hedgewars/uGearsRender.pas
Tue, 22 Jan 2019 18:17:19 +0100 Wuzzy Don't render AI hog thinking bubble in cut scenes
Mon, 21 Jan 2019 23:50:56 +0100 Wuzzy Hide hog GUI extras in scripted cinematic, also suppress some voices
Mon, 21 Jan 2019 23:37:12 +0100 Wuzzy Move finger rendering to RenderHHGuiExtras
Wed, 16 Jan 2019 00:01:29 +0100 Wuzzy Refactor hwengine: Rename cLocale to cLanguage
Mon, 14 Jan 2019 16:18:34 +0100 Wuzzy Fix crosshair sometimes not getting removed
Mon, 14 Jan 2019 03:52:09 +0100 Wuzzy Remove a bunch of dead out-commented code
Fri, 11 Jan 2019 04:38:07 +0100 Wuzzy Make sure to render crosshair above render
Fri, 11 Jan 2019 03:50:06 +0100 Wuzzy Render contour of flying saucer is in (mostly) opaque
Sun, 09 Dec 2018 21:13:38 +0100 Wuzzy Colorize switching arrows, pointing arrow and target cross in clan color
Thu, 29 Nov 2018 10:49:08 -0500 nemo fix bounds check, make out of bounds air mines fall since there's no land to check them into
Fri, 23 Nov 2018 21:38:34 -0500 nemo topY too
Fri, 23 Nov 2018 15:54:23 -0500 nemo overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
Tue, 13 Nov 2018 01:56:42 +0300 alfadur stun airmines on shove
Sat, 10 Nov 2018 21:15:42 +0100 Wuzzy Remove all traces of dead code related to amStructure/gtStructure
Fri, 05 Oct 2018 17:27:12 +0200 Wuzzy Rename amDuck and related symbols to amCreeper, gtCreeper, etc.
Thu, 04 Oct 2018 20:45:07 +0200 Wuzzy Backed out changeset 6e4e745f42bb. Devs are hating it for ... reasons
Thu, 04 Oct 2018 20:36:41 +0200 Wuzzy Fix speech bubble chat commands also applying to bots
Wed, 12 Sep 2018 19:51:45 +0300 alfadur Fix engine crash when using lasersight outside the world bounds
Wed, 08 Aug 2018 11:19:08 +0200 Wuzzy Make sure gear fuel and alt weapon overlays are always drawn on top
Thu, 02 Aug 2018 20:27:20 -0400 nemo hijack the duck for an attempted resurrection of the creeper. initial pass.
Mon, 30 Jul 2018 16:30:03 +0200 Wuzzy Make laser sight work properly through wrap world edge
Mon, 30 Jul 2018 13:20:01 +0200 Wuzzy Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Sun, 27 May 2018 13:10:32 -0400 nemo make the mine slippery too since it has the ice finish - add a gmDelete to the gear if you want it to *not* explode when hit ☺
Sat, 26 May 2018 10:54:17 -0400 nemo Make mine active/hunting glow a bit more obvious. Add frozen sprite, increase ice beam mine "hit" radius a bit
Wed, 23 May 2018 20:45:42 -0400 nemo Allow freezing airmines because whyyy not
Tue, 17 Apr 2018 20:10:10 +0200 Wuzzy Fix crash when firing portal gun at low quality graphics
Mon, 26 Mar 2018 15:12:33 +0200 Wuzzy Flying portal balls now spawn a few spark effects
Sat, 17 Mar 2018 04:02:37 +0100 Wuzzy Fix simple team hats (32×64) not tinting correctly while on rope or using blowtorch
Thu, 15 Mar 2018 02:59:37 +0100 Wuzzy gtGenericFaller: Use Tag=1 to allow gtGenericFaller to be displaced randomly. Otherwise it is left alone
Thu, 15 Mar 2018 02:08:07 +0100 Wuzzy Take radius into account when drawing gtGenericFaller
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