Wed, 09 Jun 2010 01:45:44 +0000 lupdate-qt4 / lrelease-qt4 since arrom was nagging me
nemo [Wed, 09 Jun 2010 01:45:44 +0000] rev 3503
lupdate-qt4 / lrelease-qt4 since arrom was nagging me
Tue, 08 Jun 2010 18:20:49 +0000 Some more progress
unc0rr [Tue, 08 Jun 2010 18:20:49 +0000] rev 3502
Some more progress
Sun, 06 Jun 2010 19:03:06 +0000 Reimplement more core actions
unc0rr [Sun, 06 Jun 2010 19:03:06 +0000] rev 3501
Reimplement more core actions
Sun, 06 Jun 2010 15:29:33 +0000 Use sockets instead of handles, use bytestrings instead of strings
unc0rr [Sun, 06 Jun 2010 15:29:33 +0000] rev 3500
Use sockets instead of handles, use bytestrings instead of strings
Sat, 05 Jun 2010 20:49:51 +0000 Engine:
smxx [Sat, 05 Jun 2010 20:49:51 +0000] rev 3499
Engine: * Avoid any offset applied if weapon's origin is set to (0, 0)
Sat, 05 Jun 2010 19:50:02 +0000 Frontend:
smxx [Sat, 05 Jun 2010 19:50:02 +0000] rev 3498
Frontend: * Fixed main menu tips not showing up
Sat, 05 Jun 2010 19:00:42 +0000 Remove decrement of iterator health. Might fix weird health bug.
nemo [Sat, 05 Jun 2010 19:00:42 +0000] rev 3497
Remove decrement of iterator health. Might fix weird health bug.
Sat, 05 Jun 2010 18:50:08 +0000 Engine:
smxx [Sat, 05 Jun 2010 18:50:08 +0000] rev 3496
Engine: * Fixed laser sight's origin while jumping and it disappearing for different angles
Sat, 05 Jun 2010 14:07:58 +0000 now engine can be optionally built as library, there's an example wrapper of how to use it
koda [Sat, 05 Jun 2010 14:07:58 +0000] rev 3495
now engine can be optionally built as library, there's an example wrapper of how to use it building server is now disabled by default, saves users some headaches
Fri, 04 Jun 2010 20:50:24 +0000 Frontend:
smxx [Fri, 04 Jun 2010 20:50:24 +0000] rev 3494
Frontend: * Avoid overwriting/replacing premade game/weapon schemes
(0) -3000 -1000 -300 -100 -10 +10 +100 +300 +1000 +3000 +10000 tip