0100 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
Fri, 17 Jan 2014 01:06:54 +0100 sheepluva update copyright to 2014
Fri, 13 Dec 2013 22:38:09 +0400 unc0rr Display team owner in teams widget (addresses issue 174)
Fri, 13 Dec 2013 22:14:02 +0400 unc0rr - /owner command to specify team owner
Fri, 27 Sep 2013 00:54:18 +0400 unc0rr - Load default binds from settings.ini
Fri, 23 Aug 2013 16:02:08 +0400 unc0rr Engine loads team binds from team config. Frontend still sends default binds commands, and default binds in team config aren't processed.
Fri, 16 Aug 2013 12:27:41 +0400 unc0rr Take care of issue #146
Wed, 29 May 2013 15:12:06 -0400 unc0rr bump copyright year for Andrey entries
Sun, 17 Feb 2013 00:25:53 +0400 unc0rr - Ensure that team file exists before saving into it (same fix as for hedgewars.ini, due to bug in Qt)
Fri, 04 Jan 2013 21:44:40 +0400 unc0rr Merge from default flibqtfrontend
Sat, 29 Dec 2012 22:50:10 +0100 dag10 GCI2012: Advanced Keyboard Configuration
Tue, 27 Nov 2012 10:05:24 +0400 unc0rr Some fixes flibqtfrontend
Tue, 27 Nov 2012 00:29:41 +0400 unc0rr No more crashes when running quick game flibqtfrontend
Mon, 26 Nov 2012 00:28:47 +0400 unc0rr Try to setup weapon sets for quick game flibqtfrontend
Mon, 26 Nov 2012 00:09:54 +0400 unc0rr Merge from default to have recent fixes flibqtfrontend
Mon, 26 Nov 2012 00:06:42 +0400 unc0rr Oops, temporary objects involved flibqtfrontend
Sun, 25 Nov 2012 22:17:11 +0400 unc0rr Convert HWTeam to be a wrapper to flib_team flibqtfrontend
Sun, 25 Nov 2012 01:13:51 +0400 unc0rr - frontlib loads team config via physfs flibqtfrontend
Thu, 22 Nov 2012 15:24:10 +0400 unc0rr - Fix saving .ini files
Mon, 05 Nov 2012 23:03:01 +0400 unc0rr - Load teams via physfs physfslayer
Wed, 27 Jun 2012 13:47:42 -0400 nemo Use toUtf8 instead TODO - find out 'sactly what the website is using for hashes.
Sun, 17 Jun 2012 21:45:49 +0400 unc0rr - Move colorsModel to appropriate place
Sun, 17 Jun 2012 14:13:19 +0400 unc0rr This should fix default hogs names in network game
Mon, 28 May 2012 22:42:59 +0400 unc0rr Fix a bug with wrong state of teams list when color isn't changed manually
Mon, 28 May 2012 00:44:51 +0400 unc0rr Fix a remote crasher
Mon, 28 May 2012 00:43:36 +0400 unc0rr Make frontend compile with clang
Sun, 27 May 2012 23:42:43 +0400 unc0rr - Allow switching colors with mouse wheel
Sun, 29 Apr 2012 14:00:35 +0200 sheepluva * make HatModel update automatically (also renamed class and files)
Sat, 28 Apr 2012 18:56:31 +0200 sheepluva license header year range adjustments
Fri, 17 Feb 2012 18:23:36 +0100 koda the most important commit of the year
Mon, 30 Jan 2012 17:32:18 -0500 nemo astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
Sat, 29 Oct 2011 09:19:04 +0200 sheepluva disconnect when going back from lobby page (regression fix)
Fri, 28 Oct 2011 19:20:35 +0400 unc0rr It doesn't make much sense to make checks like 'if(game)' if you never set game to 0. Using smart pointers instead. Does it fix segfaults? Probably.
Wed, 28 Sep 2011 19:27:56 +0200 sheepluva I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
Sun, 25 Sep 2011 19:30:10 +0200 sheepluva some more cleanups and refactoring.
Sat, 24 Sep 2011 22:14:10 +0200 sheepluva cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
Thu, 15 Sep 2011 00:47:05 +0200 sheepluva team edit: restore default hedgehog name if name is empty- since empty names are not supported and will lead to errors; also lupdate
Sat, 18 Jun 2011 03:14:45 +0200 koda file association for mac!
Mon, 09 May 2011 16:56:29 +0200 koda split pages.h into several header files
Wed, 02 Mar 2011 00:27:20 +0100 koda Happy 2011 :)
Wed, 08 Sep 2010 19:01:11 -0400 nemo Probably fix missing hats.
Thu, 02 Sep 2010 21:49:36 +0400 unc0rr use built-in method QString::isEmpty()
Wed, 25 Aug 2010 12:28:37 +0200 smaxx Frontend:
Mon, 23 Aug 2010 16:29:12 +0200 smaxx Frontend:
Sat, 31 Jul 2010 11:24:53 +0200 koda remove trailing spaces from end of line
Thu, 29 Apr 2010 21:25:51 +0000 smxx Engine:
Mon, 19 Apr 2010 13:31:08 +0000 smxx Engine:
Fri, 16 Apr 2010 12:38:31 +0000 smxx Frontend:
Sat, 10 Apr 2010 21:36:40 +0000 smxx Frontend:
Thu, 01 Apr 2010 16:08:09 +0000 nemo Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
Mon, 29 Mar 2010 18:50:22 +0000 smxx Frontend:
Sat, 06 Mar 2010 10:59:20 +0000 unc0rr Replace tabs with spaces using 'expand -t 4' command
Sun, 28 Feb 2010 02:42:37 +0000 nemo Typo
Fri, 26 Feb 2010 19:52:22 +0000 nemo A simple hat reservation mechanism. Can be worked around with a little effort, but to make it useful, you'd have to get everyone you played with to work around it too. Quite a bit of effort for a small reward feature.
Sun, 21 Feb 2010 16:28:46 +0000 nemo Check for empty hat, somehow claymore managed this, this should be a workaround pending figuring out how he did it.
Thu, 04 Feb 2010 20:45:03 +0000 smxx Server:
Mon, 12 Oct 2009 16:44:30 +0000 unc0rr Huge Smaxx patch with some fixes by me:
Wed, 24 Jun 2009 19:47:32 +0000 unc0rr - Fix quickplay sound bug triggered by two faults: ttsmj's (passing voicepack with empty name in team config) and koda's (he changed fallback to default scheme condition)
Sun, 22 Mar 2009 14:35:45 +0000 unc0rr Random team generator rework by ttsmj
Tue, 24 Feb 2009 21:47:17 +0000 unc0rr ttsmj2's random teams patch
Fri, 16 Jan 2009 15:43:19 +0000 unc0rr Show team owner in tooltip
Tue, 13 Jan 2009 20:21:40 +0000 unc0rr Support voicepack info in net server
Tue, 13 Jan 2009 18:56:14 +0000 unc0rr Team class now supports voicepacks
Mon, 12 Jan 2009 21:57:41 +0000 unc0rr Finish voicepacks support in engine (not tested though)
Mon, 12 Jan 2009 21:49:41 +0000 unc0rr Generate voicepack ask in team config
Fri, 05 Dec 2008 21:35:34 +0000 unc0rr Set default fort to 'Plane' and default grave to 'Statue'
Wed, 08 Oct 2008 18:56:32 +0000 unc0rr Adding teams now works
Sun, 28 Sep 2008 15:55:07 +0000 unc0rr Predefined team can have customized hat
Sun, 28 Sep 2008 08:26:18 +0000 unc0rr Move preview icons into comboboxes
Sun, 31 Aug 2008 19:23:29 +0000 unc0rr Send hats info via net. Hats implementation complete now.
Sun, 31 Aug 2008 18:36:26 +0000 unc0rr Fix bug in netclient protocol handling code
Sun, 31 Aug 2008 17:22:50 +0000 unc0rr Hats now fully implemented for local game
Sun, 31 Aug 2008 16:00:31 +0000 unc0rr Store selected hats in team config
Mon, 07 Jul 2008 13:06:25 +0000 unc0rr Update copyright headers a bit
Sat, 22 Sep 2007 10:45:18 +0000 unc0rr Now trainings can have custom ammostore
Sat, 22 Sep 2007 10:06:27 +0000 unc0rr Add ammostores in frontend, should help further ammostores implemetation
Sat, 22 Sep 2007 09:49:55 +0000 unc0rr - Make hwengine protocol more obvious
Mon, 02 Jul 2007 18:35:31 +0000 unc0rr Proto change: set color in addteam command
Fri, 23 Feb 2007 14:24:32 +0000 unc0rr - Change proto version to 4
Wed, 21 Feb 2007 19:40:06 +0000 unc0rr Small cleanup, faster compilation as a result
Tue, 20 Feb 2007 22:34:42 +0000 displacer some debug messages removed
Wed, 14 Feb 2007 22:15:55 +0000 displacer fort, grave and difficulty information for net team
Sun, 21 Jan 2007 20:14:49 +0000 displacer initial hedgehogs num fixed
Sun, 21 Jan 2007 19:53:25 +0000 displacer first buggy hedgehogs num net change
Wed, 17 Jan 2007 21:32:52 +0000 displacer equal team names huge bug fixed for multiple clients
Mon, 15 Jan 2007 21:20:36 +0000 unc0rr - Store more team specific values in HWTeam
Mon, 15 Jan 2007 18:45:07 +0000 displacer Run game message added, team and config info provided for net game
Sun, 14 Jan 2007 21:17:35 +0000 unc0rr Team level at new place on team config page
Thu, 11 Jan 2007 23:29:57 +0000 displacer some changes
Wed, 10 Jan 2007 23:21:05 +0000 displacer client/server net pre-alpha
Mon, 08 Jan 2007 20:51:22 +0000 unc0rr Use new parameters, small protocol change
Sat, 18 Nov 2006 14:47:50 +0000 unc0rr - Fix infinite loop when selecting weapon with ammo menu
Thu, 16 Nov 2006 22:01:51 +0000 unc0rr Make teams config file name be team name
Tue, 14 Nov 2006 20:39:30 +0000 unc0rr 'Proto' class to make things easier
Sun, 12 Nov 2006 20:15:58 +0000 displacer bots power icons added
Thu, 05 Oct 2006 17:02:09 +0000 unc0rr - Update more headers
Thu, 05 Oct 2006 16:33:18 +0000 unc0rr Relicense to GPL
Sun, 27 Aug 2006 13:21:11 +0000 unc0rr Update file headers & delete unneeded files
Fri, 18 Aug 2006 20:37:50 +0000 displacer HWTeam integration in team select widget
Fri, 18 Aug 2006 19:59:16 +0000 displacer GameUIConfig* member removed
Sun, 06 Aug 2006 15:48:48 +0000 unc0rr - make the game be run from ${PREFIX}/bin with data in ${PREFIX}/share/hedgewars/Data
Wed, 26 Jul 2006 13:44:11 +0000 unc0rr - Fix internationalization issues
Wed, 26 Jul 2006 12:25:48 +0000 unc0rr Convert all pages to classes
Tue, 25 Jul 2006 20:19:46 +0000 unc0rr Predefined teams, 'simple game' doesn't need to create team
Wed, 07 Dec 2005 20:36:55 +0000 unc0rr Frontend lets define more binds
Tue, 06 Dec 2005 19:46:40 +0000 unc0rr - Get rid of old frontend
Sun, 13 Nov 2005 22:13:58 +0000 unc0rr - Many improvements to frontend
Wed, 09 Nov 2005 18:31:11 +0000 unc0rr frontend rewrite for QT4
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