Thu, 09 Aug 2012 15:32:49 +0400 Don't accept room messages when not in room state. Not tested even if it builds.
unc0rr [Thu, 09 Aug 2012 15:32:49 +0400] rev 7526
Don't accept room messages when not in room state. Not tested even if it builds.
Thu, 09 Aug 2012 01:01:06 +0400 merge
Stepan777 <stepik-777@mail.ru> [Thu, 09 Aug 2012 01:01:06 +0400] rev 7525
merge
Sun, 26 Aug 2012 01:22:55 +0300 Mission 3: Added initial FirePunch
belphegorr <szabibibi@gmail.com> [Sun, 26 Aug 2012 01:22:55 +0300] rev 7524
Mission 3: Added initial FirePunch
Wed, 08 Aug 2012 20:32:27 -0400 When exiting a room where one was host, server sends a REMOVE_TEAM for the local team. It appears that this loop would not break in that case. Add a log message and a break. (I've hit a frozen frontend twice now)
nemo [Wed, 08 Aug 2012 20:32:27 -0400] rev 7523
When exiting a room where one was host, server sends a REMOVE_TEAM for the local team. It appears that this loop would not break in that case. Add a log message and a break. (I've hit a frozen frontend twice now)
Sun, 26 Aug 2012 01:21:59 +0300 Mission 2: fixed ammo menu bug
belphegorr <szabibibi@gmail.com> [Sun, 26 Aug 2012 01:21:59 +0300] rev 7522
Mission 2: fixed ammo menu bug
Wed, 08 Aug 2012 22:08:23 +0400 Keep room till last player quits
unc0rr [Wed, 08 Aug 2012 22:08:23 +0400] rev 7521
Keep room till last player quits
Sun, 26 Aug 2012 01:19:43 +0300 Mission 7: increased distance between Leaks and the princess, fixed EmitDenseClouds typo
belphegorr <szabibibi@gmail.com> [Sun, 26 Aug 2012 01:19:43 +0300] rev 7520
Mission 7: increased distance between Leaks and the princess, fixed EmitDenseClouds typo
Wed, 08 Aug 2012 11:07:59 -0400 er. more like this.
nemo [Wed, 08 Aug 2012 11:07:59 -0400] rev 7519
er. more like this.
Sun, 26 Aug 2012 01:18:35 +0300 Mission 5: fixed a few bugs that came with the update (ammo menu bug and initial gear elimination bug)
belphegorr <szabibibi@gmail.com> [Sun, 26 Aug 2012 01:18:35 +0300] rev 7518
Mission 5: fixed a few bugs that came with the update (ammo menu bug and initial gear elimination bug)
Wed, 08 Aug 2012 10:26:10 -0400 Allow scripting to delete gears
nemo [Wed, 08 Aug 2012 10:26:10 -0400] rev 7517
Allow scripting to delete gears
Sat, 25 Aug 2012 23:25:18 +0300 Changed a line in Mission 2 dialogue...
belphegorr <szabibibi@gmail.com> [Sat, 25 Aug 2012 23:25:18 +0300] rev 7516
Changed a line in Mission 2 dialogue...
Tue, 07 Aug 2012 13:21:15 -0400 oops
nemo [Tue, 07 Aug 2012 13:21:15 -0400] rev 7515
oops
Sat, 25 Aug 2012 23:20:40 +0300 Fixed crashes in mission 3 after RestoreHog
belphegorr <szabibibi@gmail.com> [Sat, 25 Aug 2012 23:20:40 +0300] rev 7514
Fixed crashes in mission 3 after RestoreHog
Tue, 07 Aug 2012 21:18:33 +0400 Keep inlining
unc0rr [Tue, 07 Aug 2012 21:18:33 +0400] rev 7513
Keep inlining
Wed, 22 Aug 2012 19:13:13 +0300 Modified missions to be compatible with the merge
belphegorr <szabibibi@gmail.com> [Wed, 22 Aug 2012 19:13:13 +0300] rev 7512
Modified missions to be compatible with the merge Removed empty functions
Mon, 06 Aug 2012 23:30:58 +0400 More mess in pas2c:
unc0rr [Mon, 06 Aug 2012 23:30:58 +0400] rev 7511
More mess in pas2c: - Store rendered type declaration of identifier - Convert 'for' cycles properly (well, not sure, but I tried :P) into 'do .. while()'
Sun, 19 Aug 2012 23:26:12 +0300 Mission 3: Modified onPrecise (added out-commented debug code)
belphegorr <szabibibi@gmail.com> [Sun, 19 Aug 2012 23:26:12 +0300] rev 7510
Mission 3: Modified onPrecise (added out-commented debug code)
Mon, 06 Aug 2012 10:18:57 -0400 revert 3188794b9d87. does not do what I'd like.
nemo [Mon, 06 Aug 2012 10:18:57 -0400] rev 7509
revert 3188794b9d87. does not do what I'd like.
Sat, 18 Aug 2012 00:47:51 +0200 Hedgeroid: Frantic scrabbling toward the deadline
Medo <smaxein@googlemail.com> [Sat, 18 Aug 2012 00:47:51 +0200] rev 7508
Hedgeroid: Frantic scrabbling toward the deadline - Added activities for weapon/scheme editors (unfinished) - Completed tablet version of netroom activity - Added map preview - Fixed default team files having the wrong names - Restructuring - Updated frontlib JNA bindings to respect the latest frontlib changes
Mon, 06 Aug 2012 00:44:32 +0400 improve video uploading
Stepan777 <stepik-777@mail.ru> [Mon, 06 Aug 2012 00:44:32 +0400] rev 7507
improve video uploading
Sun, 19 Aug 2012 23:20:43 +0300 Mission 3: reduced enemy turn time, fixed other HideHog problems
belphegorr <szabibibi@gmail.com> [Sun, 19 Aug 2012 23:20:43 +0300] rev 7506
Mission 3: reduced enemy turn time, fixed other HideHog problems
Sun, 05 Aug 2012 20:18:16 -0400 oops
nemo [Sun, 05 Aug 2012 20:18:16 -0400] rev 7505
oops
Sat, 18 Aug 2012 00:22:33 +0200 frontlib: Moved mapname sending to the end of flib_netconn_send_map
Medo <smaxein@googlemail.com> [Sat, 18 Aug 2012 00:22:33 +0200] rev 7504
frontlib: Moved mapname sending to the end of flib_netconn_send_map
Mon, 06 Aug 2012 00:40:26 +0400 merge
Stepan777 <stepik-777@mail.ru> [Mon, 06 Aug 2012 00:40:26 +0400] rev 7503
merge
Sun, 19 Aug 2012 23:05:41 +0300 Solved issues with HideHog in mission 2 and 3
belphegorr <szabibibi@gmail.com> [Sun, 19 Aug 2012 23:05:41 +0300] rev 7502
Solved issues with HideHog in mission 2 and 3
Sun, 05 Aug 2012 19:38:16 -0400 no cake for youuuuu
nemo [Sun, 05 Aug 2012 19:38:16 -0400] rev 7501
no cake for youuuuu
Sat, 18 Aug 2012 00:18:43 +0200 engine: Added JNI-compatible function to start map generation
Medo <smaxein@googlemail.com> [Sat, 18 Aug 2012 00:18:43 +0200] rev 7500
engine: Added JNI-compatible function to start map generation
Sun, 19 Aug 2012 22:38:20 +0300 Modified AddAmmo()-s in consideration of gfPerHogAmmo in mission 2
belphegorr <szabibibi@gmail.com> [Sun, 19 Aug 2012 22:38:20 +0300] rev 7499
Modified AddAmmo()-s in consideration of gfPerHogAmmo in mission 2
Sun, 05 Aug 2012 23:03:49 +0400 Introduce 'a' and 'u' client flags to mark admins and authenticated users
unc0rr [Sun, 05 Aug 2012 23:03:49 +0400] rev 7498
Introduce 'a' and 'u' client flags to mark admins and authenticated users
Wed, 15 Aug 2012 23:40:10 +0200 frontlib:
Medo <smaxein@googlemail.com> [Wed, 15 Aug 2012 23:40:10 +0200] rev 7497
frontlib: - Removed metascheme-reading and made metascheme a constant instead - Removed reference counting in favor of copying (less confusion about ownership)
Sun, 19 Aug 2012 17:11:38 +0300 Removed debug code.
belphegorr <szabibibi@gmail.com> [Sun, 19 Aug 2012 17:11:38 +0300] rev 7496
Removed debug code.
Sun, 05 Aug 2012 15:00:59 -0400 Add bot level to CPU flag
nemo [Sun, 05 Aug 2012 15:00:59 -0400] rev 7495
Add bot level to CPU flag
Sun, 12 Aug 2012 23:51:36 +0200 frontlib/Hedgeroid: Modified frontlib build in Hedgeroid so it works without having to copy the source dir.
Medo <smaxein@googlemail.com> [Sun, 12 Aug 2012 23:51:36 +0200] rev 7494
frontlib/Hedgeroid: Modified frontlib build in Hedgeroid so it works without having to copy the source dir.
Sun, 19 Aug 2012 17:08:34 +0300 Mission 7: Added a visual gear to mark height, changed ShowMission to be more precise.
belphegorr <szabibibi@gmail.com> [Sun, 19 Aug 2012 17:08:34 +0300] rev 7493
Mission 7: Added a visual gear to mark height, changed ShowMission to be more precise.
Sat, 04 Aug 2012 22:51:41 -0400 Perf opt for the c conversion. Use downto instead to avoid repeated function calls in the loop
nemo [Sat, 04 Aug 2012 22:51:41 -0400] rev 7492
Perf opt for the c conversion. Use downto instead to avoid repeated function calls in the loop
Sun, 12 Aug 2012 23:20:34 +0200 Hedgeroid: fix wrong filenames due to windows not treating files case sensitive
Medo <smaxein@googlemail.com> [Sun, 12 Aug 2012 23:20:34 +0200] rev 7491
Hedgeroid: fix wrong filenames due to windows not treating files case sensitive
Sun, 19 Aug 2012 12:50:34 +0300 Fixed a typo, frontend is now working properly
belphegorr <szabibibi@gmail.com> [Sun, 19 Aug 2012 12:50:34 +0300] rev 7490
Fixed a typo, frontend is now working properly
Sat, 04 Aug 2012 22:26:51 -0400 Also flag cases. Side effect might be some odd collision in rare cases w/ portals. Also, might cause unexpected collisions w/ cases in TestColl - although we could add a proximity check to the flag there, or simply switch to TestCollExcludingMe again. uCollisions seems mismatched w/ AI TestColl anyway. Possibly r+1+r vs r+r for gear diametre.
nemo [Sat, 04 Aug 2012 22:26:51 -0400] rev 7489
Also flag cases. Side effect might be some odd collision in rare cases w/ portals. Also, might cause unexpected collisions w/ cases in TestColl - although we could add a proximity check to the flag there, or simply switch to TestCollExcludingMe again. uCollisions seems mismatched w/ AI TestColl anyway. Possibly r+1+r vs r+r for gear diametre.
Sun, 12 Aug 2012 22:46:53 +0200 Removed useless cast in cmdlineClient
Medo <smaxein@googlemail.com> [Sun, 12 Aug 2012 22:46:53 +0200] rev 7488
Removed useless cast in cmdlineClient
Thu, 30 Aug 2012 12:31:54 -0400 Silly add to facilitate transplant
nemo [Thu, 30 Aug 2012 12:31:54 -0400] rev 7487
Silly add to facilitate transplant
Sat, 04 Aug 2012 21:49:24 -0400 oops
nemo [Sat, 04 Aug 2012 21:49:24 -0400] rev 7486
oops
Sun, 12 Aug 2012 22:46:23 +0200 Hedgeroid:
Medo <smaxein@googlemail.com> [Sun, 12 Aug 2012 22:46:23 +0200] rev 7485
Hedgeroid: - (hopefully) completed the frontlib JNA mappings - added documentation - Changed more code to use frontlib for ini reading/writing - tried to make everything work again that was working before - Teamlist can now be used to add and remove teams - Netplay now correctly handles team additions when being room chief - Fixed TeamCreatorActivity so that editing teams works
Sun, 19 Aug 2012 12:31:04 +0300 Mission 7: changed enemy health, ammos, fixed crashes, princess no longer hidden
belphegorr <szabibibi@gmail.com> [Sun, 19 Aug 2012 12:31:04 +0300] rev 7484
Mission 7: changed enemy health, ammos, fixed crashes, princess no longer hidden
Sat, 04 Aug 2012 21:36:31 -0400 unbreak AI. remove inits from uLand
nemo [Sat, 04 Aug 2012 21:36:31 -0400] rev 7483
unbreak AI. remove inits from uLand
Sun, 12 Aug 2012 22:37:57 +0200 frontlib improvements:
Medo <smaxein@googlemail.com> [Sun, 12 Aug 2012 22:37:57 +0200] rev 7482
frontlib improvements: - Added README with overview documentation - Improved code documentation/comments - Added flib_gameconn_send_quit to gracefully exit a running game - Changed the type of some size variables to size_t - Fixed starting a mission/training sending the mission script like a multiplayer script - Removed reference counters from flib_scheme and flib_map - Removed INGAME state from netconn (there is no useful difference to ROOM state) - Added extras/jnacontrol.c to warn when functions signatures used by Hedgeroid change - Other small code improvements
Sun, 19 Aug 2012 03:10:57 +0300 Forgot to add mission 10
belphegorr <szabibibi@gmail.com> [Sun, 19 Aug 2012 03:10:57 +0300] rev 7481
Forgot to add mission 10
Sat, 04 Aug 2012 21:08:46 -0400 An experimental template to abuse this ability. A quick doubling of the "Islands" crazy template
nemo [Sat, 04 Aug 2012 21:08:46 -0400] rev 7480
An experimental template to abuse this ability. A quick doubling of the "Islands" crazy template
Sun, 12 Aug 2012 22:21:09 +0200 frontlib: Added functions to query important constants from the library
Medo <smaxein@googlemail.com> [Sun, 12 Aug 2012 22:21:09 +0200] rev 7479
frontlib: Added functions to query important constants from the library
Sun, 19 Aug 2012 02:51:05 +0300 Added a story ending mission/cut-scene
belphegorr <szabibibi@gmail.com> [Sun, 19 Aug 2012 02:51:05 +0300] rev 7478
Added a story ending mission/cut-scene
Sat, 04 Aug 2012 20:47:13 -0400 First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo [Sat, 04 Aug 2012 20:47:13 -0400] rev 7477
First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
Mon, 06 Aug 2012 22:39:36 +0200 Hedgeroid: Start using the frontlib for more operations
Medo <smaxein@googlemail.com> [Mon, 06 Aug 2012 22:39:36 +0200] rev 7476
Hedgeroid: Start using the frontlib for more operations
Sat, 18 Aug 2012 14:26:19 +0300 Added a FollowGear to the leaderDead animation in mission 9
belphegorr <szabibibi@gmail.com> [Sat, 18 Aug 2012 14:26:19 +0300] rev 7475
Added a FollowGear to the leaderDead animation in mission 9
Sat, 04 Aug 2012 18:01:46 -0400 Fix kamikaze crasher. Handle overlapping hogs case.
nemo [Sat, 04 Aug 2012 18:01:46 -0400] rev 7474
Fix kamikaze crasher. Handle overlapping hogs case.
Mon, 06 Aug 2012 22:33:07 +0200 frontlib: Brought commandline client (almost) up to date with the frontlib changes
Medo <smaxein@googlemail.com> [Mon, 06 Aug 2012 22:33:07 +0200] rev 7473
frontlib: Brought commandline client (almost) up to date with the frontlib changes
Sat, 18 Aug 2012 14:24:27 +0300 Fixed a few bugs in mission 7
belphegorr <szabibibi@gmail.com> [Sat, 18 Aug 2012 14:24:27 +0300] rev 7472
Fixed a few bugs in mission 7
Fri, 03 Aug 2012 16:58:49 +0400 TestKamikaze, needs polishing
unc0rr [Fri, 03 Aug 2012 16:58:49 +0400] rev 7471
TestKamikaze, needs polishing
Mon, 06 Aug 2012 22:32:46 +0200 frontlib: prevent writing a "binds" section of the team file when there are no binds
Medo <smaxein@googlemail.com> [Mon, 06 Aug 2012 22:32:46 +0200] rev 7470
frontlib: prevent writing a "binds" section of the team file when there are no binds
Sat, 18 Aug 2012 14:22:54 +0300 Fixed a typo in mission 6
belphegorr <szabibibi@gmail.com> [Sat, 18 Aug 2012 14:22:54 +0300] rev 7469
Fixed a typo in mission 6
Wed, 01 Aug 2012 18:35:09 -0400 Toggle autoCameraOn in Findhh instead of checking FollowGear which could be set in a variety of places. Issue #404
nemo [Wed, 01 Aug 2012 18:35:09 -0400] rev 7468
Toggle autoCameraOn in Findhh instead of checking FollowGear which could be set in a variety of places. issue #404
Mon, 06 Aug 2012 22:32:05 +0200 frontlib: fixed ini writing failing because of an inverted condition
Medo <smaxein@googlemail.com> [Mon, 06 Aug 2012 22:32:05 +0200] rev 7467
frontlib: fixed ini writing failing because of an inverted condition
Sat, 18 Aug 2012 12:22:35 +0300 Fixed bug in mission 5 with invisible obstacles
belphegorr <szabibibi@gmail.com> [Sat, 18 Aug 2012 12:22:35 +0300] rev 7466
Fixed bug in mission 5 with invisible obstacles
Tue, 31 Jul 2012 23:29:00 +0400 Okay, this is workaround over ping timeouts problem on the server. Could make server crash if recieve thread wakes up after second ping timeout event.
unc0rr [Tue, 31 Jul 2012 23:29:00 +0400] rev 7465
Okay, this is workaround over ping timeouts problem on the server. Could make server crash if recieve thread wakes up after second ping timeout event.
Mon, 06 Aug 2012 22:31:02 +0200 frontlib: Removed reference counting from schemelist
Medo <smaxein@googlemail.com> [Mon, 06 Aug 2012 22:31:02 +0200] rev 7464
frontlib: Removed reference counting from schemelist
Sat, 18 Aug 2012 12:17:26 +0300 Crashfix, healthfix in mission 5
belphegorr <szabibibi@gmail.com> [Sat, 18 Aug 2012 12:17:26 +0300] rev 7463
Crashfix, healthfix in mission 5
Fri, 27 Jul 2012 23:16:30 -0400 oops
nemo [Fri, 27 Jul 2012 23:16:30 -0400] rev 7462
oops
Thu, 02 Aug 2012 16:36:11 +0200 Hedgeroid: Started to implement RoomActivity
Medo <smaxein@googlemail.com> [Thu, 02 Aug 2012 16:36:11 +0200] rev 7461
Hedgeroid: Started to implement RoomActivity
Sat, 18 Aug 2012 11:34:49 +0300 Forgot to add mission 9 -.-'
belphegorr <szabibibi@gmail.com> [Sat, 18 Aug 2012 11:34:49 +0300] rev 7460
Forgot to add mission 9 -.-'
Fri, 27 Jul 2012 19:27:39 -0400 Allow AfterAttack to proceed even if the Hedgehog is dead. They could be resurrected after all.
nemo [Fri, 27 Jul 2012 19:27:39 -0400] rev 7459
Allow AfterAttack to proceed even if the Hedgehog is dead. They could be resurrected after all.
Thu, 02 Aug 2012 16:35:12 +0200 frontlib: Fixed flib_netconn_send_leaveRoom returning -1 even though there was no error.
Medo <smaxein@googlemail.com> [Thu, 02 Aug 2012 16:35:12 +0200] rev 7458
frontlib: Fixed flib_netconn_send_leaveRoom returning -1 even though there was no error.
Thu, 16 Aug 2012 16:07:04 +0300 Added Mission 9: The Enemy Of My Enemy
belphegorr <szabibibi@gmail.com> [Thu, 16 Aug 2012 16:07:04 +0300] rev 7457
Added Mission 9: The Enemy Of My Enemy
Fri, 27 Jul 2012 20:45:02 +0400 merge
unc0rr [Fri, 27 Jul 2012 20:45:02 +0400] rev 7456
merge
Wed, 01 Aug 2012 21:13:39 +0200 Hedgeroid: Fix argument passing to ChatFragment, small layout fixes
Medo <smaxein@googlemail.com> [Wed, 01 Aug 2012 21:13:39 +0200] rev 7455
Hedgeroid: Fix argument passing to ChatFragment, small layout fixes
Thu, 16 Aug 2012 16:06:24 +0300 Modified final cutscene and fixed a skipping bug
belphegorr <szabibibi@gmail.com> [Thu, 16 Aug 2012 16:06:24 +0300] rev 7454
Modified final cutscene and fixed a skipping bug
Fri, 27 Jul 2012 11:41:16 +0400 oops
unc0rr [Fri, 27 Jul 2012 11:41:16 +0400] rev 7453
oops
Wed, 01 Aug 2012 20:56:32 +0200 Hedgeroid: Added libjnidispatch.so and jna.jar
Medo <smaxein@googlemail.com> [Wed, 01 Aug 2012 20:56:32 +0200] rev 7452
Hedgeroid: Added libjnidispatch.so and jna.jar
Fri, 10 Aug 2012 20:11:05 +0300 Fixed variable loading errors and added saving of "M8Scene" in mission 8
belphegorr <szabibibi@gmail.com> [Fri, 10 Aug 2012 20:11:05 +0300] rev 7451
Fixed variable loading errors and added saving of "M8Scene" in mission 8
Fri, 27 Jul 2012 10:29:37 +0400 Fix edge case problems with sniper rifle
unc0rr [Fri, 27 Jul 2012 10:29:37 +0400] rev 7450
Fix edge case problems with sniper rifle
Wed, 01 Aug 2012 20:41:54 +0200 Hedgeroid: Room screen WIP
Medo <smaxein@googlemail.com> [Wed, 01 Aug 2012 20:41:54 +0200] rev 7449
Hedgeroid: Room screen WIP
Fri, 10 Aug 2012 04:26:58 +0300 Solved "floating repositionings" in every mission
belphegorr <szabibibi@gmail.com> [Fri, 10 Aug 2012 04:26:58 +0300] rev 7448
Solved "floating repositionings" in every mission Fixed bug where gear message wouldn't be reset after animations Mission 5: fixed bug where control would be messed up when animation interrupted the turn of a hedgehog that was using multi-shot weapons Replaced graves with circles for marking enemy positions
Thu, 26 Jul 2012 21:58:25 +0400 uploading to youtube, it works, but user interface is still incomplete
Stepan777 <stepik-777@mail.ru> [Thu, 26 Jul 2012 21:58:25 +0400] rev 7447
uploading to youtube, it works, but user interface is still incomplete
Thu, 26 Jul 2012 11:56:58 +0400 No more AI jumping lulz
unc0rr [Thu, 26 Jul 2012 11:56:58 +0400] rev 7446
No more AI jumping lulz
Fri, 27 Jul 2012 10:47:23 -0400 this one too
nemo [Fri, 27 Jul 2012 10:47:23 -0400] rev 7445
this one too
Fri, 27 Jul 2012 01:38:24 +0200 Hedgeroid: various improvements:
Medo <smaxein@googlemail.com> [Fri, 27 Jul 2012 01:38:24 +0200] rev 7444
Hedgeroid: various improvements: - Improved main menu dialogs - Fixed hardware enter button not sending chat messages on Transformer - Fixed /me messages showing the /me as part of the message
Fri, 10 Aug 2012 00:20:52 +0300 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com> [Fri, 10 Aug 2012 00:20:52 +0300] rev 7443
Added Mission 8: Long Live The Queen
Thu, 26 Jul 2012 21:56:47 +0400 merge
Stepan777 <stepik-777@mail.ru> [Thu, 26 Jul 2012 21:56:47 +0400] rev 7442
merge
Thu, 26 Jul 2012 11:56:43 +0400 Better prediction of cluster, melon, and whip
unc0rr [Thu, 26 Jul 2012 11:56:43 +0400] rev 7441
Better prediction of cluster, melon, and whip
Fri, 27 Jul 2012 10:38:29 -0400 rewrite to make the string shorter
nemo [Fri, 27 Jul 2012 10:38:29 -0400] rev 7440
rewrite to make the string shorter
Thu, 26 Jul 2012 11:10:56 +0200 Merge
Medo <smaxein@googlemail.com> [Thu, 26 Jul 2012 11:10:56 +0200] rev 7439
Merge
Fri, 10 Aug 2012 00:20:21 +0300 Modified Animate.lua: Modified event removal function to check if removed event is before current one, added optional parameter to RemoveEventFunc for optional checking of parameter list identicity.
belphegorr <szabibibi@gmail.com> [Fri, 10 Aug 2012 00:20:21 +0300] rev 7438
Modified Animate.lua: Modified event removal function to check if removed event is before current one, added optional parameter to RemoveEventFunc for optional checking of parameter list identicity.
Wed, 25 Jul 2012 22:46:03 +0400 merge
unc0rr [Wed, 25 Jul 2012 22:46:03 +0400] rev 7437
merge
Thu, 02 Aug 2012 05:52:56 +0300 Removed gfOneClanMode from Mission 7
belphegorr <szabibibi@gmail.com> [Thu, 02 Aug 2012 05:52:56 +0300] rev 7436
Removed gfOneClanMode from Mission 7
Wed, 25 Jul 2012 16:31:34 +0400 Commit commented out code which I used to debug AI walking
unc0rr [Wed, 25 Jul 2012 16:31:34 +0400] rev 7435
Commit commented out code which I used to debug AI walking
Tue, 31 Jul 2012 21:21:27 +0300 Added Mission 7: Family Reunion
belphegorr <szabibibi@gmail.com> [Tue, 31 Jul 2012 21:21:27 +0300] rev 7434
Added Mission 7: Family Reunion
Wed, 25 Jul 2012 16:24:30 +0400 - Implement AI land marks which only used to tracks visited areas on the map for now. Significantly reduces wasting of cpu time by AI checking same place several times (10x or even more in rare cases)
unc0rr [Wed, 25 Jul 2012 16:24:30 +0400] rev 7433
- Implement AI land marks which only used to tracks visited areas on the map for now. Significantly reduces wasting of cpu time by AI checking same place several times (10x or even more in rare cases) - More branching in walk algorythm which allows for better coverage of reachable places. Sometimes makes AI perform ridiculous jumping just to make a tiny step. - Small fixes/adjustments
Wed, 25 Jul 2012 22:36:39 +0400 Bonus for dealing more damage than needed to kill. Should help with cake leaving 1hp issue. Not tested.
unc0rr [Wed, 25 Jul 2012 22:36:39 +0400] rev 7432
Bonus for dealing more damage than needed to kill. Should help with cake leaving 1hp issue. Not tested.
Tue, 31 Jul 2012 21:20:58 +0300 Mission 6: Modified a dialogue timing
belphegorr <szabibibi@gmail.com> [Tue, 31 Jul 2012 21:20:58 +0300] rev 7431
Mission 6: Modified a dialogue timing
Wed, 25 Jul 2012 12:29:53 +0400 Some tiny improvements to AI walking algorythm
unc0rr [Wed, 25 Jul 2012 12:29:53 +0400] rev 7430
Some tiny improvements to AI walking algorythm
Wed, 25 Jul 2012 10:57:00 -0400 Changes to pas2c - unreviewed apart from cursory glance and compile test.
xymeng [Wed, 25 Jul 2012 10:57:00 -0400] rev 7429
Changes to pas2c - unreviewed apart from cursory glance and compile test.
Tue, 31 Jul 2012 20:25:28 +0300 Mission 6: Fixed a typo, an animation bug, added 2 rope crates to the weapon stack
belphegorr <szabibibi@gmail.com> [Tue, 31 Jul 2012 20:25:28 +0300] rev 7428
Mission 6: Fixed a typo, an animation bug, added 2 rope crates to the weapon stack
Wed, 25 Jul 2012 12:28:14 +0400 Adjust firepunch and bat consts yet again
unc0rr [Wed, 25 Jul 2012 12:28:14 +0400] rev 7427
Adjust firepunch and bat consts yet again
Wed, 25 Jul 2012 10:56:14 -0400 Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
nemo [Wed, 25 Jul 2012 10:56:14 -0400] rev 7426
Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
Tue, 31 Jul 2012 17:19:24 +0300 Mission 1: Fixed a typo
belphegorr <szabibibi@gmail.com> [Tue, 31 Jul 2012 17:19:24 +0300] rev 7425
Mission 1: Fixed a typo Mission 2: Added gfPerHogAmmo for the sake of the story Mission 5: Removed mines, barrels Added caption showing turns left until wave 3 Reduced turns before wave 3 Fixed crashes during animations caused by HideHog Changed cannibal positions Added marks for at the positions wave 3 appears at
Tue, 24 Jul 2012 16:12:41 +0400 Prefer to bat enemy away dealing the same amount of damage
unc0rr [Tue, 24 Jul 2012 16:12:41 +0400] rev 7424
Prefer to bat enemy away dealing the same amount of damage
Tue, 24 Jul 2012 18:53:42 -0400 workaround - not great though since they probably should have proper initial values like they used to have in uConsts. leaving a note to koda
nemo [Tue, 24 Jul 2012 18:53:42 -0400] rev 7423
workaround - not great though since they probably should have proper initial values like they used to have in uConsts. leaving a note to koda
Tue, 24 Jul 2012 20:46:12 +0300 Changed name of princess in mission 6 (forgot it last time).
belphegorr <szabibibi@gmail.com> [Tue, 24 Jul 2012 20:46:12 +0300] rev 7422
Changed name of princess in mission 6 (forgot it last time).
Tue, 24 Jul 2012 16:10:09 +0400 No need to redefine signal
unc0rr [Tue, 24 Jul 2012 16:10:09 +0400] rev 7421
No need to redefine signal
Tue, 24 Jul 2012 17:50:42 -0400 Fix bee crasher, tweak splash values
nemo [Tue, 24 Jul 2012 17:50:42 -0400] rev 7420
Fix bee crasher, tweak splash values
Tue, 24 Jul 2012 20:21:01 +0300 Removed some campaign variables from Mission 6.
belphegorr <szabibibi@gmail.com> [Tue, 24 Jul 2012 20:21:01 +0300] rev 7419
Removed some campaign variables from Mission 6.
Sat, 21 Jul 2012 17:51:51 -0400 better?
nemo [Sat, 21 Jul 2012 17:51:51 -0400] rev 7418
better?
Tue, 24 Jul 2012 20:15:30 +0300 Switched Fell From Heaven to Fell From Grace on missions 5, 6.
belphegorr <szabibibi@gmail.com> [Tue, 24 Jul 2012 20:15:30 +0300] rev 7417
Switched Fell From Heaven to Fell From Grace on missions 5, 6. Changed start dialogue of the princess in Mission 6.
Sun, 22 Jul 2012 00:48:48 +0400 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr [Sun, 22 Jul 2012 00:48:48 +0400] rev 7416
AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
Tue, 24 Jul 2012 18:36:23 +0300 Fixed localization of Mission 6 and fixed a typo.
belphegorr <szabibibi@gmail.com> [Tue, 24 Jul 2012 18:36:23 +0300] rev 7415
Fixed localization of Mission 6 and fixed a typo.
Fri, 20 Jul 2012 21:30:53 -0400 unc0rr, let me know what you think? Values were chosen semi-arbitrarily. But I was playing through a lot of large demos.
nemo [Fri, 20 Jul 2012 21:30:53 -0400] rev 7414
unc0rr, let me know what you think? Values were chosen semi-arbitrarily. But I was playing through a lot of large demos.
Mon, 23 Jul 2012 19:17:04 +0300 Finished mission 6: Dragon's lair
belphegorr <szabibibi@gmail.com> [Mon, 23 Jul 2012 19:17:04 +0300] rev 7413
Finished mission 6: Dragon's lair Modified uCommandHandlers (DrawGear function), as the last merge was causing crashes when hogs were hidden.
Fri, 20 Jul 2012 21:15:38 -0400 Ok. *these* should be safe with just this one extra check...
nemo [Fri, 20 Jul 2012 21:15:38 -0400] rev 7412
Ok. *these* should be safe with just this one extra check...
Thu, 30 Aug 2012 12:13:24 -0400 checkpoint merge
nemo [Thu, 30 Aug 2012 12:13:24 -0400] rev 7411
checkpoint merge
Fri, 20 Jul 2012 19:56:58 -0400 :( I have no idea why this did not work
nemo [Fri, 20 Jul 2012 19:56:58 -0400] rev 7410
:( I have no idea why this did not work
Fri, 20 Jul 2012 18:48:04 -0400 Avoid desync playing back demos
nemo [Fri, 20 Jul 2012 18:48:04 -0400] rev 7409
Avoid desync playing back demos
Fri, 20 Jul 2012 17:43:35 -0400 don't need the camera following invisible stuff (maybe this should be in the general camera routine?)
nemo [Fri, 20 Jul 2012 17:43:35 -0400] rev 7408
don't need the camera following invisible stuff (maybe this should be in the general camera routine?)
Fri, 20 Jul 2012 15:12:47 -0400 I thirst for randomness.
nemo [Fri, 20 Jul 2012 15:12:47 -0400] rev 7407
I thirst for randomness.
Fri, 20 Jul 2012 14:16:05 -0400 Try avoiding spamming the log by retaining the gears. untested.
nemo [Fri, 20 Jul 2012 14:16:05 -0400] rev 7406
Try avoiding spamming the log by retaining the gears. untested.
Fri, 20 Jul 2012 18:42:45 +0400 Replace stupid 'mod' with 'and'
unc0rr [Fri, 20 Jul 2012 18:42:45 +0400] rev 7405
Replace stupid 'mod' with 'and'
Fri, 20 Jul 2012 15:39:13 +0100 ooops (and indentation)
koda [Fri, 20 Jul 2012 15:39:13 +0100] rev 7404
ooops (and indentation)
Fri, 20 Jul 2012 12:25:53 +0100 press 8 to mute audio while ingame
koda [Fri, 20 Jul 2012 12:25:53 +0100] rev 7403
press 8 to mute audio while ingame
Fri, 20 Jul 2012 09:09:17 +0400 mod operator is so stupid in pascal
unc0rr [Fri, 20 Jul 2012 09:09:17 +0400] rev 7402
mod operator is so stupid in pascal
Thu, 19 Jul 2012 20:34:21 -0400 oh yeah, these too
nemo [Thu, 19 Jul 2012 20:34:21 -0400] rev 7401
oh yeah, these too
Thu, 19 Jul 2012 17:34:18 -0400 Fix TARDIS, make switcher work w/ the new more stringent check.
nemo [Thu, 19 Jul 2012 17:34:18 -0400] rev 7400
Fix TARDIS, make switcher work w/ the new more stringent check.
Thu, 19 Jul 2012 17:14:02 -0400 Update team health
nemo [Thu, 19 Jul 2012 17:14:02 -0400] rev 7399
Update team health
Wed, 18 Jul 2012 23:02:14 +0400 Start TestCake
unc0rr [Wed, 18 Jul 2012 23:02:14 +0400] rev 7398
Start TestCake
Wed, 18 Jul 2012 15:05:56 +0100 allow FPFLAGS and GHFLAGS only in cmakes able to support them
koda [Wed, 18 Jul 2012 15:05:56 +0100] rev 7397
allow FPFLAGS and GHFLAGS only in cmakes able to support them
Mon, 16 Jul 2012 23:08:42 -0400 what the heck, let's add a few more
nemo [Mon, 16 Jul 2012 23:08:42 -0400] rev 7396
what the heck, let's add a few more
Mon, 16 Jul 2012 23:46:44 +0400 - Check for harmful gear deletions
unc0rr [Mon, 16 Jul 2012 23:46:44 +0400] rev 7395
- Check for harmful gear deletions - Catch and fix bug in kamikaze - TARDIS has similar bug, leave fixing to its authors
Mon, 16 Jul 2012 23:12:59 +0400 Use gmDestroy message instead
unc0rr [Mon, 16 Jul 2012 23:12:59 +0400] rev 7394
Use gmDestroy message instead
Sun, 15 Jul 2012 16:56:05 -0400 Fix bug in resurrector deleting graves (exists in stable too), remove some unnecessary assignments due to the fillchar 0
nemo [Sun, 15 Jul 2012 16:56:05 -0400] rev 7393
Fix bug in resurrector deleting graves (exists in stable too), remove some unnecessary assignments due to the fillchar 0
Fri, 13 Jul 2012 16:39:20 +0400 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru> [Fri, 13 Jul 2012 16:39:20 +0400] rev 7392
Correctly distinguish between game and real ticks while recording video, so that paused game and speed-up demo are recorded better. Also support recording videos from demos executed directly (without frontend), such videos will be automatically encoded on frontend startup.
Sun, 15 Jul 2012 15:35:28 -0400 Apparently order of multiple getrandom in params is undefined. Also remove broken and pointless getrandom call.
nemo [Sun, 15 Jul 2012 15:35:28 -0400] rev 7391
Apparently order of multiple getrandom in params is undefined. Also remove broken and pointless getrandom call.
Fri, 13 Jul 2012 16:35:42 +0400 merge
Stepan777 <stepik-777@mail.ru> [Fri, 13 Jul 2012 16:35:42 +0400] rev 7390
merge
Sat, 14 Jul 2012 23:19:09 -0400 Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo [Sat, 14 Jul 2012 23:19:09 -0400] rev 7389
Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
Fri, 13 Jul 2012 13:21:52 +0400 Catch all exceptions in clientSendLoop. If there could something besides IOException be thrown there, that would explain ping timeouts server issue.
unc0rr [Fri, 13 Jul 2012 13:21:52 +0400] rev 7388
Catch all exceptions in clientSendLoop. If there could something besides IOException be thrown there, that would explain ping timeouts server issue.
Fri, 10 Jan 2014 00:57:15 +0400 Filter sprSDFlake too, so engine could pass initialization gl2
unc0rr [Fri, 10 Jan 2014 00:57:15 +0400] rev 7387
Filter sprSDFlake too, so engine could pass initialization
Tue, 10 Jul 2012 21:58:19 +0400 Fix bug with isInLag picture displayed at end of some videos.
Stepan777 <stepik-777@mail.ru> [Tue, 10 Jul 2012 21:58:19 +0400] rev 7386
Fix bug with isInLag picture displayed at end of some videos. + Some improvements to user interface.
Fri, 13 Jul 2012 01:07:53 +0400 Don't consider moving hedgehogs in place rating in after attack mode
unc0rr [Fri, 13 Jul 2012 01:07:53 +0400] rev 7385
Don't consider moving hedgehogs in place rating in after attack mode
Thu, 09 Jan 2014 22:38:40 +0400 Import temp.diff which is a try to fix glitches with textures edges gl2
Wolfgang Steffens <WolfgangSteff@gmail.com> [Thu, 09 Jan 2014 22:38:40 +0400] rev 7384
Import temp.diff which is a try to fix glitches with textures edges
Tue, 10 Jul 2012 21:56:25 +0400 merge
Stepan777 <stepik-777@mail.ru> [Tue, 10 Jul 2012 21:56:25 +0400] rev 7383
merge
Thu, 12 Jul 2012 23:31:06 +0400 When removing a record, set selection on the next item in the list
unc0rr [Thu, 12 Jul 2012 23:31:06 +0400] rev 7382
When removing a record, set selection on the next item in the list
Thu, 09 Jan 2014 22:35:40 +0400 Wolfgang Steffens's gl2 and atlas branch gl2
unc0rr [Thu, 09 Jan 2014 22:35:40 +0400] rev 7381
Wolfgang Steffens's gl2 and atlas branch
Wed, 18 Jun 2014 19:57:25 +0200 closing wosteffs ancient debug commit head. default branch has been a dual-headed monster for long enough IMO
sheepluva [Wed, 18 Jun 2014 19:57:25 +0200] rev 7380
closing wosteffs ancient debug commit head. default branch has been a dual-headed monster for long enough IMO
Mon, 09 Jul 2012 21:45:30 +0400 fix bug with desynced camera positions
Stepan777 <stepik-777@mail.ru> [Mon, 09 Jul 2012 21:45:30 +0400] rev 7379
fix bug with desynced camera positions
Thu, 12 Jul 2012 06:19:32 -0400 Reduce number of walk bonuses further, doubt even 128 are needed. Fix count reset.
nemo [Thu, 12 Jul 2012 06:19:32 -0400] rev 7378
Reduce number of walk bonuses further, doubt even 128 are needed. Fix count reset.
Tue, 10 Jul 2012 16:38:50 +0200 Debug commit
Wolfgang Steffens <WolfgangSteff@gmail.com> [Tue, 10 Jul 2012 16:38:50 +0200] rev 7377
Debug commit Added code to replace sprites with a checkerboard pattern in order to identify filtering issues. This version only renders DrawSprite()'s with the checkerboard pattern for debugging purposes cleaned up some unneeded stuff
Mon, 09 Jul 2012 17:03:57 +0400 rework saving of camera positions so there is no need to know framerate during prerecording.
Stepan777 <stepik-777@mail.ru> [Mon, 09 Jul 2012 17:03:57 +0400] rev 7376
rework saving of camera positions so there is no need to know framerate during prerecording. support x264 on older versions of ffmpeg/libav. remove some unuseful options.
Wed, 11 Jul 2012 22:18:43 -0400 Tell AI to avoid edges, especially ones over water (this does not include checking whether a knock could drown yet). Also make flakes pick a new random dx/dy on respawn to further reduce patterns. Also disable a couple of weapons for the particularly dumb AI levels, and disable switching for the dumbest.
nemo [Wed, 11 Jul 2012 22:18:43 -0400] rev 7375
Tell AI to avoid edges, especially ones over water (this does not include checking whether a knock could drown yet). Also make flakes pick a new random dx/dy on respawn to further reduce patterns. Also disable a couple of weapons for the particularly dumb AI levels, and disable switching for the dumbest.
Tue, 10 Jul 2012 11:09:38 +0200 Merge
Wolfgang Steffens <WolfgangSteff@gmail.com> [Tue, 10 Jul 2012 11:09:38 +0200] rev 7374
Merge
Mon, 09 Jul 2012 16:42:13 +0400 merge
Stepan777 <stepik-777@mail.ru> [Mon, 09 Jul 2012 16:42:13 +0400] rev 7373
merge
Mon, 09 Jul 2012 23:28:02 -0400 Spread the droplets around more so it looks less square (looked especially bad with piano). Slow down large splashes a bit for dramatic purposes, also taking low-g into account. Small splashes you can't really tell anyway.
nemo [Mon, 09 Jul 2012 23:28:02 -0400] rev 7372
Spread the droplets around more so it looks less square (looked especially bad with piano). Slow down large splashes a bit for dramatic purposes, also taking low-g into account. Small splashes you can't really tell anyway.
Sun, 08 Jul 2012 13:29:06 +0400 First try to use framebuffer, instead of auxilary buffer.
Stepan777 <stepik-777@mail.ru> [Sun, 08 Jul 2012 13:29:06 +0400] rev 7371
First try to use framebuffer, instead of auxilary buffer. On my computer this fixes large resolutions (e.g. 1920x1080)
Sun, 08 Jul 2012 23:14:24 +0400 Introduce uGearsHandlers.pas, for now only part of cake handlers is moved there
unc0rr [Sun, 08 Jul 2012 23:14:24 +0400] rev 7370
Introduce uGearsHandlers.pas, for now only part of cake handlers is moved there
Sun, 08 Jul 2012 13:21:12 +0400 Move SDL_GetTicks() to another place, maybe this will fix sound desync.
Stepan777 <stepik-777@mail.ru> [Sun, 08 Jul 2012 13:21:12 +0400] rev 7369
Move SDL_GetTicks() to another place, maybe this will fix sound desync. Also, ensure that thumbnail is aslways saved.
Sun, 08 Jul 2012 13:49:41 -0400 A bit more convoluted, but more attractive visually
nemo [Sun, 08 Jul 2012 13:49:41 -0400] rev 7368
A bit more convoluted, but more attractive visually
Sun, 08 Jul 2012 13:18:52 +0400 merge
Stepan777 <stepik-777@mail.ru> [Sun, 08 Jul 2012 13:18:52 +0400] rev 7367
merge
Sun, 08 Jul 2012 12:00:27 -0400 Insert at front of same Z, not end. Saves a little time on insertion and lua lookup of recent adds.
nemo [Sun, 08 Jul 2012 12:00:27 -0400] rev 7366
Insert at front of same Z, not end. Saves a little time on insertion and lua lookup of recent adds.
Sat, 07 Jul 2012 19:59:44 +0400 fix alpha channel in image rescaling
Stepan777 <stepik-777@mail.ru> [Sat, 07 Jul 2012 19:59:44 +0400] rev 7365
fix alpha channel in image rescaling
Sun, 08 Jul 2012 11:43:22 -0400 Draw bombs behind plane
nemo [Sun, 08 Jul 2012 11:43:22 -0400] rev 7364
Draw bombs behind plane
Sat, 07 Jul 2012 19:17:50 +0400 Fix thumbnails. On some OpenGL implementations they weren't working.
Stepan777 <stepik-777@mail.ru> [Sat, 07 Jul 2012 19:17:50 +0400] rev 7363
Fix thumbnails. On some OpenGL implementations they weren't working.
Sun, 08 Jul 2012 18:59:25 +0400 Fix rare condition when hog's gear stucks in an infinite loop which adds 1 to its Y coordinate not checking for drowning
unc0rr [Sun, 08 Jul 2012 18:59:25 +0400] rev 7362
Fix rare condition when hog's gear stucks in an infinite loop which adds 1 to its Y coordinate not checking for drowning
Sat, 07 Jul 2012 17:43:10 +0400 fix frontend for ffmpeg 0.7.13
Stepan777 <stepik-777@mail.ru> [Sat, 07 Jul 2012 17:43:10 +0400] rev 7361
fix frontend for ffmpeg 0.7.13
Sun, 08 Jul 2012 10:35:40 -0400 Intended to help on bottom border maps or "red" maps - don't assume erasure if there is indestructible land below the hog
nemo [Sun, 08 Jul 2012 10:35:40 -0400] rev 7360
Intended to help on bottom border maps or "red" maps - don't assume erasure if there is indestructible land below the hog
Sat, 07 Jul 2012 17:26:20 +0400 Fix compilation of hwengine on ffmpeg 0.7.13.
Stepan777 <stepik-777@mail.ru> [Sat, 07 Jul 2012 17:26:20 +0400] rev 7359
Fix compilation of hwengine on ffmpeg 0.7.13. But frontend does not compiles.
Thu, 26 Jul 2012 11:01:32 +0200 Hedgeroid: Major overhaul of the network connection code. Now it is threaded and
Medo <smaxein@googlemail.com> [Thu, 26 Jul 2012 11:01:32 +0200] rev 7358
Hedgeroid: Major overhaul of the network connection code. Now it is threaded and errors are handled properly.
Sun, 08 Jul 2012 10:03:31 -0400 Score AI resurrection as a kill. These values will not be the same as the in-game scoring, since in-game scoring doesn't count friendlies.
nemo [Sun, 08 Jul 2012 10:03:31 -0400] rev 7357
Score AI resurrection as a kill. These values will not be the same as the in-game scoring, since in-game scoring doesn't count friendlies.
Sat, 07 Jul 2012 16:21:42 +0400 fix for older ffmpeg (0.7.13)
Stepan777 <stepik-777@mail.ru> [Sat, 07 Jul 2012 16:21:42 +0400] rev 7356
fix for older ffmpeg (0.7.13)
Tue, 24 Jul 2012 16:57:48 +0200 Hedgeroid: Misguided attempts at getting the connection lifecycle right.
Medo <smaxein@googlemail.com> [Tue, 24 Jul 2012 16:57:48 +0200] rev 7355
Hedgeroid: Misguided attempts at getting the connection lifecycle right. Committing this because it basically runs this way, so i might want to revert to it later :)
Sat, 07 Jul 2012 23:22:03 +0200 remaining files for the Danish translation
kjpou1 [Sat, 07 Jul 2012 23:22:03 +0200] rev 7354
remaining files for the Danish translation
Fri, 06 Jul 2012 19:15:44 +0400 When there are videos that are being encoded and user tries to quit display dialog with warning.
Stepan777 <stepik-777@mail.ru> [Fri, 06 Jul 2012 19:15:44 +0400] rev 7353
When there are videos that are being encoded and user tries to quit display dialog with warning.
Mon, 23 Jul 2012 00:17:06 +0200 Hedgeroid: Reworked player and room lists, added menus, added playername query
Medo <smaxein@googlemail.com> [Mon, 23 Jul 2012 00:17:06 +0200] rev 7352
Hedgeroid: Reworked player and room lists, added menus, added playername query Still work in progress...
Sat, 07 Jul 2012 23:31:59 +0400 - Check ready status only after deleting player's teams (should fix the bug when you're unable to start game)
unc0rr [Sat, 07 Jul 2012 23:31:59 +0400] rev 7351
- Check ready status only after deleting player's teams (should fix the bug when you're unable to start game) - Send LEFT message after deletion of player's teams (no idea if this breaks anything, but this is more accurate behavior)
Fri, 06 Jul 2012 13:22:33 +0400 When compiling with sdl2 use it instead of glut for creating hidden window (as suggested by koda).
Stepan777 <stepik-777@mail.ru> [Fri, 06 Jul 2012 13:22:33 +0400] rev 7350
When compiling with sdl2 use it instead of glut for creating hidden window (as suggested by koda). This is not tested but it should work.
Sat, 21 Jul 2012 14:56:52 +0200 Hedgeroid: More work on the lobby activity
Medo <smaxein@googlemail.com> [Sat, 21 Jul 2012 14:56:52 +0200] rev 7349
Hedgeroid: More work on the lobby activity
Sat, 07 Jul 2012 15:28:47 -0400 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo [Sat, 07 Jul 2012 15:28:47 -0400] rev 7348
Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
Fri, 06 Jul 2012 12:50:18 +0400 merge
Stepan777 <stepik-777@mail.ru> [Fri, 06 Jul 2012 12:50:18 +0400] rev 7347
merge
Thu, 19 Jul 2012 22:55:36 +0200 Hedgeroid: Lobby activity improvements
Medo <smaxein@googlemail.com> [Thu, 19 Jul 2012 22:55:36 +0200] rev 7346
Hedgeroid: Lobby activity improvements
Sat, 07 Jul 2012 14:29:35 -0400 unbreak grayscale
nemo [Sat, 07 Jul 2012 14:29:35 -0400] rev 7345
unbreak grayscale
Thu, 19 Jul 2012 22:53:39 +0200 Hedgeroid: Modified detection of assets on SD card (should be more reliable)
Medo <smaxein@googlemail.com> [Thu, 19 Jul 2012 22:53:39 +0200] rev 7344
Hedgeroid: Modified detection of assets on SD card (should be more reliable)
Fri, 06 Jul 2012 01:25:04 +0400 It is global var
unc0rr [Fri, 06 Jul 2012 01:25:04 +0400] rev 7343
It is global var
Thu, 19 Jul 2012 18:58:18 +0200 Hedgeroid: Got the roomlist working... more or less.
Medo <smaxein@googlemail.com> [Thu, 19 Jul 2012 18:58:18 +0200] rev 7342
Hedgeroid: Got the roomlist working... more or less.
Thu, 05 Jul 2012 20:53:55 +0400 Fix crash when hedgehog dies while switching from it
unc0rr [Thu, 05 Jul 2012 20:53:55 +0400] rev 7341
Fix crash when hedgehog dies while switching from it
Thu, 19 Jul 2012 18:31:58 +0200 Re-Added the commandline client, but it's not compilable agains the latest frontlib
Medo <smaxein@googlemail.com> [Thu, 19 Jul 2012 18:31:58 +0200] rev 7340
Re-Added the commandline client, but it's not compilable agains the latest frontlib at the moment.
Wed, 04 Jul 2012 12:41:47 -0400 free up power for use by script
nemo [Wed, 04 Jul 2012 12:41:47 -0400] rev 7339
free up power for use by script
Thu, 19 Jul 2012 17:56:38 +0200 frontlib:
Medo <smaxein@googlemail.com> [Thu, 19 Jul 2012 17:56:38 +0200] rev 7338
frontlib: - Removed automatic roomlist handling, since the server doesn't inform of every change after all - Added flib_netconn_get_playername - Added a callback mechanism for logging
Wed, 04 Jul 2012 10:56:42 -0400 Allow script to set number of ammo in a crate. untested.
nemo [Wed, 04 Jul 2012 10:56:42 -0400] rev 7337
Allow script to set number of ammo in a crate. untested.
Wed, 18 Jul 2012 21:34:49 +0200 frontlib: Fix onRoomUpdateCb receiving a null pointer
Medo <smaxein@googlemail.com> [Wed, 18 Jul 2012 21:34:49 +0200] rev 7336
frontlib: Fix onRoomUpdateCb receiving a null pointer
Tue, 03 Jul 2012 22:44:50 +0400 - Don't call Length() on variable size arrays
unc0rr [Tue, 03 Jul 2012 22:44:50 +0400] rev 7335
- Don't call Length() on variable size arrays - Make pas2c fail on such calls
Tue, 17 Jul 2012 23:06:20 +0200 Hedgeroid: Fixed multitouch breakage
Medo <smaxein@googlemail.com> [Tue, 17 Jul 2012 23:06:20 +0200] rev 7334
Hedgeroid: Fixed multitouch breakage
Sat, 30 Jun 2012 01:09:31 +0400 Properly convert taking address of function with var parameters
unc0rr [Sat, 30 Jun 2012 01:09:31 +0400] rev 7333
Properly convert taking address of function with var parameters
Tue, 17 Jul 2012 22:27:16 +0200 Hedgeroid: Chat and player list work now, but everything is very much WIP
Medo <smaxein@googlemail.com> [Tue, 17 Jul 2012 22:27:16 +0200] rev 7332
Hedgeroid: Chat and player list work now, but everything is very much WIP
Sat, 30 Jun 2012 00:34:51 +0400 Well, since we have database on the same computer as game server, could remove caching, but I just set expiration time to 10 minutes
unc0rr [Sat, 30 Jun 2012 00:34:51 +0400] rev 7331
Well, since we have database on the same computer as game server, could remove caching, but I just set expiration time to 10 minutes
Mon, 16 Jul 2012 20:16:03 +0200 Hedgeroid: Layout experiments for the lobby page
Medo <smaxein@googlemail.com> [Mon, 16 Jul 2012 20:16:03 +0200] rev 7330
Hedgeroid: Layout experiments for the lobby page
Sat, 30 Jun 2012 00:20:01 +0400 Don't produce unnecessary and erroneous defines
unc0rr [Sat, 30 Jun 2012 00:20:01 +0400] rev 7329
Don't produce unnecessary and erroneous defines
Wed, 11 Jul 2012 01:52:01 +0200 Hedgeroid: Added experimental lobby chat
Medo <smaxein@googlemail.com> [Wed, 11 Jul 2012 01:52:01 +0200] rev 7328
Hedgeroid: Added experimental lobby chat
Fri, 29 Jun 2012 22:46:58 +0400 Fix the function definition issue so the function pointer format now looks correct.
xymeng [Fri, 29 Jun 2012 22:46:58 +0400] rev 7327
Fix the function definition issue so the function pointer format now looks correct.
Wed, 11 Jul 2012 01:51:28 +0200 Hedgeroid: Simplified some code
Medo <smaxein@googlemail.com> [Wed, 11 Jul 2012 01:51:28 +0200] rev 7326
Hedgeroid: Simplified some code
Fri, 29 Jun 2012 01:23:43 +0400 Tiny optimization + formatting fix
unc0rr [Fri, 29 Jun 2012 01:23:43 +0400] rev 7325
Tiny optimization + formatting fix
Wed, 11 Jul 2012 01:40:35 +0200 frontlib: Added missing disconnect case
Medo <smaxein@googlemail.com> [Wed, 11 Jul 2012 01:40:35 +0200] rev 7324
frontlib: Added missing disconnect case
Fri, 29 Jun 2012 00:45:13 +0400 Convert function with var parameters declarations into #define + function which accepts pointers
unc0rr [Fri, 29 Jun 2012 00:45:13 +0400] rev 7323
Convert function with var parameters declarations into #define + function which accepts pointers
Tue, 10 Jul 2012 19:40:10 +0200 frontlib: Added the NDK build file for Android
Medo <smaxein@googlemail.com> [Tue, 10 Jul 2012 19:40:10 +0200] rev 7322
frontlib: Added the NDK build file for Android
Thu, 28 Jun 2012 22:45:06 +0400 - Try sending remove message in 'finally' as a last resort
unc0rr [Thu, 28 Jun 2012 22:45:06 +0400] rev 7321
- Try sending remove message in 'finally' as a last resort - Some sources maintainance
Tue, 10 Jul 2012 19:33:57 +0200 frontlib: Renamed cfg to scheme, Un-refcounted some types, small API adjustments
Medo <smaxein@googlemail.com> [Tue, 10 Jul 2012 19:33:57 +0200] rev 7320
frontlib: Renamed cfg to scheme, Un-refcounted some types, small API adjustments
Wed, 27 Jun 2012 16:40:36 -0400 ocd
nemo [Wed, 27 Jun 2012 16:40:36 -0400] rev 7319
ocd
Thu, 05 Jul 2012 22:22:48 +0200 Improved asset moving time by an order of magnitude (3s vs. 25s on my device)
Medo <smaxein@googlemail.com> [Thu, 05 Jul 2012 22:22:48 +0200] rev 7318
Improved asset moving time by an order of magnitude (3s vs. 25s on my device)
Thu, 28 Jun 2012 00:30:50 +0400 Prepare to handle passing by reference
unc0rr [Thu, 28 Jun 2012 00:30:50 +0400] rev 7317
Prepare to handle passing by reference
Thu, 05 Jul 2012 00:33:24 +0200 frontlib: Improved and unified parameter checking, moved the cmdlineClient out
Medo <smaxein@googlemail.com> [Thu, 05 Jul 2012 00:33:24 +0200] rev 7316
frontlib: Improved and unified parameter checking, moved the cmdlineClient out of the frontlib code.
Wed, 27 Jun 2012 22:53:26 +0400 Remove trailing spaces
unc0rr [Wed, 27 Jun 2012 22:53:26 +0400] rev 7315
Remove trailing spaces
Wed, 27 Jun 2012 22:52:19 +0200 frontlib: Fixes and improvements. Added a GPLv2+ license header to all frontlib
Medo <smaxein@googlemail.com> [Wed, 27 Jun 2012 22:52:19 +0200] rev 7314
frontlib: Fixes and improvements. Added a GPLv2+ license header to all frontlib files that did not have their license fixed already.
Wed, 27 Jun 2012 13:47:42 -0400 Use toUtf8 instead TODO - find out 'sactly what the website is using for hashes.
nemo [Wed, 27 Jun 2012 13:47:42 -0400] rev 7313
Use toUtf8 instead TODO - find out 'sactly what the website is using for hashes.
Wed, 27 Jun 2012 18:04:17 +0200 Merge
Medo <smaxein@googlemail.com> [Wed, 27 Jun 2012 18:04:17 +0200] rev 7312
Merge
Wed, 27 Jun 2012 13:39:46 -0400 Missions localisation
sphrix [Wed, 27 Jun 2012 13:39:46 -0400] rev 7311
Missions localisation
Wed, 27 Jun 2012 09:16:34 -0400 More efficient
nemo [Wed, 27 Jun 2012 09:16:34 -0400] rev 7310
More efficient
Wed, 27 Jun 2012 08:54:03 -0400 oops
nemo [Wed, 27 Jun 2012 08:54:03 -0400] rev 7309
oops
Wed, 27 Jun 2012 07:58:16 -0400 Another try at the trace with more aggressive optimisation. Also tweaked the radial gradiant a bit to match the original more
nemo [Wed, 27 Jun 2012 07:58:16 -0400] rev 7308
Another try at the trace with more aggressive optimisation. Also tweaked the radial gradiant a bit to match the original more
Tue, 26 Jun 2012 23:02:25 -0400 This is necessary because commands can contain 0s, and StrPas used by LuaPas halts at the first 0. It might be necessary to change the base string handling.
nemo [Tue, 26 Jun 2012 23:02:25 -0400] rev 7307
This is necessary because commands can contain 0s, and StrPas used by LuaPas halts at the first 0. It might be necessary to change the base string handling.
Tue, 26 Jun 2012 23:29:41 +0400 Here they come - thumbnails.
Stepan777 <stepik-777@mail.ru> [Tue, 26 Jun 2012 23:29:41 +0400] rev 7306
Here they come - thumbnails. Also fixing some resizing issues in pagevideos - now it resizes nicer. Wait for a announcement on hedgewars.org, I hope to make it soon.
Tue, 26 Jun 2012 20:05:24 -0400 Extend TARDIS away time a bit (minimum, range) to make it a bit more useful. Remove a couple of unused variables.
nemo [Tue, 26 Jun 2012 20:05:24 -0400] rev 7305
Extend TARDIS away time a bit (minimum, range) to make it a bit more useful. Remove a couple of unused variables.
Tue, 10 Jul 2012 11:08:35 +0200 Added auto cropping to atlasing
Wolfgang Steffens <WolfgangSteff@gmail.com> [Tue, 10 Jul 2012 11:08:35 +0200] rev 7304
Added auto cropping to atlasing Added splitting of animation sheets to frames and auto crop the frames. Fixed some atlas blitting issues. Vertex coords are still improper tho for auto cropped frames
Tue, 26 Jun 2012 23:23:02 +0400 merge
Stepan777 <stepik-777@mail.ru> [Tue, 26 Jun 2012 23:23:02 +0400] rev 7303
merge
Wed, 27 Jun 2012 01:25:26 +0200 updated ios project file
koda [Wed, 27 Jun 2012 01:25:26 +0200] rev 7302
updated ios project file
Mon, 25 Jun 2012 16:22:03 +0200 GL1.x fixes
Wolfgang Steffens <WolfgangSteff@gmail.com> [Mon, 25 Jun 2012 16:22:03 +0200] rev 7301
GL1.x fixes
Tue, 26 Jun 2012 14:38:19 -0400 Quick inkscape trace + a radial gradiant glow on the hedgewars logo. Perhaps it'll encourage Tiy to provide the vector original.
nemo [Tue, 26 Jun 2012 14:38:19 -0400] rev 7300
Quick inkscape trace + a radial gradiant glow on the hedgewars logo. Perhaps it'll encourage Tiy to provide the vector original.
Mon, 25 Jun 2012 15:46:49 +0200 Merge
Wolfgang Steffens <WolfgangSteff@gmail.com> [Mon, 25 Jun 2012 15:46:49 +0200] rev 7299
Merge
Tue, 26 Jun 2012 21:13:27 +0400 Don't set erasing flag when it is unnecessary so hwmap could compress better
unc0rr [Tue, 26 Jun 2012 21:13:27 +0400] rev 7298
Don't set erasing flag when it is unnecessary so hwmap could compress better
Mon, 25 Jun 2012 15:46:08 +0200 using atlas for rendering now
Wolfgang Steffens <WolfgangSteff@gmail.com> [Mon, 25 Jun 2012 15:46:08 +0200] rev 7297
using atlas for rendering now
Tue, 26 Jun 2012 11:08:33 -0400 er. this one too
nemo [Tue, 26 Jun 2012 11:08:33 -0400] rev 7296
er. this one too
Mon, 25 Jun 2012 12:02:54 +0200 made surface retaining mandatory
Wolfgang Steffens <WolfgangSteff@gmail.com> [Mon, 25 Jun 2012 12:02:54 +0200] rev 7295
made surface retaining mandatory
Tue, 26 Jun 2012 02:15:50 +0400 merge
Stepan777 <stepik-777@mail.ru> [Tue, 26 Jun 2012 02:15:50 +0400] rev 7294
merge
Tue, 26 Jun 2012 10:14:40 -0400 Add green mask for anti-portal areas on custom maps. Flagged as Bouncy since it is intended for that general use. Needs testing.
nemo [Tue, 26 Jun 2012 10:14:40 -0400] rev 7293
Add green mask for anti-portal areas on custom maps. Flagged as Bouncy since it is intended for that general use. Needs testing.
Mon, 25 Jun 2012 12:01:19 +0200 added missing uBinPacker.pas and uAtlas.pas
Wolfgang Steffens <WolfgangSteff@gmail.com> [Mon, 25 Jun 2012 12:01:19 +0200] rev 7292
added missing uBinPacker.pas and uAtlas.pas
Mon, 25 Jun 2012 11:47:40 +0200 retaining SDL surfaces in order to allow recreating atlases from scratch without
Wolfgang Steffens <WolfgangSteff@gmail.com> [Mon, 25 Jun 2012 11:47:40 +0200] rev 7291
retaining SDL surfaces in order to allow recreating atlases from scratch without reading back textures from the GL
Mon, 25 Jun 2012 09:40:56 -0400 Update contributor e-mail address
nemo [Mon, 25 Jun 2012 09:40:56 -0400] rev 7290
Update contributor e-mail address
Tue, 26 Jun 2012 02:14:35 +0400 Restore almost old TCPBase behaviour
Stepan777 <stepik-777@mail.ru> [Tue, 26 Jun 2012 02:14:35 +0400] rev 7289
Restore almost old TCPBase behaviour (it was only necessary to move emiting of isReadyNow() from ClientDisconnect() to NewConnection()). Also ensure deletion of IPCSocket.
Mon, 25 Jun 2012 10:44:27 +0200 Merge
Wolfgang Steffens <WolfgangSteff@gmail.com> [Mon, 25 Jun 2012 10:44:27 +0200] rev 7288
Merge
Mon, 25 Jun 2012 09:01:03 -0400 oops
nemo [Mon, 25 Jun 2012 09:01:03 -0400] rev 7287
oops
Sun, 24 Jun 2012 21:33:45 +0400 remaining IFDEFs
Stepan777 <stepik-777@mail.ru> [Sun, 24 Jun 2012 21:33:45 +0400] rev 7286
remaining IFDEFs
Mon, 25 Jun 2012 10:16:19 +0400 oops
unc0rr [Mon, 25 Jun 2012 10:16:19 +0400] rev 7285
oops
Sun, 24 Jun 2012 21:32:33 +0400 merge
Stepan777 <stepik-777@mail.ru> [Sun, 24 Jun 2012 21:32:33 +0400] rev 7284
merge
Sun, 24 Jun 2012 20:30:51 -0400 oops
nemo [Sun, 24 Jun 2012 20:30:51 -0400] rev 7283
oops
Sun, 24 Jun 2012 21:15:20 +0400 correctly fix odd dimensions (it was incorrectly fixed in previous commit)
Stepan777 <stepik-777@mail.ru> [Sun, 24 Jun 2012 21:15:20 +0400] rev 7282
correctly fix odd dimensions (it was incorrectly fixed in previous commit)
Sun, 24 Jun 2012 18:21:12 -0400 These 2 need masks now
nemo [Sun, 24 Jun 2012 18:21:12 -0400] rev 7281
These 2 need masks now
Sun, 24 Jun 2012 20:57:02 +0400 pagevideos is now much better that before:
Stepan777 <stepik-777@mail.ru> [Sun, 24 Jun 2012 20:57:02 +0400] rev 7280
pagevideos is now much better that before: 1. Display list of video files. 2. For each file in progress display progress bar. 3. Description for each file (size, duration etc). 4. It is possible to remove and rename files. 5. Video file can be launched in external media player. 6. ... also fixed some bugs http://postimage.org/image/hk87cuqm9/
Sun, 24 Jun 2012 22:37:44 +0400 Fix completely broken RateHammer
unc0rr [Sun, 24 Jun 2012 22:37:44 +0400] rev 7279
Fix completely broken RateHammer
Sun, 24 Jun 2012 20:31:26 +0400 merge
Stepan777 <stepik-777@mail.ru> [Sun, 24 Jun 2012 20:31:26 +0400] rev 7278
merge
Sun, 24 Jun 2012 13:18:33 -0400 Sanity limits.
nemo [Sun, 24 Jun 2012 13:18:33 -0400] rev 7277
Sanity limits.
Sun, 24 Jun 2012 09:12:53 -0400 Another take at prettier crate appearance
nemo [Sun, 24 Jun 2012 09:12:53 -0400] rev 7276
Another take at prettier crate appearance
Wed, 27 Jun 2012 18:02:45 +0200 frontlib: Getting there :) Added commandline client for testing
Medo <smaxein@googlemail.com> [Wed, 27 Jun 2012 18:02:45 +0200] rev 7275
frontlib: Getting there :) Added commandline client for testing
Sat, 23 Jun 2012 23:04:06 -0400 Try to use TestCollExcludingMe a bit less - the flag bit is a bit (heh) more accurate.
nemo [Sat, 23 Jun 2012 23:04:06 -0400] rev 7274
Try to use TestCollExcludingMe a bit less - the flag bit is a bit (heh) more accurate.
Mon, 25 Jun 2012 15:21:18 +0200 frontlib: Using macros for simplification of callbacks
Medo <smaxein@googlemail.com> [Mon, 25 Jun 2012 15:21:18 +0200] rev 7273
frontlib: Using macros for simplification of callbacks
Sat, 23 Jun 2012 22:39:00 -0400 Second part of the change. Make collision check use the new mask bit.
nemo [Sat, 23 Jun 2012 22:39:00 -0400] rev 7272
Second part of the change. Make collision check use the new mask bit.
Mon, 25 Jun 2012 00:42:07 +0200 frontlib: Intermittent commit. Things are still in flux but we're getting there :)
Medo <smaxein@googlemail.com> [Mon, 25 Jun 2012 00:42:07 +0200] rev 7271
frontlib: Intermittent commit. Things are still in flux but we're getting there :)
Sat, 23 Jun 2012 21:37:47 -0400 Step 1. Add current hedgehog as top bit of bottom byte.
nemo [Sat, 23 Jun 2012 21:37:47 -0400] rev 7270
Step 1. Add current hedgehog as top bit of bottom byte.
Thu, 21 Jun 2012 21:32:12 +0200 More progress on the netplay part of the frontlib
Medo <smaxein@googlemail.com> [Thu, 21 Jun 2012 21:32:12 +0200] rev 7269
More progress on the netplay part of the frontlib
Sat, 23 Jun 2012 22:44:11 +0400 - Fix cake bug introduced in r2ccfc93c6b5e
unc0rr [Sat, 23 Jun 2012 22:44:11 +0400] rev 7268
- Fix cake bug introduced in r2ccfc93c6b5e - New debugging tool which dumps land into log file
Tue, 19 Jun 2012 21:20:08 +0200 Merge
Medo <smaxein@googlemail.com> [Tue, 19 Jun 2012 21:20:08 +0200] rev 7267
Merge
Fri, 22 Jun 2012 08:13:51 +0400 Swap order of actions
unc0rr [Fri, 22 Jun 2012 08:13:51 +0400] rev 7266
Swap order of actions
Tue, 19 Jun 2012 01:20:19 +0400 Output log to stdout instead of stderr
unc0rr [Tue, 19 Jun 2012 01:20:19 +0400] rev 7265
Output log to stdout instead of stderr
Tue, 19 Jun 2012 00:40:52 +0400 Oops, forgot this
unc0rr [Tue, 19 Jun 2012 00:40:52 +0400] rev 7264
Oops, forgot this
Mon, 23 Jul 2012 19:15:59 +0300 Added a new function: AddNewEvent, which only adds an event to the list if it doesn't already exist. Kept the old one as it might me useful to be able to add an event more than once.
belphegorr <szabibibi@gmail.com> [Mon, 23 Jul 2012 19:15:59 +0300] rev 7263
Added a new function: AddNewEvent, which only adds an event to the list if it doesn't already exist. Kept the old one as it might me useful to be able to add an event more than once.
Mon, 18 Jun 2012 23:45:21 +0400 set(LUA_LIBRARY lua.dll) for win32 builds
unc0rr [Mon, 18 Jun 2012 23:45:21 +0400] rev 7262
set(LUA_LIBRARY lua.dll) for win32 builds
Sat, 21 Jul 2012 01:54:41 +0300 Placed hiding hogs at the end of StartMission in Mission 3
belphegorr <szabibibi@gmail.com> [Sat, 21 Jul 2012 01:54:41 +0300] rev 7261
Placed hiding hogs at the end of StartMission in Mission 3
Sun, 17 Jun 2012 22:11:09 +0400 BindsModel
unc0rr [Sun, 17 Jun 2012 22:11:09 +0400] rev 7260
BindsModel
Sat, 21 Jul 2012 01:53:17 +0300 Added localization
belphegorr <szabibibi@gmail.com> [Sat, 21 Jul 2012 01:53:17 +0300] rev 7259
Added localization
Sun, 17 Jun 2012 21:45:49 +0400 - Move colorsModel to appropriate place
unc0rr [Sun, 17 Jun 2012 21:45:49 +0400] rev 7258
- Move colorsModel to appropriate place - Less includes in DataManager.h
Sat, 21 Jul 2012 01:47:34 +0300 Modified DrawGear so that it doesn't draw the gear when it has message gmRemoveFromList (it was causing havoc when I used HideHog as it could not access the position of the hog)
belphegorr <szabibibi@gmail.com> [Sat, 21 Jul 2012 01:47:34 +0300] rev 7257
Modified DrawGear so that it doesn't draw the gear when it has message gmRemoveFromList (it was causing havoc when I used HideHog as it could not access the position of the hog)
Sun, 17 Jun 2012 16:32:44 +0200 CROSSAPPLE ftw
koda [Sun, 17 Jun 2012 16:32:44 +0200] rev 7256
CROSSAPPLE ftw
Mon, 16 Jul 2012 20:56:55 +0300 Fixed a visual gear in Mission 5
belphegorr <szabibibi@gmail.com> [Mon, 16 Jul 2012 20:56:55 +0300] rev 7255
Fixed a visual gear in Mission 5 Animate.lua: added an optional boolean parameter to AnimVisualGear - follow
Sun, 17 Jun 2012 14:13:19 +0400 This should fix default hogs names in network game
unc0rr [Sun, 17 Jun 2012 14:13:19 +0400] rev 7254
This should fix default hogs names in network game
Mon, 16 Jul 2012 20:38:31 +0300 Added fifth mission and fixed minor control bug with mission 4
belphegorr <szabibibi@gmail.com> [Mon, 16 Jul 2012 20:38:31 +0300] rev 7253
Added fifth mission and fixed minor control bug with mission 4
Sun, 17 Jun 2012 00:08:20 +0400 Catch all types of exceptions in recv thread. Should probably help with ghosts problem, though I have no idea which else kind of exception could arise there.
unc0rr [Sun, 17 Jun 2012 00:08:20 +0400] rev 7252
Catch all types of exceptions in recv thread. Should probably help with ghosts problem, though I have no idea which else kind of exception could arise there.
Tue, 10 Jul 2012 23:06:56 +0300 Fixed a bug where certain ammo types were added to the wrong hogs.
belphegorr <szabibibi@gmail.com> [Tue, 10 Jul 2012 23:06:56 +0300] rev 7251
Fixed a bug where certain ammo types were added to the wrong hogs.
Thu, 14 Jun 2012 16:35:36 +0400 AI loves to jump
unc0rr [Thu, 14 Jun 2012 16:35:36 +0400] rev 7250
AI loves to jump
Tue, 10 Jul 2012 15:20:12 +0300 Reduced mission 4 difficulty (enemy health and level) and fixed a bug where hogs would comment on the death of Dense Cloud eve though he isn't added
belphegorr <szabibibi@gmail.com> [Tue, 10 Jul 2012 15:20:12 +0300] rev 7249
Reduced mission 4 difficulty (enemy health and level) and fixed a bug where hogs would comment on the death of Dense Cloud eve though he isn't added
Thu, 14 Jun 2012 00:34:50 +0200 ios: disable some warnings
koda [Thu, 14 Jun 2012 00:34:50 +0200] rev 7248
ios: disable some warnings
Sun, 08 Jul 2012 19:28:40 +0300 Changed a ShowMission in Mission 4
belphegorr <szabibibi@gmail.com> [Sun, 08 Jul 2012 19:28:40 +0300] rev 7247
Changed a ShowMission in Mission 4
Thu, 14 Jun 2012 00:21:23 +0200 it was inevitable
koda [Thu, 14 Jun 2012 00:21:23 +0200] rev 7246
it was inevitable
Sun, 08 Jul 2012 19:15:38 +0300 Modified frontend so that updating campaogn progress no longer changes current index of the mission combo box
belphegorr <szabibibi@gmail.com> [Sun, 08 Jul 2012 19:15:38 +0300] rev 7245
Modified frontend so that updating campaogn progress no longer changes current index of the mission combo box Updated Animate.lua (forgot to copy it last time) Mission 1: Fixed a bug where events would cause animations to stutter Moved a crate Made the princess and the elder pay attention to Leaks A Lot Changed the name of the chief to Righteous Beard Mission 2: - Mission 3: Removed leftover debug lines Solved a bug where Dense Cloud could not select weapons during final scene Made the hogs fave each other during the final animation Mission 4: Solved a bug where Dense Cloud would appear even if he's dead
Thu, 14 Jun 2012 00:10:06 +0200 ios: explain why setting a style disables schemes and/or weapons sometimes
koda [Thu, 14 Jun 2012 00:10:06 +0200] rev 7244
ios: explain why setting a style disables schemes and/or weapons sometimes
Fri, 06 Jul 2012 15:10:36 +0300 Modified Animate.lua function AnimMove to take highercase direction (e.g. "Left")
belphegorr <szabibibi@gmail.com> [Fri, 06 Jul 2012 15:10:36 +0300] rev 7243
Modified Animate.lua function AnimMove to take highercase direction (e.g. "Left") Solved a bug in Mission 4 where after the second wave appears, control went to the cannibals Changed random seed to 1
Thu, 14 Jun 2012 00:03:01 +0200 ios: for mission configuration, use the bundled cfg file instead of providing plist files
koda [Thu, 14 Jun 2012 00:03:01 +0200] rev 7242
ios: for mission configuration, use the bundled cfg file instead of providing plist files
Fri, 06 Jul 2012 14:45:55 +0300 Modified Mission 4: reduced second wave health, reduced some ammos, added some ammos, added reaction to hog death, added reaction to second wave of hogs
belphegorr <szabibibi@gmail.com> [Fri, 06 Jul 2012 14:45:55 +0300] rev 7241
Modified Mission 4: reduced second wave health, reduced some ammos, added some ammos, added reaction to hog death, added reaction to second wave of hogs
Wed, 13 Jun 2012 23:28:54 +0200 add default cfg files for uniformity in missions
koda [Wed, 13 Jun 2012 23:28:54 +0200] rev 7240
add default cfg files for uniformity in missions
Fri, 06 Jul 2012 12:30:07 +0300 Increased turn time to 40
belphegorr <szabibibi@gmail.com> [Fri, 06 Jul 2012 12:30:07 +0300] rev 7239
Increased turn time to 40
Tue, 12 Jun 2012 17:20:27 +0400 fix very stupid bug :)
Stepan777 <stepik-777@mail.ru> [Tue, 12 Jun 2012 17:20:27 +0400] rev 7238
fix very stupid bug :)
Wed, 13 Jun 2012 23:25:15 +0200 DPI for everyone
koda [Wed, 13 Jun 2012 23:25:15 +0200] rev 7237
DPI for everyone
Thu, 05 Jul 2012 17:19:11 +0300 Reduced number of crates on the challenge in mission 1, fixed an error with mission 3 (at the end)
belphegorr <szabibibi@gmail.com> [Thu, 05 Jul 2012 17:19:11 +0300] rev 7236
Reduced number of crates on the challenge in mission 1, fixed an error with mission 3 (at the end)
Mon, 11 Jun 2012 18:15:30 +0400 1. Implement new page in frontend with options for video recording.
Stepan777 <stepik-777@mail.ru> [Mon, 11 Jun 2012 18:15:30 +0400] rev 7235
1. Implement new page in frontend with options for video recording. 2. Store temoprary files in different directory
Tue, 19 Jun 2012 21:17:05 +0200 frontlib: Started work on the server connection code
Medo <smaxein@googlemail.com> [Tue, 19 Jun 2012 21:17:05 +0200] rev 7234
frontlib: Started work on the server connection code
Wed, 13 Jun 2012 11:18:30 -0400 LUA_FOUND should surely be set only if the system lua was found.
nemo [Wed, 13 Jun 2012 11:18:30 -0400] rev 7233
LUA_FOUND should surely be set only if the system lua was found.
Thu, 05 Jul 2012 16:50:06 +0300 Reduced ammo count on Mission 2
belphegorr <szabibibi@gmail.com> [Thu, 05 Jul 2012 16:50:06 +0300] rev 7232
Reduced ammo count on Mission 2
Mon, 11 Jun 2012 17:56:10 +0400 merge
Stepan777 <stepik-777@mail.ru> [Mon, 11 Jun 2012 17:56:10 +0400] rev 7231
merge
Fri, 15 Jun 2012 19:57:25 +0200 Changed frontlib to use the existing ini file formats of the QtFrontend
Medo <smaxein@googlemail.com> [Fri, 15 Jun 2012 19:57:25 +0200] rev 7230
Changed frontlib to use the existing ini file formats of the QtFrontend
Tue, 12 Jun 2012 21:42:22 -0400 Couple of missed sections from last time. Shield is still a bit odd
nemo [Tue, 12 Jun 2012 21:42:22 -0400] rev 7229
Couple of missed sections from last time. Shield is still a bit odd
Thu, 05 Jul 2012 16:43:15 +0300 Modified some crate positions, added sound to teleports, fixed loc errors...
belphegorr <szabibibi@gmail.com> [Thu, 05 Jul 2012 16:43:15 +0300] rev 7228
Modified some crate positions, added sound to teleports, fixed loc errors...
Tue, 12 Jun 2012 21:10:11 +0200 frontlib: Rewrote the ini helper code, finished ini reading/writing support for all relevant file types
Medo <smaxein@googlemail.com> [Tue, 12 Jun 2012 21:10:11 +0200] rev 7227
frontlib: Rewrote the ini helper code, finished ini reading/writing support for all relevant file types
Mon, 11 Jun 2012 01:16:43 +0200 reorganize options.inc a little
koda [Mon, 11 Jun 2012 01:16:43 +0200] rev 7226
reorganize options.inc a little
Thu, 05 Jul 2012 16:02:42 +0300 Added localization and changed primary team color.
belphegorr <szabibibi@gmail.com> [Thu, 05 Jul 2012 16:02:42 +0300] rev 7225
Added localization and changed primary team color.
Tue, 12 Jun 2012 11:25:05 +0200 Cleanup, refactoring and generally more development in the frontlib
Medo <smaxein@googlemail.com> [Tue, 12 Jun 2012 11:25:05 +0200] rev 7224
Cleanup, refactoring and generally more development in the frontlib
Mon, 11 Jun 2012 01:13:57 +0200 uniform NOPNG and NOSERVER cmake symbols
koda [Mon, 11 Jun 2012 01:13:57 +0200] rev 7223
uniform NOPNG and NOSERVER cmake symbols
Thu, 05 Jul 2012 00:57:30 +0300 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com> [Thu, 05 Jul 2012 00:57:30 +0300] rev 7222
Added Mission 4: United We Stand
Mon, 11 Jun 2012 00:06:22 +0200 Merge
Medo <smaxein@googlemail.com> [Mon, 11 Jun 2012 00:06:22 +0200] rev 7221
Merge
Mon, 11 Jun 2012 00:03:04 +0200 sed 's/\t/ /g' CMakeLists.txt
koda [Mon, 11 Jun 2012 00:03:04 +0200] rev 7220
sed 's/\t/ /g' CMakeLists.txt
Tue, 03 Jul 2012 12:15:07 +0300 Set the choice constants to the correct values (1-3 instead of 0-2).
belphegorr <szabibibi@gmail.com> [Tue, 03 Jul 2012 12:15:07 +0300] rev 7219
Set the choice constants to the correct values (1-3 instead of 0-2).
Sun, 10 Jun 2012 14:36:40 -0400 Ensure that Clan ammo always takes precedence over Per Hog Ammo in the flags. It'd be best for the user sake if these buttons acted more like radio buttons.
nemo [Sun, 10 Jun 2012 14:36:40 -0400] rev 7218
Ensure that Clan ammo always takes precedence over Per Hog Ammo in the flags. It'd be best for the user sake if these buttons acted more like radio buttons.
Sun, 01 Jul 2012 17:24:04 +0300 Removed some debugging lines I forgot to remove.
belphegorr <szabibibi@gmail.com> [Sun, 01 Jul 2012 17:24:04 +0300] rev 7217
Removed some debugging lines I forgot to remove.
Sat, 09 Jun 2012 17:15:45 -0400 disable this debug too
nemo [Sat, 09 Jun 2012 17:15:45 -0400] rev 7216
disable this debug too
Sun, 01 Jul 2012 17:11:59 +0300 Added mission 3: The Journey Back
belphegorr <szabibibi@gmail.com> [Sun, 01 Jul 2012 17:11:59 +0300] rev 7215
Added mission 3: The Journey Back
Sat, 09 Jun 2012 16:51:56 -0400 Remove debug pixel draws, skip tracing on own shoved hogs. Should speed things up allowing more evaluations of stuff.
nemo [Sat, 09 Jun 2012 16:51:56 -0400] rev 7214
Remove debug pixel draws, skip tracing on own shoved hogs. Should speed things up allowing more evaluations of stuff.
Fri, 29 Jun 2012 14:39:05 +0300 Fixed some bugs with Mission 2 and Animate.lua.
belphegorr <szabibibi@gmail.com> [Fri, 29 Jun 2012 14:39:05 +0300] rev 7213
Fixed some bugs with Mission 2 and Animate.lua.
Sat, 09 Jun 2012 23:35:55 +0400 TestBaseballBat
unc0rr [Sat, 09 Jun 2012 23:35:55 +0400] rev 7212
TestBaseballBat
Tue, 26 Jun 2012 02:07:58 +0300 Fixed a bug in Mission 2, where hidden hogs appeared before getting deleted on losing the game.
belphegorr <szabibibi@gmail.com> [Tue, 26 Jun 2012 02:07:58 +0300] rev 7211
Fixed a bug in Mission 2, where hidden hogs appeared before getting deleted on losing the game.
Sat, 09 Jun 2012 21:31:26 +0400 - Adjust some consts so whip and firepunch work perfectly
unc0rr [Sat, 09 Jun 2012 21:31:26 +0400] rev 7210
- Adjust some consts so whip and firepunch work perfectly - Temporarily make AI draw expected traceshove trajectory while I'm working on baseball bat
Tue, 26 Jun 2012 01:17:04 +0300 Changed color of the "Natives" team to make it more visible and reduced difficulty of the "easy" challenge in the first mission.
belphegorr <szabibibi@gmail.com> [Tue, 26 Jun 2012 01:17:04 +0300] rev 7209
Changed color of the "Natives" team to make it more visible and reduced difficulty of the "easy" challenge in the first mission.
Sat, 09 Jun 2012 10:28:45 -0400 Ignore all objects for fall tracing with shove to avoid considering checkins as obstacles. many objects will get knocked by the kick anyway, so end result should be pretty good. Oh, and ditch the sniper rifle doubling.
nemo [Sat, 09 Jun 2012 10:28:45 -0400] rev 7208
Ignore all objects for fall tracing with shove to avoid considering checkins as obstacles. many objects will get knocked by the kick anyway, so end result should be pretty good. Oh, and ditch the sniper rifle doubling.
Tue, 26 Jun 2012 00:57:09 +0300 Fixed a bug where, after finishing a campaign mission, the user needed to reselect the team in the frontend in order to see the next mission.
belphegorr <szabibibi@gmail.com> [Tue, 26 Jun 2012 00:57:09 +0300] rev 7207
Fixed a bug where, after finishing a campaign mission, the user needed to reselect the team in the frontend in order to see the next mission.
Sat, 09 Jun 2012 09:53:15 -0400 Double sniper rifle damage (AI seems unaware of second shot, when playing). Spread out flakes along X when looping and add a little Y variation. This avoids noticeable patterns. Especially on the rarer close layer or dense flakes like rain (for Y)
nemo [Sat, 09 Jun 2012 09:53:15 -0400] rev 7206
Double sniper rifle damage (AI seems unaware of second shot, when playing). Spread out flakes along X when looping and add a little Y variation. This avoids noticeable patterns. Especially on the rarer close layer or dense flakes like rain (for Y)
Mon, 25 Jun 2012 11:17:19 +0300 Added the helper script I forgot to add last time
belphegorr <szabibibi@gmail.com> [Mon, 25 Jun 2012 11:17:19 +0300] rev 7205
Added the helper script I forgot to add last time
Sat, 09 Jun 2012 17:05:16 +0400 - Fix damage calculation in TestSniperRifle, aim a bit lower to compensate initial angle shift in sniper rifle. As a result, AI seems to never fail sniper rifle shots.
unc0rr [Sat, 09 Jun 2012 17:05:16 +0400] rev 7204
- Fix damage calculation in TestSniperRifle, aim a bit lower to compensate initial angle shift in sniper rifle. As a result, AI seems to never fail sniper rifle shots. - Temporarily make AI tell its expectations in chat
Mon, 25 Jun 2012 11:16:24 +0300 Copied the first two campaign missions and the helper script into share/hedgewars/Data/
belphegorr <szabibibi@gmail.com> [Mon, 25 Jun 2012 11:16:24 +0300] rev 7203
Copied the first two campaign missions and the helper script into share/hedgewars/Data/
Sat, 09 Jun 2012 12:15:05 +0200 restore fpc 2.4.2 compatibility
Xeli [Sat, 09 Jun 2012 12:15:05 +0200] rev 7202
restore fpc 2.4.2 compatibility
Mon, 25 Jun 2012 10:46:48 +0300 The first campaign commit with a lot of changes...
belphegorr <szabibibi@gmail.com> [Mon, 25 Jun 2012 10:46:48 +0300] rev 7201
The first campaign commit with a lot of changes... branch 'default' added QTfrontend/campaign.cpp added QTfrontend/campaign.h changed QTfrontend/CMakeLists.txt changed QTfrontend/game.cpp changed QTfrontend/game.h changed QTfrontend/hwform.cpp changed QTfrontend/hwform.h changed QTfrontend/ui/page/pagecampaign.cpp changed QTfrontend/ui/page/pagecampaign.h changed QTfrontend/ui/page/pagesingleplayer.cpp changed hedgewars/uCommandHandlers.pas changed hedgewars/uIO.pas changed hedgewars/uScript.pas changed hedgewars/uVariables.pas
Fri, 08 Jun 2012 23:56:08 +0400 New bright and shiny TestFirepunch which actually works
unc0rr [Fri, 08 Jun 2012 23:56:08 +0400] rev 7200
New bright and shiny TestFirepunch which actually works
Fri, 08 Jun 2012 19:25:40 +0200 fix shift key by disabling the key modifiers for now
Xeli [Fri, 08 Jun 2012 19:25:40 +0200] rev 7199
fix shift key by disabling the key modifiers for now
Fri, 08 Jun 2012 02:52:35 +0400 1. Add IFDEFs for video recording
Stepan777 <stepik-777@mail.ru> [Fri, 08 Jun 2012 02:52:35 +0400] rev 7198
1. Add IFDEFs for video recording 2. Options for video recording were hardcoded in engine, now they are hardcoded in frontend and passed to engine thru command line (later it will be possible to change them in frontend)
Fri, 08 Jun 2012 18:03:44 +0400 - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr [Fri, 08 Jun 2012 18:03:44 +0400] rev 7197
- TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much) - Also optimize TestDesertEagle a bit - Also some formatting changes
Fri, 08 Jun 2012 02:41:14 +0400 merge
Stepan777 <stepik-777@mail.ru> [Fri, 08 Jun 2012 02:41:14 +0400] rev 7196
merge
Fri, 08 Jun 2012 14:30:46 +0400 Check for gstHHDriven instead of damage check, so ballgun stops when turn ends in multiattack mode
unc0rr [Fri, 08 Jun 2012 14:30:46 +0400] rev 7195
Check for gstHHDriven instead of damage check, so ballgun stops when turn ends in multiattack mode
Thu, 07 Jun 2012 17:42:32 +0400 merge
Stepan777 <stepik-777@mail.ru> [Thu, 07 Jun 2012 17:42:32 +0400] rev 7194
merge
Thu, 07 Jun 2012 22:40:28 +0200 ignore keymodifers other than ctrl/alt/shift
Xeli [Thu, 07 Jun 2012 22:40:28 +0200] rev 7193
ignore keymodifers other than ctrl/alt/shift
Thu, 07 Jun 2012 01:28:39 +0200 removed some writelns
Xeli [Thu, 07 Jun 2012 01:28:39 +0200] rev 7192
removed some writelns
Thu, 07 Jun 2012 01:10:57 +0200 first attempt at implementing support for keys with modifiers
Xeli [Thu, 07 Jun 2012 01:10:57 +0200] rev 7191
first attempt at implementing support for keys with modifiers to use it, the keybinding have to be of the form mod:<modkey>:..:<modkey> <function> <keycode> for instance in an ini file change findhh=h to findhh=mod:lshift h
Wed, 06 Jun 2012 17:56:39 -0400 Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
nemo [Wed, 06 Jun 2012 17:56:39 -0400] rev 7190
Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
Wed, 06 Jun 2012 22:11:55 +0400 Not needed here
unc0rr [Wed, 06 Jun 2012 22:11:55 +0400] rev 7189
Not needed here
Tue, 05 Jun 2012 22:37:36 +0200 Removed leftover FFP code: We should now be GL2 GLSL1.30+ forward compatible.
Wolfgang Steffens <WolfgangSteff@gmail.com> [Tue, 05 Jun 2012 22:37:36 +0200] rev 7188
Removed leftover FFP code: We should now be GL2 GLSL1.30+ forward compatible. Added a seperate shader for the gradient used for water drawing. Disabled 3D mode for GL2 codepath as this still has some FFP left.
Tue, 05 Jun 2012 14:07:28 +0400 - Allow camera movement while current hedgehog is falling
unc0rr [Tue, 05 Jun 2012 14:07:28 +0400] rev 7187
- Allow camera movement while current hedgehog is falling - Some tiny changes
Tue, 05 Jun 2012 22:17:06 +0200 Merge
Wolfgang Steffens <WolfgangSteff@gmail.com> [Tue, 05 Jun 2012 22:17:06 +0200] rev 7186
Merge
Tue, 05 Jun 2012 19:36:07 +0200 Android: first attempt at using the density call from java
Xeli [Tue, 05 Jun 2012 19:36:07 +0200] rev 7185
Android: first attempt at using the density call from java
Tue, 05 Jun 2012 19:33:49 +0200 only reset those keys which actually change their bindings
Xeli [Tue, 05 Jun 2012 19:33:49 +0200] rev 7184
only reset those keys which actually change their bindings
Mon, 04 Jun 2012 19:43:39 -0400 tidy flags
nemo [Mon, 04 Jun 2012 19:43:39 -0400] rev 7183
tidy flags
Mon, 11 Jun 2012 00:02:17 +0200 Small improvements to the frontend lib for better debugging
Medo <smaxein@googlemail.com> [Mon, 11 Jun 2012 00:02:17 +0200] rev 7182
Small improvements to the frontend lib for better debugging
Mon, 04 Jun 2012 19:36:55 -0400 Welp. We have a bit of a problem here. Reverting the move of nextturn. But this causes a desync in scripting unless we can find a better fix.
nemo [Mon, 04 Jun 2012 19:36:55 -0400] rev 7181
Welp. We have a bit of a problem here. Reverting the move of nextturn. But this causes a desync in scripting unless we can find a better fix.
Mon, 04 Jun 2012 21:32:30 +0400 here it is
Stepan777 <stepik-777@mail.ru> [Mon, 04 Jun 2012 21:32:30 +0400] rev 7180
here it is
Sat, 09 Jun 2012 03:28:38 +0200 Implemented game launching API for the frontlib.
Medo <smaxein@googlemail.com> [Sat, 09 Jun 2012 03:28:38 +0200] rev 7179
Implemented game launching API for the frontlib. It is still buggy though, and not all game settings can be conveniently created/modified yet.
Mon, 04 Jun 2012 22:43:56 +0400 Don't make unnecessary calls to TestWhip, TestFirePunch, TestBaseballBat and TestHammer functions as they have no need to take Targ parameter into account and thus may only be called once per position
unc0rr [Mon, 04 Jun 2012 22:43:56 +0400] rev 7178
Don't make unnecessary calls to TestWhip, TestFirePunch, TestBaseballBat and TestHammer functions as they have no need to take Targ parameter into account and thus may only be called once per position
Fri, 08 Jun 2012 19:52:24 +0200 Implemented public API for letting the engine render maps
Medo <smaxein@googlemail.com> [Fri, 08 Jun 2012 19:52:24 +0200] rev 7177
Implemented public API for letting the engine render maps
Mon, 04 Jun 2012 08:11:47 -0400 Make watching AI v AI on ai survival a bit more entertaining
nemo [Mon, 04 Jun 2012 08:11:47 -0400] rev 7176
Make watching AI v AI on ai survival a bit more entertaining
Thu, 07 Jun 2012 02:45:18 +0200 Added ini reading/writing for game schemes to the frontend lib
Medo <smaxein@googlemail.com> [Thu, 07 Jun 2012 02:45:18 +0200] rev 7175
Added ini reading/writing for game schemes to the frontend lib
Sun, 03 Jun 2012 23:04:21 -0400 Workaround for bug #144. This workaround had occurred to me a while ago, but wasn't sure if placing them unfairly was better than not placing them at all. Argument for not placing at all is people should probably abort the game when they notice it. Argument for placing unfairly is people can still abort, and if we really wanted them to abort, we should probably just have halted launch if all hogs failed to spawn. This way at least play can continue.
nemo [Sun, 03 Jun 2012 23:04:21 -0400] rev 7174
Workaround for bug #144. This workaround had occurred to me a while ago, but wasn't sure if placing them unfairly was better than not placing them at all. Argument for not placing at all is people should probably abort the game when they notice it. Argument for placing unfairly is people can still abort, and if we really wanted them to abort, we should probably just have halted launch if all hogs failed to spawn. This way at least play can continue.
Mon, 04 Jun 2012 21:12:20 +0200 Frontlib: Work on the callback mechanisms for IPC
Medo <smaxein@googlemail.com> [Mon, 04 Jun 2012 21:12:20 +0200] rev 7173
Frontlib: Work on the callback mechanisms for IPC Work commit; It compiles and runs but will need a major overhaul tomorrow.
Sun, 03 Jun 2012 22:56:30 -0400 After experimenting with a long running average at maxed out FPS and a variety of map sizes, 128 seems to actually be a good size to use if only drawing bits of world with stuff in it. 64 actually did even better in some situations, but significantly worse in others (lots of land, zoomed out).
nemo [Sun, 03 Jun 2012 22:56:30 -0400] rev 7172
After experimenting with a long running average at maxed out FPS and a variety of map sizes, 128 seems to actually be a good size to use if only drawing bits of world with stuff in it. 64 actually did even better in some situations, but significantly worse in others (lots of land, zoomed out).
Sun, 03 Jun 2012 01:24:18 +0200 frontlib refactoring
Medo <smaxein@googlemail.com> [Sun, 03 Jun 2012 01:24:18 +0200] rev 7171
frontlib refactoring socket.h now completely wraps all the lowlevel neworking, so it would be easy to switch away from SDL_net if needed. Also reduced global state by making an IPC connection an object-like thing.
Sun, 03 Jun 2012 18:52:22 -0400 Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
nemo [Sun, 03 Jun 2012 18:52:22 -0400] rev 7170
Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
Sat, 02 Jun 2012 22:54:09 +0200 Merge
Medo <smaxein@googlemail.com> [Sat, 02 Jun 2012 22:54:09 +0200] rev 7169
Merge
Sun, 03 Jun 2012 11:02:12 -0400 warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
nemo [Sun, 03 Jun 2012 11:02:12 -0400] rev 7168
warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
Sat, 02 Jun 2012 22:31:41 +0200 Android: added a callback to java to determine dpi/dip how much we should scale the ui
Xeli [Sat, 02 Jun 2012 22:31:41 +0200] rev 7167
Android: added a callback to java to determine dpi/dip how much we should scale the ui
Sat, 02 Jun 2012 14:27:09 +0200 Merge
Medo <smaxein@googlemail.com> [Sat, 02 Jun 2012 14:27:09 +0200] rev 7166
Merge
Sat, 02 Jun 2012 16:25:13 -0400 add onGameTick20 to basic training, extend laser sight out way more (it was visible at top when completely zoomed out), move call of new turn to after AfterSwitchHedgehog to avoid lua issues in onNewTurn - if this causes problems, lua can do delayed actions in onGameTick
nemo [Sat, 02 Jun 2012 16:25:13 -0400] rev 7165
add onGameTick20 to basic training, extend laser sight out way more (it was visible at top when completely zoomed out), move call of new turn to after AfterSwitchHedgehog to avoid lua issues in onNewTurn - if this causes problems, lua can do delayed actions in onGameTick
Fri, 01 Jun 2012 12:42:44 +0400 Some brainfucking code which greatly reduces number of TestCollision* calls in hedgehog walk routine. Especially helpful to AI optimization. Also fixes some edge cases.
unc0rr [Fri, 01 Jun 2012 12:42:44 +0400] rev 7164
Some brainfucking code which greatly reduces number of TestCollision* calls in hedgehog walk routine. Especially helpful to AI optimization. Also fixes some edge cases.
Fri, 01 Jun 2012 00:19:30 +0200 merge
mikade <redgrinner@gmail.com> [Fri, 01 Jun 2012 00:19:30 +0200] rev 7163
merge
Sat, 02 Jun 2012 14:26:52 +0200 Demo recording for the frontend library
Medo <smaxein@googlemail.com> [Sat, 02 Jun 2012 14:26:52 +0200] rev 7162
Demo recording for the frontend library
Thu, 31 May 2012 12:52:31 -0400 Name the flags for fall tracking and indicating whether the explosion erases terrain.
nemo [Thu, 31 May 2012 12:52:31 -0400] rev 7161
Name the flags for fall tracking and indicating whether the explosion erases terrain.
Thu, 31 May 2012 18:54:40 +0200 Moved frontlib into project_files
Medo <smaxein@googlemail.com> [Thu, 31 May 2012 18:54:40 +0200] rev 7160
Moved frontlib into project_files
Thu, 31 May 2012 20:07:40 +0400 merge
unc0rr [Thu, 31 May 2012 20:07:40 +0400] rev 7159
merge
Thu, 31 May 2012 18:32:01 +0200 Further work on the frontend library, restructuring, ...
Medo <smaxein@googlemail.com> [Thu, 31 May 2012 18:32:01 +0200] rev 7158
Further work on the frontend library, restructuring, ...
Thu, 31 May 2012 20:07:17 +0400 merge
unc0rr [Thu, 31 May 2012 20:07:17 +0400] rev 7157
merge
Thu, 31 May 2012 15:50:25 +0200 Add a GetTag method so that SetTag doesn't feel lonely.
mikade <redgrinner@gmail.com> [Thu, 31 May 2012 15:50:25 +0200] rev 7156
Add a GetTag method so that SetTag doesn't feel lonely.
Thu, 31 May 2012 00:35:06 +0200 Started work on the frontend networking library
Medo <smaxein@googlemail.com> [Thu, 31 May 2012 00:35:06 +0200] rev 7155
Started work on the frontend networking library
Thu, 31 May 2012 18:02:30 +0400 Improve TestWhip
unc0rr [Thu, 31 May 2012 18:02:30 +0400] rev 7154
Improve TestWhip
Thu, 31 May 2012 00:11:42 +0200 minor tweaks for options page; should improve readability at small window size... a bit...
sheepluva [Thu, 31 May 2012 00:11:42 +0200] rev 7153
minor tweaks for options page; should improve readability at small window size... a bit...
Tue, 29 May 2012 23:04:03 +0200 Removed dead/deprecated code and comments
Medo <smaxein@googlemail.com> [Tue, 29 May 2012 23:04:03 +0200] rev 7152
Removed dead/deprecated code and comments
Thu, 31 May 2012 15:14:39 +0400 pas2c stuff
unc0rr [Thu, 31 May 2012 15:14:39 +0400] rev 7151
pas2c stuff
Wed, 30 May 2012 22:45:30 +0400 This should make drawn maps rendering even more faster
unc0rr [Wed, 30 May 2012 22:45:30 +0400] rev 7150
This should make drawn maps rendering even more faster
Tue, 29 May 2012 22:33:10 +0200 Merge
Medo <smaxein@googlemail.com> [Tue, 29 May 2012 22:33:10 +0200] rev 7149
Merge
Wed, 30 May 2012 19:01:19 +0400 merge
unc0rr [Wed, 30 May 2012 19:01:19 +0400] rev 7148
merge
Wed, 30 May 2012 18:00:29 +0400 Render drawn maps 10-500 times faster
unc0rr [Wed, 30 May 2012 18:00:29 +0400] rev 7147
Render drawn maps 10-500 times faster
Tue, 29 May 2012 22:21:19 +0400 Oops, forgot to set 'erasing' flag on decoding
unc0rr [Tue, 29 May 2012 22:21:19 +0400] rev 7146
Oops, forgot to set 'erasing' flag on decoding
Mon, 28 May 2012 22:42:59 +0400 Fix a bug with wrong state of teams list when color isn't changed manually
unc0rr [Mon, 28 May 2012 22:42:59 +0400] rev 7145
Fix a bug with wrong state of teams list when color isn't changed manually
Mon, 28 May 2012 14:20:51 -0400 Remove a couple more timers, should mean alpha matches old pulse time now
nemo [Mon, 28 May 2012 14:20:51 -0400] rev 7144
Remove a couple more timers, should mean alpha matches old pulse time now
Mon, 28 May 2012 14:11:50 -0400 also change specialists
nemo [Mon, 28 May 2012 14:11:50 -0400] rev 7143
also change specialists
Mon, 28 May 2012 14:01:23 -0400 Set air attack to active by default, make time look a bit nicer, avoid plane buzz activating.
nemo [Mon, 28 May 2012 14:01:23 -0400] rev 7142
Set air attack to active by default, make time look a bit nicer, avoid plane buzz activating.
Mon, 28 May 2012 19:33:57 +0200 change the array which represents the keyboard state to be a boolean array rather than byte array
Xeli [Mon, 28 May 2012 19:33:57 +0200] rev 7141
change the array which represents the keyboard state to be a boolean array rather than byte array
Mon, 28 May 2012 19:15:51 +0200 Don't allow for multiple key up(or down) events, it will ignore the excess events
Xeli [Mon, 28 May 2012 19:15:51 +0200] rev 7140
Don't allow for multiple key up(or down) events, it will ignore the excess events
Mon, 28 May 2012 12:21:54 -0400 Also change Highlander and Racer
nemo [Mon, 28 May 2012 12:21:54 -0400] rev 7139
Also change Highlander and Racer
Mon, 28 May 2012 10:38:27 +0200 moved generic matrix code to uMatrix.pas
Wolfgang Steffens <WolfgangSteff@gmail.com> [Mon, 28 May 2012 10:38:27 +0200] rev 7138
moved generic matrix code to uMatrix.pas updated shader and client logic to use a mat4 rather than ftransform or gl_ModelViewProjectionMatrix.
Mon, 28 May 2012 20:04:49 +0400 merge
unc0rr [Mon, 28 May 2012 20:04:49 +0400] rev 7137
merge
Mon, 28 May 2012 10:34:33 +0200 merge
Wolfgang Steffens <WolfgangSteff@gmail.com> [Mon, 28 May 2012 10:34:33 +0200] rev 7136
merge
Mon, 28 May 2012 01:51:50 -0400 Add onGameTick20 to try and encourage lua to be a bit more efficient. Rewrite Space Invasion to use it. Top speed of aliens is 25% higher now, although that could be changed, I kinda liked it. Change parameter order of div().
nemo [Mon, 28 May 2012 01:51:50 -0400] rev 7135
Add onGameTick20 to try and encourage lua to be a bit more efficient. Rewrite Space Invasion to use it. Top speed of aliens is 25% higher now, although that could be changed, I kinda liked it. Change parameter order of div().
Mon, 28 May 2012 17:54:23 +0400 Some improvements to pas2c
unc0rr [Mon, 28 May 2012 17:54:23 +0400] rev 7134
Some improvements to pas2c
Mon, 28 May 2012 00:44:51 +0400 Fix a remote crasher
unc0rr [Mon, 28 May 2012 00:44:51 +0400] rev 7133
Fix a remote crasher
Fri, 25 May 2012 15:35:48 +0400 - Fix some AI stupidness factors
unc0rr [Fri, 25 May 2012 15:35:48 +0400] rev 7132
- Fix some AI stupidness factors - Slight optimizations and formatting
Mon, 28 May 2012 00:43:36 +0400 Make frontend compile with clang
unc0rr [Mon, 28 May 2012 00:43:36 +0400] rev 7131
Make frontend compile with clang
Sun, 27 May 2012 23:42:43 +0400 - Allow switching colors with mouse wheel
unc0rr [Sun, 27 May 2012 23:42:43 +0400] rev 7130
- Allow switching colors with mouse wheel - Use indices instead of color values - Introduce a model for colors - Some small fixes, .pro can be used to build again - Yay, tested it to work via network (and fixed a bug!) (TODO: pass colors to engine by index)
Fri, 25 May 2012 09:00:54 +0200 initial GLSL1.2 test version
Wolfgang Steffens <WolfgangSteff@gmail.com> [Fri, 25 May 2012 09:00:54 +0200] rev 7129
initial GLSL1.2 test version
Sat, 26 May 2012 16:50:51 -0400 Minor freezer changes, allow snow to accumulate on indestructible terrain too.
nemo [Sat, 26 May 2012 16:50:51 -0400] rev 7128
Minor freezer changes, allow snow to accumulate on indestructible terrain too.
Fri, 25 May 2012 08:51:54 +0200 Removed lazy update: workaround for R7103
Wolfgang Steffens <WolfgangSteff@gmail.com> [Fri, 25 May 2012 08:51:54 +0200] rev 7127
Removed lazy update: workaround for R7103
Sat, 26 May 2012 22:27:57 +0400 Bring leftTeams back (with a fix) as it is apparently needed for spectators.
unc0rr [Sat, 26 May 2012 22:27:57 +0400] rev 7126
Bring leftTeams back (with a fix) as it is apparently needed for spectators.
Fri, 25 May 2012 08:42:26 +0200 merge
Wolfgang Steffens <WolfgangSteff@gmail.com> [Fri, 25 May 2012 08:42:26 +0200] rev 7125
merge
Fri, 25 May 2012 00:06:42 +0400 - Restore pre-r9257cf8e7af2 behavior
unc0rr [Fri, 25 May 2012 00:06:42 +0400] rev 7124
- Restore pre-r9257cf8e7af2 behavior - Get rid of leftTeams, send REMOVE_TEAM immediately instead
Wed, 23 May 2012 22:46:37 +0200 Merge
Medo <smaxein@googlemail.com> [Wed, 23 May 2012 22:46:37 +0200] rev 7123
Merge
Wed, 23 May 2012 16:51:37 -0400 Fix reported in bug #327, comment #3 - untested but seems reasonable/safe.
nemo [Wed, 23 May 2012 16:51:37 -0400] rev 7122
Fix reported in bug #327, comment #3 - untested but seems reasonable/safe.
Wed, 23 May 2012 16:34:12 -0400 http://www.demoties.com/wp-content/uploads/2011/03/mar-01-6.jpg
nemo [Wed, 23 May 2012 16:34:12 -0400] rev 7121
http://www.demoties.com/wp-content/uploads/2011/03/mar-01-6.jpg
Wed, 23 May 2012 23:30:50 +0400 Mark team for deletion when letting others know it has left during game. Should help with quitters problem.
unc0rr [Wed, 23 May 2012 23:30:50 +0400] rev 7120
Mark team for deletion when letting others know it has left during game. Should help with quitters problem.
Wed, 23 May 2012 23:24:03 +0400 Don't remove already removed team
unc0rr [Wed, 23 May 2012 23:24:03 +0400] rev 7119
Don't remove already removed team
Wed, 23 May 2012 21:19:15 +0200 wops add this too
Xeli [Wed, 23 May 2012 21:19:15 +0200] rev 7118
wops add this too
Wed, 23 May 2012 21:16:44 +0200 reimplemented ResetKbd and calling it when exiting gsChat status, this restores behavior from.17: You can now walk -> press t/chat -> type some stuff while still walking -> exit gsChat and stop walking at that moment
Xeli [Wed, 23 May 2012 21:16:44 +0200] rev 7117
reimplemented ResetKbd and calling it when exiting gsChat status, this restores behavior from.17: You can now walk -> press t/chat -> type some stuff while still walking -> exit gsChat and stop walking at that moment
Wed, 23 May 2012 19:56:14 +0200 android: fix the default make target
Xeli [Wed, 23 May 2012 19:56:14 +0200] rev 7116
android: fix the default make target
Wed, 23 May 2012 19:54:53 +0200 Android: add freezer commit message
Xeli [Wed, 23 May 2012 19:54:53 +0200] rev 7115
Android: add freezer commit message
Wed, 23 May 2012 02:39:30 +0200 add NOPNG to cmake to explicitly disable PNG dependency
koda [Wed, 23 May 2012 02:39:30 +0200] rev 7114
add NOPNG to cmake to explicitly disable PNG dependency reorganise osx detection and variable initalization (simpler crosscompiling) in cmake
Wed, 23 May 2012 01:53:25 +0200 add GHC and GHFLAGS from cmake too
koda [Wed, 23 May 2012 01:53:25 +0200] rev 7113
add GHC and GHFLAGS from cmake too
Wed, 23 May 2012 01:39:31 +0200 rename a few internal cmake variables (for consistency and readability)
koda [Wed, 23 May 2012 01:39:31 +0200] rev 7112
rename a few internal cmake variables (for consistency and readability)
Tue, 22 May 2012 09:25:03 +0200 Replaced matrix related FFP code with explicit matrix calculations.
Wolfgang Steffens <WolfgangSteff@gmail.com> [Tue, 22 May 2012 09:25:03 +0200] rev 7111
Replaced matrix related FFP code with explicit matrix calculations. The modelview matrices now get uploaded at a single point via glLoadMatrix4 rather than using the GL1 matrix stack. In the GL2 variant this will become a uniform upload.
Tue, 22 May 2012 11:19:32 +0200 Merge
Medo <smaxein@googlemail.com> [Tue, 22 May 2012 11:19:32 +0200] rev 7110
Merge
Wed, 23 May 2012 00:45:37 +0200 there a libSDLMain.a in the bundled SDL framework
koda [Wed, 23 May 2012 00:45:37 +0200] rev 7109
there a libSDLMain.a in the bundled SDL framework
Tue, 22 May 2012 09:18:46 +0200 Merge
Wolfgang Steffens <WolfgangSteff@gmail.com> [Tue, 22 May 2012 09:18:46 +0200] rev 7108
Merge
Tue, 22 May 2012 00:41:26 +0200 android: possible fix for bitmap recycle errors
Xeli [Tue, 22 May 2012 00:41:26 +0200] rev 7107
android: possible fix for bitmap recycle errors
Tue, 22 May 2012 00:40:43 +0200 fixed wheelup/down
Xeli [Tue, 22 May 2012 00:40:43 +0200] rev 7106
fixed wheelup/down Wheel up and down used to be swapped in both binds.cpp and uKeys.pas (2 wrongs make a right eh) After I fixed uKeys zooming was inverted, so I changed binds.cpp too, but now existing teams will still have its zoom inverted..
Mon, 21 May 2012 22:54:34 +0200 add a nilcheck
koda [Mon, 21 May 2012 22:54:34 +0200] rev 7105
add a nilcheck
Mon, 21 May 2012 16:46:24 -0400 checksum
nemo [Mon, 21 May 2012 16:46:24 -0400] rev 7104
checksum
Tue, 22 May 2012 00:29:32 +0400 Feel free to add real checksum function
unc0rr [Tue, 22 May 2012 00:29:32 +0400] rev 7103
Feel free to add real checksum function
Mon, 21 May 2012 06:34:17 +0200 better lazy loading for cScaleFactor
koda [Mon, 21 May 2012 06:34:17 +0200] rev 7102
better lazy loading for cScaleFactor
Sun, 20 May 2012 19:42:55 -0400 Ok. I think *this* should flip it correctly...
nemo [Sun, 20 May 2012 19:42:55 -0400] rev 7101
Ok. I think *this* should flip it correctly...
Sun, 20 May 2012 21:09:13 +0200 android: added an unsigned target to the makefile, to help automate signing
Xeli [Sun, 20 May 2012 21:09:13 +0200] rev 7100
android: added an unsigned target to the makefile, to help automate signing
Sun, 20 May 2012 17:17:21 +0200 remove the need to qt and co when using cmake with -DANDROID=1
Xeli [Sun, 20 May 2012 17:17:21 +0200] rev 7099
remove the need to qt and co when using cmake with -DANDROID=1
Sun, 20 May 2012 10:55:58 -0400 Minor tweaks to freezer, mostly to simplify current state to laptop
nemo [Sun, 20 May 2012 10:55:58 -0400] rev 7098
Minor tweaks to freezer, mostly to simplify current state to laptop
Sun, 20 May 2012 10:45:16 -0400 clean up pngs
nemo [Sun, 20 May 2012 10:45:16 -0400] rev 7097
clean up pngs
Sun, 20 May 2012 10:54:52 +0200 merge
mikade <redgrinner@gmail.com> [Sun, 20 May 2012 10:54:52 +0200] rev 7096
merge
Sun, 20 May 2012 00:08:26 +0200 + Trivial update.
mikade <redgrinner@gmail.com> [Sun, 20 May 2012 00:08:26 +0200] rev 7095
+ Trivial update. + Script for managing WxW, AFR, and Surf'n'Crate shoppa-variants.
Sat, 19 May 2012 17:15:12 +0200 A few scripts to try out. 2x challenge, 1x GSoC training, 1x user mission.
mikade <redgrinner@gmail.com> [Sat, 19 May 2012 17:15:12 +0200] rev 7094
A few scripts to try out. 2x challenge, 1x GSoC training, 1x user mission.
Sun, 20 May 2012 01:00:00 -0400 Bit more freezer.
nemo [Sun, 20 May 2012 01:00:00 -0400] rev 7093
Bit more freezer.
Fri, 18 May 2012 13:35:22 -0400 Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo [Fri, 18 May 2012 13:35:22 -0400] rev 7092
Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
Thu, 17 May 2012 20:23:58 -0400 Might help if this was actually its own unique weapon
nemo [Thu, 17 May 2012 20:23:58 -0400] rev 7091
Might help if this was actually its own unique weapon
Thu, 17 May 2012 18:22:20 -0400 Provide training/campaign with a random seed to ignore/use.
nemo [Thu, 17 May 2012 18:22:20 -0400] rev 7090
Provide training/campaign with a random seed to ignore/use.
Thu, 17 May 2012 20:19:35 +0200 remove ProcessKdb references all together, removed movecursor() because it doesnt seem to do anything
Xeli [Thu, 17 May 2012 20:19:35 +0200] rev 7089
remove ProcessKdb references all together, removed movecursor() because it doesnt seem to do anything
Thu, 17 May 2012 20:01:56 +0200 first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli [Thu, 17 May 2012 20:01:56 +0200] rev 7088
first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Thu, 17 May 2012 16:52:17 +0200 dont allow choosing weapons when the AI is playing
Xeli [Thu, 17 May 2012 16:52:17 +0200] rev 7087
dont allow choosing weapons when the AI is playing
Thu, 17 May 2012 16:51:54 +0200 android typo/sabotage
Xeli [Thu, 17 May 2012 16:51:54 +0200] rev 7086
android typo/sabotage
Thu, 17 May 2012 15:58:24 +0200 fix sdl13 build
Xeli [Thu, 17 May 2012 15:58:24 +0200] rev 7085
fix sdl13 build
Mon, 14 May 2012 22:14:17 +0200 readded optimization for SetScale
Wolfgang Steffens <WolfgangSteff@gmail.com> [Mon, 14 May 2012 22:14:17 +0200] rev 7084
readded optimization for SetScale
Thu, 17 May 2012 15:58:04 +0200 unbreak android build
Xeli [Thu, 17 May 2012 15:58:04 +0200] rev 7083
unbreak android build - export the Game function - fill the ammo store with 0s in the frondend, if we're missing any weapons - use english as default language
Mon, 14 May 2012 19:48:34 +0200 Replaced FFP code that sets up orthogonal projection with explicit matrix
Wolfgang Steffens <WolfgangSteff@gmail.com> [Mon, 14 May 2012 19:48:34 +0200] rev 7082
Replaced FFP code that sets up orthogonal projection with explicit matrix calculation. Storing the orthogonal projection in the projection matrix for legacy GL (1.x) rather than in the modelview matrix.
Tue, 15 May 2012 21:07:47 +0200 android: add missing graphics, only placeholders tho..
Xeli [Tue, 15 May 2012 21:07:47 +0200] rev 7081
android: add missing graphics, only placeholders tho..
Mon, 14 May 2012 19:26:50 +0200 Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
Wolfgang Steffens <WolfgangSteff@gmail.com> [Mon, 14 May 2012 19:26:50 +0200] rev 7080
Refactored TTexture to allow encoding sprite(s) at an arbitrary location within a (possibly shared) physical texture. The original variant only allowed encoding a sprite at the bottomleft of a larger physical texture to use NPOT sprites on POT only supporting systems.
Mon, 14 May 2012 22:47:56 +0400 Learn hask^Wpascal, dudes!
unc0rr [Mon, 14 May 2012 22:47:56 +0400] rev 7079
Learn hask^Wpascal, dudes!
Sun, 13 May 2012 18:50:04 -0400 AI can't use cWindSpeedf since it now does a smooth transition
nemo [Sun, 13 May 2012 18:50:04 -0400] rev 7078
AI can't use cWindSpeedf since it now does a smooth transition
Sun, 13 May 2012 18:31:05 -0400 oops
nemo [Sun, 13 May 2012 18:31:05 -0400] rev 7077
oops
Sun, 13 May 2012 14:56:05 -0400 Dammit Xeli
nemo [Sun, 13 May 2012 14:56:05 -0400] rev 7076
Dammit Xeli
Sun, 13 May 2012 21:46:50 +0400 '\xd7af' -> 0xd7af
unc0rr [Sun, 13 May 2012 21:46:50 +0400] rev 7075
'\xd7af' -> 0xd7af
Sun, 13 May 2012 21:39:20 +0400 Make uUtils.c compile
unc0rr [Sun, 13 May 2012 21:39:20 +0400] rev 7074
Make uUtils.c compile
Sun, 13 May 2012 01:54:26 +0400 help pas2c
unc0rr [Sun, 13 May 2012 01:54:26 +0400] rev 7073
help pas2c
Sun, 13 May 2012 00:50:45 +0400 More magic
unc0rr [Sun, 13 May 2012 00:50:45 +0400] rev 7072
More magic
Sat, 12 May 2012 16:45:06 -0400 unc0rr's magic macro
nemo [Sat, 12 May 2012 16:45:06 -0400] rev 7071
unc0rr's magic macro
Sun, 13 May 2012 00:40:01 +0400 oops, wrong type
unc0rr [Sun, 13 May 2012 00:40:01 +0400] rev 7070
oops, wrong type
Sat, 12 May 2012 23:55:09 +0400 pas2c stuff again
unc0rr [Sat, 12 May 2012 23:55:09 +0400] rev 7069
pas2c stuff again
Sat, 12 May 2012 22:50:33 +0400 Get rid of cripple SendIPCc
unc0rr [Sat, 12 May 2012 22:50:33 +0400] rev 7068
Get rid of cripple SendIPCc
Sat, 12 May 2012 22:44:39 +0400 A solution to char vs string problem: mark single-letter strings with _S macro
unc0rr [Sat, 12 May 2012 22:44:39 +0400] rev 7067
A solution to char vs string problem: mark single-letter strings with _S macro
Sat, 12 May 2012 22:13:56 +0400 Make pas2c even more happier with uGears.c, allow assigning arrays in some cases
unc0rr [Sat, 12 May 2012 22:13:56 +0400] rev 7066
Make pas2c even more happier with uGears.c, allow assigning arrays in some cases
Sat, 12 May 2012 00:25:49 +0400 Add missing identifiers
unc0rr [Sat, 12 May 2012 00:25:49 +0400] rev 7065
Add missing identifiers
Fri, 11 May 2012 16:09:11 -0400 Fix casing and type for gl
nemo [Fri, 11 May 2012 16:09:11 -0400] rev 7064
Fix casing and type for gl
Fri, 11 May 2012 23:36:42 +0400 sysutils -> SysUtils
unc0rr [Fri, 11 May 2012 23:36:42 +0400] rev 7063
sysutils -> SysUtils
Fri, 11 May 2012 23:34:35 +0400 Recognize length on arrays as a separate function
unc0rr [Fri, 11 May 2012 23:34:35 +0400] rev 7062
Recognize length on arrays as a separate function
Fri, 11 May 2012 23:22:01 +0400 More tolerance to pas2c
unc0rr [Fri, 11 May 2012 23:22:01 +0400] rev 7061
More tolerance to pas2c
Fri, 11 May 2012 23:03:28 +0400 Properly track type in ref2CF, this fixes issues with functions returning strings used in expression (like "a" + line())
unc0rr [Fri, 11 May 2012 23:03:28 +0400] rev 7060
Properly track type in ref2CF, this fixes issues with functions returning strings used in expression (like "a" + line())
Fri, 11 May 2012 22:54:19 +0400 Define NOCONSOLE for pas2c
unc0rr [Fri, 11 May 2012 22:54:19 +0400] rev 7059
Define NOCONSOLE for pas2c
Fri, 11 May 2012 22:50:52 +0400 uCommandHandlers now compiles
unc0rr [Fri, 11 May 2012 22:50:52 +0400] rev 7058
uCommandHandlers now compiles
Fri, 11 May 2012 22:35:09 +0400 Support operator 'in', replace it with equality checks against each element of set
unc0rr [Fri, 11 May 2012 22:35:09 +0400] rev 7057
Support operator 'in', replace it with equality checks against each element of set
Fri, 11 May 2012 22:17:39 +0400 Recognize (hwFloat op int) expressions
unc0rr [Fri, 11 May 2012 22:17:39 +0400] rev 7056
Recognize (hwFloat op int) expressions
Fri, 11 May 2012 22:09:34 +0400 Convert "unit.function()" properly
unc0rr [Fri, 11 May 2012 22:09:34 +0400] rev 7055
Convert "unit.function()" properly
Fri, 11 May 2012 21:10:58 +0400 Function to compare string to char ftw
unc0rr [Fri, 11 May 2012 21:10:58 +0400] rev 7054
Function to compare string to char ftw
Fri, 11 May 2012 20:01:57 +0400 Make pas2c happier with uSound
unc0rr [Fri, 11 May 2012 20:01:57 +0400] rev 7053
Make pas2c happier with uSound
Fri, 11 May 2012 19:33:21 +0400 Be more wise about constant initialization expressions being not arrays
unc0rr [Fri, 11 May 2012 19:33:21 +0400] rev 7052
Be more wise about constant initialization expressions being not arrays
Fri, 11 May 2012 11:08:50 -0400 Avoid returning an array for the sake of pas2c
nemo [Fri, 11 May 2012 11:08:50 -0400] rev 7051
Avoid returning an array for the sake of pas2c
Fri, 11 May 2012 00:11:01 +0200 fix building with lua (i think)
koda [Fri, 11 May 2012 00:11:01 +0200] rev 7050
fix building with lua (i think)
Fri, 11 May 2012 00:05:47 +0200 minor changes for warnings and a variables scope
koda [Fri, 11 May 2012 00:05:47 +0200] rev 7049
minor changes for warnings and a variables scope
Thu, 10 May 2012 23:21:56 +0200 the ios port runs again, although with a few things to sort out
koda [Thu, 10 May 2012 23:21:56 +0200] rev 7048
the ios port runs again, although with a few things to sort out
Thu, 10 May 2012 22:15:31 +0200 ios: this commit just removes the overlay class files (with all submenus and resources) while working on a proper restoration
koda [Thu, 10 May 2012 22:15:31 +0200] rev 7047
ios: this commit just removes the overlay class files (with all submenus and resources) while working on a proper restoration
Fri, 11 May 2012 01:01:29 +0400 Fix identifiers case in uLandTemplates (too lazy to make proper implementation in pas2c)
unc0rr [Fri, 11 May 2012 01:01:29 +0400] rev 7046
Fix identifiers case in uLandTemplates (too lazy to make proper implementation in pas2c)
Fri, 11 May 2012 00:36:32 +0400 Declare Param* functions
unc0rr [Fri, 11 May 2012 00:36:32 +0400] rev 7045
Declare Param* functions
Fri, 11 May 2012 00:33:14 +0400 Fix for Int type and sysutils in hwengine.pas
unc0rr [Fri, 11 May 2012 00:33:14 +0400] rev 7044
Fix for Int type and sysutils in hwengine.pas
Fri, 11 May 2012 00:28:06 +0400 Some work to make more units compile after conversion to c
unc0rr [Fri, 11 May 2012 00:28:06 +0400] rev 7043
Some work to make more units compile after conversion to c
Thu, 10 May 2012 23:51:05 +0400 Support overloaded operators on (hwFloat op hwFloat) calls
unc0rr [Thu, 10 May 2012 23:51:05 +0400] rev 7042
Support overloaded operators on (hwFloat op hwFloat) calls
Thu, 10 May 2012 22:55:13 +0400 More definitions and mess with pascal code
unc0rr [Thu, 10 May 2012 22:55:13 +0400] rev 7041
More definitions and mess with pascal code
Thu, 10 May 2012 13:45:47 +0400 Render function variables in struct with no mangling. 13 C units are compilable now.
unc0rr [Thu, 10 May 2012 13:45:47 +0400] rev 7040
Render function variables in struct with no mangling. 13 C units are compilable now.
Thu, 10 May 2012 13:41:18 +0400 Handle function type differently
unc0rr [Thu, 10 May 2012 13:41:18 +0400] rev 7039
Handle function type differently
Thu, 10 May 2012 13:16:31 +0400 Some more definitions and slight fixes
unc0rr [Thu, 10 May 2012 13:16:31 +0400] rev 7038
Some more definitions and slight fixes
Thu, 10 May 2012 11:29:18 +0400 uAmmos.c now compiles (3 warnings though)
unc0rr [Thu, 10 May 2012 11:29:18 +0400] rev 7037
uAmmos.c now compiles (3 warnings though)
Thu, 10 May 2012 11:12:06 +0400 Implement built-in functions Low() and High()
unc0rr [Thu, 10 May 2012 11:12:06 +0400] rev 7036
Implement built-in functions Low() and High()
Wed, 09 May 2012 17:33:25 -0400 Reflects change in previous revision to uTypes
nemo [Wed, 09 May 2012 17:33:25 -0400] rev 7035
Reflects change in previous revision to uTypes
Thu, 10 May 2012 00:58:05 +0400 (PointerTo (SimpleType _)) could be a pointer to a non-struct type
unc0rr [Thu, 10 May 2012 00:58:05 +0400] rev 7034
(PointerTo (SimpleType _)) could be a pointer to a non-struct type
Tue, 08 May 2012 00:17:02 +0400 Prepend unit name to function identifiers
unc0rr [Tue, 08 May 2012 00:17:02 +0400] rev 7033
Prepend unit name to function identifiers
Mon, 07 May 2012 23:48:24 +0400 Mangle overloaded functions (only different number of parameters is supported)
unc0rr [Mon, 07 May 2012 23:48:24 +0400] rev 7032
Mangle overloaded functions (only different number of parameters is supported)
Mon, 07 May 2012 14:53:08 +0200 when Lua is not found, fallback to compiling the one that comes bundled in our sources
koda [Mon, 07 May 2012 14:53:08 +0200] rev 7031
when Lua is not found, fallback to compiling the one that comes bundled in our sources
Mon, 07 May 2012 11:59:09 +0200 invert LUA symbol meaning and avoid hints when compiling without it
koda [Mon, 07 May 2012 11:59:09 +0200] rev 7030
invert LUA symbol meaning and avoid hints when compiling without it
Mon, 07 May 2012 10:51:32 +0200 add support for FPC and FPFLAGS cmake arguments (helps crosscompiling)
koda [Mon, 07 May 2012 10:51:32 +0200] rev 7029
add support for FPC and FPFLAGS cmake arguments (helps crosscompiling)
Sat, 05 May 2012 19:04:59 +0100 old typed const moved to their proper unit
koda [Sat, 05 May 2012 19:04:59 +0100] rev 7028
old typed const moved to their proper unit
Sat, 05 May 2012 18:10:41 +0100 the scope cleanup continues...
koda [Sat, 05 May 2012 18:10:41 +0100] rev 7027
the scope cleanup continues...
Sat, 05 May 2012 17:29:04 +0100 split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda [Sat, 05 May 2012 17:29:04 +0100] rev 7026
split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
Sat, 05 May 2012 17:19:33 +0100 revisit isTerminated in hwengine
koda [Sat, 05 May 2012 17:19:33 +0100] rev 7025
revisit isTerminated in hwengine
Sat, 05 May 2012 16:53:46 +0100 fix more breakage
koda [Sat, 05 May 2012 16:53:46 +0100] rev 7024
fix more breakage
Sat, 05 May 2012 16:41:14 +0200 removed the default argument in uWorld
Xeli [Sat, 05 May 2012 16:41:14 +0200] rev 7023
removed the default argument in uWorld
Sat, 05 May 2012 16:38:41 +0200 fix breakage
Xeli [Sat, 05 May 2012 16:38:41 +0200] rev 7022
fix breakage
Sat, 05 May 2012 15:17:16 +0100 adjust the scope of a few uSound variables and functions
koda [Sat, 05 May 2012 15:17:16 +0100] rev 7021
adjust the scope of a few uSound variables and functions
Thu, 03 May 2012 22:48:02 +0200 Merge
Medo <smaxein@googlemail.com> [Thu, 03 May 2012 22:48:02 +0200] rev 7020
Merge
Sat, 05 May 2012 00:01:12 +0400 Convert namespace from list into map in preparation for implementation of overloaded functions support. Greatly improve speed of rendering as a side effect (parse + render time reduced from 5:20 to 0:20)
unc0rr [Sat, 05 May 2012 00:01:12 +0400] rev 7019
Convert namespace from list into map in preparation for implementation of overloaded functions support. Greatly improve speed of rendering as a side effect (parse + render time reduced from 5:20 to 0:20)
Thu, 03 May 2012 19:00:17 +0200 some tweaks/fixes/etc to the map preview and reload stuff
sheepluva [Thu, 03 May 2012 19:00:17 +0200] rev 7018
some tweaks/fixes/etc to the map preview and reload stuff also fixed an old bug of a "stuck random/drawn map preview" when changing maps quickly
Thu, 03 May 2012 14:21:53 +0200 visually indicate when map preview generation is in progress.
sheepluva [Thu, 03 May 2012 14:21:53 +0200] rev 7017
visually indicate when map preview generation is in progress.
Thu, 03 May 2012 16:04:38 +0100 HAPPY 7000th COMMIT HEDGEWARS
koda [Thu, 03 May 2012 16:04:38 +0100] rev 7016
HAPPY 7000th COMMIT HEDGEWARS - enforce strong typechecking for strings - disable embedded fpc exceptions (binary size savings of ~5k) - add stack check in debug mode
Thu, 03 May 2012 13:25:40 +0200 add DLC button to net game room
sheepluva [Thu, 03 May 2012 13:25:40 +0200] rev 7015
add DLC button to net game room
Thu, 03 May 2012 12:33:08 +0200 + display lack of map in a nice way, don't generate bogus preview in the background
sheepluva [Thu, 03 May 2012 12:33:08 +0200] rev 7014
+ display lack of map in a nice way, don't generate bogus preview in the background * improve map selection behavior in online mode, so that players can load a missing map and have it correctly selected after pressing F5 without any rejoin, map-reselection. also doesn't cause "different maps generated" anymore if map is missing, instead the person lacking the map gets "invalid genmap" and drops out of game immediatly
Thu, 03 May 2012 12:21:16 +0400 Get rid of overloaded functions in uRenderUtils
unc0rr [Thu, 03 May 2012 12:21:16 +0400] rev 7013
Get rid of overloaded functions in uRenderUtils
Thu, 03 May 2012 00:21:17 -0400 merge
nemo [Thu, 03 May 2012 00:21:17 -0400] rev 7012
merge
Thu, 03 May 2012 03:18:10 +0200 small tweaks/fixes to room list header saving and restore...
sheepluva [Thu, 03 May 2012 03:18:10 +0200] rev 7011
small tweaks/fixes to room list header saving and restore... setModel should be really done in the constructor of the page IMO btw
Thu, 03 May 2012 00:20:58 -0400 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo [Thu, 03 May 2012 00:20:58 -0400] rev 7010
Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
Thu, 03 May 2012 15:34:26 +0200 Updated android support library to the latest version (r8)
Medo <smaxein@googlemail.com> [Thu, 03 May 2012 15:34:26 +0200] rev 7009
Updated android support library to the latest version (r8)
Thu, 03 May 2012 02:45:08 +0200 fix a previewmap-related QObject::disconnect segfault
sheepluva [Thu, 03 May 2012 02:45:08 +0200] rev 7008
fix a previewmap-related QObject::disconnect segfault
Wed, 02 May 2012 19:16:12 -0400 Initial stub for freezer
nemo [Wed, 02 May 2012 19:16:12 -0400] rev 7007
Initial stub for freezer
Wed, 02 May 2012 23:53:45 +0200 Merge
Medo <smaxein@googlemail.com> [Wed, 02 May 2012 23:53:45 +0200] rev 7006
Merge
Thu, 03 May 2012 01:18:29 +0200 fix: issue with playing team list vertically collapsing
sheepluva [Thu, 03 May 2012 01:18:29 +0200] rev 7005
fix: issue with playing team list vertically collapsing
Wed, 02 May 2012 18:36:27 -0400 Workaround for stuck pages.
nemo [Wed, 02 May 2012 18:36:27 -0400] rev 7004
Workaround for stuck pages.
Wed, 02 May 2012 21:45:55 +0200 tweak how the header customization is stored in the settings file
sheepluva [Wed, 02 May 2012 21:45:55 +0200] rev 7003
tweak how the header customization is stored in the settings file
Wed, 02 May 2012 22:51:42 +0400 Render float consts into defines
unc0rr [Wed, 02 May 2012 22:51:42 +0400] rev 7002
Render float consts into defines
Wed, 02 May 2012 22:12:58 +0400 GetRandom -> GetRandomf
unc0rr [Wed, 02 May 2012 22:12:58 +0400] rev 7001
GetRandom -> GetRandomf
Wed, 02 May 2012 19:36:23 +0200 allow F5 magic to refresh demos/saves list too
sheepluva [Wed, 02 May 2012 19:36:23 +0200] rev 7000
allow F5 magic to refresh demos/saves list too
Wed, 02 May 2012 16:36:11 +0100 rename a few Draw* routines
koda [Wed, 02 May 2012 16:36:11 +0100] rev 6999
rename a few Draw* routines
Wed, 02 May 2012 14:41:21 +0100 wut?
koda [Wed, 02 May 2012 14:41:21 +0100] rev 6998
wut?
Wed, 02 May 2012 14:35:54 +0100 remove old ukeys hooks from pascalexport (definitely breaking the ios port, will have to work on that, but for now sheepluva and xeli will be happy *hopefully*)
koda [Wed, 02 May 2012 14:35:54 +0100] rev 6997
remove old ukeys hooks from pascalexport (definitely breaking the ios port, will have to work on that, but for now sheepluva and xeli will be happy *hopefully*)
Wed, 02 May 2012 15:33:34 +0200 rooms list
sheepluva [Wed, 02 May 2012 15:33:34 +0200] rev 6996
rooms list + reorder filter chain for better performance (sorting and full-text search are now last step, not first) + automatically restore custom column widths and sort settings...
Wed, 02 May 2012 14:30:22 +0200 roomslist: reimplement filters
sheepluva [Wed, 02 May 2012 14:30:22 +0200] rev 6995
roomslist: reimplement filters implementation details: YO DAWG, I herd you like QSortFilterProxyModels, so I put a QSortFilterProxyModel in your QSortFilterProxyModel in your QSortFilterProxyModel in your QSortFilterProxyModel so that you can filter while you filter while you filter while you filter!
Wed, 02 May 2012 07:39:25 -0400 remove IFDEF 0 for sake of poor parser
nemo [Wed, 02 May 2012 07:39:25 -0400] rev 6994
remove IFDEF 0 for sake of poor parser
Wed, 02 May 2012 13:00:10 +0200 room list: replace magic table column indexes with enum. makes future changes to the room list format way easier.
sheepluva [Wed, 02 May 2012 13:00:10 +0200] rev 6993
room list: replace magic table column indexes with enum. makes future changes to the room list format way easier.
Wed, 02 May 2012 11:43:43 +0100 marked a couple of functions as inline
koda [Wed, 02 May 2012 11:43:43 +0100] rev 6992
marked a couple of functions as inline resolved all warnings/hints/notes added -Ooregvar optimisation (stores frequently used variables in registers, saving ~30k code size)
Wed, 02 May 2012 12:24:44 +0200 make search filter field have a useable size on low frontend resolution
sheepluva [Wed, 02 May 2012 12:24:44 +0200] rev 6991
make search filter field have a useable size on low frontend resolution
Wed, 02 May 2012 10:53:13 +0100 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda [Wed, 02 May 2012 10:53:13 +0100] rev 6990
change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
Wed, 02 May 2012 11:28:38 +0200 make column sorting three-state: asc -> dsc -> off/default (= by room state)
sheepluva [Wed, 02 May 2012 11:28:38 +0200] rev 6989
make column sorting three-state: asc -> dsc -> off/default (= by room state)
Wed, 02 May 2012 10:57:36 +0200 sort by room state by default
sheepluva [Wed, 02 May 2012 10:57:36 +0200] rev 6988
sort by room state by default
Wed, 02 May 2012 10:47:21 +0200 allow custom sorting of roomslist (by clicking on header sections)
sheepluva [Wed, 02 May 2012 10:47:21 +0200] rev 6987
allow custom sorting of roomslist (by clicking on header sections)
Wed, 02 May 2012 08:07:17 +0100 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda [Wed, 02 May 2012 08:07:17 +0100] rev 6986
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
Tue, 01 May 2012 17:33:28 -0400 Removing maps can cause desyncs. This is why we still have Cheese, Sticks, Sheep etc.
nemo [Tue, 01 May 2012 17:33:28 -0400] rev 6985
Removing maps can cause desyncs. This is why we still have Cheese, Sticks, Sheep etc. They need to remain until replacements are put in place.
Tue, 01 May 2012 23:03:25 +0200 remove map: Sticks
sheepluva [Tue, 01 May 2012 23:03:25 +0200] rev 6984
remove map: Sticks reason: obvious :P
Tue, 01 May 2012 21:24:04 +0200 roomslistmodel: prettier names for map +rnd+ etc.; point out unavailable maps
sheepluva [Tue, 01 May 2012 21:24:04 +0200] rev 6983
roomslistmodel: prettier names for map +rnd+ etc.; point out unavailable maps some other small tweaks and fixes
Tue, 01 May 2012 19:56:55 +0200 breaking news, we don't support typed consts anymore
koda [Tue, 01 May 2012 19:56:55 +0200] rev 6982
breaking news, we don't support typed consts anymore
Tue, 01 May 2012 20:54:30 +0400 Hopefully this change doesn't break anything
unc0rr [Tue, 01 May 2012 20:54:30 +0400] rev 6981
Hopefully this change doesn't break anything
Tue, 01 May 2012 20:54:02 +0400 Better type deriving
unc0rr [Tue, 01 May 2012 20:54:02 +0400] rev 6980
Better type deriving
Tue, 01 May 2012 19:29:47 +0400 Declare const ints as enums
unc0rr [Tue, 01 May 2012 19:29:47 +0400] rev 6979
Declare const ints as enums
Tue, 01 May 2012 19:28:30 +0400 Make Str2PChar more pas2c-friendly
unc0rr [Tue, 01 May 2012 19:28:30 +0400] rev 6978
Make Str2PChar more pas2c-friendly
Tue, 01 May 2012 16:16:09 +0200 adjust column widths
sheepluva [Tue, 01 May 2012 16:16:09 +0200] rev 6977
adjust column widths fix a warning
Tue, 01 May 2012 16:20:12 +0200 oops^2
koda [Tue, 01 May 2012 16:20:12 +0200] rev 6976
oops^2
Tue, 01 May 2012 15:29:48 +0200 oops
koda [Tue, 01 May 2012 15:29:48 +0200] rev 6975
oops
Tue, 01 May 2012 15:23:11 +0200 minor changes for more compatibilities with other compilers
koda [Tue, 01 May 2012 15:23:11 +0200] rev 6974
minor changes for more compatibilities with other compilers
Tue, 01 May 2012 14:57:40 +0200 RoomsListModel:
sheepluva [Tue, 01 May 2012 14:57:40 +0200] rev 6973
RoomsListModel: + in progress icon * fixed room delete and update (name match lookup was done in wrong column)
Tue, 01 May 2012 11:39:24 +0100 remove SDL_SCANCODE_*
koda [Tue, 01 May 2012 11:39:24 +0100] rev 6972
remove SDL_SCANCODE_*
Tue, 01 May 2012 11:25:44 +0100 add NULL definition and align types to their correct bitwidth
koda [Tue, 01 May 2012 11:25:44 +0100] rev 6971
add NULL definition and align types to their correct bitwidth
Tue, 01 May 2012 11:39:11 +0200 display haxx0red teams colors correctly.
sheepluva [Tue, 01 May 2012 11:39:11 +0200] rev 6970
display haxx0red teams colors correctly. also got rid of some casts and std:: iteration stuff
Tue, 01 May 2012 00:22:10 +0200 made the hog count thingy prettier when on low space... have fun squishing hogs!
sheepluva [Tue, 01 May 2012 00:22:10 +0200] rev 6969
made the hog count thingy prettier when on low space... have fun squishing hogs!
Mon, 30 Apr 2012 23:14:40 +0200 Qt: fix issue with hog count being not visible on low resolutions/long team names and hard to read on very high resolutions
sheepluva [Mon, 30 Apr 2012 23:14:40 +0200] rev 6968
Qt: fix issue with hog count being not visible on low resolutions/long team names and hard to read on very high resolutions
Mon, 30 Apr 2012 23:35:40 +0400 Support recurrent function calls. The code is kinda hackish and ugly, but I really spent a few hours thinking on a good solution.
unc0rr [Mon, 30 Apr 2012 23:35:40 +0400] rev 6967
Support recurrent function calls. The code is kinda hackish and ugly, but I really spent a few hours thinking on a good solution.
Mon, 30 Apr 2012 20:12:43 +0200 add missing copyright headers to roomslistmodel
sheepluva [Mon, 30 Apr 2012 20:12:43 +0200] rev 6966
add missing copyright headers to roomslistmodel
Mon, 30 Apr 2012 17:43:21 +0400 Rework string init macro
unc0rr [Mon, 30 Apr 2012 17:43:21 +0400] rev 6965
Rework string init macro
Mon, 30 Apr 2012 16:55:02 +0400 Raise exception when .inc file isn't found
unc0rr [Mon, 30 Apr 2012 16:55:02 +0400] rev 6964
Raise exception when .inc file isn't found
Sun, 29 Apr 2012 21:17:27 +0200 wops
Xeli [Sun, 29 Apr 2012 21:17:27 +0200] rev 6963
wops
Sun, 29 Apr 2012 21:05:09 +0200 implement switch for the touch interface
Xeli [Sun, 29 Apr 2012 21:05:09 +0200] rev 6962
implement switch for the touch interface
Sun, 29 Apr 2012 18:08:46 +0200 hide utilitywidget when changing turns, this also fixes some inconsistency when using targetting weapons
Xeli [Sun, 29 Apr 2012 18:08:46 +0200] rev 6961
hide utilitywidget when changing turns, this also fixes some inconsistency when using targetting weapons
Sun, 29 Apr 2012 20:52:10 +0200 map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva [Sun, 29 Apr 2012 20:52:10 +0200] rev 6960
map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
Sun, 29 Apr 2012 17:23:05 +0200 make it auto-update (whoops,forgot)
sheepluva [Sun, 29 Apr 2012 17:23:05 +0200] rev 6959
make it auto-update (whoops,forgot)
Sun, 29 Apr 2012 17:12:49 +0200 hello GameStyleModel
sheepluva [Sun, 29 Apr 2012 17:12:49 +0200] rev 6958
hello GameStyleModel
Sun, 29 Apr 2012 16:09:42 +0200 target using the utility button, this fixes bee
Xeli [Sun, 29 Apr 2012 16:09:42 +0200] rev 6957
target using the utility button, this fixes bee
Sun, 29 Apr 2012 14:10:59 +0200 enabled grenade timer, needs a button image
Xeli [Sun, 29 Apr 2012 14:10:59 +0200] rev 6956
enabled grenade timer, needs a button image
Sat, 28 Apr 2012 15:18:30 +0200 wops, removed some writeln
Xeli [Sat, 28 Apr 2012 15:18:30 +0200] rev 6955
wops, removed some writeln
Sat, 28 Apr 2012 15:03:52 +0200 changed uKeys to uInputHandler to better reflect its function
Xeli [Sat, 28 Apr 2012 15:03:52 +0200] rev 6954
changed uKeys to uInputHandler to better reflect its function
Sun, 29 Apr 2012 14:00:35 +0200 * make HatModel update automatically (also renamed class and files)
sheepluva [Sun, 29 Apr 2012 14:00:35 +0200] rev 6953
* make HatModel update automatically (also renamed class and files) * removed nemo's ghost file :P
Sat, 28 Apr 2012 18:56:31 +0200 license header year range adjustments
sheepluva [Sat, 28 Apr 2012 18:56:31 +0200] rev 6952
license header year range adjustments
Sat, 28 Apr 2012 14:41:40 +0200 - changed targetting, to launch an airstrike move the cursor/pointer to a location and then press the firebutton
Xeli [Sat, 28 Apr 2012 14:41:40 +0200] rev 6951
- changed targetting, to launch an airstrike move the cursor/pointer to a location and then press the firebutton - added a caption to try to explain this -_-
Sat, 28 Apr 2012 12:46:57 +0200 -Fixed FingerHasMoved function, still might need a little tweaking
Xeli [Sat, 28 Apr 2012 12:46:57 +0200] rev 6950
-Fixed FingerHasMoved function, still might need a little tweaking -Fixed targetting, it's not possible to fire airstrike and the like with a longpress, however it'll fire on the cursor not on the tap location
Fri, 27 Apr 2012 23:39:01 +0200 remove last boolean keys references and using only ParseCommand in uTouch now
Xeli [Fri, 27 Apr 2012 23:39:01 +0200] rev 6949
remove last boolean keys references and using only ParseCommand in uTouch now
Sat, 28 Apr 2012 12:35:29 +0200 various comment tweaks/fixes
sheepluva [Sat, 28 Apr 2012 12:35:29 +0200] rev 6948
various comment tweaks/fixes
Sat, 28 Apr 2012 11:56:09 +0200 MapModel: add getters for random maps based on type, so that the mapContainer does not have to magically know how maps and separators are ordered within the model
sheepluva [Sat, 28 Apr 2012 11:56:09 +0200] rev 6947
MapModel: add getters for random maps based on type, so that the mapContainer does not have to magically know how maps and separators are ordered within the model
Sat, 28 Apr 2012 09:25:30 +0200 fix for issue 186 ("Screen gets messed up when selecting Hand Drawn Map")
sheepluva [Sat, 28 Apr 2012 09:25:30 +0200] rev 6946
fix for issue #186 ("Screen gets messed up when selecting Hand Drawn Map")
Sat, 28 Apr 2012 00:08:12 -0400 unbreak snowball
nemo [Sat, 28 Apr 2012 00:08:12 -0400] rev 6945
unbreak snowball
Fri, 27 Apr 2012 22:25:26 -0400 Ok, 20,000 was a bit much. Arbitrary multiplier that seems to shove things off enough.
nemo [Fri, 27 Apr 2012 22:25:26 -0400] rev 6944
Ok, 20,000 was a bit much. Arbitrary multiplier that seems to shove things off enough.
Sat, 28 Apr 2012 00:24:37 +0200 MapModel: comments/docs, small tweaks
sheepluva [Sat, 28 Apr 2012 00:24:37 +0200] rev 6943
MapModel: comments/docs, small tweaks
Fri, 27 Apr 2012 23:17:11 +0200 reimplement the quit engine+frontend keys
Xeli [Fri, 27 Apr 2012 23:17:11 +0200] rev 6942
reimplement the quit engine+frontend keys
Fri, 27 Apr 2012 23:09:27 +0200 add ammoprop to enable to up and down buttons on for the touch interface
Xeli [Fri, 27 Apr 2012 23:09:27 +0200] rev 6941
add ammoprop to enable to up and down buttons on for the touch interface
Fri, 27 Apr 2012 23:10:48 +0200 decouple current theme from map theme (fixes theme confusion bugs of last commit)
sheepluva [Fri, 27 Apr 2012 23:10:48 +0200] rev 6940
decouple current theme from map theme (fixes theme confusion bugs of last commit)
Fri, 27 Apr 2012 22:22:04 +0200 MapModel converted to QStandardItemList; separators fixed; changed used data format (human-readable struct instead of magic list) for map info in HwMapContainer (+ various small cleanups in that class)
sheepluva [Fri, 27 Apr 2012 22:22:04 +0200] rev 6939
MapModel converted to QStandardItemList; separators fixed; changed used data format (human-readable struct instead of magic list) for map info in HwMapContainer (+ various small cleanups in that class)
Fri, 27 Apr 2012 11:47:37 +0200 MapModel, various cleanups. TODO/FIXME: QComboBox separator not working with custom models
sheepluva [Fri, 27 Apr 2012 11:47:37 +0200] rev 6938
MapModel, various cleanups. TODO/FIXME: QComboBox separator not working with custom models
Thu, 26 Apr 2012 16:15:37 +0200 messing with the theme model a bit (gets now auto-updated after DLC download too)
sheepluva [Thu, 26 Apr 2012 16:15:37 +0200] rev 6937
messing with the theme model a bit (gets now auto-updated after DLC download too)
Fri, 27 Apr 2012 16:57:54 -0400 theme tweaks
nemo [Fri, 27 Apr 2012 16:57:54 -0400] rev 6936
theme tweaks
Fri, 27 Apr 2012 22:15:08 +0400 Show number of points in drawn map
unc0rr [Fri, 27 Apr 2012 22:15:08 +0400] rev 6935
Show number of points in drawn map
Fri, 27 Apr 2012 00:43:48 +0400 Cursor for DrawMapScene. Feel free to ajust its look.
unc0rr [Fri, 27 Apr 2012 00:43:48 +0400] rev 6934
Cursor for DrawMapScene. Feel free to ajust its look.
Thu, 26 Apr 2012 09:48:52 +0200 mapContainer: use DataManager, reload maps after data update (e.g. by DLC)
sheepluva [Thu, 26 Apr 2012 09:48:52 +0200] rev 6933
mapContainer: use DataManager, reload maps after data update (e.g. by DLC)
Thu, 26 Apr 2012 09:47:35 +0200 make DLC trigger data reload
sheepluva [Thu, 26 Apr 2012 09:47:35 +0200] rev 6932
make DLC trigger data reload
Thu, 26 Apr 2012 07:44:44 +0200 make DataManager a QObject with reload() slot that emits signal updated()
sheepluva [Thu, 26 Apr 2012 07:44:44 +0200] rev 6931
make DataManager a QObject with reload() slot that emits signal updated()
Thu, 26 Apr 2012 07:22:05 +0200 renaming HWDataManager -> DataManager
sheepluva [Thu, 26 Apr 2012 07:22:05 +0200] rev 6930
renaming HWDataManager -> DataManager
Wed, 25 Apr 2012 17:44:48 +0200 reimplement auto-kick for ignored players (it was temporarily removed during refactoring)
sheepluva [Wed, 25 Apr 2012 17:44:48 +0200] rev 6929
reimplement auto-kick for ignored players (it was temporarily removed during refactoring)
Wed, 25 Apr 2012 08:23:48 +0200 nemo said I was boring for removing the "hello" randomizer on room join.
sheepluva [Wed, 25 Apr 2012 08:23:48 +0200] rev 6928
nemo said I was boring for removing the "hello" randomizer on room join. That was actually an accident, fixed by this commit. Now find an actual reason to call me boring (there are many to choose from :P) nemo!
Tue, 24 Apr 2012 17:16:18 -0400 Oh, and I guess this is needed as well, although if many other places in the code do this, pas2c will need
nemo [Tue, 24 Apr 2012 17:16:18 -0400] rev 6927
Oh, and I guess this is needed as well, although if many other places in the code do this, pas2c will need to be a bit smarter and automatically wrap.
Tue, 24 Apr 2012 16:58:19 -0400 Make adler32 friendlier for pas2c - this should work the same (needs testing ofc)
nemo [Tue, 24 Apr 2012 16:58:19 -0400] rev 6926
Make adler32 friendlier for pas2c - this should work the same (needs testing ofc)
Tue, 24 Apr 2012 23:56:41 +0400 Fix GetAmmoEntry in PascalExports
unc0rr [Tue, 24 Apr 2012 23:56:41 +0400] rev 6925
Fix GetAmmoEntry in PascalExports
Tue, 24 Apr 2012 23:50:40 +0400 Get rid of overloaded functions in uAmmo
unc0rr [Tue, 24 Apr 2012 23:50:40 +0400] rev 6924
Get rid of overloaded functions in uAmmo
Tue, 24 Apr 2012 23:33:39 +0400 uCommands compiles
unc0rr [Tue, 24 Apr 2012 23:33:39 +0400] rev 6923
uCommands compiles
Tue, 24 Apr 2012 22:27:56 +0400 Fix types
unc0rr [Tue, 24 Apr 2012 22:27:56 +0400] rev 6922
Fix types
Tue, 24 Apr 2012 16:11:07 +0400 Don't add duplicates into string consts
unc0rr [Tue, 24 Apr 2012 16:11:07 +0400] rev 6921
Don't add duplicates into string consts
Tue, 24 Apr 2012 06:53:39 +0200 this should enable png screenshots on osx as well
koda [Tue, 24 Apr 2012 06:53:39 +0200] rev 6920
this should enable png screenshots on osx as well
Mon, 23 Apr 2012 19:23:28 +0200 in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli [Mon, 23 Apr 2012 19:23:28 +0200] rev 6919
in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Mon, 23 Apr 2012 19:22:43 +0200 fix the ammomenu F# buttons
Xeli [Mon, 23 Apr 2012 19:22:43 +0200] rev 6918
fix the ammomenu F# buttons
Mon, 23 Apr 2012 19:22:16 +0200 - change uKeys to be event based rather than polling
Xeli [Mon, 23 Apr 2012 19:22:16 +0200] rev 6917
- change uKeys to be event based rather than polling - missing engine+frontend exit - missing controller support - needs testing on different platforms and keyboards
Mon, 23 Apr 2012 13:22:30 +0000 case sensitivity + correct variable check
vittorio.giovara@gmail.com [Mon, 23 Apr 2012 13:22:30 +0000] rev 6916
case sensitivity + correct variable check
Mon, 23 Apr 2012 04:14:21 +0200 when libpng is not found, gratiously fallback to bmp screenshots; untested
koda [Mon, 23 Apr 2012 04:14:21 +0200] rev 6915
when libpng is not found, gratiously fallback to bmp screenshots; untested
Mon, 23 Apr 2012 04:05:18 +0200 ios minor warning and optimisation for team color
koda [Mon, 23 Apr 2012 04:05:18 +0200] rev 6914
ios minor warning and optimisation for team color
Sun, 22 Apr 2012 13:58:53 -0400 Make clouds/flakes change direction smoothly
nemo [Sun, 22 Apr 2012 13:58:53 -0400] rev 6913
Make clouds/flakes change direction smoothly
Sun, 22 Apr 2012 21:23:32 +0400 Allow LIST command while in room to not annoy old frontends (0.9.17 or less) with warnings
unc0rr [Sun, 22 Apr 2012 21:23:32 +0400] rev 6912
Allow LIST command while in room to not annoy old frontends (0.9.17 or less) with warnings
Sun, 22 Apr 2012 18:38:34 +0200 added savepassword checkbox to options page, which now reloads values at every acces
koda [Sun, 22 Apr 2012 18:38:34 +0200] rev 6911
added savepassword checkbox to options page, which now reloads values at every acces
Sun, 22 Apr 2012 17:03:55 +0200 add a checkbox for the password field prompt (issue 316)
Stepan777 [Sun, 22 Apr 2012 17:03:55 +0200] rev 6910
add a checkbox for the password field prompt (issue #316)
Sun, 22 Apr 2012 15:13:17 +0200 fixed uKeys (aka almost revert it back)
Xeli [Sun, 22 Apr 2012 15:13:17 +0200] rev 6909
fixed uKeys (aka almost revert it back)
Sun, 22 Apr 2012 04:48:11 +0200 ios: turn on more warning messages and start correcting them
koda [Sun, 22 Apr 2012 04:48:11 +0200] rev 6908
ios: turn on more warning messages and start correcting them
Sun, 22 Apr 2012 03:59:24 +0200 memory leak in hwform.cpp (issue 386)
Stepan777 [Sun, 22 Apr 2012 03:59:24 +0200] rev 6907
memory leak in hwform.cpp (issue #386)
Sun, 22 Apr 2012 02:10:44 +0200 fix compiling hw for ios (was looking for the wrong math.h and used an old variable name)
koda [Sun, 22 Apr 2012 02:10:44 +0200] rev 6906
fix compiling hw for ios (was looking for the wrong math.h and used an old variable name)
Sat, 21 Apr 2012 18:11:24 -0400 *sigh*
nemo [Sat, 21 Apr 2012 18:11:24 -0400] rev 6905
*sigh*
Sat, 21 Apr 2012 18:05:42 -0400 Seems to me placing hogs does not need 5s since it is a fixed interval now. Maybe if placing hogs was ever 0 seconds or something.
nemo [Sat, 21 Apr 2012 18:05:42 -0400] rev 6904
Seems to me placing hogs does not need 5s since it is a fixed interval now. Maybe if placing hogs was ever 0 seconds or something.
Sat, 21 Apr 2012 23:00:08 +0400 Oops
unc0rr [Sat, 21 Apr 2012 23:00:08 +0400] rev 6903
Oops
Sat, 21 Apr 2012 20:12:22 +0400 Make pas2c even smarter. Now uIO.c compiles fine, and only 1 warning when compiled with -Wall (clang).
unc0rr [Sat, 21 Apr 2012 20:12:22 +0400] rev 6902
Make pas2c even smarter. Now uIO.c compiles fine, and only 1 warning when compiled with -Wall (clang).
Sat, 21 Apr 2012 18:02:44 +0200 - Don't crash on back press, but shutdown hedgewars
Xeli [Sat, 21 Apr 2012 18:02:44 +0200] rev 6901
- Don't crash on back press, but shutdown hedgewars - enable volume up/down/mute buttons
Sat, 21 Apr 2012 17:59:14 +0200 - Added support for keyboards on android
Xeli [Sat, 21 Apr 2012 17:59:14 +0200] rev 6900
- Added support for keyboards on android - tiny patch for android/sdl tracks backspace correctly now - Added SDL_SCANCODE_X constants in uKeys - First attempt at making the touch interface and keys input work side by side
Sat, 21 Apr 2012 17:55:45 +0200 - Return of the F<numbers> in the ammomenu
Xeli [Sat, 21 Apr 2012 17:55:45 +0200] rev 6899
- Return of the F<numbers> in the ammomenu - Cursor is now hiden on touch interfaces, rather than hidden on landscape ammomenu
Sat, 21 Apr 2012 19:51:13 +0400 - Remove support for variables in command handlers
unc0rr [Sat, 21 Apr 2012 19:51:13 +0400] rev 6898
- Remove support for variables in command handlers - Make parameter to RegisterVariable typed instead of just pointer - Catch a bug due to wrong type passed to RegisterVariable
Fri, 20 Apr 2012 23:03:20 +0400 Fix parsing of exit() call without parameters
unc0rr [Fri, 20 Apr 2012 23:03:20 +0400] rev 6897
Fix parsing of exit() call without parameters
Fri, 20 Apr 2012 22:56:56 +0400 Move all strings into constants to make them of string255 type
unc0rr [Fri, 20 Apr 2012 22:56:56 +0400] rev 6896
Move all strings into constants to make them of string255 type
Fri, 20 Apr 2012 22:03:35 +0400 Many small improvements to pas2c
unc0rr [Fri, 20 Apr 2012 22:03:35 +0400] rev 6895
Many small improvements to pas2c
Fri, 20 Apr 2012 01:50:47 +0400 Some more progress with pas2c
unc0rr [Fri, 20 Apr 2012 01:50:47 +0400] rev 6894
Some more progress with pas2c
Thu, 19 Apr 2012 23:36:20 +0400 - Track array size to use for High function
unc0rr [Thu, 19 Apr 2012 23:36:20 +0400] rev 6893
- Track array size to use for High function - Some fixes
Thu, 19 Apr 2012 18:15:03 +0200 android: prevent the app from a semi-crash when exiting a game
Xeli [Thu, 19 Apr 2012 18:15:03 +0200] rev 6892
android: prevent the app from a semi-crash when exiting a game
Sun, 15 Apr 2012 00:47:22 +0400 Improve rendering of function types, ranges, and more
unc0rr [Sun, 15 Apr 2012 00:47:22 +0400] rev 6891
Improve rendering of function types, ranges, and more
Sat, 14 Apr 2012 23:50:14 +0400 Fix insanity
unc0rr [Sat, 14 Apr 2012 23:50:14 +0400] rev 6890
Fix insanity
Sat, 14 Apr 2012 23:36:57 +0400 More string types
unc0rr [Sat, 14 Apr 2012 23:36:57 +0400] rev 6889
More string types
Sat, 14 Apr 2012 23:19:45 +0400 Get rid of TGearsType to simplify pas2c
unc0rr [Sat, 14 Apr 2012 23:19:45 +0400] rev 6888
Get rid of TGearsType to simplify pas2c
Sat, 14 Apr 2012 22:40:23 +0400 Render some builtin functions
unc0rr [Sat, 14 Apr 2012 22:40:23 +0400] rev 6887
Render some builtin functions
Sat, 14 Apr 2012 22:24:09 +0400 Render unions
unc0rr [Sat, 14 Apr 2012 22:24:09 +0400] rev 6886
Render unions
Fri, 13 Apr 2012 01:41:11 +0200 minor gl debug/comments
koda [Fri, 13 Apr 2012 01:41:11 +0200] rev 6885
minor gl debug/comments
Fri, 13 Apr 2012 00:18:10 +0200 disable png screenshots on mobile for now
koda [Fri, 13 Apr 2012 00:18:10 +0200] rev 6884
disable png screenshots on mobile for now
Fri, 13 Apr 2012 00:08:46 +0400 Support string constants
unc0rr [Fri, 13 Apr 2012 00:08:46 +0400] rev 6883
Support string constants
Thu, 12 Apr 2012 23:10:35 +0400 Oops, forgot file
Stepan777 [Thu, 12 Apr 2012 23:10:35 +0400] rev 6882
Oops, forgot file
Thu, 12 Apr 2012 23:05:46 +0400 png screenshots
Stepan777 [Thu, 12 Apr 2012 23:05:46 +0400] rev 6881
png screenshots
Wed, 11 Apr 2012 22:47:21 +0400 Support operators declarations
unc0rr [Wed, 11 Apr 2012 22:47:21 +0400] rev 6880
Support operators declarations
Wed, 11 Apr 2012 22:46:59 +0400 Simplify converter's life
unc0rr [Wed, 11 Apr 2012 22:46:59 +0400] rev 6879
Simplify converter's life
Wed, 11 Apr 2012 01:04:58 +0400 Improve rendering of function types, arrays, and more
unc0rr [Wed, 11 Apr 2012 01:04:58 +0400] rev 6878
Improve rendering of function types, arrays, and more
Mon, 09 Apr 2012 23:20:42 +0200 vob* variables need to be reset
koda [Mon, 09 Apr 2012 23:20:42 +0200] rev 6877
vob* variables need to be reset
Tue, 10 Apr 2012 00:00:25 +0400 Unbreak build (change was only tested with pas2c parser, and was okay to it)
unc0rr [Tue, 10 Apr 2012 00:00:25 +0400] rev 6876
Unbreak build (change was only tested with pas2c parser, and was okay to it)
Mon, 09 Apr 2012 23:55:12 +0400 First try to compile with clang: improve renderer a bit. The result of pas2c is still far from normal C source.
unc0rr [Mon, 09 Apr 2012 23:55:12 +0400] rev 6875
First try to compile with clang: improve renderer a bit. The result of pas2c is still far from normal C source.
Mon, 09 Apr 2012 23:36:23 +0400 Better handle switch statement
unc0rr [Mon, 09 Apr 2012 23:36:23 +0400] rev 6874
Better handle switch statement
Mon, 09 Apr 2012 22:01:36 +0400 Eraser tool
unc0rr [Mon, 09 Apr 2012 22:01:36 +0400] rev 6873
Eraser tool
Mon, 09 Apr 2012 22:01:13 +0400 Better support for strings
unc0rr [Mon, 09 Apr 2012 22:01:13 +0400] rev 6872
Better support for strings
Mon, 09 Apr 2012 04:55:46 +0200 ios: resample the sound effects in CAF as suggested in ios sdk (100kB of space saved)
koda [Mon, 09 Apr 2012 04:55:46 +0200] rev 6871
ios: resample the sound effects in CAF as suggested in ios sdk (100kB of space saved)
Mon, 09 Apr 2012 04:43:30 +0200 ios: refactor the code of the after-game statistics display using delegates
koda [Mon, 09 Apr 2012 04:43:30 +0200] rev 6870
ios: refactor the code of the after-game statistics display using delegates
Mon, 09 Apr 2012 03:25:17 +0200 ios: convert audio operation from class to instance, plays better with memory
koda [Mon, 09 Apr 2012 03:25:17 +0200] rev 6869
ios: convert audio operation from class to instance, plays better with memory
Mon, 09 Apr 2012 02:02:14 +0200 i don't understand this, but without this change audio doesn't fade on ios
koda [Mon, 09 Apr 2012 02:02:14 +0200] rev 6868
i don't understand this, but without this change audio doesn't fade on ios
Sun, 08 Apr 2012 20:31:01 -0400 remove stray pixels
nemo [Sun, 08 Apr 2012 20:31:01 -0400] rev 6867
remove stray pixels
Sun, 08 Apr 2012 23:41:34 +0200 ios: don't prompt restoring a game that didn't complete loading
koda [Sun, 08 Apr 2012 23:41:34 +0200] rev 6866
ios: don't prompt restoring a game that didn't complete loading
Sun, 08 Apr 2012 23:31:02 +0200 ios, this method belongs here
koda [Sun, 08 Apr 2012 23:31:02 +0200] rev 6865
ios, this method belongs here
Sun, 08 Apr 2012 19:06:25 +0200 ios: schemes table was being drawn on top of the table border
koda [Sun, 08 Apr 2012 19:06:25 +0200] rev 6864
ios: schemes table was being drawn on top of the table border
Sun, 08 Apr 2012 18:46:09 +0200 formatting
koda [Sun, 08 Apr 2012 18:46:09 +0200] rev 6863
formatting
Sun, 08 Apr 2012 18:11:37 +0200 when focus is lost lower the volume to a minimum
koda [Sun, 08 Apr 2012 18:11:37 +0200] rev 6862
when focus is lost lower the volume to a minimum
Sat, 07 Apr 2012 22:13:15 +0200 by popular demand, switch Nature and Golf music (issue 383)
koda [Sat, 07 Apr 2012 22:13:15 +0200] rev 6861
by popular demand, switch Nature and Golf music (issue #383)
Fri, 06 Apr 2012 16:59:32 +0400 Convert some operators
unc0rr [Fri, 06 Apr 2012 16:59:32 +0400] rev 6860
Convert some operators
Thu, 05 Apr 2012 17:52:27 +0400 Unwind 'with' construction
unc0rr [Thu, 05 Apr 2012 17:52:27 +0400] rev 6859
Unwind 'with' construction
Thu, 05 Apr 2012 14:58:34 +0400 Improve rendering into C
unc0rr [Thu, 05 Apr 2012 14:58:34 +0400] rev 6858
Improve rendering into C
Thu, 05 Apr 2012 14:50:58 +0400 Make function more pascal-ish
unc0rr [Thu, 05 Apr 2012 14:50:58 +0400] rev 6857
Make function more pascal-ish
Thu, 05 Apr 2012 00:42:43 +0400 More external definitions for pas2c
unc0rr [Thu, 05 Apr 2012 00:42:43 +0400] rev 6856
More external definitions for pas2c
Wed, 04 Apr 2012 18:00:46 +0400 Finish the toughest part of the converter. Now it knows types of everything, so could correctly recognize bitwise operators and type convertions.
unc0rr [Wed, 04 Apr 2012 18:00:46 +0400] rev 6855
Finish the toughest part of the converter. Now it knows types of everything, so could correctly recognize bitwise operators and type convertions.
Wed, 04 Apr 2012 15:05:14 +0400 Normalize RecordFields before conversion. Helps with namespaces problem.
unc0rr [Wed, 04 Apr 2012 15:05:14 +0400] rev 6854
Normalize RecordFields before conversion. Helps with namespaces problem.
Tue, 03 Apr 2012 17:53:33 +0400 Fix withState' not returning lastType
unc0rr [Tue, 03 Apr 2012 17:53:33 +0400] rev 6853
Fix withState' not returning lastType
Sun, 01 Apr 2012 15:23:34 +0200 Added copyright notice to Scheme.java
Medo <smaxein@googlemail.com> [Sun, 01 Apr 2012 15:23:34 +0200] rev 6852
Added copyright notice to Scheme.java
Tue, 03 Apr 2012 10:08:35 +0100 ja update
krdrt5367 [Tue, 03 Apr 2012 10:08:35 +0100] rev 6851
ja update
Sun, 01 Apr 2012 15:17:29 +0200 Hedgeroid: Added ini4j library, updated android support library and added lib licenses
Medo <smaxein@googlemail.com> [Sun, 01 Apr 2012 15:17:29 +0200] rev 6850
Hedgeroid: Added ini4j library, updated android support library and added lib licenses
Tue, 03 Apr 2012 10:06:58 +0100 de update
krdrt5367 [Tue, 03 Apr 2012 10:06:58 +0100] rev 6849
de update
Sun, 01 Apr 2012 15:15:45 +0200 Added some toString methods to help when debugging
Medo <smaxein@googlemail.com> [Sun, 01 Apr 2012 15:15:45 +0200] rev 6848
Added some toString methods to help when debugging
Tue, 03 Apr 2012 10:05:26 +0100 cz update
krdrt5 [Tue, 03 Apr 2012 10:05:26 +0100] rev 6847
cz update
Sun, 01 Apr 2012 04:37:55 +0200 Merge
Medo <smaxein@googlemail.com> [Sun, 01 Apr 2012 04:37:55 +0200] rev 6846
Merge
Mon, 02 Apr 2012 17:28:18 +0400 - Handle multidimensional arrays better
unc0rr [Mon, 02 Apr 2012 17:28:18 +0400] rev 6845
- Handle multidimensional arrays better - Error message for WithBlock to check type errors
Sun, 01 Apr 2012 04:27:46 +0200 Scheme definitions now use .ini files.
Medo <smaxein@googlemail.com> [Sun, 01 Apr 2012 04:27:46 +0200] rev 6844
Scheme definitions now use .ini files.
Mon, 02 Apr 2012 16:14:29 +0400 Finally fix the bug with pointer declarations polluting namespace with bad records
unc0rr [Mon, 02 Apr 2012 16:14:29 +0400] rev 6843
Finally fix the bug with pointer declarations polluting namespace with bad records
Sat, 31 Mar 2012 20:39:19 +0200 Removed some unused imports and a redundand nullcheck
Medo <smaxein@googlemail.com> [Sat, 31 Mar 2012 20:39:19 +0200] rev 6842
Removed some unused imports and a redundand nullcheck
Mon, 02 Apr 2012 00:32:17 +0200 let's outsmart the compiler for no particular benefit
koda [Mon, 02 Apr 2012 00:32:17 +0200] rev 6841
let's outsmart the compiler for no particular benefit
Sat, 31 Mar 2012 20:36:03 +0200 Added hashcode function for Team to make it consistent with equals.
Medo <smaxein@googlemail.com> [Sat, 31 Mar 2012 20:36:03 +0200] rev 6840
Added hashcode function for Team to make it consistent with equals.
Fri, 30 Mar 2012 19:40:49 +0200 Remove API Level 8 dependency found by Android Lint
Medo <smaxein@googlemail.com> [Fri, 30 Mar 2012 19:40:49 +0200] rev 6839
Remove API Level 8 dependency found by Android Lint
Fri, 30 Mar 2012 23:58:08 +0400 More clean namespace, some fixes
unc0rr [Fri, 30 Mar 2012 23:58:08 +0400] rev 6838
More clean namespace, some fixes
Fri, 30 Mar 2012 17:00:34 +0400 Much better types handling, work correctly with functions
unc0rr [Fri, 30 Mar 2012 17:00:34 +0400] rev 6837
Much better types handling, work correctly with functions
Thu, 29 Mar 2012 17:27:01 +0400 - Treat strings as arrays of chars
unc0rr [Thu, 29 Mar 2012 17:27:01 +0400] rev 6836
- Treat strings as arrays of chars - Add return statement to non-void functions
Thu, 29 Mar 2012 01:01:29 +0400 Better deriving, some fixes
unc0rr [Thu, 29 Mar 2012 01:01:29 +0400] rev 6835
Better deriving, some fixes
Wed, 28 Mar 2012 23:53:45 +0400 Resolve deferred type on dereference
unc0rr [Wed, 28 Mar 2012 23:53:45 +0400] rev 6834
Resolve deferred type on dereference
Wed, 28 Mar 2012 16:33:50 -0400 invalidate on switch
nemo [Wed, 28 Mar 2012 16:33:50 -0400] rev 6833
invalidate on switch
Wed, 28 Mar 2012 01:56:42 +0200 dates are no more!
koda [Wed, 28 Mar 2012 01:56:42 +0200] rev 6832
dates are no more!
Wed, 28 Mar 2012 01:26:47 +0200 ios: fix offset for 'details' table header in iphone game configuration
koda [Wed, 28 Mar 2012 01:26:47 +0200] rev 6831
ios: fix offset for 'details' table header in iphone game configuration
Wed, 28 Mar 2012 01:19:36 +0200 ios: prevent an horrible hack for the in-game help pages; they would actually need a serious refactoring to allow localisation and rotation support
koda [Wed, 28 Mar 2012 01:19:36 +0200] rev 6830
ios: prevent an horrible hack for the in-game help pages; they would actually need a serious refactoring to allow localisation and rotation support
Wed, 28 Mar 2012 00:42:57 +0200 ios: use notifications instead of class methods (maybe tidier)
koda [Wed, 28 Mar 2012 00:42:57 +0200] rev 6829
ios: use notifications instead of class methods (maybe tidier)
Mon, 26 Mar 2012 20:29:37 -0400 At mikade's request. give scripting access to the map name prior to override.
nemo [Mon, 26 Mar 2012 20:29:37 -0400] rev 6828
At mikade's request. give scripting access to the map name prior to override.
Mon, 26 Mar 2012 23:54:12 +0400 Dig into namespaces even more
unc0rr [Mon, 26 Mar 2012 23:54:12 +0400] rev 6827
Dig into namespaces even more
Mon, 26 Mar 2012 17:56:15 +0400 Just some further work
unc0rr [Mon, 26 Mar 2012 17:56:15 +0400] rev 6826
Just some further work
Mon, 26 Mar 2012 03:58:03 +0200 ios, one more grenade timer tweak
koda [Mon, 26 Mar 2012 03:58:03 +0200] rev 6825
ios, one more grenade timer tweak
Mon, 26 Mar 2012 03:57:14 +0200 i didn't even know it was possible (spotted by adam4813)
koda [Mon, 26 Mar 2012 03:57:14 +0200] rev 6824
i didn't even know it was possible (spotted by adam4813)
Mon, 26 Mar 2012 03:36:11 +0200 ios: fix blocked preview button
koda [Mon, 26 Mar 2012 03:36:11 +0200] rev 6823
ios: fix blocked preview button
Mon, 26 Mar 2012 03:24:50 +0200 ios headers cleanup, with tweaks to +randomPort and grenade timer handling in overlay
koda [Mon, 26 Mar 2012 03:24:50 +0200] rev 6822
ios headers cleanup, with tweaks to +randomPort and grenade timer handling in overlay
Sun, 25 Mar 2012 21:17:01 +0200 merge
mikade <redgrinner@gmail.com> [Sun, 25 Mar 2012 21:17:01 +0200] rev 6821
merge
Sun, 25 Mar 2012 17:37:07 +0200 - don't give hogs air weps when border is enabled
mikade <redgrinner@gmail.com> [Sun, 25 Mar 2012 17:37:07 +0200] rev 6820
- don't give hogs air weps when border is enabled - add missing napalm - small code restructures
Sun, 25 Mar 2012 17:34:40 +0200 Added a missing loc
mikade <redgrinner@gmail.com> [Sun, 25 Mar 2012 17:34:40 +0200] rev 6819
Added a missing loc Fixed rader bug Four new achievements Some provisional changes
Sun, 25 Mar 2012 14:51:13 +0200 Add the parameters I missed the first time when I added these hooks.
mikade [Sun, 25 Mar 2012 14:51:13 +0200] rev 6818
Add the parameters I missed the first time when I added these hooks.
Sun, 25 Mar 2012 23:10:29 +0400 - Apply unit's namespace to current scope when referencing unit name
unc0rr [Sun, 25 Mar 2012 23:10:29 +0400] rev 6817
- Apply unit's namespace to current scope when referencing unit name - Don't reference SysUtils in LuaPas to simplify my life
Sat, 24 Mar 2012 21:19:50 +0400 Fix wrong type returned from id2C
unc0rr [Sat, 24 Mar 2012 21:19:50 +0400] rev 6816
Fix wrong type returned from id2C
Sat, 24 Mar 2012 19:57:06 +0400 Fix server thinking game is still not finished sometimes
unc0rr [Sat, 24 Mar 2012 19:57:06 +0400] rev 6815
Fix server thinking game is still not finished sometimes
Sat, 24 Mar 2012 16:46:56 +0100 wops ;i
Xeli [Sat, 24 Mar 2012 16:46:56 +0100] rev 6814
wops ;i
Sat, 24 Mar 2012 16:41:35 +0100 ANDROID and WIN32 can both be set to 1, so have ANDROID take preference
Xeli [Sat, 24 Mar 2012 16:41:35 +0100] rev 6813
ANDROID and WIN32 can both be set to 1, so have ANDROID take preference
Sat, 24 Mar 2012 15:52:07 +0100 fixed some typo's. LUA_LIBRARY now points to the right name, regardless of the host machine. Running cmake after a bad attempt (ie forgot to add paths to PATH) now works rather than having to clean the cache
Xeli [Sat, 24 Mar 2012 15:52:07 +0100] rev 6812
fixed some typo's. LUA_LIBRARY now points to the right name, regardless of the host machine. Running cmake after a bad attempt (ie forgot to add paths to PATH) now works rather than having to clean the cache
Fri, 23 Mar 2012 21:56:27 -0400 LandBackTex take 2
nemo [Fri, 23 Mar 2012 21:56:27 -0400] rev 6811
LandBackTex take 2
Fri, 23 Mar 2012 18:20:59 -0400 This has bugged me for a while. Since we are missing the source SVGs for this theme, removed the leaves crudely in GIMP. Also added some basic roots. Someone more artistic is encouraged to try and improve it.
nemo [Fri, 23 Mar 2012 18:20:59 -0400] rev 6810
This has bugged me for a while. Since we are missing the source SVGs for this theme, removed the leaves crudely in GIMP. Also added some basic roots. Someone more artistic is encouraged to try and improve it.
Fri, 23 Mar 2012 23:03:09 +0400 Oops
unc0rr [Fri, 23 Mar 2012 23:03:09 +0400] rev 6809
Oops
Fri, 23 Mar 2012 14:18:58 +0100 unbreak engine
Xeli [Fri, 23 Mar 2012 14:18:58 +0100] rev 6808
unbreak engine
Fri, 23 Mar 2012 00:21:34 +0100 Improved cmake build script for Android:
simmax@googlemail.com [Fri, 23 Mar 2012 00:21:34 +0100] rev 6807
Improved cmake build script for Android: - Error out when Ant or android can't be found - Attempt to find the NDK toolchain binaries on Windows and Linux instead of assuming Linux - Use find_program instead of find_path to find some binaries - ANDROID_SDK now refers to the Android SDK base directory - Fixed detection of android.bat on Windows - Output of the android tool is now shown so that success/failure is visible
Fri, 23 Mar 2012 14:14:43 +0100 first part of the utilitywidget (grenade timer/swap hogs) code
Xeli [Fri, 23 Mar 2012 14:14:43 +0100] rev 6806
first part of the utilitywidget (grenade timer/swap hogs) code
Thu, 22 Mar 2012 22:55:38 +0400 Add more strictness in hope it will help with space leak
unc0rr [Thu, 22 Mar 2012 22:55:38 +0400] rev 6805
Add more strictness in hope it will help with space leak
Wed, 21 Mar 2012 00:05:46 -0400 Try different splash sounds too
nemo [Wed, 21 Mar 2012 00:05:46 -0400] rev 6804
Try different splash sounds too
Tue, 20 Mar 2012 01:30:54 -0400 bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
nemo [Tue, 20 Mar 2012 01:30:54 -0400] rev 6803
bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
Sun, 18 Mar 2012 18:19:20 +0100 fix ammomenu, the cursor actually works now -_-
Xeli [Sun, 18 Mar 2012 18:19:20 +0100] rev 6802
fix ammomenu, the cursor actually works now -_-
Sun, 18 Mar 2012 14:22:13 +0100 workaround the different Lion ABI by forcing fpc 2.6 as minimum compiler version on osx
koda [Sun, 18 Mar 2012 14:22:13 +0100] rev 6801
workaround the different Lion ABI by forcing fpc 2.6 as minimum compiler version on osx
Sun, 18 Mar 2012 14:15:51 +0100 updated ios project file to work with fpc 2.6
koda [Sun, 18 Mar 2012 14:15:51 +0100] rev 6800
updated ios project file to work with fpc 2.6
Sun, 18 Mar 2012 00:30:56 -0400 revert this until someone makes it not screw up camera focus
nemo [Sun, 18 Mar 2012 00:30:56 -0400] rev 6799
revert this until someone makes it not screw up camera focus
Sun, 18 Mar 2012 00:59:17 +0100 touchinterface, move the up/down arrows a bit down
Xeli [Sun, 18 Mar 2012 00:59:17 +0100] rev 6798
touchinterface, move the up/down arrows a bit down
Sun, 18 Mar 2012 00:05:20 +0100 make the Ammomenu show up a little faster
Xeli [Sun, 18 Mar 2012 00:05:20 +0100] rev 6797
make the Ammomenu show up a little faster
Sun, 18 Mar 2012 00:02:33 +0100 You can now change AMAnimType to enable the animation through the x/y axis and alpha for example
Xeli [Sun, 18 Mar 2012 00:02:33 +0100] rev 6796
You can now change AMAnimType to enable the animation through the x/y axis and alpha for example AMAnimType:= AMTypeMaskX or AMTypeMaskAlpha will enable movement over the X axis and alpha
Sat, 17 Mar 2012 22:39:16 +0100 make ammomenu's speed dependent on RealTicks rather than frames
Xeli [Sat, 17 Mar 2012 22:39:16 +0100] rev 6795
make ammomenu's speed dependent on RealTicks rather than frames
Tue, 13 Mar 2012 21:09:46 +0100 allow for 0 values on AMShiftTarget, this allows for movement across one axis
Xeli [Tue, 13 Mar 2012 21:09:46 +0100] rev 6794
allow for 0 values on AMShiftTarget, this allows for movement across one axis
Sat, 17 Mar 2012 17:24:38 -0400 Disable anim for stats screen ("In game" stays visible otherwise)
nemo [Sat, 17 Mar 2012 17:24:38 -0400] rev 6793
Disable anim for stats screen ("In game" stays visible otherwise)
Sat, 17 Mar 2012 17:18:43 -0400 Ensure flawless is false if any hog is lost, unless it was lost doing a kamikaze
nemo [Sat, 17 Mar 2012 17:18:43 -0400] rev 6792
Ensure flawless is false if any hog is lost, unless it was lost doing a kamikaze
Sat, 17 Mar 2012 16:14:08 -0400 I imagine this should use the game window width, but I'll let someone else figure it out. I'm just sick of frames being half-visible in navigation.
nemo [Sat, 17 Mar 2012 16:14:08 -0400] rev 6791
I imagine this should use the game window width, but I'll let someone else figure it out. I'm just sick of frames being half-visible in navigation.
Sat, 17 Mar 2012 14:24:43 -0400 eh. guess they really should be here
nemo [Sat, 17 Mar 2012 14:24:43 -0400] rev 6790
eh. guess they really should be here
Sat, 17 Mar 2012 14:13:16 -0400 Adding leftX/rightX/topY to simplify determining bounds based on map playing area.
nemo [Sat, 17 Mar 2012 14:13:16 -0400] rev 6789
Adding leftX/rightX/topY to simplify determining bounds based on map playing area.
Sat, 17 Mar 2012 14:02:11 -0400 I think this is a little more efficient than dxdy, and easier to read. We call DxDy2 a lot, can any of those use Angle/DirAngle?
nemo [Sat, 17 Mar 2012 14:02:11 -0400] rev 6788
I think this is a little more efficient than dxdy, and easier to read. We call DxDy2 a lot, can any of those use Angle/DirAngle?
Sat, 17 Mar 2012 13:16:50 -0400 orient kamikaze correctly when going through portals
nemo [Sat, 17 Mar 2012 13:16:50 -0400] rev 6787
orient kamikaze correctly when going through portals
Wed, 14 Mar 2012 23:58:56 -0400 oh yeah, dY...
nemo [Wed, 14 Mar 2012 23:58:56 -0400] rev 6786
oh yeah, dY...
Wed, 14 Mar 2012 21:12:04 -0400 Allow RC plane to go through portals
nemo [Wed, 14 Mar 2012 21:12:04 -0400] rev 6785
Allow RC plane to go through portals
Wed, 14 Mar 2012 11:07:22 +0400 Oops, fix range (2 is too small value)
unc0rr [Wed, 14 Mar 2012 11:07:22 +0400] rev 6784
Oops, fix range (2 is too small value)
Tue, 13 Mar 2012 22:25:43 -0400 Add fall damage
nemo [Tue, 13 Mar 2012 22:25:43 -0400] rev 6783
Add fall damage
Tue, 13 Mar 2012 21:51:50 -0400 For reasons I can't fathom, if this portion isn't commented out, the AI completely fails w/ a weaponset of only firepunch.
nemo [Tue, 13 Mar 2012 21:51:50 -0400] rev 6782
For reasons I can't fathom, if this portion isn't commented out, the AI completely fails w/ a weaponset of only firepunch. Something is seriously screwed up in RateShove, but after reading it many times, I still don't see it.
Tue, 13 Mar 2012 22:46:55 +0400 Variable pen width
unc0rr [Tue, 13 Mar 2012 22:46:55 +0400] rev 6781
Variable pen width
Tue, 13 Mar 2012 12:22:56 -0400 tweak take 2
nemo [Tue, 13 Mar 2012 12:22:56 -0400] rev 6780
tweak take 2
Tue, 13 Mar 2012 12:10:48 -0400 Small tweak to return something more useful in the negative 0 case on dX
nemo [Tue, 13 Mar 2012 12:10:48 -0400] rev 6779
Small tweak to return something more useful in the negative 0 case on dX
Tue, 13 Mar 2012 00:05:03 -0400 Minimise another sqrt check.
nemo [Tue, 13 Mar 2012 00:05:03 -0400] rev 6778
Minimise another sqrt check.
Mon, 12 Mar 2012 23:46:28 +0400 Avoid local rate minimums around hog (within 15 pixels). Not tested.
unc0rr [Mon, 12 Mar 2012 23:46:28 +0400] rev 6777
Avoid local rate minimums around hog (within 15 pixels). Not tested.
Mon, 12 Mar 2012 16:08:40 +0400 Compatibility
unc0rr [Mon, 12 Mar 2012 16:08:40 +0400] rev 6776
Compatibility
Mon, 12 Mar 2012 01:00:17 -0400 Change rest of AI tests to floats, reenable snowball
nemo [Mon, 12 Mar 2012 01:00:17 -0400] rev 6775
Change rest of AI tests to floats, reenable snowball
Sun, 11 Mar 2012 23:24:09 -0400 Try adding it to deagle too. Although the routine still doesn't consider angle, so it'll pretty much be luck. Might be a waste of time.
nemo [Sun, 11 Mar 2012 23:24:09 -0400] rev 6774
Try adding it to deagle too. Although the routine still doesn't consider angle, so it'll pretty much be luck. Might be a waste of time. Also fix some neglected scores from before.
Sun, 11 Mar 2012 22:44:57 -0400 Hm. Score was a bit too much, AI was doing suicidal things.
nemo [Sun, 11 Mar 2012 22:44:57 -0400] rev 6773
Hm. Score was a bit too much, AI was doing suicidal things.
Sun, 11 Mar 2012 22:35:55 -0400 small tweak. make drowning prefer higher health hogs
nemo [Sun, 11 Mar 2012 22:35:55 -0400] rev 6772
small tweak. make drowning prefer higher health hogs
Sun, 11 Mar 2012 20:36:50 -0400 Teach AI to drown with shotgun too
nemo [Sun, 11 Mar 2012 20:36:50 -0400] rev 6771
Teach AI to drown with shotgun too
Sun, 11 Mar 2012 20:12:31 -0400 Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo [Sun, 11 Mar 2012 20:12:31 -0400] rev 6770
Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat. Also try to weight cost of switches based on how many switches were available.
Sun, 11 Mar 2012 18:28:32 -0400 Add drowning to grenade too, try some little optimisations
nemo [Sun, 11 Mar 2012 18:28:32 -0400] rev 6769
Add drowning to grenade too, try some little optimisations
Sun, 11 Mar 2012 23:31:32 +0400 Fix silliness
unc0rr [Sun, 11 Mar 2012 23:31:32 +0400] rev 6768
Fix silliness
Sun, 11 Mar 2012 14:43:36 -0400 First pass at making AI drowning aware. No concerns of performance, only applied to bazooka (not bat/fp etc)
nemo [Sun, 11 Mar 2012 14:43:36 -0400] rev 6767
First pass at making AI drowning aware. No concerns of performance, only applied to bazooka (not bat/fp etc)
Sun, 11 Mar 2012 12:19:04 -0400 Minor optimisation for AI to cut down on hwSqrt calls
nemo [Sun, 11 Mar 2012 12:19:04 -0400] rev 6766
Minor optimisation for AI to cut down on hwSqrt calls
Sun, 11 Mar 2012 11:39:45 -0400 bug #336
nemo [Sun, 11 Mar 2012 11:39:45 -0400] rev 6765
bug #336
Sat, 10 Mar 2012 23:00:39 -0500 Add div to allow safe integer division from lua
nemo [Sat, 10 Mar 2012 23:00:39 -0500] rev 6764
Add div to allow safe integer division from lua
Sat, 10 Mar 2012 16:32:46 -0500 Recount team health if modifying hedgehog health
nemo [Sat, 10 Mar 2012 16:32:46 -0500] rev 6763
Recount team health if modifying hedgehog health
Sat, 10 Mar 2012 16:10:38 -0500 Set default empty ammo sets. Current mission handling appears to not pass any default ammo set, so script was never getting a chance to set its own.
nemo [Sat, 10 Mar 2012 16:10:38 -0500] rev 6762
Set default empty ammo sets. Current mission handling appears to not pass any default ammo set, so script was never getting a chance to set its own.
Sat, 10 Mar 2012 15:56:36 -0500 Avoid rare double decrement.
nemo [Sat, 10 Mar 2012 15:56:36 -0500] rev 6761
Avoid rare double decrement.
Sat, 10 Mar 2012 14:38:31 -0500 Prevent pirate ship from repeating on Islands, remove vertical line in art landback
nemo [Sat, 10 Mar 2012 14:38:31 -0500] rev 6760
Prevent pirate ship from repeating on Islands, remove vertical line in art landback
Sat, 03 Mar 2012 22:40:00 -0500 bug #370
nemo [Sat, 03 Mar 2012 22:40:00 -0500] rev 6759
bug #370
Thu, 01 Mar 2012 23:55:19 +0400 Oh, should also check for game finish when player quits without ROUNDFINISHED message: small refactoring, not tested at all
unc0rr [Thu, 01 Mar 2012 23:55:19 +0400] rev 6758
Oh, should also check for game finish when player quits without ROUNDFINISHED message: small refactoring, not tested at all
Thu, 01 Mar 2012 14:45:42 -0500 comment out reserve to maintain old Qt compat
nemo [Thu, 01 Mar 2012 14:45:42 -0500] rev 6757
comment out reserve to maintain old Qt compat
Thu, 01 Mar 2012 23:35:13 +0400 Also consider game finished when the last player reports ROUNDFINISHED despite the correctness parameter.
unc0rr [Thu, 01 Mar 2012 23:35:13 +0400] rev 6756
Also consider game finished when the last player reports ROUNDFINISHED despite the correctness parameter.
Wed, 29 Feb 2012 18:30:37 -0500 Someone might find this useful. Plan to link to it from the wiki.
nemo [Wed, 29 Feb 2012 18:30:37 -0500] rev 6755
Someone might find this useful. Plan to link to it from the wiki.
Wed, 29 Feb 2012 18:24:56 -0500 Fix for bug #366, delete gear if hog is drowning (needed either that or a check on nil Gear^.Hedgehog^.Gear)
nemo [Wed, 29 Feb 2012 18:24:56 -0500] rev 6754
Fix for bug #366, delete gear if hog is drowning (needed either that or a check on nil Gear^.Hedgehog^.Gear)
Wed, 29 Feb 2012 23:44:49 +0400 Don't remove client's teams from teams list on "ROUNDFINISHED 0", just send team removal message to others.
unc0rr [Wed, 29 Feb 2012 23:44:49 +0400] rev 6753
Don't remove client's teams from teams list on "ROUNDFINISHED 0", just send team removal message to others. This should fix problems with ghost teams in frontend. Not tested at all, successfully built on first attempt, which is considered as a bad sign :D Server still thinks game proceeds, so restart isn't possible.
Tue, 28 Feb 2012 21:25:36 -0500 oops
nemo [Tue, 28 Feb 2012 21:25:36 -0500] rev 6752
oops
Tue, 28 Feb 2012 22:00:33 +0100 android: fix finding cache dir on prefroyo devices, it now creates the Hedgewars folder if it wasn't there
Xeli [Tue, 28 Feb 2012 22:00:33 +0100] rev 6751
android: fix finding cache dir on prefroyo devices, it now creates the Hedgewars folder if it wasn't there
Tue, 28 Feb 2012 09:40:48 -0500 attractiveness tweak to the text clip
nemo [Tue, 28 Feb 2012 09:40:48 -0500] rev 6750
attractiveness tweak to the text clip
Mon, 27 Feb 2012 19:01:44 -0500 Clamp name/team name textures to avoid long team / hog name abuse. Limit width in px instead of chars to avoid unicode issues.
nemo [Mon, 27 Feb 2012 19:01:44 -0500] rev 6749
Clamp name/team name textures to avoid long team / hog name abuse. Limit width in px instead of chars to avoid unicode issues.
Sun, 26 Feb 2012 18:13:26 -0500 don't use currenthedgehog
nemo [Sun, 26 Feb 2012 18:13:26 -0500] rev 6748
don't use currenthedgehog
Sun, 26 Feb 2012 16:31:25 -0500 use per hog ammo game flag. improves AI play
mikade [Sun, 26 Feb 2012 16:31:25 -0500] rev 6747
use per hog ammo game flag. improves AI play
Sun, 26 Feb 2012 15:42:28 -0500 oops
nemo [Sun, 26 Feb 2012 15:42:28 -0500] rev 6746
oops
Sun, 26 Feb 2012 13:37:17 -0500 right-click colour selection to scroll backwards through colours (bit hackish, subclassing + right click handling would be better than custom menu item signal)
nemo [Sun, 26 Feb 2012 13:37:17 -0500] rev 6745
right-click colour selection to scroll backwards through colours (bit hackish, subclassing + right click handling would be better than custom menu item signal)
Sun, 26 Feb 2012 12:56:53 -0500 ugh
nemo [Sun, 26 Feb 2012 12:56:53 -0500] rev 6744
ugh
Sun, 26 Feb 2012 12:45:00 -0500 make onAmmoStoreInit optional in the case of onNewAmmoStore
nemo [Sun, 26 Feb 2012 12:45:00 -0500] rev 6743
make onAmmoStoreInit optional in the case of onNewAmmoStore
Sun, 26 Feb 2012 12:32:48 -0500 pass indexes for the clan/team/hedgehog
nemo [Sun, 26 Feb 2012 12:32:48 -0500] rev 6742
pass indexes for the clan/team/hedgehog
Sun, 26 Feb 2012 11:28:28 -0500 copypasta fail
nemo [Sun, 26 Feb 2012 11:28:28 -0500] rev 6741
copypasta fail
Sun, 26 Feb 2012 11:21:32 -0500 Add a new script hook. onNewAmmoStore. This will allow scripts like The Specialists to define separate ammo sets for each hog
nemo [Sun, 26 Feb 2012 11:21:32 -0500] rev 6740
Add a new script hook. onNewAmmoStore. This will allow scripts like The Specialists to define separate ammo sets for each hog
Sun, 26 Feb 2012 12:15:32 +0400 Send ROUND_FINISHED only once (only from in game mode)
unc0rr [Sun, 26 Feb 2012 12:15:32 +0400] rev 6739
Send ROUND_FINISHED only once (only from in game mode)
Sat, 25 Feb 2012 22:18:08 +0400 Remove client's teams only when game is running and exit status is 'incorrect exit'. Frontend still sends excessive ROUND_FINISHED, so the bug is not fixed completely.
unc0rr [Sat, 25 Feb 2012 22:18:08 +0400] rev 6738
Remove client's teams only when game is running and exit status is 'incorrect exit'. Frontend still sends excessive ROUND_FINISHED, so the bug is not fixed completely.
Fri, 24 Feb 2012 23:49:31 +0400 - Increase server version number due to rooms list protocol changes
unc0rr [Fri, 24 Feb 2012 23:49:31 +0400] rev 6737
- Increase server version number due to rooms list protocol changes - Frontend doesn't allow to play on old server
Thu, 23 Feb 2012 23:13:48 +0400 Bring back functionality to "Join" button
unc0rr [Thu, 23 Feb 2012 23:13:48 +0400] rev 6736
Bring back functionality to "Join" button
Thu, 23 Feb 2012 22:58:52 +0400 Setup rooms list headers
unc0rr [Thu, 23 Feb 2012 22:58:52 +0400] rev 6735
Setup rooms list headers
Thu, 23 Feb 2012 12:58:17 -0500 Revert most of 033e4a8a9c74 and 9d501dc22f71 (see bug #362)
nemo [Thu, 23 Feb 2012 12:58:17 -0500] rev 6734
Revert most of 033e4a8a9c74 and 9d501dc22f71 (see bug #362)
Thu, 23 Feb 2012 18:41:52 +0400 Handle ROOM* commands in rooms list model
unc0rr [Thu, 23 Feb 2012 18:41:52 +0400] rev 6733
Handle ROOM* commands in rooms list model
Thu, 23 Feb 2012 00:46:03 +0400 Start switching to rooms list model. To be continued.
unc0rr [Thu, 23 Feb 2012 00:46:03 +0400] rev 6732
Start switching to rooms list model. To be continued.
Wed, 22 Feb 2012 18:13:14 +0100 Added tag hedgeroid-alpha for changeset ce2b24995ab2
koda [Wed, 22 Feb 2012 18:13:14 +0100] rev 6731
Added tag hedgeroid-alpha for changeset ce2b24995ab2
Wed, 22 Feb 2012 18:09:39 +0100 Added tag 0.9.17-release for changeset 4670f003f91b
koda [Wed, 22 Feb 2012 18:09:39 +0100] rev 6730
Added tag 0.9.17-release for changeset 4670f003f91b
Wed, 22 Feb 2012 18:09:17 +0100 Removed tag 0-9.17-release
koda [Wed, 22 Feb 2012 18:09:17 +0100] rev 6729
Removed tag 0-9.17-release
Mon, 20 Feb 2012 22:04:57 +0100 updated version for market hedgeroid-alpha
Xeli [Mon, 20 Feb 2012 22:04:57 +0100] rev 6728
updated version for market
Mon, 20 Feb 2012 21:55:59 +0100 incremental loading of all the images in teamcreation on android, this should really be rewritten though..
Xeli [Mon, 20 Feb 2012 21:55:59 +0100] rev 6727
incremental loading of all the images in teamcreation on android, this should really be rewritten though..
Mon, 20 Feb 2012 21:50:56 +0100 fixed a nullpointer exception when creating a new team
Xeli [Mon, 20 Feb 2012 21:50:56 +0100] rev 6726
fixed a nullpointer exception when creating a new team
Mon, 20 Feb 2012 21:22:21 +0100 fixed the schemes on android
Xeli [Mon, 20 Feb 2012 21:22:21 +0100] rev 6725
fixed the schemes on android
Mon, 20 Feb 2012 21:22:04 +0100 schemes/teams now get replaces on each version update
Xeli [Mon, 20 Feb 2012 21:22:04 +0100] rev 6724
schemes/teams now get replaces on each version update
Sun, 19 Feb 2012 16:51:22 +0100 check if the widget is shown before checking if the finger is on the widget
Xeli [Sun, 19 Feb 2012 16:51:22 +0100] rev 6723
check if the widget is shown before checking if the finger is on the widget
Mon, 20 Feb 2012 22:04:52 +0400 Show message and return from network game pages on server shutdown
unc0rr [Mon, 20 Feb 2012 22:04:52 +0400] rev 6722
Show message and return from network game pages on server shutdown
Mon, 20 Feb 2012 21:52:18 +0400 - Register HWTeam metatype so HWTeam objects could be passed via queued connections
unc0rr [Mon, 20 Feb 2012 21:52:18 +0400] rev 6721
- Register HWTeam metatype so HWTeam objects could be passed via queued connections - A bit more verbose server message about unknown protocol command
Mon, 20 Feb 2012 20:33:26 +0400 Make all signals from HWNet queued, this should fix issues with teams and chat widgets
unc0rr [Mon, 20 Feb 2012 20:33:26 +0400] rev 6720
Make all signals from HWNet queued, this should fix issues with teams and chat widgets
Sun, 19 Feb 2012 02:52:19 +0100 added one button play feature, like in desktop frontend; need to make sure that the hardcoded stuff never gets deleted
koda [Sun, 19 Feb 2012 02:52:19 +0100] rev 6719
added one button play feature, like in desktop frontend; need to make sure that the hardcoded stuff never gets deleted
Sun, 19 Feb 2012 01:22:59 +0100 ipad, have the scheme/weapon/style selector always stick in the same position
koda [Sun, 19 Feb 2012 01:22:59 +0100] rev 6718
ipad, have the scheme/weapon/style selector always stick in the same position
Sun, 19 Feb 2012 00:39:44 +0100 missions page rotates correctly
koda [Sun, 19 Feb 2012 00:39:44 +0100] rev 6717
missions page rotates correctly
Sun, 19 Feb 2012 00:25:38 +0100 two more this time
koda [Sun, 19 Feb 2012 00:25:38 +0100] rev 6716
two more this time
Sat, 18 Feb 2012 19:33:48 +0100 merge
koda [Sat, 18 Feb 2012 19:33:48 +0100] rev 6715
merge
Sat, 18 Feb 2012 16:56:04 +0100 moved the firebutton, added the AMWidget button and removed the forwardjump widget(it's longpress on backjump now)
Xeli [Sat, 18 Feb 2012 16:56:04 +0100] rev 6714
moved the firebutton, added the AMWidget button and removed the forwardjump widget(it's longpress on backjump now)
Sat, 18 Feb 2012 19:33:04 +0100 this apparently didn't get updated, but it was enough to reassign the outlets
koda [Sat, 18 Feb 2012 19:33:04 +0100] rev 6713
this apparently didn't get updated, but it was enough to reassign the outlets
Sat, 18 Feb 2012 15:24:20 +0100 changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
Xeli [Sat, 18 Feb 2012 15:24:20 +0100] rev 6712
changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
Sat, 18 Feb 2012 19:29:16 +0100 prepare a styled button
koda [Sat, 18 Feb 2012 19:29:16 +0100] rev 6711
prepare a styled button
Sat, 18 Feb 2012 13:52:37 +0100 fixed the active region on widgets when they are animated, added active.x:= in uWorld too
Xeli [Sat, 18 Feb 2012 13:52:37 +0100] rev 6710
fixed the active region on widgets when they are animated, added active.x:= in uWorld too
Sat, 18 Feb 2012 19:07:19 +0100 oh i thought i had converted every uitableviewcontroller to uiviewcontroller+tableview; this also restores displaying statitstics after game
koda [Sat, 18 Feb 2012 19:07:19 +0100] rev 6709
oh i thought i had converted every uitableviewcontroller to uiviewcontroller+tableview; this also restores displaying statitstics after game
Sat, 18 Feb 2012 11:59:59 +0100 rotation support for other controllers
koda [Sat, 18 Feb 2012 11:59:59 +0100] rev 6708
rotation support for other controllers
Sat, 18 Feb 2012 11:18:10 +0100 one more USE_TOUCH_INTERFACE
koda [Sat, 18 Feb 2012 11:18:10 +0100] rev 6707
one more USE_TOUCH_INTERFACE
Fri, 17 Feb 2012 20:42:22 -0500 Experiment. This has bugged me for a long time. Should be possible to tell a team with 1 health from a team with 0
nemo [Fri, 17 Feb 2012 20:42:22 -0500] rev 6706
Experiment. This has bugged me for a long time. Should be possible to tell a team with 1 health from a team with 0
Fri, 17 Feb 2012 23:36:05 +0100 stop the crosshair from twitching when it's not supposed to move + fix aimingUp/Down booleans
Xeli [Fri, 17 Feb 2012 23:36:05 +0100] rev 6705
stop the crosshair from twitching when it's not supposed to move + fix aimingUp/Down booleans
Fri, 17 Feb 2012 22:54:45 +0100 change power() to sqr
Xeli [Fri, 17 Feb 2012 22:54:45 +0100] rev 6704
change power() to sqr
Fri, 17 Feb 2012 22:53:02 +0100 fix crosshair aiming
Xeli [Fri, 17 Feb 2012 22:53:02 +0100] rev 6703
fix crosshair aiming
Fri, 17 Feb 2012 22:18:21 +0100 remove all hwFloat calculations
Xeli [Fri, 17 Feb 2012 22:18:21 +0100] rev 6702
remove all hwFloat calculations
Fri, 17 Feb 2012 21:34:33 +0100 the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli [Fri, 17 Feb 2012 21:34:33 +0100] rev 6701
the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Fri, 17 Feb 2012 18:23:36 +0100 the most important commit of the year
koda [Fri, 17 Feb 2012 18:23:36 +0100] rev 6700
the most important commit of the year
Fri, 17 Feb 2012 17:43:59 +0100 exploit the new setWhatsThis feature in our desktop frontend
koda [Fri, 17 Feb 2012 17:43:59 +0100] rev 6699
exploit the new setWhatsThis feature in our desktop frontend
Fri, 17 Feb 2012 15:55:31 +0100 forgot begin
Xeli [Fri, 17 Feb 2012 15:55:31 +0100] rev 6698
forgot begin
Fri, 17 Feb 2012 15:35:20 +0400 Use queued signal-slot connections with HWNet class
unc0rr [Fri, 17 Feb 2012 15:35:20 +0400] rev 6697
Use queued signal-slot connections with HWNet class
Fri, 17 Feb 2012 12:17:43 +0100 ops
koda [Fri, 17 Feb 2012 12:17:43 +0100] rev 6696
ops
Fri, 17 Feb 2012 12:08:01 +0100 refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda [Fri, 17 Feb 2012 12:08:01 +0100] rev 6695
refactored a few types involved in the touch interface and corrected a few invisible mistakes
Fri, 17 Feb 2012 09:33:03 +0100 and of course fix build for sdl 1.2
koda [Fri, 17 Feb 2012 09:33:03 +0100] rev 6694
and of course fix build for sdl 1.2
Thu, 16 Feb 2012 23:20:49 +0100 carried out some cosmetic TODOs in uTouch
koda [Thu, 16 Feb 2012 23:20:49 +0100] rev 6693
carried out some cosmetic TODOs in uTouch
Thu, 16 Feb 2012 21:32:19 +0100 move the aim buttons to be above the jump button
Xeli [Thu, 16 Feb 2012 21:32:19 +0100] rev 6692
move the aim buttons to be above the jump button
Thu, 16 Feb 2012 17:48:03 +0100 added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
Xeli [Thu, 16 Feb 2012 17:48:03 +0100] rev 6691
added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
Thu, 16 Feb 2012 20:32:47 +0400 Send team removal message on incorrect engine shutdown (when game not finished). Should help with game hang when room master closes engine, then quits room.
unc0rr [Thu, 16 Feb 2012 20:32:47 +0400] rev 6690
Send team removal message on incorrect engine shutdown (when game not finished). Should help with game hang when room master closes engine, then quits room.
Thu, 16 Feb 2012 16:16:59 +0100 wops, added an extra USE_TOUCH_INTERFACE
Xeli [Thu, 16 Feb 2012 16:16:59 +0100] rev 6689
wops, added an extra USE_TOUCH_INTERFACE
Thu, 16 Feb 2012 16:02:41 +0100 added translate/fade animations for OnScreenWidgets
Xeli [Thu, 16 Feb 2012 16:02:41 +0100] rev 6688
added translate/fade animations for OnScreenWidgets
Wed, 15 Feb 2012 20:59:00 +0100 use realtick rather than SDL_GetTicks
Xeli [Wed, 15 Feb 2012 20:59:00 +0100] rev 6687
use realtick rather than SDL_GetTicks
Wed, 15 Feb 2012 18:34:08 +0100 rebuild all modules each time..... :P
Xeli [Wed, 15 Feb 2012 18:34:08 +0100] rev 6686
rebuild all modules each time..... :P
Wed, 15 Feb 2012 18:22:39 +0100 moved other widgets under the USE_TOUCH_INTERFACE, added pause button (at least, graphically...)
koda [Wed, 15 Feb 2012 18:22:39 +0100] rev 6685
moved other widgets under the USE_TOUCH_INTERFACE, added pause button (at least, graphically...)
Wed, 15 Feb 2012 18:03:51 +0100 unbreak uTouch
Xeli [Wed, 15 Feb 2012 18:03:51 +0100] rev 6684
unbreak uTouch
Wed, 15 Feb 2012 16:23:59 +0100 small refactoring to touch screen buttons, use a record to store values, added 'offset' fields to adjust active button area
koda [Wed, 15 Feb 2012 16:23:59 +0100] rev 6683
small refactoring to touch screen buttons, use a record to store values, added 'offset' fields to adjust active button area
Mon, 13 Feb 2012 08:18:59 +0100 update position of on screen buttons on resize
koda [Mon, 13 Feb 2012 08:18:59 +0100] rev 6682
update position of on screen buttons on resize
Sun, 12 Feb 2012 15:11:47 -0500 oops
nemo [Sun, 12 Feb 2012 15:11:47 -0500] rev 6681
oops
Sun, 12 Feb 2012 22:18:49 +0400 Show preview immediately on fetch
unc0rr [Sun, 12 Feb 2012 22:18:49 +0400] rev 6680
Show preview immediately on fetch
Sun, 12 Feb 2012 18:50:22 +0100 tweaks to the value tracking slider (doesn't draw outside the superview bounds) and assign proper copyright notice to it
koda [Sun, 12 Feb 2012 18:50:22 +0100] rev 6679
tweaks to the value tracking slider (doesn't draw outside the superview bounds) and assign proper copyright notice to it
Sun, 12 Feb 2012 18:08:34 +0100 restored interface on iphone
koda [Sun, 12 Feb 2012 18:08:34 +0100] rev 6678
restored interface on iphone
Sun, 12 Feb 2012 19:38:32 +0400 Remove STL dependency (again), fix qmake build
unc0rr [Sun, 12 Feb 2012 19:38:32 +0400] rev 6677
Remove STL dependency (again), fix qmake build
Sun, 12 Feb 2012 15:59:10 +0100 add keywords for landscape ammomenu and touch interface
koda [Sun, 12 Feb 2012 15:59:10 +0100] rev 6676
add keywords for landscape ammomenu and touch interface
Sun, 12 Feb 2012 15:35:06 +0100 tipped by xeli, ammomenu texture needs to be redrawn on resize to update its position
koda [Sun, 12 Feb 2012 15:35:06 +0100] rev 6675
tipped by xeli, ammomenu texture needs to be redrawn on resize to update its position
Sun, 12 Feb 2012 15:27:25 +0100 gather context restoration under a single keyword
koda [Sun, 12 Feb 2012 15:27:25 +0100] rev 6674
gather context restoration under a single keyword
Sun, 12 Feb 2012 15:04:17 +0100 colorWithPatternImage uses too much memory
koda [Sun, 12 Feb 2012 15:04:17 +0100] rev 6673
colorWithPatternImage uses too much memory
Sun, 12 Feb 2012 11:05:26 +0100 fixed a little event propagation problem, added rotation support to the scheme setting page
koda [Sun, 12 Feb 2012 11:05:26 +0100] rev 6672
fixed a little event propagation problem, added rotation support to the scheme setting page
Sun, 12 Feb 2012 10:08:58 +0100 shorten the portait orientation check
koda [Sun, 12 Feb 2012 10:08:58 +0100] rev 6671
shorten the portait orientation check
Sat, 11 Feb 2012 19:24:09 +0100 ios weapon setting page supports rotation
koda [Sat, 11 Feb 2012 19:24:09 +0100] rev 6670
ios weapon setting page supports rotation
Sat, 11 Feb 2012 06:11:19 +0100 i don't know how this is possible
koda [Sat, 11 Feb 2012 06:11:19 +0100] rev 6669
i don't know how this is possible
Sat, 11 Feb 2012 14:30:15 +0100 split the installing and building in the android Makefile
Xeli [Sat, 11 Feb 2012 14:30:15 +0100] rev 6668
split the installing and building in the android Makefile
Sat, 11 Feb 2012 05:48:33 +0100 ios check for music preference also for fading methods
koda [Sat, 11 Feb 2012 05:48:33 +0100] rev 6667
ios check for music preference also for fading methods
Sat, 11 Feb 2012 05:13:56 +0100 fix coordinate system on ios overlay
koda [Sat, 11 Feb 2012 05:13:56 +0100] rev 6666
fix coordinate system on ios overlay
Sat, 11 Feb 2012 04:27:58 +0100 one more pt locale update
inu [Sat, 11 Feb 2012 04:27:58 +0100] rev 6665
one more pt locale update
Sat, 11 Feb 2012 04:24:53 +0100 minor changes to ios project file to better behave with buildbot
koda [Sat, 11 Feb 2012 04:24:53 +0100] rev 6664
minor changes to ios project file to better behave with buildbot
Fri, 10 Feb 2012 17:18:49 +0400 Workaround pointers to not yet defined types
unc0rr [Fri, 10 Feb 2012 17:18:49 +0400] rev 6663
Workaround pointers to not yet defined types
Fri, 10 Feb 2012 12:21:54 +0100 updated pt_pt locale
inu [Fri, 10 Feb 2012 12:21:54 +0100] rev 6662
updated pt_pt locale
Thu, 09 Feb 2012 19:59:57 +0100 disable the use of the accelerometer on android, we don't use it and it only drains the battery
Xeli [Thu, 09 Feb 2012 19:59:57 +0100] rev 6661
disable the use of the accelerometer on android, we don't use it and it only drains the battery
Thu, 09 Feb 2012 19:06:43 +0100 merge
koda [Thu, 09 Feb 2012 19:06:43 +0100] rev 6660
merge
Thu, 09 Feb 2012 19:05:52 +0100 move the classes recently added to a proper folder
koda [Thu, 09 Feb 2012 19:05:52 +0100] rev 6659
move the classes recently added to a proper folder
Thu, 09 Feb 2012 18:59:46 +0100 added MGSplitViewController, popular replacement for uisplitviewcontrollers: this brings rotation support to our settings pages! weapons and schemes are the only controllers displaying minor glitches
koda [Thu, 09 Feb 2012 18:59:46 +0100] rev 6658
added MGSplitViewController, popular replacement for uisplitviewcontrollers: this brings rotation support to our settings pages! weapons and schemes are the only controllers displaying minor glitches
Thu, 09 Feb 2012 18:09:03 +0100 small ios weapon localisation handling fix
koda [Thu, 09 Feb 2012 18:09:03 +0100] rev 6657
small ios weapon localisation handling fix
Thu, 09 Feb 2012 17:28:05 +0100 ios: added MXAudioPlayerFadeOperation to allow easy fade in and out of background music
koda [Thu, 09 Feb 2012 17:28:05 +0100] rev 6656
ios: added MXAudioPlayerFadeOperation to allow easy fade in and out of background music
Thu, 09 Feb 2012 16:31:02 +0100 updated ios description portuguese
inu [Thu, 09 Feb 2012 16:31:02 +0100] rev 6655
updated ios description portuguese
Thu, 09 Feb 2012 14:12:50 +0100 use the way actions are initiated the same way as koda implemented with PascalExports, using boolean values such as upKey and enterKey, this prevents the user from being able to control the AI
Xeli [Thu, 09 Feb 2012 14:12:50 +0100] rev 6654
use the way actions are initiated the same way as koda implemented with PascalExports, using boolean values such as upKey and enterKey, this prevents the user from being able to control the AI
Wed, 08 Feb 2012 15:49:55 +0400 Move a bit further
unc0rr [Wed, 08 Feb 2012 15:49:55 +0400] rev 6653
Move a bit further
Tue, 07 Feb 2012 22:39:36 -0500 and oooone last off-by-1 in ammo menu
nemo [Tue, 07 Feb 2012 22:39:36 -0500] rev 6652
and oooone last off-by-1 in ammo menu
Tue, 07 Feb 2012 23:50:52 +0100 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli [Tue, 07 Feb 2012 23:50:52 +0100] rev 6651
fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Tue, 07 Feb 2012 21:19:10 +0100 fixed the blackpixel in the ammomenu, x,y in GetAmmoMenuTexture now initialized correctly
Xeli [Tue, 07 Feb 2012 21:19:10 +0100] rev 6650
fixed the blackpixel in the ammomenu, x,y in GetAmmoMenuTexture now initialized correctly
Tue, 07 Feb 2012 22:18:44 +0400 Fix a bug with type declaration trying to resolve type being declared
unc0rr [Tue, 07 Feb 2012 22:18:44 +0400] rev 6649
Fix a bug with type declaration trying to resolve type being declared
Tue, 07 Feb 2012 18:56:49 +0100 prevent the cursor from being shown on the mobile version, and close the menu on tap when the tap is not on the ammo menu
Xeli [Tue, 07 Feb 2012 18:56:49 +0100] rev 6648
prevent the cursor from being shown on the mobile version, and close the menu on tap when the tap is not on the ammo menu
Mon, 06 Feb 2012 22:59:28 -0500 slider tweak
nemo [Mon, 06 Feb 2012 22:59:28 -0500] rev 6647
slider tweak
Tue, 07 Feb 2012 02:10:15 +0100 merge
koda [Tue, 07 Feb 2012 02:10:15 +0100] rev 6646
merge
Mon, 06 Feb 2012 20:04:32 -0500 Fixes slot sprite and ammo sprites overlapping left side border. There is still the issue that boxes should be 32px between borders, but right now they are 33px on all but the first row (since the outside border overlaps it by 1px) causing the slot sprite to have 2px of border on the left and 1px of border on the right.
nemo [Mon, 06 Feb 2012 20:04:32 -0500] rev 6645
Fixes slot sprite and ammo sprites overlapping left side border. There is still the issue that boxes should be 32px between borders, but right now they are 33px on all but the first row (since the outside border overlaps it by 1px) causing the slot sprite to have 2px of border on the left and 1px of border on the right.
Mon, 06 Feb 2012 19:46:46 -0500 Fix slider positions
nemo [Mon, 06 Feb 2012 19:46:46 -0500] rev 6644
Fix slider positions
Tue, 07 Feb 2012 01:18:29 +0100 merge
koda [Tue, 07 Feb 2012 01:18:29 +0100] rev 6643
merge
Mon, 06 Feb 2012 23:21:04 +0100 add the button images to the android assets
Xeli [Mon, 06 Feb 2012 23:21:04 +0100] rev 6642
add the button images to the android assets
Mon, 06 Feb 2012 22:52:15 +0100 wops, must use tabs not spaces..
Xeli [Mon, 06 Feb 2012 22:52:15 +0100] rev 6641
wops, must use tabs not spaces..
Mon, 06 Feb 2012 22:40:09 +0100 the buttons actually work now!
Xeli [Mon, 06 Feb 2012 22:40:09 +0100] rev 6640
the buttons actually work now!
Mon, 06 Feb 2012 22:39:52 +0100 fix compiler error for non android build
Xeli [Mon, 06 Feb 2012 22:39:52 +0100] rev 6639
fix compiler error for non android build
Mon, 06 Feb 2012 19:41:46 +0100 wops, too much copy pasting
Xeli [Mon, 06 Feb 2012 19:41:46 +0100] rev 6638
wops, too much copy pasting
Mon, 06 Feb 2012 19:16:22 +0100 show buttons on the screen, similar to the iOS overlay
Xeli [Mon, 06 Feb 2012 19:16:22 +0100] rev 6637
show buttons on the screen, similar to the iOS overlay
Tue, 07 Feb 2012 01:18:03 +0100 ios game configuration page rotation gliches fix
koda [Tue, 07 Feb 2012 01:18:03 +0100] rev 6636
ios game configuration page rotation gliches fix
Mon, 06 Feb 2012 23:17:45 +0400 Some progress, still can't find the source of bad behavior
unc0rr [Mon, 06 Feb 2012 23:17:45 +0400] rev 6635
Some progress, still can't find the source of bad behavior
Tue, 07 Feb 2012 00:34:25 +0100 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda [Tue, 07 Feb 2012 00:34:25 +0100] rev 6634
ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
Sun, 05 Feb 2012 22:22:46 -0500 Increase volume on a number of sounds that were many times quieter than the other voices. Also remove empty space in Ooff1.ogg so it plays at the right time.
nemo [Sun, 05 Feb 2012 22:22:46 -0500] rev 6633
Increase volume on a number of sounds that were many times quieter than the other voices. Also remove empty space in Ooff1.ogg so it plays at the right time.
Sun, 05 Feb 2012 20:13:56 -0500 unbreak tardis
nemo [Sun, 05 Feb 2012 20:13:56 -0500] rev 6632
unbreak tardis
Sun, 05 Feb 2012 20:08:17 -0500 unbreak ammo menu
nemo [Sun, 05 Feb 2012 20:08:17 -0500] rev 6631
unbreak ammo menu
Sun, 05 Feb 2012 18:20:02 -0500 Disable opacity across the board. It is screwed up in OSX and apparently also Linux. Bad artifacts and overall performance.
nemo [Sun, 05 Feb 2012 18:20:02 -0500] rev 6630
Disable opacity across the board. It is screwed up in OSX and apparently also Linux. Bad artifacts and overall performance.
Sun, 05 Feb 2012 17:35:52 -0500 ok. really fix by toggling back to ready. At least, I think this should do it...
nemo [Sun, 05 Feb 2012 17:35:52 -0500] rev 6629
ok. really fix by toggling back to ready. At least, I think this should do it...
Sun, 05 Feb 2012 16:21:55 -0500 attempt to fix 3222bb0612ca - otherwise you are unable to start a second game without quitting the room.
nemo [Sun, 05 Feb 2012 16:21:55 -0500] rev 6628
attempt to fix 3222bb0612ca - otherwise you are unable to start a second game without quitting the room.
Sun, 05 Feb 2012 15:20:49 -0500 add individual hog healths to team health bar
nemo [Sun, 05 Feb 2012 15:20:49 -0500] rev 6627
add individual hog healths to team health bar
Sun, 05 Feb 2012 23:24:43 +0400 Further work on propagating types. Now it hopefully works fully, just need to annotate namespace with types first.
unc0rr [Sun, 05 Feb 2012 23:24:43 +0400] rev 6626
Further work on propagating types. Now it hopefully works fully, just need to annotate namespace with types first.
Sun, 05 Feb 2012 15:55:15 +0100 some refactoring + you can now tap on the ammo menu to select a weapon
Xeli [Sun, 05 Feb 2012 15:55:15 +0100] rev 6625
some refactoring + you can now tap on the ammo menu to select a weapon
Sun, 05 Feb 2012 15:52:26 +0100 BUUUUURN OBJC AMMOMENU BUUUURNhg diff! (on a separate note, this reduces the codesize by ~37k)
koda [Sun, 05 Feb 2012 15:52:26 +0100] rev 6624
BUUUUURN OBJC AMMOMENU BUUUURNhg diff! (on a separate note, this reduces the codesize by ~37k)
Sat, 04 Feb 2012 23:06:22 +0100 check if the latest assets have been moved to the sdcard (compare with versionCode)
Xeli [Sat, 04 Feb 2012 23:06:22 +0100] rev 6623
check if the latest assets have been moved to the sdcard (compare with versionCode)
Sat, 04 Feb 2012 16:22:46 +0100 Rewrote the Ammomenu:
Xeli [Sat, 04 Feb 2012 16:22:46 +0100] rev 6622
Rewrote the Ammomenu: Added landscape ammomenu At the moment MOBILE indicates landscape, but we could just as easily make a variable out of it Draw to texture once uVariables.AmmoMenuInvalidated indicates a new ammo menu needs to be drawn, see uTeams and uAmmos Slot/Cellsize is dependent on uConsts.AMSlotSize this should make it easier to scale the ammo menu on smaller screens AmmoRect AmmoRect indicates where and how big the ammo menu is, this makes positioning a bit easier imo, because you only need to change the position at one single point needs testing on the iphone (and other systems as well ofcourse..)
Sat, 04 Feb 2012 16:17:31 +0100 Android makefile: compile with debug symbols and ant clean, otherwise it wont update the apk if you have only changed a lib
Xeli [Sat, 04 Feb 2012 16:17:31 +0100] rev 6621
Android makefile: compile with debug symbols and ant clean, otherwise it wont update the apk if you have only changed a lib
Sat, 04 Feb 2012 16:15:57 +0100 Expanded copyToXY, it doesn't copy the whole src sprite, srcX/Y to srcW/h, added DrawSprite2Surf and DrawLine2Surf
Xeli [Sat, 04 Feb 2012 16:15:57 +0100] rev 6620
Expanded copyToXY, it doesn't copy the whole src sprite, srcX/Y to srcW/h, added DrawSprite2Surf and DrawLine2Surf
Sun, 29 Jan 2012 18:05:35 +0100 disable using files from the assets dir, and use fopen()
Xeli [Sun, 29 Jan 2012 18:05:35 +0100] rev 6619
disable using files from the assets dir, and use fopen()
Fri, 03 Feb 2012 14:21:07 +0400 Propagate types on identifiers
unc0rr [Fri, 03 Feb 2012 14:21:07 +0400] rev 6618
Propagate types on identifiers
Tue, 31 Jan 2012 22:04:41 -0500 chinese update
cherrotluo [Tue, 31 Jan 2012 22:04:41 -0500] rev 6617
chinese update
Mon, 30 Jan 2012 17:32:18 -0500 astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo [Mon, 30 Jan 2012 17:32:18 -0500] rev 6616
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
Mon, 30 Jan 2012 23:20:28 +0100 more ios pages supporting rotaiton
koda [Mon, 30 Jan 2012 23:20:28 +0100] rev 6615
more ios pages supporting rotaiton
Mon, 30 Jan 2012 07:51:30 +0100 ahem, fix build
koda [Mon, 30 Jan 2012 07:51:30 +0100] rev 6614
ahem, fix build
Sun, 29 Jan 2012 18:52:01 +0100 disabling the discovery of SDL13+ on desktop. SDL13 has become SDL2 with a completely different ABI and will require a new FindSDL2 module for Cmake to be found; for current sdl development installations, hedgewars will either use the compatibility layer (present in sdl1.3 but not in sdl2) or just fail to build (in case sdl2 is installed but sdl1.2.* is not). whew
koda [Sun, 29 Jan 2012 18:52:01 +0100] rev 6613
disabling the discovery of SDL13+ on desktop. SDL13 has become SDL2 with a completely different ABI and will require a new FindSDL2 module for Cmake to be found; for current sdl development installations, hedgewars will either use the compatibility layer (present in sdl1.3 but not in sdl2) or just fail to build (in case sdl2 is installed but sdl1.2.* is not). whew
Sun, 29 Jan 2012 02:48:03 +0100 starting to convert the ipad interface to support all ortientations...
koda [Sun, 29 Jan 2012 02:48:03 +0100] rev 6612
starting to convert the ipad interface to support all ortientations...
Sun, 29 Jan 2012 02:45:12 +0100 rotation ftw!!! (engine part)
koda [Sun, 29 Jan 2012 02:45:12 +0100] rev 6611
rotation ftw!!! (engine part)
Sun, 29 Jan 2012 00:48:39 +0100 koda/ammomenu on desktop fix!
Xeli [Sun, 29 Jan 2012 00:48:39 +0100] rev 6610
koda/ammomenu on desktop fix!
Sat, 28 Jan 2012 23:10:39 +0100 minor cleanup, gather AMSlotSize in uConsts
koda [Sat, 28 Jan 2012 23:10:39 +0100] rev 6609
minor cleanup, gather AMSlotSize in uConsts
Sat, 28 Jan 2012 22:19:42 +0100 added the background for the weaponnames in MOBILE
Xeli [Sat, 28 Jan 2012 22:19:42 +0100] rev 6608
added the background for the weaponnames in MOBILE
Sat, 28 Jan 2012 19:04:42 +0100 fixed the weapon name position
Xeli [Sat, 28 Jan 2012 19:04:42 +0100] rev 6607
fixed the weapon name position
Sat, 28 Jan 2012 18:22:39 +0100 changed the ammomenu to be landscape for MOBILE, also tweaked the positions a bit, needs testing on iOS
Xeli [Sat, 28 Jan 2012 18:22:39 +0100] rev 6606
changed the ammomenu to be landscape for MOBILE, also tweaked the positions a bit, needs testing on iOS
Fri, 27 Jan 2012 23:02:36 -0500 bump to 0.9.18-dev - not sure how this was missed before
nemo [Fri, 27 Jan 2012 23:02:36 -0500] rev 6605
bump to 0.9.18-dev - not sure how this was missed before
Fri, 27 Jan 2012 10:19:14 +0100 this should lower compatibility with qt4.5 again, but i have no way to test it
koda [Fri, 27 Jan 2012 10:19:14 +0100] rev 6604
this should lower compatibility with qt4.5 again, but i have no way to test it
Thu, 26 Jan 2012 23:54:53 +0100 ios sanity restored: applied new paths for sdl projects, turned off fullscreen, added 3 lines of documentation, removal of sdl patch (every mod has been integrated mainstream)
koda [Thu, 26 Jan 2012 23:54:53 +0100] rev 6603
ios sanity restored: applied new paths for sdl projects, turned off fullscreen, added 3 lines of documentation, removal of sdl patch (every mod has been integrated mainstream)
Thu, 26 Jan 2012 22:20:21 +0100 background now properly resizes on tablets
Xeli [Thu, 26 Jan 2012 22:20:21 +0100] rev 6602
background now properly resizes on tablets
Thu, 26 Jan 2012 22:19:52 +0100 fixed the ammo menu on android, on tablets all weapons are 'choosable' and on phones I've moved the ammomenu up a bit
Xeli [Thu, 26 Jan 2012 22:19:52 +0100] rev 6601
fixed the ammo menu on android, on tablets all weapons are 'choosable' and on phones I've moved the ammomenu up a bit
Thu, 26 Jan 2012 16:04:08 +0400 Haha, I was greatly puzzled by "date.month() == 10 && date.daysInMonth() == 31" :D
unc0rr [Thu, 26 Jan 2012 16:04:08 +0400] rev 6600
Haha, I was greatly puzzled by "date.month() == 10 && date.daysInMonth() == 31" :D
Thu, 26 Jan 2012 02:06:57 +0100 enable pause/resume on the java side
Xeli [Thu, 26 Jan 2012 02:06:57 +0100] rev 6599
enable pause/resume on the java side
Thu, 26 Jan 2012 02:06:16 +0100 added pause/resume functionality for android, android need the opengl context to be recreated along with textures and whatnot
Xeli [Thu, 26 Jan 2012 02:06:16 +0100] rev 6598
added pause/resume functionality for android, android need the opengl context to be recreated along with textures and whatnot
Tue, 24 Jan 2012 18:11:56 +0100 added TARDIS to minimal data dir, changed a couple of org_libsdl_app to org_hedgewars_hedgeroid in SDL_android.cpp and updated SDLActivity.java
Xeli [Tue, 24 Jan 2012 18:11:56 +0100] rev 6597
added TARDIS to minimal data dir, changed a couple of org_libsdl_app to org_hedgewars_hedgeroid in SDL_android.cpp and updated SDLActivity.java
Tue, 24 Jan 2012 11:54:53 -0500 Tweak voices a bit (always play hurry at correct time, skip "come on then" if other voice is playing)
nemo [Tue, 24 Jan 2012 11:54:53 -0500] rev 6596
Tweak voices a bit (always play hurry at correct time, skip "come on then" if other voice is playing)
Tue, 24 Jan 2012 03:38:18 +0100 add the android support package for Fragments and the like
Xeli [Tue, 24 Jan 2012 03:38:18 +0100] rev 6595
add the android support package for Fragments and the like
Tue, 24 Jan 2012 03:26:22 +0100 not needed when using the updated android ndk.. -_-
Xeli [Tue, 24 Jan 2012 03:26:22 +0100] rev 6594
not needed when using the updated android ndk.. -_-
Tue, 24 Jan 2012 03:04:23 +0100 revert Android.mk back after copying SDL_mixer and SDL_ttf
Xeli [Tue, 24 Jan 2012 03:04:23 +0100] rev 6593
revert Android.mk back after copying SDL_mixer and SDL_ttf
Tue, 24 Jan 2012 02:47:51 +0100 update the core/android/SDL_android.cpp fix some includes in Android.mks, use a different host to download some libs, sdl doesn't have up to date tarballs..
Xeli [Tue, 24 Jan 2012 02:47:51 +0100] rev 6592
update the core/android/SDL_android.cpp fix some includes in Android.mks, use a different host to download some libs, sdl doesn't have up to date tarballs..
Tue, 24 Jan 2012 01:59:28 +0100 these are needed for ndk-build or it won't know what api to build it for
Xeli [Tue, 24 Jan 2012 01:59:28 +0100] rev 6591
these are needed for ndk-build or it won't know what api to build it for
Tue, 24 Jan 2012 01:03:33 +0100 Added a script to simplify building the android port
Xeli [Tue, 24 Jan 2012 01:03:33 +0100] rev 6590
Added a script to simplify building the android port
Sun, 22 Jan 2012 23:36:36 +0100 some tweaks to the build process, cmake now generates some vital files, fpc only compiles those files which have been changed since the last time, SDL still does not work
Xeli [Sun, 22 Jan 2012 23:36:36 +0100] rev 6589
some tweaks to the build process, cmake now generates some vital files, fpc only compiles those files which have been changed since the last time, SDL still does not work
Sun, 22 Jan 2012 23:35:32 +0100 remove the incorrect text that people need to download before playing
Xeli [Sun, 22 Jan 2012 23:35:32 +0100] rev 6588
remove the incorrect text that people need to download before playing
Mon, 16 Jan 2012 14:25:26 +0100 Android: quick fix from a bug report from the market in the download manager
Xeli [Mon, 16 Jan 2012 14:25:26 +0100] rev 6587
Android: quick fix from a bug report from the market in the download manager
Wed, 18 Jan 2012 01:11:09 +0100 merge
koda [Wed, 18 Jan 2012 01:11:09 +0100] rev 6586
merge
Wed, 18 Jan 2012 01:10:35 +0100 little hack for playing less sounds in frontend
koda [Wed, 18 Jan 2012 01:10:35 +0100] rev 6585
little hack for playing less sounds in frontend
Wed, 18 Jan 2012 01:07:07 +0100 simplify qpushbuttonwithsound and add a mouseover sound (I tried selecting the least annoying ones, maybe it'd be better to look for proper button sound effects)
koda [Wed, 18 Jan 2012 01:07:07 +0100] rev 6584
simplify qpushbuttonwithsound and add a mouseover sound (I tried selecting the least annoying ones, maybe it'd be better to look for proper button sound effects)
Tue, 17 Jan 2012 23:42:30 +0100 skip button sound when exiting
bovi [Tue, 17 Jan 2012 23:42:30 +0100] rev 6583
skip button sound when exiting
Tue, 17 Jan 2012 23:36:15 +0100 move the feedback button in a nicer position
koda [Tue, 17 Jan 2012 23:36:15 +0100] rev 6582
move the feedback button in a nicer position
Tue, 17 Jan 2012 09:20:16 -0500 fix line endings
nemo [Tue, 17 Jan 2012 09:20:16 -0500] rev 6581
fix line endings
Tue, 17 Jan 2012 09:01:31 -0500 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer [Tue, 17 Jan 2012 09:01:31 -0500] rev 6580
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent. Some switch statements (uVisualGears.pas) are not lined up on the : so the internal code blocks are not aligned (lined up on the start of the label instead). Some function contents are indented against begin/end of function, some are not, some function begin/end are themselves indented (adler32). Also inconsistency in things like assigning of variables (whitespace before :=) and use of brackets in tests. Probably needs further review for possible code errors.
Mon, 16 Jan 2012 10:22:21 +0100 GCI task: season greetings
valnut [Mon, 16 Jan 2012 10:22:21 +0100] rev 6579
GCI task: season greetings
Sun, 15 Jan 2012 22:01:50 -0500 Also allow lua to change gfPerHogAmmo/gfSharedAmmo even if lua does not define new ammo stores
nemo [Sun, 15 Jan 2012 22:01:50 -0500] rev 6578
Also allow lua to change gfPerHogAmmo/gfSharedAmmo even if lua does not define new ammo stores
Mon, 16 Jan 2012 00:03:13 +0100 disable the glitchy exit sound
bovi [Mon, 16 Jan 2012 00:03:13 +0100] rev 6577
disable the glitchy exit sound
Sun, 15 Jan 2012 23:54:06 +0100 correct language identifier
koda [Sun, 15 Jan 2012 23:54:06 +0100] rev 6576
correct language identifier
Sun, 15 Jan 2012 23:50:41 +0100 hedgewars.pro formatting and removal of the last pageoptions hr
koda [Sun, 15 Jan 2012 23:50:41 +0100] rev 6575
hedgewars.pro formatting and removal of the last pageoptions hr
Sun, 15 Jan 2012 23:35:02 +0100 GCI task: stars
bovi [Sun, 15 Jan 2012 23:35:02 +0100] rev 6574
GCI task: stars
Sun, 15 Jan 2012 23:14:10 +0100 small tweak for compiling with xfire and qt under windows
bovi [Sun, 15 Jan 2012 23:14:10 +0100] rev 6573
small tweak for compiling with xfire and qt under windows
Sun, 15 Jan 2012 22:57:49 +0100 GCI task: ping
bovi [Sun, 15 Jan 2012 22:57:49 +0100] rev 6572
GCI task: ping
Sun, 15 Jan 2012 22:48:34 +0100 GCI task: iOS _language_ 3 (Romanian)
bovi [Sun, 15 Jan 2012 22:48:34 +0100] rev 6571
GCI task: iOS _language_ 3 (Romanian)
Sun, 15 Jan 2012 22:46:36 +0100 provide a minimal Romanian translation for engine
bovi [Sun, 15 Jan 2012 22:46:36 +0100] rev 6570
provide a minimal Romanian translation for engine
Sun, 15 Jan 2012 22:29:24 +0100 updated win build script
bovi [Sun, 15 Jan 2012 22:29:24 +0100] rev 6569
updated win build script
Sun, 15 Jan 2012 21:08:15 +0100 changed error message
Xeli [Sun, 15 Jan 2012 21:08:15 +0100] rev 6568
changed error message
Sun, 15 Jan 2012 21:07:52 +0100 Load the TeamCreationmenu's contents in a different thread
Xeli [Sun, 15 Jan 2012 21:07:52 +0100] rev 6567
Load the TeamCreationmenu's contents in a different thread
Sun, 15 Jan 2012 21:04:31 +0100 some bug fixed regarding the downloader
Xeli [Sun, 15 Jan 2012 21:04:31 +0100] rev 6566
some bug fixed regarding the downloader
Sun, 15 Jan 2012 21:00:10 +0100 Graphics used on the android market
Xeli [Sun, 15 Jan 2012 21:00:10 +0100] rev 6565
Graphics used on the android market
Sun, 15 Jan 2012 20:55:22 +0100 some meta build files needed for newer api levels...
Xeli [Sun, 15 Jan 2012 20:55:22 +0100] rev 6564
some meta build files needed for newer api levels...
Sun, 15 Jan 2012 12:40:48 -0500 Assign ammo counts as well, in case the game flags were changed by the script
nemo [Sun, 15 Jan 2012 12:40:48 -0500] rev 6563
Assign ammo counts as well, in case the game flags were changed by the script
Sat, 14 Jan 2012 14:59:19 +0100 somehow my paths slipped in...
koda [Sat, 14 Jan 2012 14:59:19 +0100] rev 6562
somehow my paths slipped in...
Sat, 14 Jan 2012 05:05:53 +0100 GCI task: feedback is important
valnut [Sat, 14 Jan 2012 05:05:53 +0100] rev 6561
GCI task: feedback is important
Sat, 14 Jan 2012 05:03:21 +0100 GCI task: cmd.exe
bovi [Sat, 14 Jan 2012 05:03:21 +0100] rev 6560
GCI task: cmd.exe
Fri, 13 Jan 2012 13:48:48 -0500 Fix typos
nemo [Fri, 13 Jan 2012 13:48:48 -0500] rev 6559
Fix typos
Fri, 13 Jan 2012 22:28:59 +0400 Spanish voice
gallardo_pablo@hotmail.com [Fri, 13 Jan 2012 22:28:59 +0400] rev 6558
Spanish voice
Wed, 11 Jan 2012 21:46:06 +0000 Push RopePercent to lua to fix rope if not set
enveezee [Wed, 11 Jan 2012 21:46:06 +0000] rev 6557
Push RopePercent to lua to fix rope if not set
Wed, 11 Jan 2012 22:26:07 -0500 Allow multiple portals, so long as the team hasn't changed...
nemo [Wed, 11 Jan 2012 22:26:07 -0500] rev 6556
Allow multiple portals, so long as the team hasn't changed...
Tue, 10 Jan 2012 22:41:35 -0500 allow roping into a portal (still detaches rope)
nemo [Tue, 10 Jan 2012 22:41:35 -0500] rev 6555
allow roping into a portal (still detaches rope)
Mon, 09 Jan 2012 01:13:55 -0500 ok. pretty sure that has to be consistent in both. go with the smaller one...
nemo [Mon, 09 Jan 2012 01:13:55 -0500] rev 6554
ok. pretty sure that has to be consistent in both. go with the smaller one...
Mon, 09 Jan 2012 00:50:39 -0500 Slow down flakes/clouds that are farther away. Also unbreak NTPX w/ SDL 1.2
nemo [Mon, 09 Jan 2012 00:50:39 -0500] rev 6553
Slow down flakes/clouds that are farther away. Also unbreak NTPX w/ SDL 1.2
Sat, 07 Jan 2012 00:10:47 +0400 Disallow dot as a part of identifier
unc0rr [Sat, 07 Jan 2012 00:10:47 +0400] rev 6552
Disallow dot as a part of identifier
Fri, 06 Jan 2012 01:51:04 +0100 fix a couple of loose ends: sdl_mixer is informed of that OGG is provided by Tremor with its own macro, there is no more a segfault on Tremor cleanup, added new event type and timestamp entry for SDL, removed spurious characters from the japanese translation, uSound errors now are output with SDLTry, uSound doesn't need sound preloading any more
koda [Fri, 06 Jan 2012 01:51:04 +0100] rev 6551
fix a couple of loose ends: sdl_mixer is informed of that OGG is provided by Tremor with its own macro, there is no more a segfault on Tremor cleanup, added new event type and timestamp entry for SDL, removed spurious characters from the japanese translation, uSound errors now are output with SDLTry, uSound doesn't need sound preloading any more
Wed, 04 Jan 2012 02:06:44 +0100 GCI task: iOS Portuguese
Ivo Nunes [Wed, 04 Jan 2012 02:06:44 +0100] rev 6550
GCI task: iOS Portuguese
Sun, 01 Jan 2012 15:24:55 -0500 graphics fix. take 3
RoFra [Sun, 01 Jan 2012 15:24:55 -0500] rev 6549
graphics fix. take 3
Sun, 01 Jan 2012 14:14:55 -0500 Fixed unicode italian missions translation update
ChipHome [Sun, 01 Jan 2012 14:14:55 -0500] rev 6548
Fixed unicode italian missions translation update
Sun, 01 Jan 2012 13:20:22 -0500 one more mask, reduce hog count on ruler map
nemo [Sun, 01 Jan 2012 13:20:22 -0500] rev 6547
one more mask, reduce hog count on ruler map
Sun, 01 Jan 2012 12:01:25 -0500 Italian update - ditched missions file since encoding appears to be incorrect.
ChipHome [Sun, 01 Jan 2012 12:01:25 -0500] rev 6546
Italian update - ditched missions file since encoding appears to be incorrect.
Sat, 31 Dec 2011 03:24:44 +0100 GCI task: iOS Japanese
thebowseat [Sat, 31 Dec 2011 03:24:44 +0100] rev 6545
GCI task: iOS Japanese
Sat, 31 Dec 2011 03:21:09 +0100 update ios project file with new uGears* files; flags for one text file
koda [Sat, 31 Dec 2011 03:21:09 +0100] rev 6544
update ios project file with new uGears* files; flags for one text file
Sat, 31 Dec 2011 01:52:14 +0300 Fix build
unc0rr [Sat, 31 Dec 2011 01:52:14 +0300] rev 6543
Fix build
Fri, 30 Dec 2011 22:20:57 +0300 Oops
unc0rr [Fri, 30 Dec 2011 22:20:57 +0300] rev 6542
Oops
Thu, 29 Dec 2011 23:02:40 +0300 Send full room info on room add and update events. Less(?) traffic, but current frontend doesn't behave good with this change to server.
unc0rr [Thu, 29 Dec 2011 23:02:40 +0300] rev 6541
Send full room info on room add and update events. Less(?) traffic, but current frontend doesn't behave good with this change to server.
Thu, 29 Dec 2011 09:40:16 +0100 GCI task: one bug (issue 167)
jerryma1121 [Thu, 29 Dec 2011 09:40:16 +0100] rev 6540
GCI task: one bug (issue #167)
Thu, 29 Dec 2011 09:35:04 +0100 GCI task: idea
kragniz [Thu, 29 Dec 2011 09:35:04 +0100] rev 6539
GCI task: idea
Thu, 29 Dec 2011 09:29:56 +0100 testing, let's try -Os optimisation for frontend and engine; small cleanup and typos
koda [Thu, 29 Dec 2011 09:29:56 +0100] rev 6538
testing, let's try -Os optimisation for frontend and engine; small cleanup and typos
Wed, 28 Dec 2011 21:53:40 +0300 Take koda's notice into account, also update list of source files
unc0rr [Wed, 28 Dec 2011 21:53:40 +0300] rev 6537
Take koda's notice into account, also update list of source files
Wed, 28 Dec 2011 11:13:29 -0500 add -O2
unc0rr [Wed, 28 Dec 2011 11:13:29 -0500] rev 6536
add -O2
Wed, 28 Dec 2011 18:40:02 +0300 It seems there's no need to copy gear's msg. Fixes bots getting stuck after hog switch.
unc0rr [Wed, 28 Dec 2011 18:40:02 +0300] rev 6535
It seems there's no need to copy gear's msg. Fixes bots getting stuck after hog switch.
Tue, 27 Dec 2011 14:14:26 -0500 Experiment in eliminating transparent white from LandPixels - I think it messes up on some graphics cards. Noticed a curious white border on a girder in a theme Randy is working on. At the very least it is slightly more efficient in the blit.
nemo [Tue, 27 Dec 2011 14:14:26 -0500] rev 6534
Experiment in eliminating transparent white from LandPixels - I think it messes up on some graphics cards. Noticed a curious white border on a girder in a theme Randy is working on. At the very least it is slightly more efficient in the blit.
Tue, 20 Dec 2011 16:13:17 -0500 Italian update
ChipHome [Tue, 20 Dec 2011 16:13:17 -0500] rev 6533
Italian update
Sat, 17 Dec 2011 13:12:33 -0500 Little tweak to reduce noob fail. Delay drill rocket explosion by 250ms after spawn in Attack. Unless you drop it straight down w/ no power, it should not explode immediately in your face.
nemo [Sat, 17 Dec 2011 13:12:33 -0500] rev 6532
Little tweak to reduce noob fail. Delay drill rocket explosion by 250ms after spawn in Attack. Unless you drop it straight down w/ no power, it should not explode immediately in your face.
Thu, 15 Dec 2011 12:57:26 -0500 Remove density adjustment in ammoshove. Means a mine and a barrel will be batted same distance again.
nemo [Thu, 15 Dec 2011 12:57:26 -0500] rev 6531
Remove density adjustment in ammoshove. Means a mine and a barrel will be batted same distance again.
Thu, 15 Dec 2011 11:06:36 -0500 Experiment. Applying density to both ammoshove and explosion, w/ distance of a hedgehog knock being standard value (/3 since hedgehog "density" is 3)
nemo [Thu, 15 Dec 2011 11:06:36 -0500] rev 6530
Experiment. Applying density to both ammoshove and explosion, w/ distance of a hedgehog knock being standard value (/3 since hedgehog "density" is 3)
Mon, 12 Dec 2011 19:23:05 +0100 added SetAmmoStore to lua for convinience
Henek [Mon, 12 Dec 2011 19:23:05 +0100] rev 6529
added SetAmmoStore to lua for convinience
Mon, 12 Dec 2011 00:10:55 +0100 added 'loaded locale' message, other minor things
koda [Mon, 12 Dec 2011 00:10:55 +0100] rev 6528
added 'loaded locale' message, other minor things
Mon, 12 Dec 2011 00:10:11 +0100 finally hook the engine localization on ios
koda [Mon, 12 Dec 2011 00:10:11 +0100] rev 6527
finally hook the engine localization on ios
Sun, 11 Dec 2011 23:20:59 +0100 GCI task: iOS _languages_ 2 (Bulgarian)
Resoow [Sun, 11 Dec 2011 23:20:59 +0100] rev 6526
GCI task: iOS _languages_ 2 (Bulgarian)
Sun, 11 Dec 2011 23:15:06 +0300 [GCI] backz task: unify the back button functionality, avoid using the save button
m4tx [Sun, 11 Dec 2011 23:15:06 +0300] rev 6525
[GCI] backz task: unify the back button functionality, avoid using the save button
Sun, 11 Dec 2011 19:57:04 +0100 make sure to stop music before freeing it
koda [Sun, 11 Dec 2011 19:57:04 +0100] rev 6524
make sure to stop music before freeing it
Sun, 11 Dec 2011 14:52:02 +0100 enable lua to also set rope length percent
Henek [Sun, 11 Dec 2011 14:52:02 +0100] rev 6523
enable lua to also set rope length percent
Sat, 10 Dec 2011 04:10:32 +0100 removing my reserved hat.
sheepluva [Sat, 10 Dec 2011 04:10:32 +0100] rev 6522
removing my reserved hat. also using this commit to test whether CIA.vc notification directly by google-code works (so that you don't have to rely on my server doing this anymore) see http://cia.vc/blog/2009/03/google-revisited/
Thu, 08 Dec 2011 23:30:03 -0500 missing nil
nemo [Thu, 08 Dec 2011 23:30:03 -0500] rev 6521
missing nil
Thu, 08 Dec 2011 14:44:10 +0400 Some more work on scopes
unc0rr [Thu, 08 Dec 2011 14:44:10 +0400] rev 6520
Some more work on scopes
Wed, 07 Dec 2011 19:38:33 -0500 oops. this is more efficient anyway.
nemo [Wed, 07 Dec 2011 19:38:33 -0500] rev 6519
oops. this is more efficient anyway.
Wed, 07 Dec 2011 23:35:13 +0100 ios italian translation
koda [Wed, 07 Dec 2011 23:35:13 +0100] rev 6518
ios italian translation
Wed, 07 Dec 2011 23:04:57 +0300 Format code a bit
unc0rr [Wed, 07 Dec 2011 23:04:57 +0300] rev 6517
Format code a bit
Wed, 07 Dec 2011 22:54:39 +0300 Further progress on dealing with namespaces
unc0rr [Wed, 07 Dec 2011 22:54:39 +0300] rev 6516
Further progress on dealing with namespaces
Wed, 07 Dec 2011 11:35:03 -0500 Suggestion of sheepluva's - disable timebox in crates after SD, and set to disabled in Ammo. Also disable switch hedgehog for teams of 1 hedgehog in size, and try and correct what appears to be a bug in reserved hats.
nemo [Wed, 07 Dec 2011 11:35:03 -0500] rev 6515
Suggestion of sheepluva's - disable timebox in crates after SD, and set to disabled in Ammo. Also disable switch hedgehog for teams of 1 hedgehog in size, and try and correct what appears to be a bug in reserved hats.
Wed, 07 Dec 2011 17:55:23 +0400 - Fix type2C id2C call
unc0rr [Wed, 07 Dec 2011 17:55:23 +0400] rev 6514
- Fix type2C id2C call - Introduce renderCFiles function
Wed, 07 Dec 2011 12:19:36 +0100 Auto refresh room list after leaving room. Fixes issue #320 for voluntarily and involuntarily coming to room list.
blackmetalowiec [Wed, 07 Dec 2011 12:19:36 +0100] rev 6513
Auto refresh room list after leaving room. Fixes issue #320 for voluntarily and involuntarily coming to room list.
Wed, 07 Dec 2011 08:01:18 +0300 "System" unit to help converter
unc0rr [Wed, 07 Dec 2011 08:01:18 +0300] rev 6512
"System" unit to help converter
Tue, 06 Dec 2011 22:05:59 +0300 Ok, State monad instead
unc0rr [Tue, 06 Dec 2011 22:05:59 +0300] rev 6511
Ok, State monad instead
Tue, 06 Dec 2011 16:16:48 -0500 nicer graphic
Terrington_Snyde [Tue, 06 Dec 2011 16:16:48 -0500] rev 6510
nicer graphic
Tue, 06 Dec 2011 17:59:10 +0400 Convert into Reader monad
unc0rr [Tue, 06 Dec 2011 17:59:10 +0400] rev 6509
Convert into Reader monad
Mon, 05 Dec 2011 23:52:59 -0500 Fix regression from 6480 too. Extra assignments might make this slightly less efficient.
nemo [Mon, 05 Dec 2011 23:52:59 -0500] rev 6508
Fix regression from 6480 too. Extra assignments might make this slightly less efficient.
Mon, 05 Dec 2011 23:10:53 -0500 with statement considered harmful
nemo [Mon, 05 Dec 2011 23:10:53 -0500] rev 6507
with statement considered harmful
Tue, 06 Dec 2011 05:53:02 +0200 Don't forget about Rope Training.
mikade [Tue, 06 Dec 2011 05:53:02 +0200] rev 6506
Don't forget about Rope Training.
Tue, 06 Dec 2011 05:41:52 +0200 oops
mikade [Tue, 06 Dec 2011 05:41:52 +0200] rev 6505
oops
Tue, 06 Dec 2011 04:46:47 +0200 merge
mikade [Tue, 06 Dec 2011 04:46:47 +0200] rev 6504
merge
Mon, 05 Dec 2011 18:38:25 -0500 ...
nemo [Mon, 05 Dec 2011 18:38:25 -0500] rev 6503
...
Mon, 05 Dec 2011 18:38:07 -0500 ...
nemo [Mon, 05 Dec 2011 18:38:07 -0500] rev 6502
...
Tue, 06 Dec 2011 00:47:24 +0200 Add some (slightly modified) GCI missions.
mikade [Tue, 06 Dec 2011 00:47:24 +0200] rev 6501
Add some (slightly modified) GCI missions.
Mon, 05 Dec 2011 23:04:10 +0300 Let .hs be native eol format too
unc0rr [Mon, 05 Dec 2011 23:04:10 +0300] rev 6500
Let .hs be native eol format too
Mon, 05 Dec 2011 17:56:49 +0400 Start converting into monadic code using Reader monad (will be used to store information about namespace)
unc0rr [Mon, 05 Dec 2011 17:56:49 +0400] rev 6499
Start converting into monadic code using Reader monad (will be used to store information about namespace)
Fri, 02 Dec 2011 15:03:27 +0400 Some tiny optimizations
unc0rr [Fri, 02 Dec 2011 15:03:27 +0400] rev 6498
Some tiny optimizations
Sun, 04 Dec 2011 15:21:50 -0500 Bind 1-5 in defaults. Missions really need the option to pick a team though, using default team if none supplied.
nemo [Sun, 04 Dec 2011 15:21:50 -0500] rev 6497
Bind 1-5 in defaults. Missions really need the option to pick a team though, using default team if none supplied.
Sun, 04 Dec 2011 18:58:52 +0100 update the ios data script for the new audio mono location
koda [Sun, 04 Dec 2011 18:58:52 +0100] rev 6496
update the ios data script for the new audio mono location
Sun, 04 Dec 2011 18:53:49 +0100 audio mono is back
koda [Sun, 04 Dec 2011 18:53:49 +0100] rev 6495
audio mono is back
Sun, 04 Dec 2011 18:52:22 +0100 ios port working again, mono audio is missing
koda [Sun, 04 Dec 2011 18:52:22 +0100] rev 6494
ios port working again, mono audio is missing
Sun, 04 Dec 2011 11:53:08 +0100 GCI task: iOS Danish
Kimsey0 [Sun, 04 Dec 2011 11:53:08 +0100] rev 6493
GCI task: iOS Danish
Sun, 04 Dec 2011 01:00:18 +0300 No more nested functions in code
unc0rr [Sun, 04 Dec 2011 01:00:18 +0300] rev 6492
No more nested functions in code
Sun, 04 Dec 2011 00:56:07 +0300 Some cleanup here and there
unc0rr [Sun, 04 Dec 2011 00:56:07 +0300] rev 6491
Some cleanup here and there
Sun, 04 Dec 2011 00:52:47 +0300 - Give uLand more modularity
unc0rr [Sun, 04 Dec 2011 00:52:47 +0300] rev 6490
- Give uLand more modularity - Get rid of some more nested functions
Sat, 03 Dec 2011 22:21:23 +0300 Add base type tags to identifiers
unc0rr [Sat, 03 Dec 2011 22:21:23 +0300] rev 6489
Add base type tags to identifiers
Sat, 03 Dec 2011 19:18:13 +0100 android: moved the different objects representing the different game parameters to a different package
Xeli [Sat, 03 Dec 2011 19:18:13 +0100] rev 6488
android: moved the different objects representing the different game parameters to a different package
Sat, 03 Dec 2011 19:09:24 +0100 android: rename TouchInterface package to UserInput
Xeli [Sat, 03 Dec 2011 19:09:24 +0100] rev 6487
android: rename TouchInterface package to UserInput
Sat, 03 Dec 2011 18:50:29 +0100 android: startgamemenu now has some default values, plus the themes are ordered alphabetically
Xeli [Sat, 03 Dec 2011 18:50:29 +0100] rev 6486
android: startgamemenu now has some default values, plus the themes are ordered alphabetically
Sat, 03 Dec 2011 18:49:17 +0100 android: hopefully prevents a FC, I can't reproduce it though..
Xeli [Sat, 03 Dec 2011 18:49:17 +0100] rev 6485
android: hopefully prevents a FC, I can't reproduce it though..
Sat, 03 Dec 2011 15:22:07 +0100 fix exe flags of new translations
koda [Sat, 03 Dec 2011 15:22:07 +0100] rev 6484
fix exe flags of new translations
Sat, 03 Dec 2011 15:20:15 +0100 GCI task: iOS _language_ (Turkish)
huseyinaksu [Sat, 03 Dec 2011 15:20:15 +0100] rev 6483
GCI task: iOS _language_ (Turkish)
Sat, 03 Dec 2011 15:15:14 +0100 GCI task: iOS German
Leonard [Sat, 03 Dec 2011 15:15:14 +0100] rev 6482
GCI task: iOS German
Sat, 03 Dec 2011 15:09:46 +0100 GCI task: Danish translation
Kimsey0 [Sat, 03 Dec 2011 15:09:46 +0100] rev 6481
GCI task: Danish translation
Sat, 03 Dec 2011 15:06:47 +0100 italian typo, fix issue 324
koda [Sat, 03 Dec 2011 15:06:47 +0100] rev 6480
italian typo, fix issue #324
Sat, 03 Dec 2011 15:01:57 +0100 minor cleanup
koda [Sat, 03 Dec 2011 15:01:57 +0100] rev 6479
minor cleanup
Sat, 03 Dec 2011 14:43:09 +0100 cleanup and example
koda [Sat, 03 Dec 2011 14:43:09 +0100] rev 6478
cleanup and example
Sat, 03 Dec 2011 14:36:36 +0100 GCI task: describez
Oranger [Sat, 03 Dec 2011 14:36:36 +0100] rev 6477
GCI task: describez
Sat, 03 Dec 2011 12:00:32 +0100 neeeeeeeemoooooooooooooooo
koda [Sat, 03 Dec 2011 12:00:32 +0100] rev 6476
neeeeeeeemoooooooooooooooo
Sat, 03 Dec 2011 11:32:34 +0100 .hgignore update
koda [Sat, 03 Dec 2011 11:32:34 +0100] rev 6475
.hgignore update
Thu, 01 Dec 2011 18:02:27 +0400 - Improve renderer a bit, disallow nested functions
unc0rr [Thu, 01 Dec 2011 18:02:27 +0400] rev 6474
- Improve renderer a bit, disallow nested functions - Start getting rid of nested functions
Thu, 01 Dec 2011 11:30:06 +0400 Why 'And'? (help parser)
unc0rr [Thu, 01 Dec 2011 11:30:06 +0400] rev 6473
Why 'And'? (help parser)
Wed, 30 Nov 2011 23:16:44 +0100 present somthing that could be taken as a structure
Henek [Wed, 30 Nov 2011 23:16:44 +0100] rev 6472
present somthing that could be taken as a structure enable structures again disable sudden death music as a mood effect
Wed, 30 Nov 2011 12:19:10 +0100 further updates to iOS polish translation
blackmetalowiec [Wed, 30 Nov 2011 12:19:10 +0100] rev 6471
further updates to iOS polish translation
Tue, 29 Nov 2011 16:24:25 +0100 polish iOS translation update
blackmetalowiec [Tue, 29 Nov 2011 16:24:25 +0100] rev 6470
polish iOS translation update
Mon, 28 Nov 2011 17:41:35 -0500 remove placeholder values that snuck in in the merge
nemo [Mon, 28 Nov 2011 17:41:35 -0500] rev 6469
remove placeholder values that snuck in in the merge
Fri, 30 Dec 2011 13:54:39 +0400 Start refactoring uGears. Breaks build.
unc0rr [Fri, 30 Dec 2011 13:54:39 +0400] rev 6468
Start refactoring uGears. Breaks build.
Tue, 29 Nov 2011 17:42:42 +0400 - Improve parsing of prefix operators
unc0rr [Tue, 29 Nov 2011 17:42:42 +0400] rev 6467
- Improve parsing of prefix operators - Improve C renderer - pas2c now saves converted .c and .h files
Mon, 28 Nov 2011 23:14:11 +0300 merge
unc0rr [Mon, 28 Nov 2011 23:14:11 +0300] rev 6466
merge
Mon, 28 Nov 2011 17:38:50 +0100 typo... >,<
Xeli [Mon, 28 Nov 2011 17:38:50 +0100] rev 6465
typo... >,<
Mon, 28 Nov 2011 17:57:25 +0400 More verbose progress log, dump the result
unc0rr [Mon, 28 Nov 2011 17:57:25 +0400] rev 6464
More verbose progress log, dump the result
Mon, 28 Nov 2011 17:37:43 +0100 added a switch USE_SDLTHREADS
Xeli [Mon, 28 Nov 2011 17:37:43 +0100] rev 6463
added a switch USE_SDLTHREADS
Mon, 28 Nov 2011 17:38:50 +0100 typo... >,<
Xeli [Mon, 28 Nov 2011 17:38:50 +0100] rev 6462
typo... >,<
Mon, 28 Nov 2011 16:21:35 +0100 android: use linkedlist instead of the deque interface, Deque<> isn't supported until gingerbread
Xeli [Mon, 28 Nov 2011 16:21:35 +0100] rev 6461
android: use linkedlist instead of the deque interface, Deque<> isn't supported until gingerbread
Mon, 28 Nov 2011 17:37:43 +0100 added a switch USE_SDLTHREADS
Xeli [Mon, 28 Nov 2011 17:37:43 +0100] rev 6460
added a switch USE_SDLTHREADS
Mon, 28 Nov 2011 16:20:48 +0100 android: check if the sdcard directory is writable, if it isn't close the app
Xeli [Mon, 28 Nov 2011 16:20:48 +0100] rev 6459
android: check if the sdcard directory is writable, if it isn't close the app
Mon, 28 Nov 2011 16:21:35 +0100 android: use linkedlist instead of the deque interface, Deque<> isn't supported until gingerbread
Xeli [Mon, 28 Nov 2011 16:21:35 +0100] rev 6458
android: use linkedlist instead of the deque interface, Deque<> isn't supported until gingerbread
Mon, 28 Nov 2011 16:19:27 +0100 update android version
Xeli [Mon, 28 Nov 2011 16:19:27 +0100] rev 6457
update android version
Mon, 28 Nov 2011 16:20:48 +0100 android: check if the sdcard directory is writable, if it isn't close the app
Xeli [Mon, 28 Nov 2011 16:20:48 +0100] rev 6456
android: check if the sdcard directory is writable, if it isn't close the app
Mon, 28 Nov 2011 17:57:25 +0400 More verbose progress log, dump the result
unc0rr [Mon, 28 Nov 2011 17:57:25 +0400] rev 6455
More verbose progress log, dump the result
Mon, 28 Nov 2011 16:19:27 +0100 update android version
Xeli [Mon, 28 Nov 2011 16:19:27 +0100] rev 6454
update android version
Sun, 27 Nov 2011 23:13:22 +0300 Countless imporvements to the parser and countless help to the parser in sources.
unc0rr [Sun, 27 Nov 2011 23:13:22 +0300] rev 6453
Countless imporvements to the parser and countless help to the parser in sources. Now parser is able to parse the whole engine \o/
Sun, 27 Nov 2011 19:34:08 +0300 More work on the parser
unc0rr [Sun, 27 Nov 2011 19:34:08 +0300] rev 6452
More work on the parser
Mon, 28 Nov 2011 06:55:55 +0100 Updated Slovak translation
jose1711 [Mon, 28 Nov 2011 06:55:55 +0100] rev 6451
Updated Slovak translation
Sun, 27 Nov 2011 14:46:57 +0300 - Improvement to the parser
unc0rr [Sun, 27 Nov 2011 14:46:57 +0300] rev 6450
- Improvement to the parser - Help parser with 'not' prefix operator
Sun, 27 Nov 2011 14:08:08 +0100 Updated Slovak translation
jose1711 [Sun, 27 Nov 2011 14:08:08 +0100] rev 6449
Updated Slovak translation
Sun, 27 Nov 2011 00:57:43 +0100 woopsy we dont want that :d
Xeli [Sun, 27 Nov 2011 00:57:43 +0100] rev 6448
woopsy we dont want that :d
Sun, 27 Nov 2011 00:55:45 +0100 android: load graphics multithreaded for superduper loadtimes
Xeli [Sun, 27 Nov 2011 00:55:45 +0100] rev 6447
android: load graphics multithreaded for superduper loadtimes
Sun, 27 Nov 2011 00:54:00 +0100 android: cleaned up the code a bit and removed a bug with the parsing of the xml
Xeli [Sun, 27 Nov 2011 00:54:00 +0100] rev 6446
android: cleaned up the code a bit and removed a bug with the parsing of the xml
Sun, 27 Nov 2011 00:53:08 +0100 android: update manifest to the market version
Xeli [Sun, 27 Nov 2011 00:53:08 +0100] rev 6445
android: update manifest to the market version
Sun, 27 Nov 2011 00:25:28 +0300 - Help parser more
unc0rr [Sun, 27 Nov 2011 00:25:28 +0300] rev 6444
- Help parser more
Sat, 26 Nov 2011 21:12:23 +0300 - Help parser by dropping that insane formatting syntax in str function
unc0rr [Sat, 26 Nov 2011 21:12:23 +0300] rev 6443
- Help parser by dropping that insane formatting syntax in str function - Parse operators
Sat, 26 Nov 2011 12:01:13 -0500 ffs
nemo [Sat, 26 Nov 2011 12:01:13 -0500] rev 6442
ffs
Sat, 26 Nov 2011 17:47:55 +0100 raise the minimum qt version required to 4.6; this was needed as the new animation frameworks were absent in 4.5 and lower
koda [Sat, 26 Nov 2011 17:47:55 +0100] rev 6441
raise the minimum qt version required to 4.6; this was needed as the new animation frameworks were absent in 4.5 and lower
Sat, 26 Nov 2011 17:45:34 +0100 disable opacity effect for non-linux as it is working only there, fix a glitch that would print the page for a frame and then animate it from another position, change the animation curve to something a little more speedy
koda [Sat, 26 Nov 2011 17:45:34 +0100] rev 6440
disable opacity effect for non-linux as it is working only there, fix a glitch that would print the page for a frame and then animate it from another position, change the animation curve to something a little more speedy
Sat, 26 Nov 2011 17:42:31 +0100 merge
Xeli [Sat, 26 Nov 2011 17:42:31 +0100] rev 6439
merge
Sat, 26 Nov 2011 16:47:36 +0100 Updated the Tracker to handle hog hiding and restoring.
Henek [Sat, 26 Nov 2011 16:47:36 +0100] rev 6438
Updated the Tracker to handle hog hiding and restoring.
Sat, 26 Nov 2011 17:40:25 +0100 Android: fixed serviceconnectionleak, made the result code of asynctask a bit better, fix cancel button
Xeli [Sat, 26 Nov 2011 17:40:25 +0100] rev 6437
Android: fixed serviceconnectionleak, made the result code of asynctask a bit better, fix cancel button
Sat, 26 Nov 2011 16:18:44 +0100 Sort the weapons/schemes/styles and give make give them a default value
Xeli [Sat, 26 Nov 2011 16:18:44 +0100] rev 6436
Sort the weapons/schemes/styles and give make give them a default value
Sat, 26 Nov 2011 11:47:31 +0100 merge
Xeli [Sat, 26 Nov 2011 11:47:31 +0100] rev 6435
merge
Sat, 26 Nov 2011 11:40:54 +0100 android: remove the "continue in background" button for now
Xeli [Sat, 26 Nov 2011 11:40:54 +0100] rev 6434
android: remove the "continue in background" button for now
Sat, 26 Nov 2011 11:39:41 +0100 android: fix compatibility with donut
Xeli [Sat, 26 Nov 2011 11:39:41 +0100] rev 6433
android: fix compatibility with donut
Fri, 25 Nov 2011 19:36:03 +0100 Use proper names when storing custom teams, also fixes the bug which created new teams when you editted one of the default ones
Xeli [Fri, 25 Nov 2011 19:36:03 +0100] rev 6432
Use proper names when storing custom teams, also fixes the bug which created new teams when you editted one of the default ones
Fri, 25 Nov 2011 19:33:55 +0100 android: default team is now an AI
Xeli [Fri, 25 Nov 2011 19:33:55 +0100] rev 6431
android: default team is now an AI
Sat, 26 Nov 2011 11:37:25 +0100 fix compiling with LUA_DISABLED
koda [Sat, 26 Nov 2011 11:37:25 +0100] rev 6430
fix compiling with LUA_DISABLED
Fri, 25 Nov 2011 19:33:17 +0100 new build which works with android ICS
Xeli [Fri, 25 Nov 2011 19:33:17 +0100] rev 6429
new build which works with android ICS
Sat, 26 Nov 2011 00:45:00 -0500 eyecandy
Oranger [Sat, 26 Nov 2011 00:45:00 -0500] rev 6428
eyecandy
Fri, 25 Nov 2011 19:32:54 +0100 android: prevent the virtual keyboard from opening at the start
Xeli [Fri, 25 Nov 2011 19:32:54 +0100] rev 6427
android: prevent the virtual keyboard from opening at the start
Fri, 25 Nov 2011 23:22:35 +0300 Help parser a bit
unc0rr [Fri, 25 Nov 2011 23:22:35 +0300] rev 6426
Help parser a bit
Fri, 25 Nov 2011 18:36:12 +0300 - Parse unions, sets, function type, packed arrays and some more imporvements to the parser. Now it parses uVariable, uConsts and even SDLh.pas
unc0rr [Fri, 25 Nov 2011 18:36:12 +0300] rev 6425
- Parse unions, sets, function type, packed arrays and some more imporvements to the parser. Now it parses uVariable, uConsts and even SDLh.pas - Improve rendering of C code - Fix preprocessor issues, define "FPC" - Make pas2c convert unit along with its dependencies into corresponding .c files, so you just call it for hwengine.pas to convert the whole engine
Fri, 25 Nov 2011 05:15:38 +0100 GCI task: iOS Polish
Kamil Pilarski [Fri, 25 Nov 2011 05:15:38 +0100] rev 6424
GCI task: iOS Polish
Fri, 25 Nov 2011 05:11:11 +0100 GCI task: iOS French
Rom le Clair [Fri, 25 Nov 2011 05:11:11 +0100] rev 6423
GCI task: iOS French
Fri, 25 Nov 2011 05:06:39 +0100 GCI task: iOS Spanish
Ángel Alonso [Fri, 25 Nov 2011 05:06:39 +0100] rev 6422
GCI task: iOS Spanish
Fri, 25 Nov 2011 05:05:34 +0100 also for the description
koda [Fri, 25 Nov 2011 05:05:34 +0100] rev 6421
also for the description
Fri, 25 Nov 2011 04:57:59 +0100 better ios localization files
koda [Fri, 25 Nov 2011 04:57:59 +0100] rev 6420
better ios localization files
Thu, 24 Nov 2011 16:40:17 -0500 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo [Thu, 24 Nov 2011 16:40:17 -0500] rev 6419
Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
Thu, 24 Nov 2011 19:15:29 +0100 hide all context menu options for own nick, except for info
sheepluva [Thu, 24 Nov 2011 19:15:29 +0100] rev 6418
hide all context menu options for own nick, except for info
Thu, 24 Nov 2011 20:59:13 +0300 Improve parser a bit, preparation to parsing whole program at once and compiling it into single C file
unc0rr [Thu, 24 Nov 2011 20:59:13 +0300] rev 6417
Improve parser a bit, preparation to parsing whole program at once and compiling it into single C file
Thu, 24 Nov 2011 16:33:36 +0100 removed extra endif
Xeli [Thu, 24 Nov 2011 16:33:36 +0100] rev 6416
removed extra endif
Thu, 24 Nov 2011 16:18:45 +0100 GSoC 2011: Android port - merged mainstream
koda [Thu, 24 Nov 2011 16:18:45 +0100] rev 6415
GSoC 2011: Android port - merged mainstream
Wed, 23 Nov 2011 20:12:16 +0300 Finish preprocessor. Now it correctly handles $IFDEF, $IFNDEF, $ELSE, $ENDIF and $DEFINE.
unc0rr [Wed, 23 Nov 2011 20:12:16 +0300] rev 6414
Finish preprocessor. Now it correctly handles $IFDEF, $IFNDEF, $ELSE, $ENDIF and $DEFINE. Still not enterprise level, as has some flaws, but is okay to process hedgewars sources.
Tue, 22 Nov 2011 22:48:02 +0300 Preprocessor strips comments
unc0rr [Tue, 22 Nov 2011 22:48:02 +0300] rev 6413
Preprocessor strips comments
Tue, 22 Nov 2011 19:34:15 +0300 - Split PascalParser into modules
unc0rr [Tue, 22 Nov 2011 19:34:15 +0300] rev 6412
- Split PascalParser into modules - Start implementation of preprocessor
Tue, 22 Nov 2011 02:08:42 +0100 group the ios files to be translated (aka localization)
koda [Tue, 22 Nov 2011 02:08:42 +0100] rev 6411
group the ios files to be translated (aka localization)
Fri, 26 Oct 2012 14:19:57 +0100 close branch 0.9.17
koda [Fri, 26 Oct 2012 14:19:57 +0100] rev 6410
close branch
Sun, 20 Nov 2011 19:07:59 +0100 SDL included some of our patches mainstream
koda [Sun, 20 Nov 2011 19:07:59 +0100] rev 6409
SDL included some of our patches mainstream
Mon, 21 Nov 2011 21:23:23 +0100 this should fix the highlighting failz with non-lowercase player names like the one CheezeMonkey ran into. 0.9.17
sheepluva [Mon, 21 Nov 2011 21:23:23 +0100] rev 6408
this should fix the highlighting failz with non-lowercase player names like the one CheezeMonkey ran into. there is a workaround: in the user dir put the playername in <playerNameWithCorrectCase>_highlight.txt
Sun, 20 Nov 2011 19:45:40 +0300 Merge with 0.9.17 server fix
unc0rr [Sun, 20 Nov 2011 19:45:40 +0300] rev 6407
Merge with 0.9.17 server fix
Sat, 19 Nov 2011 23:34:09 +0100 Updated Slovak translation
jose1711 [Sat, 19 Nov 2011 23:34:09 +0100] rev 6406
Updated Slovak translation
Mon, 21 Nov 2011 11:00:42 +0100 Added tag 0-9.17-release for changeset 4670f003f91b 0.9.17
koda [Mon, 21 Nov 2011 11:00:42 +0100] rev 6405
Added tag 0-9.17-release for changeset 4670f003f91b
Sat, 19 Nov 2011 15:36:33 -0500 Aaaand merge into trunk too in case guys I was playing earlier are on trunk
nemo [Sat, 19 Nov 2011 15:36:33 -0500] rev 6404
Aaaand merge into trunk too in case guys I was playing earlier are on trunk
Sun, 20 Nov 2011 19:45:03 +0300 Fix empty teams list when trying to spectate 0.9.17
unc0rr [Sun, 20 Nov 2011 19:45:03 +0300] rev 6403
Fix empty teams list when trying to spectate
Sat, 19 Nov 2011 15:34:38 -0500 Fix missing nametags in placement mode 0.9.17 0.9.17-release
nemo [Sat, 19 Nov 2011 15:34:38 -0500] rev 6402
Fix missing nametags in placement mode
Sat, 19 Nov 2011 22:42:52 +0300 merge, as --rebase didn't work for some reason
unc0rr [Sat, 19 Nov 2011 22:42:52 +0300] rev 6401
merge, as --rebase didn't work for some reason
Sat, 19 Nov 2011 14:30:58 -0500 Merge 0.9.17 with trunk 0.9.17
nemo [Sat, 19 Nov 2011 14:30:58 -0500] rev 6400
Merge 0.9.17 with trunk
Sat, 19 Nov 2011 22:38:31 +0300 Improve parser and converter
unc0rr [Sat, 19 Nov 2011 22:38:31 +0300] rev 6399
Improve parser and converter
Sat, 19 Nov 2011 14:29:35 -0500 Update changelog again
nemo [Sat, 19 Nov 2011 14:29:35 -0500] rev 6398
Update changelog again
Sat, 19 Nov 2011 19:30:20 +0300 Oops, function call has parens
unc0rr [Sat, 19 Nov 2011 19:30:20 +0300] rev 6397
Oops, function call has parens
Fri, 18 Nov 2011 12:47:40 -0500 Only make AI avoid damaged dead mines and dangerously smoking barrels once the attack is finished.
nemo [Fri, 18 Nov 2011 12:47:40 -0500] rev 6396
Only make AI avoid damaged dead mines and dangerously smoking barrels once the attack is finished.
Fri, 18 Nov 2011 15:05:32 +0400 Make AI be less scared by crates. Actually, now it starts using switcher just to pick a crate up.
unc0rr [Fri, 18 Nov 2011 15:05:32 +0400] rev 6395
Make AI be less scared by crates. Actually, now it starts using switcher just to pick a crate up.
Fri, 18 Nov 2011 00:32:52 +0100 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda [Fri, 18 Nov 2011 00:32:52 +0100] rev 6394
yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
Thu, 17 Nov 2011 23:14:24 +0300 Make AI use switcher when:
unc0rr [Thu, 17 Nov 2011 23:14:24 +0300] rev 6393
Make AI use switcher when: - it is immediately available - switching gains +20 points score turn
Thu, 17 Nov 2011 21:44:35 +0300 - Move actions stack out of Walk procedure
unc0rr [Thu, 17 Nov 2011 21:44:35 +0300] rev 6392
- Move actions stack out of Walk procedure - Move test for available weapons into Walk procedure
Thu, 17 Nov 2011 17:57:45 +0400 - Parse sets initialization
unc0rr [Thu, 17 Nov 2011 17:57:45 +0400] rev 6391
- Parse sets initialization - Render interface part of unit;
Wed, 16 Nov 2011 16:36:17 -0500 This should have been added before. add log spew if this ever happens. We should hopefully identify the various circumstances and make sure it is all cleaned up so the list becomes unnecessary.
nemo [Wed, 16 Nov 2011 16:36:17 -0500] rev 6390
This should have been added before. add log spew if this ever happens. We should hopefully identify the various circumstances and make sure it is all cleaned up so the list becomes unnecessary.
Wed, 16 Nov 2011 15:16:17 -0500 prevent flinging up into any land.
nemo [Wed, 16 Nov 2011 15:16:17 -0500] rev 6389
prevent flinging up into any land.
Wed, 16 Nov 2011 21:35:14 +0300 Recognize some built-in functions
unc0rr [Wed, 16 Nov 2011 21:35:14 +0300] rev 6388
Recognize some built-in functions
Wed, 16 Nov 2011 20:42:45 +0300 Less code
unc0rr [Wed, 16 Nov 2011 20:42:45 +0300] rev 6387
Less code
Wed, 16 Nov 2011 19:25:25 +0300 Prefix followed by prefix issue solved. Also some slight improvements.
unc0rr [Wed, 16 Nov 2011 19:25:25 +0300] rev 6386
Prefix followed by prefix issue solved. Also some slight improvements.
Tue, 15 Nov 2011 00:43:19 -0500 Fix for issue #291 - this check should probably be in ApplyDamage though
nemo [Tue, 15 Nov 2011 00:43:19 -0500] rev 6385
Fix for issue #291 - this check should probably be in ApplyDamage though
Mon, 14 Nov 2011 22:41:08 -0500 Disable loading content.html on startup, it is fetched on pushing to top of stack already.
nemo [Mon, 14 Nov 2011 22:41:08 -0500] rev 6384
Disable loading content.html on startup, it is fetched on pushing to top of stack already.
Mon, 14 Nov 2011 22:38:24 -0500 increase land tex size to 512, which is the current minimum required just to load a hat. On my system max fps rose from 840 to 890 - about 6% change.
nemo [Mon, 14 Nov 2011 22:38:24 -0500] rev 6383
increase land tex size to 512, which is the current minimum required just to load a hat. On my system max fps rose from 840 to 890 - about 6% change. also a nil check, probably not needed.
Tue, 15 Nov 2011 02:02:08 +0100 move the order of reloading texture to workaround buggy drivers
koda [Tue, 15 Nov 2011 02:02:08 +0100] rev 6382
move the order of reloading texture to workaround buggy drivers
Mon, 14 Nov 2011 18:28:05 -0500 Only recreate texture for non-empty lines
nemo [Mon, 14 Nov 2011 18:28:05 -0500] rev 6381
Only recreate texture for non-empty lines
Mon, 14 Nov 2011 18:08:36 -0500 Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
nemo [Mon, 14 Nov 2011 18:08:36 -0500] rev 6380
Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
Mon, 14 Nov 2011 17:56:44 -0500 reset chat lines too
nemo [Mon, 14 Nov 2011 17:56:44 -0500] rev 6379
reset chat lines too
Mon, 14 Nov 2011 23:46:23 +0200 Make Highlander moar awesome.
mikade [Mon, 14 Nov 2011 23:46:23 +0200] rev 6378
Make Highlander moar awesome.
Mon, 14 Nov 2011 16:17:58 -0500 Since I'm storing the text string anyway, might as well recreate captions on resize as well
nemo [Mon, 14 Nov 2011 16:17:58 -0500] rev 6377
Since I'm storing the text string anyway, might as well recreate captions on resize as well
Mon, 14 Nov 2011 15:51:02 -0500 Not useful.
nemo [Mon, 14 Nov 2011 15:51:02 -0500] rev 6376
Not useful.
Mon, 14 Nov 2011 13:31:38 -0500 Aaand in .17 0.9.17
nemo [Mon, 14 Nov 2011 13:31:38 -0500] rev 6375
Aaand in .17
Mon, 14 Nov 2011 13:30:17 -0500 oops. tex could expire, too...
nemo [Mon, 14 Nov 2011 13:30:17 -0500] rev 6374
oops. tex could expire, too...
Mon, 14 Nov 2011 13:15:55 -0500 Aaaand merge .17 into trunk.
nemo [Mon, 14 Nov 2011 13:15:55 -0500] rev 6373
Aaaand merge .17 into trunk.
Mon, 14 Nov 2011 13:14:32 -0500 merge with trunk (sound fade tweak, iOS changes) 0.9.17
nemo [Mon, 14 Nov 2011 13:14:32 -0500] rev 6372
merge with trunk (sound fade tweak, iOS changes)
Mon, 14 Nov 2011 13:13:38 -0500 Skip rerendering the caption if the text is unchanged. Scripts make heavy use of caption, often onGameTick 0.9.17
nemo [Mon, 14 Nov 2011 13:13:38 -0500] rev 6371
Skip rerendering the caption if the text is unchanged. Scripts make heavy use of caption, often onGameTick
Mon, 14 Nov 2011 13:28:16 +0400 Make server know release version 0.9.17
unc0rr [Mon, 14 Nov 2011 13:28:16 +0400] rev 6370
Make server know release version
Sun, 13 Nov 2011 21:39:52 -0500 these flakes are supposed to look like silvery edges of dark stuff in background, so look odd unflattened 0.9.17
nemo [Sun, 13 Nov 2011 21:39:52 -0500] rev 6369
these flakes are supposed to look like silvery edges of dark stuff in background, so look odd unflattened
Sun, 13 Nov 2011 19:17:47 -0500 this one should not be delayed 0.9.17
nemo [Sun, 13 Nov 2011 19:17:47 -0500] rev 6368
this one should not be delayed
Sun, 13 Nov 2011 21:28:11 +0100 be more gentle when you stop channels at the end of the game
koda [Sun, 13 Nov 2011 21:28:11 +0100] rev 6367
be more gentle when you stop channels at the end of the game
Sun, 13 Nov 2011 14:41:02 -0500 merge sound changes into .17, and, why not everything else too. 0.9.17
nemo [Sun, 13 Nov 2011 14:41:02 -0500] rev 6366
merge sound changes into .17, and, why not everything else too.
Sun, 13 Nov 2011 21:18:33 +0100 fix accessing a released object
koda [Sun, 13 Nov 2011 21:18:33 +0100] rev 6365
fix accessing a released object
Sun, 13 Nov 2011 14:39:39 -0500 My understanding from unc0rr is that as long as trunk and .17 are in sync, they maintain the protocol number.
nemo [Sun, 13 Nov 2011 14:39:39 -0500] rev 6364
My understanding from unc0rr is that as long as trunk and .17 are in sync, they maintain the protocol number. Once they desync, trunk gets a new one
Sun, 13 Nov 2011 14:33:14 -0500 Use -1 to clear all channels before playing victory sound
nemo [Sun, 13 Nov 2011 14:33:14 -0500] rev 6363
Use -1 to clear all channels before playing victory sound
Sun, 13 Nov 2011 19:32:42 +0100 modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
koda [Sun, 13 Nov 2011 19:32:42 +0100] rev 6362
modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
Sun, 13 Nov 2011 13:27:04 -0500 Merge .17 and trunk
nemo [Sun, 13 Nov 2011 13:27:04 -0500] rev 6361
Merge .17 and trunk
Sun, 13 Nov 2011 13:18:56 -0500 Clear all other sounds before playing flawless victory / victory 0.9.17
nemo [Sun, 13 Nov 2011 13:18:56 -0500] rev 6360
Clear all other sounds before playing flawless victory / victory
Sun, 13 Nov 2011 13:05:19 -0500 stray " 0.9.17
nemo [Sun, 13 Nov 2011 13:05:19 -0500] rev 6359
stray "
Sun, 13 Nov 2011 12:45:54 -0500 oops 0.9.17
nemo [Sun, 13 Nov 2011 12:45:54 -0500] rev 6358
oops
Sun, 13 Nov 2011 20:24:55 +0300 Something
unc0rr [Sun, 13 Nov 2011 20:24:55 +0300] rev 6357
Something
Sun, 13 Nov 2011 12:30:32 -0500 Release? 0.9.17
nemo [Sun, 13 Nov 2011 12:30:32 -0500] rev 6356
Release?
Sun, 13 Nov 2011 13:46:26 +0300 Introduce initialization expressions
unc0rr [Sun, 13 Nov 2011 13:46:26 +0300] rev 6355
Introduce initialization expressions
Sun, 13 Nov 2011 12:13:21 -0500 RELEEEEEEEEEASE 0.9.17
nemo [Sun, 13 Nov 2011 12:13:21 -0500] rev 6354
RELEEEEEEEEEASE
Sun, 13 Nov 2011 18:23:05 +0100 restore displaying statistics at the end of a game and restore warning lower views that they are going to appear
koda [Sun, 13 Nov 2011 18:23:05 +0100] rev 6353
restore displaying statistics at the end of a game and restore warning lower views that they are going to appear
Sun, 13 Nov 2011 12:11:44 -0500 pt update
inu [Sun, 13 Nov 2011 12:11:44 -0500] rev 6352
pt update
Sun, 13 Nov 2011 11:06:07 -0500 This should not be in the unplaced section
nemo [Sun, 13 Nov 2011 11:06:07 -0500] rev 6351
This should not be in the unplaced section
Thu, 24 Nov 2011 13:44:30 +0100 new download manager \o/ hedgeroid
Xeli [Thu, 24 Nov 2011 13:44:30 +0100] rev 6350
new download manager \o/
Sun, 13 Nov 2011 17:52:50 +0200 Correct outdated feedback.
mikade [Sun, 13 Nov 2011 17:52:50 +0200] rev 6349
Correct outdated feedback. Move mudball into utility bundle.
Thu, 24 Nov 2011 13:40:17 +0100 Added a minimal data dir, we should move this to hedgewars/share sometime hedgeroid
Xeli [Thu, 24 Nov 2011 13:40:17 +0100] rev 6348
Added a minimal data dir, we should move this to hedgewars/share sometime
Sun, 13 Nov 2011 10:34:35 -0500 Make AI avoid barrels the more they are damaged
nemo [Sun, 13 Nov 2011 10:34:35 -0500] rev 6347
Make AI avoid barrels the more they are damaged
Mon, 14 Nov 2011 18:03:51 +0100 merge hedgeroid
Xeli [Mon, 14 Nov 2011 18:03:51 +0100] rev 6346
merge
Sun, 13 Nov 2011 09:51:01 -0500 pl update
szczur [Sun, 13 Nov 2011 09:51:01 -0500] rev 6345
pl update
Sat, 12 Nov 2011 19:00:31 +0100 iOS works again (also native touch interface \o/) hedgeroid
koda [Sat, 12 Nov 2011 19:00:31 +0100] rev 6344
iOS works again (also native touch interface \o/)
Mon, 14 Nov 2011 18:03:31 +0100 first part of the new downloader implementation hedgeroid
Xeli [Mon, 14 Nov 2011 18:03:31 +0100] rev 6343
first part of the new downloader implementation
Sun, 13 Nov 2011 09:30:27 -0500 it update
BioHazardX [Sun, 13 Nov 2011 09:30:27 -0500] rev 6342
it update
Sat, 12 Nov 2011 18:38:21 +0100 slight cleanup, fix compiling with sdl-1.2 hedgeroid
koda [Sat, 12 Nov 2011 18:38:21 +0100] rev 6341
slight cleanup, fix compiling with sdl-1.2
Mon, 14 Nov 2011 17:59:26 +0100 added quotes for those with spaces in their path hedgeroid
Xeli [Mon, 14 Nov 2011 17:59:26 +0100] rev 6340
added quotes for those with spaces in their path
Sat, 12 Nov 2011 21:44:26 -0500 this should allow overriding static maps from lua
nemo [Sat, 12 Nov 2011 21:44:26 -0500] rev 6339
this should allow overriding static maps from lua
Sat, 12 Nov 2011 18:02:55 +0100 and now it even works for sdl12 \o/ hedgeroid
Xeli [Sat, 12 Nov 2011 18:02:55 +0100] rev 6338
and now it even works for sdl12 \o/
Sat, 12 Nov 2011 21:59:10 +0100 in class methods you can call [self alloc], as per objc specifications
koda [Sat, 12 Nov 2011 21:59:10 +0100] rev 6337
in class methods you can call [self alloc], as per objc specifications
Sat, 12 Nov 2011 17:55:23 +0100 use the new SDL_CreateThread call hedgeroid
Xeli [Sat, 12 Nov 2011 17:55:23 +0100] rev 6336
use the new SDL_CreateThread call
Sat, 12 Nov 2011 21:53:39 +0100 nevermind
koda [Sat, 12 Nov 2011 21:53:39 +0100] rev 6335
nevermind
Sat, 12 Nov 2011 17:27:47 +0100 merge hedgeroid
Xeli [Sat, 12 Nov 2011 17:27:47 +0100] rev 6334
merge
Sat, 12 Nov 2011 21:07:53 +0100 even faster and no more warning
koda [Sat, 12 Nov 2011 21:07:53 +0100] rev 6333
even faster and no more warning
Sat, 12 Nov 2011 17:27:23 +0100 Java side makes use of the official multitouch implementation of SDL hedgeroid
Xeli [Sat, 12 Nov 2011 17:27:23 +0100] rev 6332
Java side makes use of the official multitouch implementation of SDL
Sat, 12 Nov 2011 12:41:12 -0500 faster math
unc0rr [Sat, 12 Nov 2011 12:41:12 -0500] rev 6331
faster math
Sat, 12 Nov 2011 17:14:56 +0100 merge fix hedgeroid
Xeli [Sat, 12 Nov 2011 17:14:56 +0100] rev 6330
merge fix
Sat, 12 Nov 2011 11:02:02 -0500 Eh. n/m. Even when I did 1 shl, didn't seem right, and anyway, it isn't much of a mask if there are 16 categories and we use 10, of which those are the most common.
nemo [Sat, 12 Nov 2011 11:02:02 -0500] rev 6329
Eh. n/m. Even when I did 1 shl, didn't seem right, and anyway, it isn't much of a mask if there are 16 categories and we use 10, of which those are the most common.
Sat, 12 Nov 2011 17:06:49 +0100 merge...i think hedgeroid
Xeli [Sat, 12 Nov 2011 17:06:49 +0100] rev 6328
merge...i think
Sat, 12 Nov 2011 10:44:10 -0500 Add an event mask for SDL1.2
nemo [Sat, 12 Nov 2011 10:44:10 -0500] rev 6327
Add an event mask for SDL1.2
Fri, 11 Nov 2011 15:28:58 -0500 Add hillbilly voice
nemo [Fri, 11 Nov 2011 15:28:58 -0500] rev 6326
Add hillbilly voice
Fri, 11 Nov 2011 15:11:41 -0500 Update changelog, comment on possibly redundant lines in GSHandlers
nemo [Fri, 11 Nov 2011 15:11:41 -0500] rev 6325
Update changelog, comment on possibly redundant lines in GSHandlers
Fri, 11 Nov 2011 14:13:25 -0500 flip some flames
nemo [Fri, 11 Nov 2011 14:13:25 -0500] rev 6324
flip some flames
Fri, 11 Nov 2011 14:05:39 -0500 Dir should not be 0, but set it to 1 if 0 in case I missed some other place this was done. Also correct cloud scaling.
nemo [Fri, 11 Nov 2011 14:05:39 -0500] rev 6323
Dir should not be 0, but set it to 1 if 0 in case I missed some other place this was done. Also correct cloud scaling.
Thu, 10 Nov 2011 21:11:57 -0500 If I'm going to be arbitrary about it, might as well go for the more minimal arbitrariness
nemo [Thu, 10 Nov 2011 21:11:57 -0500] rev 6322
If I'm going to be arbitrary about it, might as well go for the more minimal arbitrariness
Fri, 11 Nov 2011 01:40:23 +0100 further engine interaction refactoring
koda [Fri, 11 Nov 2011 01:40:23 +0100] rev 6321
further engine interaction refactoring
Fri, 11 Nov 2011 01:18:19 +0100 minor updates to ServerProtocolNetwork class
koda [Fri, 11 Nov 2011 01:18:19 +0100] rev 6320
minor updates to ServerProtocolNetwork class
Fri, 11 Nov 2011 00:23:09 +0100 restore a lost view message
koda [Fri, 11 Nov 2011 00:23:09 +0100] rev 6319
restore a lost view message
Thu, 10 Nov 2011 17:37:24 -0500 unsquash the rescaled clouds
nemo [Thu, 10 Nov 2011 17:37:24 -0500] rev 6318
unsquash the rescaled clouds
Thu, 10 Nov 2011 23:14:40 +0300 Improve parsing of complex references like "a^[b[c], d]"
unc0rr [Thu, 10 Nov 2011 23:14:40 +0300] rev 6317
Improve parsing of complex references like "a^[b[c], d]"
Wed, 09 Nov 2011 21:36:20 +0300 Fix inifinite loops
unc0rr [Wed, 09 Nov 2011 21:36:20 +0300] rev 6316
Fix inifinite loops
Wed, 09 Nov 2011 21:28:52 +0300 Rearrange token types
unc0rr [Wed, 09 Nov 2011 21:28:52 +0300] rev 6315
Rearrange token types
Thu, 10 Nov 2011 15:12:44 -0500 Add more border checks
nemo [Thu, 10 Nov 2011 15:12:44 -0500] rev 6314
Add more border checks
Thu, 10 Nov 2011 12:20:01 -0500 Make mazes filter use same variable as template filter
nemo [Thu, 10 Nov 2011 12:20:01 -0500] rev 6313
Make mazes filter use same variable as template filter
Wed, 09 Nov 2011 22:21:05 -0500 fix map/template override, remove some pointless command calls
nemo [Wed, 09 Nov 2011 22:21:05 -0500] rev 6312
fix map/template override, remove some pointless command calls
Wed, 09 Nov 2011 18:40:12 +0300 Less precision - less confusion
unc0rr [Wed, 09 Nov 2011 18:40:12 +0300] rev 6311
Less precision - less confusion
Tue, 08 Nov 2011 22:05:33 +0300 Improve type declarations parsing
unc0rr [Tue, 08 Nov 2011 22:05:33 +0300] rev 6310
Improve type declarations parsing
Mon, 07 Nov 2011 17:37:00 -0500 Another set of colours. These are an attempt to fuse ideas from mikade and bugq, based on channel feedback/voting.
nemo [Mon, 07 Nov 2011 17:37:00 -0500] rev 6309
Another set of colours. These are an attempt to fuse ideas from mikade and bugq, based on channel feedback/voting.
Sun, 06 Nov 2011 16:21:07 -0500 Might as well make the air attack team coloured too
nemo [Sun, 06 Nov 2011 16:21:07 -0500] rev 6308
Might as well make the air attack team coloured too
Sun, 06 Nov 2011 23:36:02 +0300 Even more improvements to the parser and converter
unc0rr [Sun, 06 Nov 2011 23:36:02 +0300] rev 6307
Even more improvements to the parser and converter
Sun, 06 Nov 2011 14:15:43 -0500 tweak % again
nemo [Sun, 06 Nov 2011 14:15:43 -0500] rev 6306
tweak % again
Sun, 06 Nov 2011 13:53:25 -0500 Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo [Sun, 06 Nov 2011 13:53:25 -0500] rev 6305
Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
Sun, 06 Nov 2011 13:17:42 -0500 Set CurrentAmmoGear on piano (should fix notes again). Also disable focus on current hog if unplaced.
nemo [Sun, 06 Nov 2011 13:17:42 -0500] rev 6304
Set CurrentAmmoGear on piano (should fix notes again). Also disable focus on current hog if unplaced.
Sun, 06 Nov 2011 13:00:25 -0500 Add missing grayscale conversions
nemo [Sun, 06 Nov 2011 13:00:25 -0500] rev 6303
Add missing grayscale conversions
Sun, 06 Nov 2011 12:40:35 -0500 Spread flakes out over 5 layers now (far back, mid distance, just behind land, just in front of lands and hog, near distance). Spread clouds out over 3 layers (far back, mid distance, just behind land). Add a flatten clouds option, use
nemo [Sun, 06 Nov 2011 12:40:35 -0500] rev 6302
Spread flakes out over 5 layers now (far back, mid distance, just behind land, just in front of lands and hog, near distance). Spread clouds out over 3 layers (far back, mid distance, just behind land). Add a flatten clouds option, use d on Underwater. Alter some flake PNGs to reduce variation in size since scaling is being used.
Sun, 06 Nov 2011 17:43:57 +0100 engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
koda [Sun, 06 Nov 2011 17:43:57 +0100] rev 6301
engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
Sun, 06 Nov 2011 16:41:14 +0100 move two class files in a correct directory
koda [Sun, 06 Nov 2011 16:41:14 +0100] rev 6300
move two class files in a correct directory
Sun, 06 Nov 2011 10:26:12 -0500 exclude hogs from density check
nemo [Sun, 06 Nov 2011 10:26:12 -0500] rev 6299
exclude hogs from density check
Sat, 05 Nov 2011 21:51:50 -0400 too game breaking I think
nemo [Sat, 05 Nov 2011 21:51:50 -0400] rev 6298
too game breaking I think
Sat, 05 Nov 2011 21:24:54 -0400 Include density in gear kick
nemo [Sat, 05 Nov 2011 21:24:54 -0400] rev 6297
Include density in gear kick
Sat, 05 Nov 2011 21:01:21 -0400 not sure why this condition wasn't here before
nemo [Sat, 05 Nov 2011 21:01:21 -0400] rev 6296
not sure why this condition wasn't here before
Sat, 05 Nov 2011 20:51:15 -0400 Due to the small values and friction, halve the step in low gravity, instead of the value
nemo [Sat, 05 Nov 2011 20:51:15 -0400] rev 6295
Due to the small values and friction, halve the step in low gravity, instead of the value
Sat, 05 Nov 2011 20:09:48 -0400 Don't set moving if on flat surface
nemo [Sat, 05 Nov 2011 20:09:48 -0400] rev 6294
Don't set moving if on flat surface
Sat, 05 Nov 2011 19:12:15 -0400 skip when attacking as well
nemo [Sat, 05 Nov 2011 19:12:15 -0400] rev 6293
skip when attacking as well
Sat, 05 Nov 2011 17:42:30 -0400 This has bugged me for a while. Fix text position in frame 4. Also shrink size.
nemo [Sat, 05 Nov 2011 17:42:30 -0400] rev 6292
This has bugged me for a while. Fix text position in frame 4. Also shrink size.
Sat, 05 Nov 2011 17:24:09 -0400 A bit less WTF of ice, ice chutes now work. Also tweak flake respawn positions a bit
nemo [Sat, 05 Nov 2011 17:24:09 -0400] rev 6291
A bit less WTF of ice, ice chutes now work. Also tweak flake respawn positions a bit
Sat, 05 Nov 2011 20:43:20 +0300 Some improvements to the parser
unc0rr [Sat, 05 Nov 2011 20:43:20 +0300] rev 6290
Some improvements to the parser
Sat, 05 Nov 2011 12:10:49 -0400 Increase rarity of near flakes (don't want them intruding in game much). Also fix stereo. Near flakes were being drawn far.
nemo [Sat, 05 Nov 2011 12:10:49 -0400] rev 6289
Increase rarity of near flakes (don't want them intruding in game much). Also fix stereo. Near flakes were being drawn far.
Sat, 05 Nov 2011 11:41:56 -0400 Flatten flakes for halloween theme, based on feedback from sheepluva
nemo [Sat, 05 Nov 2011 11:41:56 -0400] rev 6288
Flatten flakes for halloween theme, based on feedback from sheepluva
Sat, 05 Nov 2011 09:38:07 +0300 merge
unc0rr [Sat, 05 Nov 2011 09:38:07 +0300] rev 6287
merge
Sat, 05 Nov 2011 06:06:04 +0100 and while we are giving SDLh.pas all this love, let's fix the signature of one SDL_ttf calls
koda [Sat, 05 Nov 2011 06:06:04 +0100] rev 6286
and while we are giving SDLh.pas all this love, let's fix the signature of one SDL_ttf calls
Sat, 05 Nov 2011 06:02:32 +0100 ooops :D
koda [Sat, 05 Nov 2011 06:02:32 +0100] rev 6285
ooops :D
Sat, 05 Nov 2011 05:25:04 +0100 fix signedness of sdl bindings
koda [Sat, 05 Nov 2011 05:25:04 +0100] rev 6284
fix signedness of sdl bindings
Sat, 05 Nov 2011 04:58:22 +0100 oops, fix the size of a few event structs i just added
koda [Sat, 05 Nov 2011 04:58:22 +0100] rev 6283
oops, fix the size of a few event structs i just added
Sat, 05 Nov 2011 03:05:37 +0100 just for the sake of it, add the missing sdl13 events and do some cleanup
koda [Sat, 05 Nov 2011 03:05:37 +0100] rev 6282
just for the sake of it, add the missing sdl13 events and do some cleanup
Sat, 05 Nov 2011 01:25:11 +0100 avoid linking compatible code from sdl library, let's provide our own
koda [Sat, 05 Nov 2011 01:25:11 +0100] rev 6281
avoid linking compatible code from sdl library, let's provide our own
Fri, 04 Nov 2011 19:00:41 -0400 Avoid overflowing event
nemo [Fri, 04 Nov 2011 19:00:41 -0400] rev 6280
Avoid overflowing event
Fri, 04 Nov 2011 21:44:57 +0100 I hope this helps...
sheepluva [Fri, 04 Nov 2011 21:44:57 +0100] rev 6279
I hope this helps...
Fri, 04 Nov 2011 12:50:37 +0100 tweak DrawTunnel call of blowtorch. should fix issues with blowtorch going horizontal when it shouldn't
sheepluva [Fri, 04 Nov 2011 12:50:37 +0100] rev 6278
tweak DrawTunnel call of blowtorch. should fix issues with blowtorch going horizontal when it shouldn't
Sat, 05 Nov 2011 09:37:17 +0300 A try to improve parser move (has regressions)
unc0rr [Sat, 05 Nov 2011 09:37:17 +0300] rev 6277
A try to improve parser move (has regressions)
Fri, 04 Nov 2011 00:38:37 +0100 while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
koda [Fri, 04 Nov 2011 00:38:37 +0100] rev 6276
while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
Fri, 04 Nov 2011 14:10:27 +0300 Many improvements to the parser
unc0rr [Fri, 04 Nov 2011 14:10:27 +0300] rev 6275
Many improvements to the parser
Thu, 03 Nov 2011 23:16:26 +0300 Better 'else' part
unc0rr [Thu, 03 Nov 2011 23:16:26 +0300] rev 6274
Better 'else' part
Thu, 03 Nov 2011 23:12:22 +0300 Starting pas2C using library called 'pretty'
unc0rr [Thu, 03 Nov 2011 23:12:22 +0300] rev 6273
Starting pas2C using library called 'pretty'
Thu, 03 Nov 2011 22:11:35 +0300 - Update to compile with parsec 3.*
unc0rr [Thu, 03 Nov 2011 22:11:35 +0300] rev 6272
- Update to compile with parsec 3.* - Beat vars issue
Thu, 03 Nov 2011 10:36:10 -0400 Bounce can't be set on this anyway, and if we did make it work, it'd probably be OP
nemo [Thu, 03 Nov 2011 10:36:10 -0400] rev 6271
Bounce can't be set on this anyway, and if we did make it work, it'd probably be OP
Thu, 03 Nov 2011 17:15:54 +0400 Improve pascal parser, now it is able to successfully parse uGame.pas (though it eats all comments). Many things are still missing. Well, it's just a matter of time to implement the rest. All basic work is already done anyway.
unc0rr [Thu, 03 Nov 2011 17:15:54 +0400] rev 6270
Improve pascal parser, now it is able to successfully parse uGame.pas (though it eats all comments). Many things are still missing. Well, it's just a matter of time to implement the rest. All basic work is already done anyway.
Thu, 03 Nov 2011 05:15:39 +0100 small tweak to ingamemenu class
koda [Thu, 03 Nov 2011 05:15:39 +0100] rev 6269
small tweak to ingamemenu class
Thu, 03 Nov 2011 05:09:05 +0100 double two finger tap to make screenshot on ios (though folder is not yet accessible)
koda [Thu, 03 Nov 2011 05:09:05 +0100] rev 6268
double two finger tap to make screenshot on ios (though folder is not yet accessible)
Thu, 03 Nov 2011 03:58:24 +0100 make screenshots with 32bits of depths, so that they are more opengles friendly
koda [Thu, 03 Nov 2011 03:58:24 +0100] rev 6267
make screenshots with 32bits of depths, so that they are more opengles friendly
Thu, 03 Nov 2011 01:10:25 +0100 convert gameinterfacebridge in simple-to-use class methods
koda [Thu, 03 Nov 2011 01:10:25 +0100] rev 6266
convert gameinterfacebridge in simple-to-use class methods
Thu, 03 Nov 2011 00:56:44 +0100 aaand remove also ipcport from the class interface as well
koda [Thu, 03 Nov 2011 00:56:44 +0100] rev 6265
aaand remove also ipcport from the class interface as well
Wed, 02 Nov 2011 19:17:07 +0100 do not forget to keep track of teams here
koda [Wed, 02 Nov 2011 19:17:07 +0100] rev 6264
do not forget to keep track of teams here
Wed, 02 Nov 2011 19:07:37 +0100 don't keep track of the savepath and of engineprotocol objects
koda [Wed, 02 Nov 2011 19:07:37 +0100] rev 6263
don't keep track of the savepath and of engineprotocol objects
Wed, 02 Nov 2011 17:42:52 +0100 better
koda [Wed, 02 Nov 2011 17:42:52 +0100] rev 6262
better
Wed, 02 Nov 2011 16:31:16 +0100 remove the need of saving the calling controller (disabling stats, but they were already broken by a previous commit)
koda [Wed, 02 Nov 2011 16:31:16 +0100] rev 6261
remove the need of saving the calling controller (disabling stats, but they were already broken by a previous commit)
Wed, 02 Nov 2011 09:48:29 +0100 slight simplification
koda [Wed, 02 Nov 2011 09:48:29 +0100] rev 6260
slight simplification
Wed, 02 Nov 2011 09:24:18 +0100 move objc overlay creation after sdlwindow has been created
koda [Wed, 02 Nov 2011 09:24:18 +0100] rev 6259
move objc overlay creation after sdlwindow has been created
Mon, 31 Oct 2011 21:04:18 +0100 widen mission list
sheepluva [Mon, 31 Oct 2011 21:04:18 +0100] rev 6258
widen mission list
Mon, 31 Oct 2011 20:51:00 +0100 mission locale -> UTF-8
sheepluva [Mon, 31 Oct 2011 20:51:00 +0100] rev 6257
mission locale -> UTF-8
Mon, 31 Oct 2011 22:32:53 +0300 ru localization
unc0rr [Mon, 31 Oct 2011 22:32:53 +0300] rev 6256
ru localization
Mon, 31 Oct 2011 15:05:39 -0400 oh, probably needs resetting here too
nemo [Mon, 31 Oct 2011 15:05:39 -0400] rev 6255
oh, probably needs resetting here too
Mon, 31 Oct 2011 14:08:10 -0400 Force a desync if there is a script name mismatch. This avoids playing until the game desyncs due to script differences.
nemo [Mon, 31 Oct 2011 14:08:10 -0400] rev 6254
Force a desync if there is a script name mismatch. This avoids playing until the game desyncs due to script differences.
Mon, 31 Oct 2011 19:40:39 +0200 Add "Surfer" achievement to Space Invasion.
mikade [Mon, 31 Oct 2011 19:40:39 +0200] rev 6253
Add "Surfer" achievement to Space Invasion. Balance "Shield Miser" in Space Invasion. Fix disappearing ghost bug in Racer Extend waypoint limit to 8 in Racer Lengthen ghost tracking interval to improve performance in Racer. Allow users to view score between turns now that HideMission() is fixed.
Mon, 31 Oct 2011 16:56:48 +0100 this seems... um.. random
sheepluva [Mon, 31 Oct 2011 16:56:48 +0100] rev 6252
this seems... um.. random
Mon, 31 Oct 2011 16:44:25 +0100 Bee:
sheepluva [Mon, 31 Oct 2011 16:44:25 +0100] rev 6251
Bee: + don't explode on time expiration but fall instead (still explodes on impact) * avoid side-effects by removing flag sharing between different bees.
Mon, 31 Oct 2011 14:44:43 +0100 mikade's request: dont delete mission text/texture in HideMission() (so that it can still be looked at in ESC menu
sheepluva [Mon, 31 Oct 2011 14:44:43 +0100] rev 6250
mikade's request: dont delete mission text/texture in HideMission() (so that it can still be looked at in ESC menu
Mon, 31 Oct 2011 13:36:39 +0100 fix HideMission()
sheepluva [Mon, 31 Oct 2011 13:36:39 +0100] rev 6249
fix HideMission()
Mon, 31 Oct 2011 13:12:10 +0100 don't hide target cursor if a hedgehog (other than current) is drowning, thanks to mikade for pointing this out
sheepluva [Mon, 31 Oct 2011 13:12:10 +0100] rev 6248
don't hide target cursor if a hedgehog (other than current) is drowning, thanks to mikade for pointing this out
Mon, 31 Oct 2011 03:08:16 +0100 unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
koda [Mon, 31 Oct 2011 03:08:16 +0100] rev 6247
unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
Mon, 31 Oct 2011 01:44:32 +0100 just moving ios server stuff around
koda [Mon, 31 Oct 2011 01:44:32 +0100] rev 6246
just moving ios server stuff around
Sun, 30 Oct 2011 23:24:36 +0100 fix mission map script loading
sheepluva [Sun, 30 Oct 2011 23:24:36 +0100] rev 6245
fix mission map script loading
Sun, 30 Oct 2011 21:19:47 +0100 don't let forced hog movement (with no damage) suspend/halt shot charging
sheepluva [Sun, 30 Oct 2011 21:19:47 +0100] rev 6244
don't let forced hog movement (with no damage) suspend/halt shot charging this also caused frozen turns in combination with bee, as reported by Djrulz1
Sun, 30 Oct 2011 17:56:19 +0100 whoops, I'm a nerd
sheepluva [Sun, 30 Oct 2011 17:56:19 +0100] rev 6243
whoops, I'm a nerd
Sun, 30 Oct 2011 17:31:53 +0100 frontend flakes:
sheepluva [Sun, 30 Oct 2011 17:31:53 +0100] rev 6242
frontend flakes: don't spawn flakes at locations that will cause them to never be within the visible frame
Sun, 30 Oct 2011 15:31:30 +0100 frontend flakes:
sheepluva [Sun, 30 Oct 2011 15:31:30 +0100] rev 6241
frontend flakes: * good-bye clipping * also "respawn" flakes when leaving window to the right (instead just the botton) + flakes rotate in 4 degree steps, so let's only generate 90 animation frames instead of 90
Sun, 30 Oct 2011 08:01:26 +0100 show notice to admin when kicking player
sheepluva [Sun, 30 Oct 2011 08:01:26 +0100] rev 6240
show notice to admin when kicking player
Sun, 30 Oct 2011 07:21:51 +0100 lupdate, german translation
sheepluva [Sun, 30 Oct 2011 07:21:51 +0100] rev 6239
lupdate, german translation
Sun, 30 Oct 2011 06:22:47 +0100 beep on highlight
sheepluva [Sun, 30 Oct 2011 06:22:47 +0100] rev 6238
beep on highlight
Sat, 29 Oct 2011 20:47:40 +0200 whoopsy, my bad (segfault due to accepting empty lines)
sheepluva [Sat, 29 Oct 2011 20:47:40 +0200] rev 6237
whoopsy, my bad (segfault due to accepting empty lines)
Sat, 12 Nov 2011 15:48:55 +0100 yey sdl implemented multi touch so my implementation isnt needed anymore hedgeroid
Xeli [Sat, 12 Nov 2011 15:48:55 +0100] rev 6236
yey sdl implemented multi touch so my implementation isnt needed anymore
Sat, 29 Oct 2011 18:20:56 +0200 stylesheet comments/adjustments
sheepluva [Sat, 29 Oct 2011 18:20:56 +0200] rev 6235
stylesheet comments/adjustments
Sat, 12 Nov 2011 14:52:48 +0100 these files must not be compiled because they cause compiler errors and noone likes those ;p hedgeroid
Xeli [Sat, 12 Nov 2011 14:52:48 +0100] rev 6234
these files must not be compiled because they cause compiler errors and noone likes those ;p
Sat, 29 Oct 2011 17:52:35 +0200 html-escape nicknames
sheepluva [Sat, 29 Oct 2011 17:52:35 +0200] rev 6233
html-escape nicknames
Sat, 12 Nov 2011 14:50:35 +0100 removed sdl_net which was 'borrowed' (?:P) from peyla's port we'll now be using the official port hedgeroid
Xeli [Sat, 12 Nov 2011 14:50:35 +0100] rev 6232
removed sdl_net which was 'borrowed' (?:P) from peyla's port we'll now be using the official port
Sat, 29 Oct 2011 16:54:46 +0200 change default timestamp format to hh:mm
sheepluva [Sat, 29 Oct 2011 16:54:46 +0200] rev 6231
change default timestamp format to hh:mm
Sat, 12 Nov 2011 14:48:35 +0100 automated the build process some more, users must add the android ndk, sdk and fpc dir to their $PATH and cmake will do the rest, I still need a solution for the sdl dir. Subrepo's perhaps? hedgeroid
Xeli [Sat, 12 Nov 2011 14:48:35 +0100] rev 6230
automated the build process some more, users must add the android ndk, sdk and fpc dir to their $PATH and cmake will do the rest, I still need a solution for the sdl dir. Subrepo's perhaps?
Sat, 29 Oct 2011 15:31:45 +0200 * fix highlighting (i just broke it by not negating a boolean expression)
sheepluva [Sat, 29 Oct 2011 15:31:45 +0200] rev 6229
* fix highlighting (i just broke it by not negating a boolean expression) * fix issues with first display: none; being ignored + allow css to hide hours / seconds of timestamp
Sat, 12 Nov 2011 14:45:36 +0100 added lines to avoid compiler hints, is this really the way we want to do it though? ;/ hedgeroid
Xeli [Sat, 12 Nov 2011 14:45:36 +0100] rev 6228
added lines to avoid compiler hints, is this really the way we want to do it though? ;/
Sat, 29 Oct 2011 11:47:37 +0200 update name autocompletion after nick change (since own nick isn't suggested)
sheepluva [Sat, 29 Oct 2011 11:47:37 +0200] rev 6227
update name autocompletion after nick change (since own nick isn't suggested)
Fri, 28 Oct 2011 18:33:38 +0200 merge hedgeroid
Xeli [Fri, 28 Oct 2011 18:33:38 +0200] rev 6226
merge
Sat, 29 Oct 2011 09:19:04 +0200 disconnect when going back from lobby page (regression fix)
sheepluva [Sat, 29 Oct 2011 09:19:04 +0200] rev 6225
disconnect when going back from lobby page (regression fix) fix some indentations
Fri, 28 Oct 2011 18:26:17 +0200 one dangerous merge hedgeroid
koda [Fri, 28 Oct 2011 18:26:17 +0200] rev 6224
one dangerous merge
Fri, 28 Oct 2011 19:20:35 +0400 It doesn't make much sense to make checks like 'if(game)' if you never set game to 0. Using smart pointers instead. Does it fix segfaults? Probably.
unc0rr [Fri, 28 Oct 2011 19:20:35 +0400] rev 6223
It doesn't make much sense to make checks like 'if(game)' if you never set game to 0. Using smart pointers instead. Does it fix segfaults? Probably.
Fri, 28 Oct 2011 13:10:46 +0200 + make names in notice messages and leave messages clickable too
sheepluva [Fri, 28 Oct 2011 13:10:46 +0200] rev 6222
+ make names in notice messages and leave messages clickable too + experimental: allow adding/removing users to friends/ignore list even after their loggout
Fri, 28 Oct 2011 09:12:05 +0200 chat: don't link own name
sheepluva [Fri, 28 Oct 2011 09:12:05 +0200] rev 6221
chat: don't link own name
Fri, 28 Oct 2011 03:41:52 +0200 ok *this* brings ios 3.* runtime compatibility
koda [Fri, 28 Oct 2011 03:41:52 +0200] rev 6220
ok *this* brings ios 3.* runtime compatibility
Fri, 28 Oct 2011 03:06:31 +0200 restore game config on iphone
koda [Fri, 28 Oct 2011 03:06:31 +0200] rev 6219
restore game config on iphone
Thu, 27 Oct 2011 22:52:22 +0200 actually the those if(...); weren't supposed to be if statements in the first place, since the result is always true at that point of code anyway.
sheepluva [Thu, 27 Oct 2011 22:52:22 +0200] rev 6218
actually the those if(...); weren't supposed to be if statements in the first place, since the result is always true at that point of code anyway.
Thu, 27 Oct 2011 21:33:18 +0400 - Remove some old unused code
unc0rr [Thu, 27 Oct 2011 21:33:18 +0400] rev 6217
- Remove some old unused code - Fix some warnings, including "empty if"
Thu, 27 Oct 2011 02:47:05 +0200 having ctrl+w close the engine is just mean... many WASD players think the game crashes all the time because of that - since they close it by accident again and again...
sheepluva [Thu, 27 Oct 2011 02:47:05 +0200] rev 6216
having ctrl+w close the engine is just mean... many WASD players think the game crashes all the time because of that - since they close it by accident again and again...
Wed, 26 Oct 2011 11:50:03 +0200 typos
sheepluva [Wed, 26 Oct 2011 11:50:03 +0200] rev 6215
typos
Wed, 26 Oct 2011 05:57:00 +0200 custom highlighting
sheepluva [Wed, 26 Oct 2011 05:57:00 +0200] rev 6214
custom highlighting
Wed, 26 Oct 2011 02:21:44 +0200 also imageio is absent from old ios, so weaklink it
koda [Wed, 26 Oct 2011 02:21:44 +0200] rev 6213
also imageio is absent from old ios, so weaklink it
Wed, 26 Oct 2011 01:51:42 +0200 few mini-adjustments
sheepluva [Wed, 26 Oct 2011 01:51:42 +0200] rev 6212
few mini-adjustments
Wed, 26 Oct 2011 01:50:08 +0200 move (prematurely) finishing game by removing all teams into engine since that's where it should happen
sheepluva [Wed, 26 Oct 2011 01:50:08 +0200] rev 6211
move (prematurely) finishing game by removing all teams into engine since that's where it should happen
Wed, 26 Oct 2011 01:17:44 +0200 fix runtime compability with ios 3.* (hopefully) and fix a small glitch in turning off music/sounds
koda [Wed, 26 Oct 2011 01:17:44 +0200] rev 6210
fix runtime compability with ios 3.* (hopefully) and fix a small glitch in turning off music/sounds
Wed, 26 Oct 2011 00:30:35 +0200 restore runtime compatibility with ios 3.2
koda [Wed, 26 Oct 2011 00:30:35 +0200] rev 6209
restore runtime compatibility with ios 3.2
Tue, 25 Oct 2011 22:51:10 +0200 move all extra categories in a single source, add caching for HWUtils
koda [Tue, 25 Oct 2011 22:51:10 +0200] rev 6208
move all extra categories in a single source, add caching for HWUtils
Tue, 25 Oct 2011 22:14:55 +0200 updated sdl and lowered minimum ios to 3.0
koda [Tue, 25 Oct 2011 22:14:55 +0200] rev 6207
updated sdl and lowered minimum ios to 3.0
Tue, 25 Oct 2011 19:01:56 -0400 As sheepluva pointed out, allowing this message to be legal allows naughtiness. The server usage of this message does not seem to use this check.
nemo [Tue, 25 Oct 2011 19:01:56 -0400] rev 6206
As sheepluva pointed out, allowing this message to be legal allows naughtiness. The server usage of this message does not seem to use this check.
Tue, 25 Oct 2011 19:46:59 +0200 remove any thread-safe stuff I introduced since it's not needed
sheepluva [Tue, 25 Oct 2011 19:46:59 +0200] rev 6205
remove any thread-safe stuff I introduced since it's not needed as unC0Rr pointed out it's not needed, we are single-threaded (thanks :D) from what I understood this time, Qt is clever enough to sequentialize all events and child destructions instead of spawning threads also some docs/comments
Tue, 25 Oct 2011 13:30:02 +0400 Fix for 'The "optimized" argument must be followed by a library.' cmake failure
unc0rr [Tue, 25 Oct 2011 13:30:02 +0400] rev 6204
Fix for 'The "optimized" argument must be followed by a library.' cmake failure
Tue, 25 Oct 2011 03:00:08 +0200 adding simple doc build script
sheepluva [Tue, 25 Oct 2011 03:00:08 +0200] rev 6203
adding simple doc build script
Mon, 24 Oct 2011 23:24:01 +0200 this should fix stylesheet importing on windows, but we'll see
sheepluva [Mon, 24 Oct 2011 23:24:01 +0200] rev 6202
this should fix stylesheet importing on windows, but we'll see
Mon, 24 Oct 2011 22:46:35 +0200 fix of /saveStyleSheet command, error message on stylesheet import fail
sheepluva [Mon, 24 Oct 2011 22:46:35 +0200] rev 6201
fix of /saveStyleSheet command, error message on stylesheet import fail
Mon, 24 Oct 2011 20:01:25 +0200 tweak and document abstract page
sheepluva [Mon, 24 Oct 2011 20:01:25 +0200] rev 6200
tweak and document abstract page
Mon, 24 Oct 2011 11:14:09 +0200 on file save: create parent directories if needed
sheepluva [Mon, 24 Oct 2011 11:14:09 +0200] rev 6199
on file save: create parent directories if needed
Mon, 24 Oct 2011 10:59:52 +0200 unbreak command auto-completion (was broken since r0b92341adb6a - 52 commits ago)
sheepluva [Mon, 24 Oct 2011 10:59:52 +0200] rev 6198
unbreak command auto-completion (was broken since r0b92341adb6a - 52 commits ago)
Mon, 24 Oct 2011 10:30:47 +0200 chat:
sheepluva [Mon, 24 Oct 2011 10:30:47 +0200] rev 6197
chat: + added timestamps (can also be css styled and disabled) + allow exchanging stylesheet by just dragging a *.css file into the chat widget! + /saveStyleSheet command for keeping the applied stylesheet for future runs + /discardStyleSheet to reset to the saved/default stylesheet Note: I noticed command auto-completion is broken, don't know since when. annoying.
Mon, 24 Oct 2011 06:54:46 +0200 minor cleanups, mostly in own code
sheepluva [Mon, 24 Oct 2011 06:54:46 +0200] rev 6196
minor cleanups, mostly in own code
Mon, 24 Oct 2011 06:10:28 +0200 * fixing my hat preview bug nemo pointed out (thanks!)
sheepluva [Mon, 24 Oct 2011 06:10:28 +0200] rev 6195
* fixing my hat preview bug nemo pointed out (thanks!) + cleanup of edit page loading, should speeed up application startup a bit.
Mon, 24 Oct 2011 01:09:33 +0200 improve and cash hilight regexp
sheepluva [Mon, 24 Oct 2011 01:09:33 +0200] rev 6194
improve and cash hilight regexp
Sun, 23 Oct 2011 22:47:59 +0200 highlight improvements
sheepluva [Sun, 23 Oct 2011 22:47:59 +0200] rev 6193
highlight improvements * only highlight if surrounded by whitespaces (or trailing ': ') + case-insensitive
Sun, 23 Oct 2011 14:44:19 -0400 oops
nemo [Sun, 23 Oct 2011 14:44:19 -0400] rev 6192
oops
Sun, 23 Oct 2011 11:37:52 +0400 Case-insensitive comparison of nicks
unc0rr [Sun, 23 Oct 2011 11:37:52 +0400] rev 6191
Case-insensitive comparison of nicks
Sun, 23 Oct 2011 09:01:53 +0200 potential fix for issue #217 (SigSegV while in game room in KillAllTeams - team list change?)
sheepluva [Sun, 23 Oct 2011 09:01:53 +0200] rev 6190
potential fix for issue #217 (SigSegV while in game room in KillAllTeams - team list change?)
Sun, 23 Oct 2011 01:47:44 -0400 retain dx/dy from landgun
nemo [Sun, 23 Oct 2011 01:47:44 -0400] rev 6189
retain dx/dy from landgun
Sat, 22 Oct 2011 20:49:26 +0200 doxygen seems to get confused if a ///< line is followed by a /// line
sheepluva [Sat, 22 Oct 2011 20:49:26 +0200] rev 6188
doxygen seems to get confused if a ///< line is followed by a /// line
Sat, 22 Oct 2011 20:41:23 +0200 * adding destructors to my line edit subclasses
sheepluva [Sat, 22 Oct 2011 20:41:23 +0200] rev 6187
* adding destructors to my line edit subclasses + case-insensitive sorting for suggested nicknames
Sat, 22 Oct 2011 19:37:39 +0200 let's create some templates so that the user knows how to start off
sheepluva [Sat, 22 Oct 2011 19:37:39 +0200] rev 6186
let's create some templates so that the user knows how to start off
Sat, 22 Oct 2011 18:24:36 +0200 document css files better
sheepluva [Sat, 22 Oct 2011 18:24:36 +0200] rev 6185
document css files better
Sat, 22 Oct 2011 11:50:55 -0400 Tweak ratios to deemphasise foreground flakes further
nemo [Sat, 22 Oct 2011 11:50:55 -0400] rev 6184
Tweak ratios to deemphasise foreground flakes further
Sat, 22 Oct 2011 10:59:06 +0200 minor signal fail fix
sheepluva [Sat, 22 Oct 2011 10:59:06 +0200] rev 6183
minor signal fail fix
Sat, 22 Oct 2011 10:52:07 +0200 some more chat fixes and changes, I think. hum. what was that? um. aaah, I better go catch some sheep ... er sleep.. um..
sheepluva [Sat, 22 Oct 2011 10:52:07 +0200] rev 6182
some more chat fixes and changes, I think. hum. what was that? um. aaah, I better go catch some sheep ... er sleep.. um..
Sat, 22 Oct 2011 08:51:02 +0200 ugh wth... cleaned FL/IL change notifications up
sheepluva [Sat, 22 Oct 2011 08:51:02 +0200] rev 6181
ugh wth... cleaned FL/IL change notifications up
Sat, 22 Oct 2011 06:55:14 +0200 some changes to the css... display:none; works now (e.g. you can use it for user join/leave messages that are not your friends)
sheepluva [Sat, 22 Oct 2011 06:55:14 +0200] rev 6180
some changes to the css... display:none; works now (e.g. you can use it for user join/leave messages that are not your friends)
Sat, 22 Oct 2011 00:49:55 -0400 Bit of an experiment with giving flakes a bit more depth. Might need to be theme flagged, or theme flakes reworked on some themes. Looks neat in stereo. Also finally use an array for the layers
nemo [Sat, 22 Oct 2011 00:49:55 -0400] rev 6179
Bit of an experiment with giving flakes a bit more depth. Might need to be theme flagged, or theme flakes reworked on some themes. Looks neat in stereo. Also finally use an array for the layers
Sat, 22 Oct 2011 02:41:59 +0200 BOOOOooOM <headshot>! removing default stylesheets from c++ code and adding them as text files to the qt resources
sheepluva [Sat, 22 Oct 2011 02:41:59 +0200] rev 6178
BOOOOooOM <headshot>! removing default stylesheets from c++ code and adding them as text files to the qt resources
Sat, 22 Oct 2011 01:53:14 +0200 same for chat. changed the paths to: css/qt.css css/chat.css
sheepluva [Sat, 22 Oct 2011 01:53:14 +0200] rev 6177
same for chat. changed the paths to: css/qt.css css/chat.css note: display:none is not supported by QTextBrowser, I might pimp it up to do so
Sat, 22 Oct 2011 01:00:21 +0200 frontend will use the data file misc/qt_style.css instead of hardcoded stylesheet - if the file exists
sheepluva [Sat, 22 Oct 2011 01:00:21 +0200] rev 6176
frontend will use the data file misc/qt_style.css instead of hardcoded stylesheet - if the file exists
Sat, 22 Oct 2011 00:00:48 +0200 moving a file around, fixing a png, etc.
sheepluva [Sat, 22 Oct 2011 00:00:48 +0200] rev 6175
moving a file around, fixing a png, etc.
Fri, 21 Oct 2011 20:58:49 +0200 fix multiplayer script loading
sheepluva [Fri, 21 Oct 2011 20:58:49 +0200] rev 6174
fix multiplayer script loading
Fri, 21 Oct 2011 19:37:45 +0200 fix netgame layout issues, I think all layout issues caused by page refactoring are fixed now, if you find any more let me know
sheepluva [Fri, 21 Oct 2011 19:37:45 +0200] rev 6173
fix netgame layout issues, I think all layout issues caused by page refactoring are fixed now, if you find any more let me know
Fri, 21 Oct 2011 19:27:40 +0200 fix lobby layout issues
sheepluva [Fri, 21 Oct 2011 19:27:40 +0200] rev 6172
fix lobby layout issues
Fri, 21 Oct 2011 19:17:08 +0200 fix layout of net page
sheepluva [Fri, 21 Oct 2011 19:17:08 +0200] rev 6171
fix layout of net page
Fri, 21 Oct 2011 18:53:36 +0200 fix multiplayer page layout, doc/comment fixes
sheepluva [Fri, 21 Oct 2011 18:53:36 +0200] rev 6170
fix multiplayer page layout, doc/comment fixes
Fri, 21 Oct 2011 18:23:43 +0200 fix overlapping issue in main menu
sheepluva [Fri, 21 Oct 2011 18:23:43 +0200] rev 6169
fix overlapping issue in main menu
Fri, 21 Oct 2011 17:55:32 +0200 fix an include; fix/add comments
sheepluva [Fri, 21 Oct 2011 17:55:32 +0200] rev 6168
fix an include; fix/add comments
Fri, 21 Oct 2011 08:41:21 +0200 simplified some stuff I wrote
sheepluva [Fri, 21 Oct 2011 08:41:21 +0200] rev 6167
simplified some stuff I wrote
Fri, 21 Oct 2011 08:03:42 +0200 finishing SDLInterface cleanup (wrt audio)
sheepluva [Fri, 21 Oct 2011 08:03:42 +0200] rev 6166
finishing SDLInterface cleanup (wrt audio)
Fri, 21 Oct 2011 07:00:49 +0200 moving and renaming SDLs.*, making it a singleton; cleaning up class responsibilties wrt SDLInteraction; some comments
sheepluva [Fri, 21 Oct 2011 07:00:49 +0200] rev 6165
moving and renaming SDLs.*, making it a singleton; cleaning up class responsibilties wrt SDLInteraction; some comments
Fri, 21 Oct 2011 04:11:26 +0200 change SDL.h/SDL.cpp to use HWDataManager instead of poking around on the harddrive - also I added doc/comments to the class
sheepluva [Fri, 21 Oct 2011 04:11:26 +0200] rev 6164
change SDL.h/SDL.cpp to use HWDataManager instead of poking around on the harddrive - also I added doc/comments to the class
Fri, 21 Oct 2011 01:47:53 +0200 oops and good night
sheepluva [Fri, 21 Oct 2011 01:47:53 +0200] rev 6163
oops and good night
Fri, 21 Oct 2011 01:36:13 +0200 comment fixes
sheepluva [Fri, 21 Oct 2011 01:36:13 +0200] rev 6162
comment fixes
Fri, 21 Oct 2011 00:02:11 +0200 comments
sheepluva [Fri, 21 Oct 2011 00:02:11 +0200] rev 6161
comments
Thu, 20 Oct 2011 23:25:16 +0200 cleaning up some more, also adding a WIP file. changes: hats in the hat selection are now sorted like this: NoHat, Reserved hats (alphabetically), All other hats (alphabeticall)
sheepluva [Thu, 20 Oct 2011 23:25:16 +0200] rev 6160
cleaning up some more, also adding a WIP file. changes: hats in the hat selection are now sorted like this: NoHat, Reserved hats (alphabetically), All other hats (alphabeticall)
Thu, 20 Oct 2011 13:10:24 +0200 introduce HWDataManager util for transparent access to [user-]data files
sheepluva [Thu, 20 Oct 2011 13:10:24 +0200] rev 6159
introduce HWDataManager util for transparent access to [user-]data files
Thu, 20 Oct 2011 05:52:11 +0200 comment typo
sheepluva [Thu, 20 Oct 2011 05:52:11 +0200] rev 6158
comment typo
Thu, 20 Oct 2011 02:56:58 +0200 move this widget into the widget dir
sheepluva [Thu, 20 Oct 2011 02:56:58 +0200] rev 6157
move this widget into the widget dir
Wed, 19 Oct 2011 22:32:26 -0400 lolwut
nemo [Wed, 19 Oct 2011 22:32:26 -0400] rev 6156
lolwut
Wed, 19 Oct 2011 21:53:39 -0400 Fix sticky mine/mine activation bug
nemo [Wed, 19 Oct 2011 21:53:39 -0400] rev 6155
Fix sticky mine/mine activation bug
Wed, 19 Oct 2011 21:50:03 -0400 Fix birdy flight bug
nemo [Wed, 19 Oct 2011 21:50:03 -0400] rev 6154
Fix birdy flight bug
Wed, 19 Oct 2011 21:55:42 +0200 allow changing number of hogs or weapons with mousewheel
sheepluva [Wed, 19 Oct 2011 21:55:42 +0200] rev 6153
allow changing number of hogs or weapons with mousewheel
Wed, 19 Oct 2011 21:14:21 +0200 make this transparent so that people can actually see /what/ they have disabled...
sheepluva [Wed, 19 Oct 2011 21:14:21 +0200] rev 6152
make this transparent so that people can actually see /what/ they have disabled...
Wed, 19 Oct 2011 16:10:18 +0200 give the room name edit box a history of previous room. however I hate that box from the bottom of my heart, it shall dieeeee... later...
sheepluva [Wed, 19 Oct 2011 16:10:18 +0200] rev 6151
give the room name edit box a history of previous room. however I hate that box from the bottom of my heart, it shall dieeeee... later...
Wed, 19 Oct 2011 02:10:27 +0200 frontend chat input history, use arrow keys UP/DOWN
sheepluva [Wed, 19 Oct 2011 02:10:27 +0200] rev 6150
frontend chat input history, use arrow keys UP/DOWN
Tue, 18 Oct 2011 15:34:40 +0200 + don't suggest ignored nicknames
sheepluva [Tue, 18 Oct 2011 15:34:40 +0200] rev 6149
+ don't suggest ignored nicknames * whipe data properly when lobby is left
Tue, 18 Oct 2011 09:09:49 -0400 Fix repeat on SkyL, remove SkyR
Guillaume Englert [Tue, 18 Oct 2011 09:09:49 -0400] rev 6148
Fix repeat on SkyL, remove SkyR
Tue, 18 Oct 2011 14:28:50 +0200 feature-pimpin'-up the chat input line in frontend:
sheepluva [Tue, 18 Oct 2011 14:28:50 +0200] rev 6147
feature-pimpin'-up the chat input line in frontend: ESC key will clear input TAB key will expand names and commands
Tue, 18 Oct 2011 00:13:50 +0200 server lobby: don't stretch buttons right of the roomlist - instead let the roomlist use all the available space
sheepluva [Tue, 18 Oct 2011 00:13:50 +0200] rev 6146
server lobby: don't stretch buttons right of the roomlist - instead let the roomlist use all the available space
Tue, 18 Oct 2011 00:01:26 +0200 don't hoard empty friends/ignore-lists on the HDD
sheepluva [Tue, 18 Oct 2011 00:01:26 +0200] rev 6145
don't hoard empty friends/ignore-lists on the HDD
Mon, 17 Oct 2011 22:48:11 +0200 fix overlapping pixel in stormtrooper hat
sheepluva [Mon, 17 Oct 2011 22:48:11 +0200] rev 6144
fix overlapping pixel in stormtrooper hat
Mon, 17 Oct 2011 20:40:15 +0200 fix outline of rcplane
sheepluva [Mon, 17 Oct 2011 20:40:15 +0200] rev 6143
fix outline of rcplane
Mon, 17 Oct 2011 14:05:34 -0400 never doing any graphics stuff when I can't test, again :(
nemo [Mon, 17 Oct 2011 14:05:34 -0400] rev 6142
never doing any graphics stuff when I can't test, again :(
Mon, 17 Oct 2011 14:00:15 -0400 :(
nemo [Mon, 17 Oct 2011 14:00:15 -0400] rev 6141
:(
Mon, 17 Oct 2011 13:49:55 -0400 Not being able to test sucks :(
nemo [Mon, 17 Oct 2011 13:49:55 -0400] rev 6140
Not being able to test sucks :(
Mon, 17 Oct 2011 13:29:54 -0400 Riiight. Let's try this instead
nemo [Mon, 17 Oct 2011 13:29:54 -0400] rev 6139
Riiight. Let's try this instead
Mon, 17 Oct 2011 13:03:39 -0400 tint RC plane with team colour. untested.
nemo [Mon, 17 Oct 2011 13:03:39 -0400] rev 6138
tint RC plane with team colour. untested.
Mon, 17 Oct 2011 13:01:08 -0400 graphic for team coloured RC planes
mikade [Mon, 17 Oct 2011 13:01:08 -0400] rev 6137
graphic for team coloured RC planes
Mon, 17 Oct 2011 12:09:04 -0400 Sheepluva suggestion - brighten so that the team colours look less muddy, if some artist hates the result, they are welcome to clean it up
nemo [Mon, 17 Oct 2011 12:09:04 -0400] rev 6136
Sheepluva suggestion - brighten so that the team colours look less muddy, if some artist hates the result, they are welcome to clean it up
Mon, 17 Oct 2011 11:21:08 -0400 Use SkyL if SkyR is not included. Saves a bit of texture memory and removes some redundant files.
nemo [Mon, 17 Oct 2011 11:21:08 -0400] rev 6135
Use SkyL if SkyR is not included. Saves a bit of texture memory and removes some redundant files.
Mon, 17 Oct 2011 02:07:58 +0200 add tiara hat
sheepluva [Mon, 17 Oct 2011 02:07:58 +0200] rev 6134
add tiara hat
Sun, 16 Oct 2011 21:21:43 +0200 missed a compiler option from previous merge
koda [Sun, 16 Oct 2011 21:21:43 +0200] rev 6133
missed a compiler option from previous merge
Sun, 16 Oct 2011 15:09:26 -0400 tweak. constrain to full opacity
nemo [Sun, 16 Oct 2011 15:09:26 -0400] rev 6132
tweak. constrain to full opacity
Sun, 16 Oct 2011 21:03:30 +0200 merge the changes applied to 0.9.16
koda [Sun, 16 Oct 2011 21:03:30 +0200] rev 6131
merge the changes applied to 0.9.16
Sun, 16 Oct 2011 11:45:46 -0400 Blend the outter side too
nemo [Sun, 16 Oct 2011 11:45:46 -0400] rev 6130
Blend the outter side too
Fri, 14 Oct 2011 11:36:46 -0400 Hide focus outline on buttons.
Florian Fabre [Fri, 14 Oct 2011 11:36:46 -0400] rev 6129
Hide focus outline on buttons.
Thu, 13 Oct 2011 13:50:41 -0400 oops
nemo [Thu, 13 Oct 2011 13:50:41 -0400] rev 6128
oops
Thu, 13 Oct 2011 11:15:07 -0400 Add SkyL/SkyR to avoid repeating the cave entrance
Guillaume Englert [Thu, 13 Oct 2011 11:15:07 -0400] rev 6127
Add SkyL/SkyR to avoid repeating the cave entrance
Wed, 12 Oct 2011 21:00:12 -0400 Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo [Wed, 12 Oct 2011 21:00:12 -0400] rev 6126
Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
Tue, 11 Oct 2011 10:44:27 -0400 another crystal, spray and landtex tweaks.
Guillaume Englert [Tue, 11 Oct 2011 10:44:27 -0400] rev 6125
another crystal, spray and landtex tweaks.
Tue, 11 Oct 2011 01:07:37 +0200 something for nemo to play around with
sheepluva [Tue, 11 Oct 2011 01:07:37 +0200] rev 6124
something for nemo to play around with
Tue, 11 Oct 2011 00:06:46 +0200 make slope calcs skip small gaps
sheepluva [Tue, 11 Oct 2011 00:06:46 +0200] rev 6123
make slope calcs skip small gaps
Mon, 10 Oct 2011 16:36:35 -0400 tidier
nemo [Mon, 10 Oct 2011 16:36:35 -0400] rev 6122
tidier
Mon, 10 Oct 2011 16:23:08 -0400 Make sticky mines and normal mines start their typical behaviour a second after creation in infinite attack mode.
nemo [Mon, 10 Oct 2011 16:23:08 -0400] rev 6121
Make sticky mines and normal mines start their typical behaviour a second after creation in infinite attack mode.
Mon, 10 Oct 2011 15:45:19 -0400 set followgear to cluster/melon/gascloud
nemo [Mon, 10 Oct 2011 15:45:19 -0400] rev 6120
set followgear to cluster/melon/gascloud
Mon, 10 Oct 2011 15:25:59 -0400 Make a few more things be impacted by explosions nearby
nemo [Mon, 10 Oct 2011 15:25:59 -0400] rev 6119
Make a few more things be impacted by explosions nearby
Mon, 10 Oct 2011 14:37:19 -0400 tweak (still a hack)
nemo [Mon, 10 Oct 2011 14:37:19 -0400] rev 6118
tweak (still a hack)
Mon, 10 Oct 2011 14:13:35 -0400 Experiment in making ice more treacherous. also tweak to snow/christmas flake spawn
nemo [Mon, 10 Oct 2011 14:13:35 -0400] rev 6117
Experiment in making ice more treacherous. also tweak to snow/christmas flake spawn
Sun, 09 Oct 2011 21:47:47 -0400 Aaaand another flag that used to be cleared here...
nemo [Sun, 09 Oct 2011 21:47:47 -0400] rev 6116
Aaaand another flag that used to be cleared here...
Mon, 10 Oct 2011 02:50:01 +0200 HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda [Mon, 10 Oct 2011 02:50:01 +0200] rev 6115
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
Sun, 09 Oct 2011 20:03:04 -0400 expose border color to lua
nemo [Sun, 09 Oct 2011 20:03:04 -0400] rev 6114
expose border color to lua
Sun, 09 Oct 2011 19:48:13 -0400 oops
nemo [Sun, 09 Oct 2011 19:48:13 -0400] rev 6113
oops
Sun, 09 Oct 2011 19:36:09 -0400 Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo [Sun, 09 Oct 2011 19:36:09 -0400] rev 6112
Restrict slipperiness to girders and bridges. Make girders more obviously ice.
Sat, 08 Oct 2011 23:36:52 -0400 Fix a few masks. The one that needed it the most was trophyrace.
nemo [Sat, 08 Oct 2011 23:36:52 -0400] rev 6111
Fix a few masks. The one that needed it the most was trophyrace.
Sat, 08 Oct 2011 22:52:51 -0400 add a couple more
nemo [Sat, 08 Oct 2011 22:52:51 -0400] rev 6110
add a couple more
Sun, 09 Oct 2011 03:04:45 +0200 finally removed the white border glitch of the ipad preview map, moved initialization from IB to code
koda [Sun, 09 Oct 2011 03:04:45 +0200] rev 6109
finally removed the white border glitch of the ipad preview map, moved initialization from IB to code
Sun, 09 Oct 2011 01:45:12 +0200 refreshed the ipad interface with some white
koda [Sun, 09 Oct 2011 01:45:12 +0200] rev 6108
refreshed the ipad interface with some white
Sun, 09 Oct 2011 00:24:58 +0200 some code refactoring of the ios game config
koda [Sun, 09 Oct 2011 00:24:58 +0200] rev 6107
some code refactoring of the ios game config
Sat, 08 Oct 2011 23:23:25 +0200 ooops
koda [Sat, 08 Oct 2011 23:23:25 +0200] rev 6106
ooops
Sat, 08 Oct 2011 22:51:01 +0200 move some config files
koda [Sat, 08 Oct 2011 22:51:01 +0200] rev 6105
move some config files
Sat, 08 Oct 2011 22:44:32 +0200 create teams programmatically
koda [Sat, 08 Oct 2011 22:44:32 +0200] rev 6104
create teams programmatically
Sat, 08 Oct 2011 21:17:24 +0200 convert creation chamber functions to class methods
koda [Sat, 08 Oct 2011 21:17:24 +0200] rev 6103
convert creation chamber functions to class methods
Sat, 08 Oct 2011 17:22:06 +0200 Updated Slovak translation
jose1711 [Sat, 08 Oct 2011 17:22:06 +0200] rev 6102
Updated Slovak translation
Sat, 08 Oct 2011 16:54:56 +0200 merge
jose1711 [Sat, 08 Oct 2011 16:54:56 +0200] rev 6101
merge
Sat, 08 Oct 2011 13:39:40 +0200 sed commands should be tested beforehand
koda [Sat, 08 Oct 2011 13:39:40 +0200] rev 6100
sed commands should be tested beforehand
Sat, 08 Oct 2011 02:05:22 -0400 Another flag that was relying on this routine to clear it...
nemo [Sat, 08 Oct 2011 02:05:22 -0400] rev 6099
Another flag that was relying on this routine to clear it...
Sat, 08 Oct 2011 01:27:43 -0400 tweak Y movement
nemo [Sat, 08 Oct 2011 01:27:43 -0400] rev 6098
tweak Y movement
Sat, 08 Oct 2011 00:34:41 -0400 Couple more, add back misplaced clearing of Land
nemo [Sat, 08 Oct 2011 00:34:41 -0400] rev 6097
Couple more, add back misplaced clearing of Land
Fri, 07 Oct 2011 23:57:14 -0400 Add landbacktex to a few maps, just to see how it looks.
nemo [Fri, 07 Oct 2011 23:57:14 -0400] rev 6096
Add landbacktex to a few maps, just to see how it looks.
Sat, 08 Oct 2011 03:07:04 +0200 minor changes
koda [Sat, 08 Oct 2011 03:07:04 +0200] rev 6095
minor changes
Sat, 08 Oct 2011 02:57:30 +0200 added iphone interface for missions/trainings page, setters/getters unlocked
koda [Sat, 08 Oct 2011 02:57:30 +0200] rev 6094
added iphone interface for missions/trainings page, setters/getters unlocked
Sat, 08 Oct 2011 00:04:18 +0200 move out xib files from Resources to Classes
koda [Sat, 08 Oct 2011 00:04:18 +0200] rev 6093
move out xib files from Resources to Classes
Fri, 07 Oct 2011 18:52:04 -0400 This should allow hedgehogs to still move freely after trapping other hedgehogs in a portal loop.
nemo [Fri, 07 Oct 2011 18:52:04 -0400] rev 6092
This should allow hedgehogs to still move freely after trapping other hedgehogs in a portal loop.
Fri, 07 Oct 2011 17:29:00 -0400 Move the crystals to sprays to reduce the regularity of the land texture
nemo [Fri, 07 Oct 2011 17:29:00 -0400] rev 6091
Move the crystals to sprays to reduce the regularity of the land texture
Thu, 06 Oct 2011 14:54:55 -0400 Add Cave theme
Guillaume Englert [Thu, 06 Oct 2011 14:54:55 -0400] rev 6090
Add Cave theme
Thu, 06 Oct 2011 03:55:51 +0200 (a lot of) ooops
koda [Thu, 06 Oct 2011 03:55:51 +0200] rev 6089
(a lot of) ooops
Thu, 06 Oct 2011 00:11:55 +0400 - Frontend: don't pass /script for missions
unc0rr [Thu, 06 Oct 2011 00:11:55 +0400] rev 6088
- Frontend: don't pass /script for missions - Engine: try to load script for map (not tested)
Wed, 05 Oct 2011 22:57:42 +0400 Tiny cleanup
unc0rr [Wed, 05 Oct 2011 22:57:42 +0400] rev 6087
Tiny cleanup
Wed, 05 Oct 2011 10:05:14 +0200 the retina infection keeps spreading...
koda [Wed, 05 Oct 2011 10:05:14 +0200] rev 6086
the retina infection keeps spreading...
Wed, 05 Oct 2011 09:49:39 +0200 be a good memory aware citizen
koda [Wed, 05 Oct 2011 09:49:39 +0200] rev 6085
be a good memory aware citizen
Wed, 05 Oct 2011 01:06:58 +0200 make the missions/trainings start
koda [Wed, 05 Oct 2011 01:06:58 +0200] rev 6084
make the missions/trainings start
Wed, 05 Oct 2011 00:18:54 +0200 first pass for implementing missions/training selection on ipad (not yet running)
koda [Wed, 05 Oct 2011 00:18:54 +0200] rev 6083
first pass for implementing missions/training selection on ipad (not yet running)
Tue, 04 Oct 2011 17:13:39 -0400 hm. probably should set both
nemo [Tue, 04 Oct 2011 17:13:39 -0400] rev 6082
hm. probably should set both
Sun, 02 Oct 2011 10:36:43 -0400 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo [Sun, 02 Oct 2011 10:36:43 -0400] rev 6081
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects. In this test variant it is triggered on girders/objects/bridges of the snow/christmas theme, or on a map that uses blue as a mask colour. Probably needs sheepluva's slope detection to make slopes more slippery to climb.
Sun, 02 Oct 2011 03:45:09 +0200 on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda [Sun, 02 Oct 2011 03:45:09 +0200] rev 6080
on ipad2 and above animate the little hogs on game config and fix the hat display imaging
Sun, 02 Oct 2011 01:35:20 +0200 little changes and fixes to the previous commit
koda [Sun, 02 Oct 2011 01:35:20 +0200] rev 6079
little changes and fixes to the previous commit
Sun, 02 Oct 2011 00:57:04 +0200 headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
koda [Sun, 02 Oct 2011 00:57:04 +0200] rev 6078
headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
Fri, 30 Sep 2011 22:33:28 -0400 This prevents girders from erasing landbacktex (square windows in tunnels and such), at the cost of requiring lfBasic and lfObject to be treated the same apart from graphically
nemo [Fri, 30 Sep 2011 22:33:28 -0400] rev 6077
This prevents girders from erasing landbacktex (square windows in tunnels and such), at the cost of requiring lfBasic and lfObject to be treated the same apart from graphically
Sat, 01 Oct 2011 03:06:51 +0200 fix a couple of 'potential leaks'
koda [Sat, 01 Oct 2011 03:06:51 +0200] rev 6076
fix a couple of 'potential leaks'
Sat, 01 Oct 2011 02:49:40 +0200 rename the ios settings files into something more appropriate
koda [Sat, 01 Oct 2011 02:49:40 +0200] rev 6075
rename the ios settings files into something more appropriate
Sat, 01 Oct 2011 02:40:26 +0200 ios major refactoring for ios settings, now they are presented differently on iphone/ipad, code is simplified and optimized, and ui is a little refreshed (eg. no more stuck selected fields)
koda [Sat, 01 Oct 2011 02:40:26 +0200] rev 6074
ios major refactoring for ios settings, now they are presented differently on iphone/ipad, code is simplified and optimized, and ui is a little refreshed (eg. no more stuck selected fields)
Fri, 30 Sep 2011 17:04:20 +0200 infecting sheepluva's mission graphics with retina images
koda [Fri, 30 Sep 2011 17:04:20 +0200] rev 6073
infecting sheepluva's mission graphics with retina images
Fri, 30 Sep 2011 12:55:04 +0200 a little code cleanup
koda [Fri, 30 Sep 2011 12:55:04 +0200] rev 6072
a little code cleanup
Fri, 30 Sep 2011 13:17:34 +0400 Fix build with .pro file
unc0rr [Fri, 30 Sep 2011 13:17:34 +0400] rev 6071
Fix build with .pro file
Thu, 29 Sep 2011 20:11:27 +0400 Oops, fix build
unc0rr [Thu, 29 Sep 2011 20:11:27 +0400] rev 6070
Oops, fix build
Thu, 29 Sep 2011 17:25:25 +0400 GameInfo needs room params copy
unc0rr [Thu, 29 Sep 2011 17:25:25 +0400] rev 6069
GameInfo needs room params copy
Tue, 27 Sep 2011 19:27:19 +0400 Introduce EngineInteraction module
unc0rr [Tue, 27 Sep 2011 19:27:19 +0400] rev 6068
Introduce EngineInteraction module
Fri, 30 Sep 2011 11:00:48 +0200 translators missed me
koda [Fri, 30 Sep 2011 11:00:48 +0200] rev 6067
translators missed me
Fri, 30 Sep 2011 10:54:10 +0200 fix hats of the AI team file for ios
koda [Fri, 30 Sep 2011 10:54:10 +0200] rev 6066
fix hats of the AI team file for ios
Fri, 30 Sep 2011 10:43:16 +0200 fix issue 287, default cmake build type
koda [Fri, 30 Sep 2011 10:43:16 +0200] rev 6065
fix issue #287, default cmake build type
Thu, 29 Sep 2011 16:04:07 +0200 oops
sheepluva [Thu, 29 Sep 2011 16:04:07 +0200] rev 6064
oops
Thu, 29 Sep 2011 15:57:09 +0200 update .pro
sheepluva [Thu, 29 Sep 2011 15:57:09 +0200] rev 6063
update .pro
Thu, 29 Sep 2011 00:13:52 +0200 rename misc.{h,cpp} to the name of the class they contain (FreqSpinBox)
sheepluva [Thu, 29 Sep 2011 00:13:52 +0200] rev 6062
rename misc.{h,cpp} to the name of the class they contain (FreqSpinBox)
Wed, 28 Sep 2011 19:48:02 +0200 this makes more sense
sheepluva [Wed, 28 Sep 2011 19:48:02 +0200] rev 6061
this makes more sense
Wed, 28 Sep 2011 19:27:56 +0200 I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva [Wed, 28 Sep 2011 19:27:56 +0200] rev 6060
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
Wed, 28 Sep 2011 06:24:10 +0200 training screen localization works now
sheepluva [Wed, 28 Sep 2011 06:24:10 +0200] rev 6059
training screen localization works now
Wed, 28 Sep 2011 04:21:24 +0200 load mission caption and description from localization file (WIP)
sheepluva [Wed, 28 Sep 2011 04:21:24 +0200] rev 6058
load mission caption and description from localization file (WIP)
Fri, 28 Oct 2011 18:27:55 +0200 New market version hedgeroid
Xeli [Fri, 28 Oct 2011 18:27:55 +0200] rev 6057
New market version
Wed, 28 Sep 2011 04:17:41 +0200 mikade making sheepluva happy again
mikade [Wed, 28 Sep 2011 04:17:41 +0200] rev 6056
mikade making sheepluva happy again
Fri, 28 Oct 2011 17:41:39 +0200 Enabled landhash check again hedgeroid
Xeli [Fri, 28 Oct 2011 17:41:39 +0200] rev 6055
Enabled landhash check again
Tue, 27 Sep 2011 16:26:57 +0200 use currentItemChanged signal instead of itemSelectionChanged - since the latter is always one item behind if you hold down the mousebutton and move the cursor through the list
sheepluva [Tue, 27 Sep 2011 16:26:57 +0200] rev 6054
use currentItemChanged signal instead of itemSelectionChanged - since the latter is always one item behind if you hold down the mousebutton and move the cursor through the list
Fri, 21 Oct 2011 13:56:11 +0200 oops, removed a line from the 'firstTime only' section hedgeroid
Xeli [Fri, 21 Oct 2011 13:56:11 +0200] rev 6053
oops, removed a line from the 'firstTime only' section
Tue, 27 Sep 2011 16:14:35 +0200 stuffToBeAvoidedInFuture->append("layouting");
sheepluva [Tue, 27 Sep 2011 16:14:35 +0200] rev 6052
stuffToBeAvoidedInFuture->append("layouting");
Fri, 21 Oct 2011 00:28:06 +0200 Added two default teams to the apk, so people who first download it don't have to make two teams before playing their first game hedgeroid
Xeli [Fri, 21 Oct 2011 00:28:06 +0200] rev 6051
Added two default teams to the apk, so people who first download it don't have to make two teams before playing their first game
Tue, 27 Sep 2011 05:08:23 +0200 oops, I forgot I wanted to fix that before committing xD
sheepluva [Tue, 27 Sep 2011 05:08:23 +0200] rev 6050
oops, I forgot I wanted to fix that before committing xD
Thu, 20 Oct 2011 23:07:53 +0200 wops missed this one: removed a 'fix' eclipse put in there hedgeroid
Xeli [Thu, 20 Oct 2011 23:07:53 +0200] rev 6049
wops missed this one: removed a 'fix' eclipse put in there
Tue, 27 Sep 2011 04:31:08 +0200 PIMP'ed up training screen. special thanks to mikade for supplying the pics <3
sheepluva [Tue, 27 Sep 2011 04:31:08 +0200] rev 6048
PIMP'ed up training screen. special thanks to mikade for supplying the pics <3 not quite finished (as you'll notice) - but this sheep is heading for sleep.
Thu, 20 Oct 2011 22:54:34 +0200 Changed package name from org.hedgewars.mobile to org.hedgewars.hedgeroid to upload it to the market hedgeroid
Xeli [Thu, 20 Oct 2011 22:54:34 +0200] rev 6047
Changed package name from org.hedgewars.mobile to org.hedgewars.hedgeroid to upload it to the market
Mon, 26 Sep 2011 21:29:40 -0400 this needs to actually return something
nemo [Mon, 26 Sep 2011 21:29:40 -0400] rev 6046
this needs to actually return something
Sun, 09 Oct 2011 20:41:17 +0200 Using misc/libtremor/tremor rather than misc/tremor, plus added the include in the android.mk of SDL_mixer hedgeroid
Xeli [Sun, 09 Oct 2011 20:41:17 +0200] rev 6045
Using misc/libtremor/tremor rather than misc/tremor, plus added the include in the android.mk of SDL_mixer
Tue, 27 Sep 2011 00:46:15 +0200 I must not use source files as clipboard.
sheepluva [Tue, 27 Sep 2011 00:46:15 +0200] rev 6044
I must not use source files as clipboard. I must not use source files as clipboard. I must not use source files as clipboard. I must not use source files as clipboard. I must not use source files as clipboard. I must not use source fi
Sun, 09 Oct 2011 15:17:21 +0200 update from rev d75329716a02, it really works now (i think) hedgeroid
Xeli [Sun, 09 Oct 2011 15:17:21 +0200] rev 6043
update from rev d75329716a02, it really works now (i think)
Tue, 27 Sep 2011 00:38:39 +0200 some more cleanups/refactoring/blahblah, some button positions may are a bit off atm. also I added a new picture for one of the buttons
sheepluva [Tue, 27 Sep 2011 00:38:39 +0200] rev 6042
some more cleanups/refactoring/blahblah, some button positions may are a bit off atm. also I added a new picture for one of the buttons
Sun, 09 Oct 2011 15:15:45 +0200 How did freetype even compile with this in it? hedgeroid
Xeli [Sun, 09 Oct 2011 15:15:45 +0200] rev 6041
How did freetype even compile with this in it?
Mon, 26 Sep 2011 21:45:33 +0400 - Add unique id to replay file name
unc0rr [Mon, 26 Sep 2011 21:45:33 +0400] rev 6040
- Add unique id to replay file name - INSERT instead of UPDATE for stats
Sat, 08 Oct 2011 14:55:13 +0200 Removed the need for duplicate libraries, the android build now uses lua, freetype and tremor from misc/ hedgeroid
Xeli [Sat, 08 Oct 2011 14:55:13 +0200] rev 6039
Removed the need for duplicate libraries, the android build now uses lua, freetype and tremor from misc/
Mon, 26 Sep 2011 03:12:09 +0200 wow, somebody was smoking some reaaally good sh!t right there, man!
sheepluva [Mon, 26 Sep 2011 03:12:09 +0200] rev 6038
wow, somebody was smoking some reaaally good sh!t right there, man!
Sat, 08 Oct 2011 14:52:16 +0200 Allow for multicore compiling on quadcores, everyone has one right? :P It has perfomance benifits on single cores too so it's all good =) hedgeroid
Xeli [Sat, 08 Oct 2011 14:52:16 +0200] rev 6037
Allow for multicore compiling on quadcores, everyone has one right? :P It has perfomance benifits on single cores too so it's all good =)
Mon, 26 Sep 2011 00:15:10 +0200 small cleanup: enum instead of magic numbers
sheepluva [Mon, 26 Sep 2011 00:15:10 +0200] rev 6036
small cleanup: enum instead of magic numbers
Fri, 07 Oct 2011 14:17:07 +0200 Close a game without leaking memory. It should be noted that sending an SDL Quit event leaks memory hedgeroid
Xeli [Fri, 07 Oct 2011 14:17:07 +0200] rev 6035
Close a game without leaking memory. It should be noted that sending an SDL Quit event leaks memory
Sun, 25 Sep 2011 23:29:04 +0200 Added tag Hedgewars-iOS-1.3.2 for changeset 652a199d4f38
koda [Sun, 25 Sep 2011 23:29:04 +0200] rev 6034
Added tag Hedgewars-iOS-1.3.2 for changeset 652a199d4f38
Tue, 04 Oct 2011 19:20:42 +0200 fix compiling for android, strip out all delphi code, objfpc ftw hedgeroid
koda [Tue, 04 Oct 2011 19:20:42 +0200] rev 6033
fix compiling for android, strip out all delphi code, objfpc ftw
Sun, 25 Sep 2011 23:28:23 +0200 my qt version needs this to work...
koda [Sun, 25 Sep 2011 23:28:23 +0200] rev 6032
my qt version needs this to work...
Tue, 04 Oct 2011 17:18:25 +0200 strip eols and delphi mode hedgeroid
koda [Tue, 04 Oct 2011 17:18:25 +0200] rev 6031
strip eols and delphi mode
Sun, 25 Sep 2011 21:54:26 +0200 fix typo that sneaked in by pressing ctrl+z one time too much I guess :D
sheepluva [Sun, 25 Sep 2011 21:54:26 +0200] rev 6030
fix typo that sneaked in by pressing ctrl+z one time too much I guess :D
Mon, 26 Sep 2011 01:32:48 +0200 changed Game arguments to accept data path on 9th array element (like planned) hedgeroid
koda [Mon, 26 Sep 2011 01:32:48 +0200] rev 6029
changed Game arguments to accept data path on 9th array element (like planned)
Sun, 25 Sep 2011 15:40:01 -0400 rename to match prior mass hat rename
nemo [Sun, 25 Sep 2011 15:40:01 -0400] rev 6028
rename to match prior mass hat rename
Mon, 26 Sep 2011 01:16:15 +0200 code working on ios now hedgeroid
koda [Mon, 26 Sep 2011 01:16:15 +0200] rev 6027
code working on ios now
Sun, 25 Sep 2011 20:54:51 +0200 get rid of that annoying 'Invalid state: in Lobby' message after room being closed or player being kicked from room. (the frontend always tried to leave the room he already left again)
sheepluva [Sun, 25 Sep 2011 20:54:51 +0200] rev 6026
get rid of that annoying 'Invalid state: in Lobby' message after room being closed or player being kicked from room. (the frontend always tried to leave the room he already left again)
Mon, 26 Sep 2011 00:03:14 +0200 reviewed the build system and parts of the previous merge, performed some code cleanup hedgeroid
koda [Mon, 26 Sep 2011 00:03:14 +0200] rev 6025
reviewed the build system and parts of the previous merge, performed some code cleanup
Sun, 25 Sep 2011 19:30:10 +0200 some more cleanups and refactoring.
sheepluva [Sun, 25 Sep 2011 19:30:10 +0200] rev 6024
some more cleanups and refactoring. functional changes: when generating random hog names avoid duplicate names (if possible)
Sun, 25 Sep 2011 18:24:01 +0200 merge hedgeroid
Xeli [Sun, 25 Sep 2011 18:24:01 +0200] rev 6023
merge
Sun, 25 Sep 2011 16:09:55 +0200 fix somebody's sed-oops
sheepluva [Sun, 25 Sep 2011 16:09:55 +0200] rev 6022
fix somebody's sed-oops
Sun, 25 Sep 2011 03:32:07 +0200 some hopefully harmless experiments Hedgewars-iOS-1.3.2
koda [Sun, 25 Sep 2011 03:32:07 +0200] rev 6021
some hopefully harmless experiments
Sun, 25 Sep 2011 02:28:33 +0200 this finally fixes the interaction between RestoredGameViewController and StatsPagesViewController
koda [Sun, 25 Sep 2011 02:28:33 +0200] rev 6020
this finally fixes the interaction between RestoredGameViewController and StatsPagesViewController
Sat, 24 Sep 2011 22:35:31 +0200 warnings round also for ios
koda [Sat, 24 Sep 2011 22:35:31 +0200] rev 6019
warnings round also for ios
Sat, 24 Sep 2011 22:27:52 +0200 add a class method for getting the overlay (and fix a silly mistake while at it) and use it
koda [Sat, 24 Sep 2011 22:27:52 +0200] rev 6018
add a class method for getting the overlay (and fix a silly mistake while at it) and use it
Sat, 24 Sep 2011 21:54:11 +0200 better memory cleanup for audiomanager and position of lower stats button
koda [Sat, 24 Sep 2011 21:54:11 +0200] rev 6017
better memory cleanup for audiomanager and position of lower stats button
Sat, 24 Sep 2011 14:48:23 +0200 disable the followgear vertical offset for small screen devices
koda [Sat, 24 Sep 2011 14:48:23 +0200] rev 6016
disable the followgear vertical offset for small screen devices
Sat, 24 Sep 2011 22:14:10 +0200 cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva [Sat, 24 Sep 2011 22:14:10 +0200] rev 6015
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
Sat, 24 Sep 2011 22:27:20 +0400 Report long flight archievement
unc0rr [Sat, 24 Sep 2011 22:27:20 +0400] rev 6014
Report long flight archievement
Sat, 24 Sep 2011 21:21:21 +0400 Fix some warnings
unc0rr [Sat, 24 Sep 2011 21:21:21 +0400] rev 6013
Fix some warnings
Sat, 24 Sep 2011 21:14:51 +0400 Store replays for further analysis
unc0rr [Sat, 24 Sep 2011 21:14:51 +0400] rev 6012
Store replays for further analysis
Sat, 24 Sep 2011 22:16:49 +0400 Fix a bunch of warnings (also improves speed a bit in 32 bit code)
unC0Rr [Sat, 24 Sep 2011 22:16:49 +0400] rev 6011
Fix a bunch of warnings (also improves speed a bit in 32 bit code)
Sat, 24 Sep 2011 17:12:46 +0200 I wanted to move this line, not to delete it heh.
sheepluva [Sat, 24 Sep 2011 17:12:46 +0200] rev 6010
I wanted to move this line, not to delete it heh.
Sat, 24 Sep 2011 16:22:10 +0200 code cleanup/etc
sheepluva [Sat, 24 Sep 2011 16:22:10 +0200] rev 6009
code cleanup/etc
Sat, 24 Sep 2011 04:53:53 +0200 fix a crash in getting statistics and a glitch that made background music start while in-game
koda [Sat, 24 Sep 2011 04:53:53 +0200] rev 6008
fix a crash in getting statistics and a glitch that made background music start while in-game
Fri, 26 Oct 2012 14:19:43 +0100 close branch 0.9.16
koda [Fri, 26 Oct 2012 14:19:43 +0100] rev 6007
close branch
Sat, 24 Sep 2011 03:00:57 +0200 yeah, fix dates -.-
koda [Sat, 24 Sep 2011 03:00:57 +0200] rev 6006
yeah, fix dates -.-
Tue, 18 Oct 2011 05:43:16 +0200 backport of c90f50e6dd8e (eggshell vgt related segfault) 0.9.16
sheepluva [Tue, 18 Oct 2011 05:43:16 +0200] rev 6005
backport of c90f50e6dd8e (eggshell vgt related segfault)
Sat, 24 Sep 2011 02:23:15 +0200 use a real button instead of a cellview in statspage
koda [Sat, 24 Sep 2011 02:23:15 +0200] rev 6004
use a real button instead of a cellview in statspage
Sun, 16 Oct 2011 19:02:48 +0200 fix the config.inc conflict by making the ios one in another folder 0.9.16
koda [Sun, 16 Oct 2011 19:02:48 +0200] rev 6003
fix the config.inc conflict by making the ios one in another folder
Sat, 24 Sep 2011 01:41:03 +0200 rope: CheezeMonkey (omg I mentioned your name :O) has pointed out that there is still a way to get stuck in walls. This should fix it.
sheepluva [Sat, 24 Sep 2011 01:41:03 +0200] rev 6002
rope: CheezeMonkey (omg I mentioned your name :O) has pointed out that there is still a way to get stuck in walls. This should fix it. NOTE: although not necessary for this fix to work rope behavior got also changed: I removed the direction-bias. if you press left and right at the same time the result is now neutral rather than left.
Sun, 16 Oct 2011 18:37:57 +0200 more details in chCheckProto 0.9.16
koda [Sun, 16 Oct 2011 18:37:57 +0200] rev 6001
more details in chCheckProto
Sat, 24 Sep 2011 00:54:47 +0200 ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
koda [Sat, 24 Sep 2011 00:54:47 +0200] rev 6000
ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
Fri, 14 Oct 2011 19:00:31 +0200 display a message when network is down or server is not reachable, nemo also made the page refresh at display time 0.9.16
koda [Fri, 14 Oct 2011 19:00:31 +0200] rev 5999
display a message when network is down or server is not reachable, nemo also made the page refresh at display time
Fri, 23 Sep 2011 22:42:30 +0200 many many netclient/frondent changes (just the beginning though):
sheepluva [Fri, 23 Sep 2011 22:42:30 +0200] rev 5998
many many netclient/frondent changes (just the beginning though): * better separation of concerns * trying to reduce segfaulst due to netclient being deconstructed while still in use * no extra popup for quit reason anymore * errors/warnings will be displayed in chat instead of popups in most cases * NOTE: auto-kick for ignored players is currently _disabled_ will fix that soon
Wed, 12 Oct 2011 04:14:38 +0200 because betas are baaaad (also really fix compiling everywhere) 0.9.16
koda [Wed, 12 Oct 2011 04:14:38 +0200] rev 5997
because betas are baaaad (also really fix compiling everywhere)
Sat, 24 Sep 2011 00:00:57 +0400 Convert boolean variable + a bunch of fields which make sense only while game is going on into Maybe + structure
unc0rr [Sat, 24 Sep 2011 00:00:57 +0400] rev 5996
Convert boolean variable + a bunch of fields which make sense only while game is going on into Maybe + structure
Sun, 25 Sep 2011 10:48:18 -0400 merge from default. Pulls in sheepluva's frontend work, and unbreaks engine cmake. 0.9.16
nemo [Sun, 25 Sep 2011 10:48:18 -0400] rev 5995
merge from default. Pulls in sheepluva's frontend work, and unbreaks engine cmake.
Fri, 23 Sep 2011 09:58:41 +0200 don't rumble while synchronising a demo/save
koda [Fri, 23 Sep 2011 09:58:41 +0200] rev 5994
don't rumble while synchronising a demo/save
Thu, 22 Sep 2011 23:20:11 +0200 randomly selected static/mission maps weren't properly reported to others in room (only new seed was)
sheepluva [Thu, 22 Sep 2011 23:20:11 +0200] rev 5993
randomly selected static/mission maps weren't properly reported to others in room (only new seed was)
Thu, 22 Sep 2011 15:30:40 +0200 prevent screen locking while synching saves (can take some time)
koda [Thu, 22 Sep 2011 15:30:40 +0200] rev 5992
prevent screen locking while synching saves (can take some time)
Thu, 22 Sep 2011 17:19:39 +0400 Fix sheepluva's merge
unc0rr [Thu, 22 Sep 2011 17:19:39 +0400] rev 5991
Fix sheepluva's merge
Thu, 22 Sep 2011 14:02:44 +0200 let frontend send (copypasta) multi-line messages line by line to avoid protocol violation
sheepluva [Thu, 22 Sep 2011 14:02:44 +0200] rev 5990
let frontend send (copypasta) multi-line messages line by line to avoid protocol violation
Thu, 22 Sep 2011 11:44:39 +0400 My best guess for issue #285 is send thread being stuck at sendAll function, so I move client removing function before sendAll
unc0rr [Thu, 22 Sep 2011 11:44:39 +0400] rev 5989
My best guess for issue #285 is send thread being stuck at sendAll function, so I move client removing function before sendAll
Wed, 21 Sep 2011 22:03:31 -0400 Disable clouds
nemo [Wed, 21 Sep 2011 22:03:31 -0400] rev 5988
Disable clouds
Thu, 22 Sep 2011 01:28:50 +0200 ios version bump
koda [Thu, 22 Sep 2011 01:28:50 +0200] rev 5987
ios version bump
Thu, 22 Sep 2011 01:28:19 +0200 apparently the old way was the correct one
koda [Thu, 22 Sep 2011 01:28:19 +0200] rev 5986
apparently the old way was the correct one
Thu, 22 Sep 2011 01:18:31 +0200 aligned credits and game modes to main release
koda [Thu, 22 Sep 2011 01:18:31 +0200] rev 5985
aligned credits and game modes to main release
Thu, 22 Sep 2011 01:02:57 +0200 create the ios schemes programmatically
koda [Thu, 22 Sep 2011 01:02:57 +0200] rev 5984
create the ios schemes programmatically
Wed, 21 Sep 2011 23:15:44 +0200 retina images, again
koda [Wed, 21 Sep 2011 23:15:44 +0200] rev 5983
retina images, again
Wed, 21 Sep 2011 22:51:52 +0200 mad several updates to the resource copying phase in the ios project file, changed paths of some images and added some smaller forts version
koda [Wed, 21 Sep 2011 22:51:52 +0200] rev 5982
mad several updates to the resource copying phase in the ios project file, changed paths of some images and added some smaller forts version
Wed, 21 Sep 2011 15:00:01 -0400 Couple of missed changes inu pointed out
nemo [Wed, 21 Sep 2011 15:00:01 -0400] rev 5981
Couple of missed changes inu pointed out
Wed, 21 Sep 2011 17:31:37 +0200 one more
koda [Wed, 21 Sep 2011 17:31:37 +0200] rev 5980
one more
Wed, 21 Sep 2011 17:14:26 +0200 moar @2x
koda [Wed, 21 Sep 2011 17:14:26 +0200] rev 5979
moar @2x
Wed, 21 Sep 2011 12:57:30 +0200 another round of retina display images
koda [Wed, 21 Sep 2011 12:57:30 +0200] rev 5978
another round of retina display images
Tue, 20 Sep 2011 20:52:04 -0400 Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
nemo [Tue, 20 Sep 2011 20:52:04 -0400] rev 5977
Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
Wed, 21 Sep 2011 02:05:42 +0200 fixed several 'retina display' images and added a bunch more (though just from upscaling the normal ones; might be nice to have 'em redrawn at a real higher resolution)
koda [Wed, 21 Sep 2011 02:05:42 +0200] rev 5976
fixed several 'retina display' images and added a bunch more (though just from upscaling the normal ones; might be nice to have 'em redrawn at a real higher resolution)
Tue, 20 Sep 2011 23:43:52 +0200 let's use the built in events, shall we
koda [Tue, 20 Sep 2011 23:43:52 +0200] rev 5975
let's use the built in events, shall we
Tue, 20 Sep 2011 16:00:20 -0400 check for amNothing
nemo [Tue, 20 Sep 2011 16:00:20 -0400] rev 5974
check for amNothing
Tue, 20 Sep 2011 13:37:52 -0400 Revert koda's c24fdd9a0458 until it stops breaking my builds :-p
nemo [Tue, 20 Sep 2011 13:37:52 -0400] rev 5973
Revert koda's c24fdd9a0458 until it stops breaking my builds :-p
Tue, 20 Sep 2011 13:27:07 -0400 Clear gstAnimation and reset Timer before entering death animation
nemo [Tue, 20 Sep 2011 13:27:07 -0400] rev 5972
Clear gstAnimation and reset Timer before entering death animation
Tue, 20 Sep 2011 12:59:02 -0400 revert prev - that was dumb. wrong gear.
nemo [Tue, 20 Sep 2011 12:59:02 -0400] rev 5971
revert prev - that was dumb. wrong gear.
Tue, 20 Sep 2011 12:46:45 -0400 Let's actually add the gstHHDeath check to the right line, shall we?
nemo [Tue, 20 Sep 2011 12:46:45 -0400] rev 5970
Let's actually add the gstHHDeath check to the right line, shall we?
Tue, 20 Sep 2011 12:02:58 -0400 Check on active hedgehog death animation
nemo [Tue, 20 Sep 2011 12:02:58 -0400] rev 5969
Check on active hedgehog death animation
Mon, 19 Sep 2011 23:35:07 +0200 this reintroduces the gsSuspend state to fix multitasking on ios
koda [Mon, 19 Sep 2011 23:35:07 +0200] rev 5968
this reintroduces the gsSuspend state to fix multitasking on ios
Mon, 19 Sep 2011 23:18:48 +0200 using fpc 2.7.1 in ios project file
koda [Mon, 19 Sep 2011 23:18:48 +0200] rev 5967
using fpc 2.7.1 in ios project file
Mon, 19 Sep 2011 23:49:20 +0200 also merge 0.9.16 in to make koda happy
sheepluva [Mon, 19 Sep 2011 23:49:20 +0200] rev 5966
also merge 0.9.16 in to make koda happy
Mon, 19 Sep 2011 23:25:13 +0200 merge the 2 heads. I hope I did it right. also I increased proto and ver number
sheepluva [Mon, 19 Sep 2011 23:25:13 +0200] rev 5965
merge the 2 heads. I hope I did it right. also I increased proto and ver number
Mon, 19 Sep 2011 14:17:33 -0400 return nil for position if no gear
nemo [Mon, 19 Sep 2011 14:17:33 -0400] rev 5964
return nil for position if no gear
Mon, 19 Sep 2011 19:12:19 +0200 fix mac compilation 0.9.16
koda [Mon, 19 Sep 2011 19:12:19 +0200] rev 5963
fix mac compilation
Sun, 18 Sep 2011 21:59:34 +0200 merge changes from 0.9.16 branch - I bet I just broke something XD
sheepluva [Sun, 18 Sep 2011 21:59:34 +0200] rev 5962
merge changes from 0.9.16 branch - I bet I just broke something XD
Mon, 19 Sep 2011 14:38:44 +0200 Added tag 0.9.16-release for changeset 74bc72746bec 0.9.16
koda [Mon, 19 Sep 2011 14:38:44 +0200] rev 5961
Added tag 0.9.16-release for changeset 74bc72746bec
Sun, 18 Sep 2011 21:46:00 +0200 make chatsection in game room stretch if space is available 0.9.16 0.9.16-release
sheepluva [Sun, 18 Sep 2011 21:46:00 +0200] rev 5960
make chatsection in game room stretch if space is available
Sun, 18 Sep 2011 21:06:09 +0200 another fix for a popup window that had no style 0.9.16
sheepluva [Sun, 18 Sep 2011 21:06:09 +0200] rev 5959
another fix for a popup window that had no style
Sun, 18 Sep 2011 16:46:26 +0200 set a default value for density that shouldn't lead to div by 0 0.9.16
sheepluva [Sun, 18 Sep 2011 16:46:26 +0200] rev 5958
set a default value for density that shouldn't lead to div by 0
Sat, 17 Sep 2011 22:01:17 +0400 Include lib* into src package 0.9.16
unc0rr [Sat, 17 Sep 2011 22:01:17 +0400] rev 5957
Include lib* into src package
Sat, 17 Sep 2011 21:48:18 +0400 okay, let's revert this for now 0.9.16
unc0rr [Sat, 17 Sep 2011 21:48:18 +0400] rev 5956
okay, let's revert this for now
Mon, 19 Sep 2011 23:55:52 +0400 - Unset hhdriven flag for gone hedgehog
unc0rr [Mon, 19 Sep 2011 23:55:52 +0400] rev 5955
- Unset hhdriven flag for gone hedgehog - Fix incorrect work with states in gstWait state handler - These two changes fix the bug with hogs of gone team not disappearing
Sat, 17 Sep 2011 13:40:54 -0400 Revert 3ec95dc2b249 - causes hogs to be trapped in the teleport animation. bad breakage
nemo [Sat, 17 Sep 2011 13:40:54 -0400] rev 5954
Revert 3ec95dc2b249 - causes hogs to be trapped in the teleport animation. bad breakage
Sat, 17 Sep 2011 19:43:45 +0200 fix style of lobby chatroom user context menu 0.9.16
sheepluva [Sat, 17 Sep 2011 19:43:45 +0200] rev 5953
fix style of lobby chatroom user context menu
Sat, 17 Sep 2011 10:22:35 -0400 oops, it was already added
nemo [Sat, 17 Sep 2011 10:22:35 -0400] rev 5952
oops, it was already added
Sat, 17 Sep 2011 16:20:54 +0400 Set version to 0.9.16, protocol to 39 0.9.16
unc0rr [Sat, 17 Sep 2011 16:20:54 +0400] rev 5951
Set version to 0.9.16, protocol to 39
Sat, 17 Sep 2011 10:11:56 -0400 Add straight lines to changelog
nemo [Sat, 17 Sep 2011 10:11:56 -0400] rev 5950
Add straight lines to changelog
Sat, 17 Sep 2011 16:20:09 +0400 Merge recent changes from default 0.9.16
unc0rr [Sat, 17 Sep 2011 16:20:09 +0400] rev 5949
Merge recent changes from default
Sat, 17 Sep 2011 11:39:42 +0200 update copyright year of README
sheepluva [Sat, 17 Sep 2011 11:39:42 +0200] rev 5948
update copyright year of README
Sat, 17 Sep 2011 04:09:05 +0200 change the changelog
mikade [Sat, 17 Sep 2011 04:09:05 +0200] rev 5947
change the changelog
Sat, 17 Sep 2011 00:34:21 +0200 update credits a bit
sheepluva [Sat, 17 Sep 2011 00:34:21 +0200] rev 5946
update credits a bit
Sat, 17 Sep 2011 00:04:16 +0200 german translations, a lot was still missing -.-
sheepluva [Sat, 17 Sep 2011 00:04:16 +0200] rev 5945
german translations, a lot was still missing -.-
Fri, 16 Sep 2011 16:52:05 -0400 typo
nemo [Fri, 16 Sep 2011 16:52:05 -0400] rev 5944
typo
Sun, 25 Sep 2011 18:22:12 +0200 Attempt to prevent oom after restarting too many times hedgeroid
Xeli [Sun, 25 Sep 2011 18:22:12 +0200] rev 5943
Attempt to prevent oom after restarting too many times
Fri, 16 Sep 2011 15:26:43 -0400 merge
nemo [Fri, 16 Sep 2011 15:26:43 -0400] rev 5942
merge
Sun, 25 Sep 2011 18:19:45 +0200 make the fire button appear only on android for now, I'll make it depend on a variable later on hedgeroid
Xeli [Sun, 25 Sep 2011 18:19:45 +0200] rev 5941
make the fire button appear only on android for now, I'll make it depend on a variable later on
Fri, 16 Sep 2011 15:21:27 -0400 clear HHJump on portaling
nemo [Fri, 16 Sep 2011 15:21:27 -0400] rev 5940
clear HHJump on portaling
Fri, 16 Sep 2011 15:26:02 -0400 merge
nemo [Fri, 16 Sep 2011 15:26:02 -0400] rev 5939
merge
Fri, 16 Sep 2011 20:39:14 +0200 isOnCurrentHog and isOnCrosshair now look at the distance relative to the screen rather than world coords, this means that zooming out doesn't make it harder to touch the hog or crosshair hedgeroid
Xeli [Fri, 16 Sep 2011 20:39:14 +0200] rev 5938
isOnCurrentHog and isOnCrosshair now look at the distance relative to the screen rather than world coords, this means that zooming out doesn't make it harder to touch the hog or crosshair
Fri, 16 Sep 2011 15:03:29 -0400 pt update
inu [Fri, 16 Sep 2011 15:03:29 -0400] rev 5937
pt update
Fri, 16 Sep 2011 20:38:23 +0200 removed some commented lines hedgeroid
Xeli [Fri, 16 Sep 2011 20:38:23 +0200] rev 5936
removed some commented lines
Fri, 16 Sep 2011 14:43:04 -0400 Requested a few times
nemo [Fri, 16 Sep 2011 14:43:04 -0400] rev 5935
Requested a few times
Fri, 16 Sep 2011 18:24:50 +0200 Exit hedgewars cleanly and return to the frontend with out crashing + fixed error messages "foo" -> HWEngine_Loader hedgeroid
Xeli [Fri, 16 Sep 2011 18:24:50 +0200] rev 5934
Exit hedgewars cleanly and return to the frontend with out crashing + fixed error messages "foo" -> HWEngine_Loader
Fri, 16 Sep 2011 14:04:21 -0400 AI insists on using snowball for digging. Until that is prevented, remove snowball
nemo [Fri, 16 Sep 2011 14:04:21 -0400] rev 5933
AI insists on using snowball for digging. Until that is prevented, remove snowball
Fri, 16 Sep 2011 18:17:16 +0200 merge hedgeroid
Xeli [Fri, 16 Sep 2011 18:17:16 +0200] rev 5932
merge
Fri, 16 Sep 2011 19:55:11 +0400 - Allow 8 teams in game on 0.9.16-dev
unc0rr [Fri, 16 Sep 2011 19:55:11 +0400] rev 5931
- Allow 8 teams in game on 0.9.16-dev - Move protocol version check from FOLLOW to JOIN_ROOM
Fri, 16 Sep 2011 10:29:09 -0400 Aaaaalllways!
nemo [Fri, 16 Sep 2011 10:29:09 -0400] rev 5930
Aaaaalllways!
Fri, 16 Sep 2011 14:55:48 +0200 Italian translation
Marco Bresciani [Fri, 16 Sep 2011 14:55:48 +0200] rev 5929
Italian translation
Fri, 16 Sep 2011 14:04:45 +0200 whoops, this line got lost in merging action
sheepluva [Fri, 16 Sep 2011 14:04:45 +0200] rev 5928
whoops, this line got lost in merging action
Fri, 16 Sep 2011 13:50:56 +0200 Polish translation updates
szczur [Fri, 16 Sep 2011 13:50:56 +0200] rev 5927
Polish translation updates
Thu, 15 Sep 2011 22:53:47 -0400 2 extra steps was still occasionally causing problems w/ edge cases. hopefully 3 should do the trick
nemo [Thu, 15 Sep 2011 22:53:47 -0400] rev 5926
2 extra steps was still occasionally causing problems w/ edge cases. hopefully 3 should do the trick
Thu, 15 Sep 2011 22:33:55 -0400 Move options caption to box title. This frees up quite a bit of space at 800x600
nemo [Thu, 15 Sep 2011 22:33:55 -0400] rev 5925
Move options caption to box title. This frees up quite a bit of space at 800x600
Thu, 15 Sep 2011 20:39:04 -0400 Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo [Thu, 15 Sep 2011 20:39:04 -0400] rev 5924
Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
Fri, 16 Sep 2011 01:45:41 +0200 check waterline
mikade [Fri, 16 Sep 2011 01:45:41 +0200] rev 5923
check waterline
Fri, 16 Sep 2011 01:12:57 +0200 moar sparkles :3
sheepluva [Fri, 16 Sep 2011 01:12:57 +0200] rev 5922
moar sparkles :3
Thu, 15 Sep 2011 18:54:16 -0400 Avoid hog repeating himself
nemo [Thu, 15 Sep 2011 18:54:16 -0400] rev 5921
Avoid hog repeating himself
Fri, 16 Sep 2011 00:32:53 +0200 Spanish translation
Palewolf [Fri, 16 Sep 2011 00:32:53 +0200] rev 5920
Spanish translation
Fri, 16 Sep 2011 00:18:21 +0200 TestRectForObstacle: areas outside map borders are not passable
sheepluva [Fri, 16 Sep 2011 00:18:21 +0200] rev 5919
TestRectForObstacle: areas outside map borders are not passable
Thu, 15 Sep 2011 23:08:17 +0200 change²log
sheepluva [Thu, 15 Sep 2011 23:08:17 +0200] rev 5918
change²log
Thu, 15 Sep 2011 20:52:58 +0200 merge :(
Henek [Thu, 15 Sep 2011 20:52:58 +0200] rev 5917
merge :(
Thu, 15 Sep 2011 19:20:13 +0200 fix back button location in post-game stats screen
sheepluva [Thu, 15 Sep 2011 19:20:13 +0200] rev 5916
fix back button location in post-game stats screen
Thu, 15 Sep 2011 20:51:43 +0200 updateing swedish translation
Henek [Thu, 15 Sep 2011 20:51:43 +0200] rev 5915
updateing swedish translation
Thu, 15 Sep 2011 20:40:59 +0400 0.9.16 branch 0.9.16
unc0rr [Thu, 15 Sep 2011 20:40:59 +0400] rev 5914
0.9.16 branch
Thu, 15 Sep 2011 17:19:49 +0200 fix and optimize kamikaze's png
sheepluva [Thu, 15 Sep 2011 17:19:49 +0200] rev 5913
fix and optimize kamikaze's png
Thu, 15 Sep 2011 10:11:38 +0200 screenshots: display a msg on failure and log causative error
sheepluva [Thu, 15 Sep 2011 10:11:38 +0200] rev 5912
screenshots: display a msg on failure and log causative error
Thu, 15 Sep 2011 09:19:56 +0200 based on the fact that the crash never seemed to have happened with default screen resolutions and also inspired by the only other getmem usage in the code I came up with this simple solution which seems to work just fine.
sheepluva [Thu, 15 Sep 2011 09:19:56 +0200] rev 5911
based on the fact that the crash never seemed to have happened with default screen resolutions and also inspired by the only other getmem usage in the code I came up with this simple solution which seems to work just fine. I do not understand why getmem seems to need this, but well - feel free to explain.
Thu, 15 Sep 2011 03:17:23 +0200 cleaned up the screenshot procedure a little.
sheepluva [Thu, 15 Sep 2011 03:17:23 +0200] rev 5910
cleaned up the screenshot procedure a little. This does NOT fix the segfaults or invalid pointer operations that occur in there for me if I resize the window and then screenshot (does not always happen. usually in FreeMem() after the successful save though!
Thu, 15 Sep 2011 01:41:21 +0200 Randy's soldier helmet hat. I fixed the animation, brightened the color and made it a Team-colored hat.
sheepluva [Thu, 15 Sep 2011 01:41:21 +0200] rev 5909
Randy's soldier helmet hat. I fixed the animation, brightened the color and made it a Team-colored hat. Randy would also like to have his original hat committed ( http://img535.imageshack.us/img535/6720/awag.png) - let me know what you think.
Wed, 14 Sep 2011 19:20:39 -0400 Updated translation after typo fix
nemo [Wed, 14 Sep 2011 19:20:39 -0400] rev 5908
Updated translation after typo fix
Thu, 15 Sep 2011 00:47:05 +0200 team edit: restore default hedgehog name if name is empty- since empty names are not supported and will lead to errors; also lupdate
sheepluva [Thu, 15 Sep 2011 00:47:05 +0200] rev 5907
team edit: restore default hedgehog name if name is empty- since empty names are not supported and will lead to errors; also lupdate
Wed, 14 Sep 2011 22:39:39 +0200 merge
koda [Wed, 14 Sep 2011 22:39:39 +0200] rev 5906
merge
Wed, 14 Sep 2011 20:42:45 +0200 some love for TeamHeadband.png
sheepluva [Wed, 14 Sep 2011 20:42:45 +0200] rev 5905
some love for TeamHeadband.png
Wed, 14 Sep 2011 14:27:28 -0400 Updates to golf theme.
mikade [Wed, 14 Sep 2011 14:27:28 -0400] rev 5904
Updates to golf theme.
Wed, 14 Sep 2011 14:14:23 -0400 merge
nemo [Wed, 14 Sep 2011 14:14:23 -0400] rev 5903
merge
Wed, 14 Sep 2011 18:40:10 +0200 oops, just burning through commits today.
mikade [Wed, 14 Sep 2011 18:40:10 +0200] rev 5902
oops, just burning through commits today.
Wed, 14 Sep 2011 18:19:07 +0200 Add sounds for incorrectly placed waypoint, fastest time, and no record of any kind.
mikade [Wed, 14 Sep 2011 18:19:07 +0200] rev 5901
Add sounds for incorrectly placed waypoint, fastest time, and no record of any kind.
Wed, 14 Sep 2011 18:05:54 +0200 Revert currently unneccessary changes to uScript.
mikade [Wed, 14 Sep 2011 18:05:54 +0200] rev 5900
Revert currently unneccessary changes to uScript. Don't allow way-points to be placed in land or outside of border boundaries
Wed, 14 Sep 2011 17:52:46 +0200 merge
mikade [Wed, 14 Sep 2011 17:52:46 +0200] rev 5899
merge
Wed, 14 Sep 2011 19:07:18 +0200 add blink to cyclops hat
sheepluva [Wed, 14 Sep 2011 19:07:18 +0200] rev 5898
add blink to cyclops hat
Wed, 14 Sep 2011 15:23:40 +0200 Expose some vars for tracking the border.
mikade [Wed, 14 Sep 2011 15:23:40 +0200] rev 5897
Expose some vars for tracking the border.
Wed, 14 Sep 2011 17:17:50 +0200 lua: boolean TestRectForObstacle(x1, y1, x2, y2, landOnly)
sheepluva [Wed, 14 Sep 2011 17:17:50 +0200] rev 5896
lua: boolean TestRectForObstacle(x1, y1, x2, y2, landOnly)
Tue, 13 Sep 2011 21:25:13 -0400 smoothing should be after despeckling
nemo [Tue, 13 Sep 2011 21:25:13 -0400] rev 5895
smoothing should be after despeckling
Wed, 14 Sep 2011 00:06:26 +0200 Balanced shield miser, multi-shot, and boss kills in SI. Added radar ping.
mikade [Wed, 14 Sep 2011 00:06:26 +0200] rev 5894
Balanced shield miser, multi-shot, and boss kills in SI. Added radar ping. Make Racer less prone to fail. <- Please test.
Tue, 13 Sep 2011 17:49:39 -0400 fix for issue #238
nemo [Tue, 13 Sep 2011 17:49:39 -0400] rev 5893
fix for issue #238
Tue, 13 Sep 2011 21:15:23 +0400 Slightly translated ru.lua
unc0rr [Tue, 13 Sep 2011 21:15:23 +0400] rev 5892
Slightly translated ru.lua
Tue, 13 Sep 2011 21:02:12 +0400 Translation update
unc0rr [Tue, 13 Sep 2011 21:02:12 +0400] rev 5891
Translation update
Tue, 13 Sep 2011 20:56:53 +0400 Translation update
igor-hkr@mail.ru [Tue, 13 Sep 2011 20:56:53 +0400] rev 5890
Translation update
Mon, 12 Sep 2011 23:31:19 +0200 typo
sheepluva [Mon, 12 Sep 2011 23:31:19 +0200] rev 5889
typo
Tue, 13 Sep 2011 10:30:39 -0400 Still haven't received updated lt ts file, but no reason that the .txt and .lua shouldn't get used
nemo [Tue, 13 Sep 2011 10:30:39 -0400] rev 5888
Still haven't received updated lt ts file, but no reason that the .txt and .lua shouldn't get used
Tue, 13 Sep 2011 00:51:02 -0400 Don't set lfDamaged for small tunnels
nemo [Tue, 13 Sep 2011 00:51:02 -0400] rev 5887
Don't set lfDamaged for small tunnels
Tue, 13 Sep 2011 00:32:41 -0400 fix voice preview
nemo [Tue, 13 Sep 2011 00:32:41 -0400] rev 5886
fix voice preview
Tue, 13 Sep 2011 00:13:01 -0400 Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo [Tue, 13 Sep 2011 00:13:01 -0400] rev 5885
Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
Mon, 12 Sep 2011 20:53:56 -0400 oops
nemo [Mon, 12 Sep 2011 20:53:56 -0400] rev 5884
oops
Mon, 12 Sep 2011 19:30:18 -0400 Disable GL SetAttributes for Windows due to many testers with problems. This restores .15 behaviour.
nemo [Mon, 12 Sep 2011 19:30:18 -0400] rev 5883
Disable GL SetAttributes for Windows due to many testers with problems. This restores .15 behaviour. If we can find willing testers, perhaps we can narrow down which attribute was the problem. Also reenable F12 bind for Windows.
Mon, 12 Sep 2011 16:51:45 -0400 Fix hat naming, keep case consistent within the streetfighter group, fix spelling error.
nemo [Mon, 12 Sep 2011 16:51:45 -0400] rev 5882
Fix hat naming, keep case consistent within the streetfighter group, fix spelling error.
Mon, 12 Sep 2011 16:38:54 -0400 fix for issue #139
nemo [Mon, 12 Sep 2011 16:38:54 -0400] rev 5881
fix for issue #139
Mon, 12 Sep 2011 23:08:24 +0400 Add 0.9.16 and 0.9.17-dev version info to server
unc0rr [Mon, 12 Sep 2011 23:08:24 +0400] rev 5880
Add 0.9.16 and 0.9.17-dev version info to server
Mon, 12 Sep 2011 21:51:14 +0400 This should check if Qt provides zlib functions, and adds zlib dependency in case of zlibless Qt. Tested with Qt providing zlib functions only.
unc0rr [Mon, 12 Sep 2011 21:51:14 +0400] rev 5879
This should check if Qt provides zlib functions, and adds zlib dependency in case of zlibless Qt. Tested with Qt providing zlib functions only.
Mon, 12 Sep 2011 18:53:28 +0200 I.Fight.For.The.Users
koda [Mon, 12 Sep 2011 18:53:28 +0200] rev 5878
I.Fight.For.The.Users
Mon, 12 Sep 2011 15:58:59 +0200 remove the forced fullscreen resolution since everyone is hating it; kept it around only for stereo rendering (where it's mandatory)
koda [Mon, 12 Sep 2011 15:58:59 +0200] rev 5877
remove the forced fullscreen resolution since everyone is hating it; kept it around only for stereo rendering (where it's mandatory)
Mon, 12 Sep 2011 14:56:24 +0200 fix out-of-dir builds
sheepluva [Mon, 12 Sep 2011 14:56:24 +0200] rev 5876
fix out-of-dir builds
Mon, 12 Sep 2011 07:38:16 +0200 don't load key binds for AI hedgehogs
sheepluva [Mon, 12 Sep 2011 07:38:16 +0200] rev 5875
don't load key binds for AI hedgehogs
Mon, 12 Sep 2011 07:27:34 +0200 nemo's molotov burst effect; with a slight color modification added
sheepluva [Mon, 12 Sep 2011 07:27:34 +0200] rev 5874
nemo's molotov burst effect; with a slight color modification added
Mon, 12 Sep 2011 06:31:10 +0200 fix side-effects of nemo's bottle-turnin'
sheepluva [Mon, 12 Sep 2011 06:31:10 +0200] rev 5873
fix side-effects of nemo's bottle-turnin'
Sun, 11 Sep 2011 21:32:49 -0400 uh, that was just so I could look at the flame more closely, wasn't supposed to be checked in
nemo [Sun, 11 Sep 2011 21:32:49 -0400] rev 5872
uh, that was just so I could look at the flame more closely, wasn't supposed to be checked in
Sun, 11 Sep 2011 21:30:42 -0400 Since we are tweaking molotov. make the flame flickery and add a drowning frame
nemo [Sun, 11 Sep 2011 21:30:42 -0400] rev 5871
Since we are tweaking molotov. make the flame flickery and add a drowning frame
Mon, 12 Sep 2011 00:47:49 +0200 smoke for molotov
sheepluva [Mon, 12 Sep 2011 00:47:49 +0200] rev 5870
smoke for molotov
Sun, 11 Sep 2011 18:09:49 -0400 make it more sekret
nemo [Sun, 11 Sep 2011 18:09:49 -0400] rev 5869
make it more sekret
Sun, 11 Sep 2011 23:48:40 +0200 cyclops hat by Randy
sheepluva [Sun, 11 Sep 2011 23:48:40 +0200] rev 5868
cyclops hat by Randy
Sun, 11 Sep 2011 15:51:56 -0400 rename clean target to ENGINECLEAN due to windows case sensitivity issues, update lua again
nemo [Sun, 11 Sep 2011 15:51:56 -0400] rev 5867
rename clean target to ENGINECLEAN due to windows case sensitivity issues, update lua again
Sun, 11 Sep 2011 14:46:04 -0400 aaaallways, I want to beeee with you, and make belieeeeve with you
nemo [Sun, 11 Sep 2011 14:46:04 -0400] rev 5866
aaaallways, I want to beeee with you, and make belieeeeve with you
Sun, 11 Sep 2011 21:45:28 +0400 Save demo when loaded from save game finishes
unc0rr [Sun, 11 Sep 2011 21:45:28 +0400] rev 5865
Save demo when loaded from save game finishes
Sun, 11 Sep 2011 13:21:50 -0400 Remove some transparencies, fix some files
nemo [Sun, 11 Sep 2011 13:21:50 -0400] rev 5864
Remove some transparencies, fix some files
Sun, 11 Sep 2011 13:16:01 -0400 Man, checking it at end of turn was just tidier :(
nemo [Sun, 11 Sep 2011 13:16:01 -0400] rev 5863
Man, checking it at end of turn was just tidier :(
Sun, 11 Sep 2011 13:12:52 -0400 better?
nemo [Sun, 11 Sep 2011 13:12:52 -0400] rev 5862
better?
Sun, 11 Sep 2011 18:57:54 +0200 fix for disconnect reason not being shown
sheepluva [Sun, 11 Sep 2011 18:57:54 +0200] rev 5861
fix for disconnect reason not being shown
Sun, 11 Sep 2011 18:37:34 +0200 omg how could I forget
sheepluva [Sun, 11 Sep 2011 18:37:34 +0200] rev 5860
omg how could I forget
Sun, 11 Sep 2011 18:35:59 +0200 added some changes I remembered/saw in the logs to the changelog
sheepluva [Sun, 11 Sep 2011 18:35:59 +0200] rev 5859
added some changes I remembered/saw in the logs to the changelog
Sun, 11 Sep 2011 18:19:05 +0200 hand drawn map editor: allow "undo" after "clear"
sheepluva [Sun, 11 Sep 2011 18:19:05 +0200] rev 5858
hand drawn map editor: allow "undo" after "clear"
Sun, 11 Sep 2011 11:09:28 -0400 Also this
nemo [Sun, 11 Sep 2011 11:09:28 -0400] rev 5857
Also this
Sun, 11 Sep 2011 10:46:53 -0400 Should prevent a crasher when drowning while firing
nemo [Sun, 11 Sep 2011 10:46:53 -0400] rev 5856
Should prevent a crasher when drowning while firing
Sun, 11 Sep 2011 10:22:09 -0400 I do believe the only thing that was *ever* wrong with camera shake was someone decided to use getRandom on something that had always been a visual effect anyway. Pretty sure WorldDx is in fact safe to modify.
nemo [Sun, 11 Sep 2011 10:22:09 -0400] rev 5855
I do believe the only thing that was *ever* wrong with camera shake was someone decided to use getRandom on something that had always been a visual effect anyway. Pretty sure WorldDx is in fact safe to modify.
Sun, 11 Sep 2011 16:18:49 +0200 small de update
sheepluva [Sun, 11 Sep 2011 16:18:49 +0200] rev 5854
small de update
Sun, 11 Sep 2011 16:07:36 +0200 whoops, I didn't want to commit that line
sheepluva [Sun, 11 Sep 2011 16:07:36 +0200] rev 5853
whoops, I didn't want to commit that line
Sun, 11 Sep 2011 10:00:32 -0400 tweak
nemo [Sun, 11 Sep 2011 10:00:32 -0400] rev 5852
tweak
Sun, 11 Sep 2011 09:46:22 -0400 Focus camera on moving current hog (probably more important to player). Should make tumbler, sine gun play, attacking off rope and saucer more playable. Also fix a typo in prior offset, and compensate for zoom.
nemo [Sun, 11 Sep 2011 09:46:22 -0400] rev 5851
Focus camera on moving current hog (probably more important to player). Should make tumbler, sine gun play, attacking off rope and saucer more playable. Also fix a typo in prior offset, and compensate for zoom.
Sun, 11 Sep 2011 15:38:45 +0200 make "All Files" file filter in file dialog actually display all files rather then just those with a dot in their name
sheepluva [Sun, 11 Sep 2011 15:38:45 +0200] rev 5850
make "All Files" file filter in file dialog actually display all files rather then just those with a dot in their name
Sun, 11 Sep 2011 15:18:46 +0200 fix for issue #269
sheepluva [Sun, 11 Sep 2011 15:18:46 +0200] rev 5849
fix for issue #269
Sun, 11 Sep 2011 08:54:21 -0400 Try the same offsetting as X - I think it helps w/ mikade's Space Invasion camera problem
nemo [Sun, 11 Sep 2011 08:54:21 -0400] rev 5848
Try the same offsetting as X - I think it helps w/ mikade's Space Invasion camera problem
Sat, 10 Sep 2011 22:55:31 -0400 fix for issue #276
sheepluva [Sat, 10 Sep 2011 22:55:31 -0400] rev 5847
fix for issue #276
Sun, 11 Sep 2011 04:22:57 +0200 german lua translations
sheepluva [Sun, 11 Sep 2011 04:22:57 +0200] rev 5846
german lua translations
Sun, 11 Sep 2011 04:08:50 +0200 Substitute broken Tumbler-based GaudyRacer with generic, map independant Racer.
mikade [Sun, 11 Sep 2011 04:08:50 +0200] rev 5845
Substitute broken Tumbler-based GaudyRacer with generic, map independant Racer. More changes/updates on this script to come.
Sat, 10 Sep 2011 21:23:12 -0400 A hopefully reliable lua update. If I clobber anything, well, there's always file history ;)
nemo [Sat, 10 Sep 2011 21:23:12 -0400] rev 5844
A hopefully reliable lua update. If I clobber anything, well, there's always file history ;)
Sat, 10 Sep 2011 21:02:34 -0400 For better or for worse. Add sheepluva's forcing of clean on engine subdirectory. This works around a bug in fpc 2.4-2.6 that appears to generate incorrect inlining of loops on 2nd build. -B avoids this, but without a clean, the -B never got called. Also restore options, which I had confused w/ config. my bad.
nemo [Sat, 10 Sep 2011 21:02:34 -0400] rev 5843
For better or for worse. Add sheepluva's forcing of clean on engine subdirectory. This works around a bug in fpc 2.4-2.6 that appears to generate incorrect inlining of loops on 2nd build. -B avoids this, but without a clean, the -B never got called. Also restore options, which I had confused w/ config. my bad.
Sun, 11 Sep 2011 02:24:46 +0200 fix timebox (differently), support for more players, remove version numbers,
mikade [Sun, 11 Sep 2011 02:24:46 +0200] rev 5842
fix timebox (differently), support for more players, remove version numbers, enable limited sudden death. Also: using Skip Go generates as many points as you would have gotten had you sat and waited.
Sun, 11 Sep 2011 00:36:47 +0200 some portal love for deagle/etc shots
sheepluva [Sun, 11 Sep 2011 00:36:47 +0200] rev 5841
some portal love for deagle/etc shots
Sat, 10 Sep 2011 11:40:37 -0400 tone flash waaaaay down when zoomed out
nemo [Sat, 10 Sep 2011 11:40:37 -0400] rev 5840
tone flash waaaaay down when zoomed out
Sat, 10 Sep 2011 16:21:38 +0200 fix: let's use less random code for drawing the bullet trajectory
sheepluva [Sat, 10 Sep 2011 16:21:38 +0200] rev 5839
fix: let's use less random code for drawing the bullet trajectory
Sat, 10 Sep 2011 10:13:19 -0400 This condition should have been removed when I was changing targetting
nemo [Sat, 10 Sep 2011 10:13:19 -0400] rev 5838
This condition should have been removed when I was changing targetting
Sat, 10 Sep 2011 14:43:16 +0200 translation fail/typo
sheepluva [Sat, 10 Sep 2011 14:43:16 +0200] rev 5837
translation fail/typo
Sat, 10 Sep 2011 14:10:14 +0200 some sniper training improvements and few german lua translations
sheepluva [Sat, 10 Sep 2011 14:10:14 +0200] rev 5836
some sniper training improvements and few german lua translations
Sat, 10 Sep 2011 04:08:15 +0200 actual rope fix for hogs getting stuck on walls
sheepluva [Sat, 10 Sep 2011 04:08:15 +0200] rev 5835
actual rope fix for hogs getting stuck on walls
Sat, 10 Sep 2011 03:27:47 +0200 rollin' back my silly hack ( rea4d1fe665d7 )
sheepluva [Sat, 10 Sep 2011 03:27:47 +0200] rev 5834
rollin' back my silly hack ( rea4d1fe665d7 )
Sat, 10 Sep 2011 01:05:01 +0200 Fix preview of ruler map. Thanks to Randy for pointing out it was incorrect.
sheepluva [Sat, 10 Sep 2011 01:05:01 +0200] rev 5833
Fix preview of ruler map. Thanks to Randy for pointing out it was incorrect.
Fri, 09 Sep 2011 18:30:40 -0400 Remove some unused variables and options.inc which uFloat doesn't use, probably should never use, and was getting in the way of my testcase - but most importantly, remove the inline on hwSqrt which was causing very bad math on my compiler/machine. We may have to remove more inlining. A pity.
nemo [Fri, 09 Sep 2011 18:30:40 -0400] rev 5832
Remove some unused variables and options.inc which uFloat doesn't use, probably should never use, and was getting in the way of my testcase - but most importantly, remove the inline on hwSqrt which was causing very bad math on my compiler/machine. We may have to remove more inlining. A pity.
Fri, 09 Sep 2011 21:31:39 +0200 monkey task: always log to userpath
sheepluva [Fri, 09 Sep 2011 21:31:39 +0200] rev 5831
monkey task: always log to userpath
Fri, 09 Sep 2011 20:17:50 +0200 move hedgehogs out of walls
sheepluva [Fri, 09 Sep 2011 20:17:50 +0200] rev 5830
move hedgehogs out of walls
Fri, 09 Sep 2011 22:04:40 +0400 Don't test for hasGone in unapproved places. Now any possibility of desync on player quit is ruled out. Not tested at all.
unc0rr [Fri, 09 Sep 2011 22:04:40 +0400] rev 5829
Don't test for hasGone in unapproved places. Now any possibility of desync on player quit is ruled out. Not tested at all.
Fri, 16 Sep 2011 17:36:05 +0200 Changed firebutton, parameters in uTouch might need to be tweaked some more hedgeroid
Xeli [Fri, 16 Sep 2011 17:36:05 +0200] rev 5828
Changed firebutton, parameters in uTouch might need to be tweaked some more
Fri, 09 Sep 2011 15:52:59 +0200 we don't need trailing whitespaces... I guess :P
sheepluva [Fri, 09 Sep 2011 15:52:59 +0200] rev 5827
we don't need trailing whitespaces... I guess :P
Wed, 14 Sep 2011 18:43:16 +0200 Fix to enable compiling for something else than arm, the compiler for x64_86 didn't recognize Int32 etc.. hedgeroid
Xeli [Wed, 14 Sep 2011 18:43:16 +0200] rev 5826
Fix to enable compiling for something else than arm, the compiler for x64_86 didn't recognize Int32 etc..
Fri, 09 Sep 2011 15:36:30 +0200 Scripting: Update screen dimensions on screen resize and introduce onScreenResize() event.
sheepluva [Fri, 09 Sep 2011 15:36:30 +0200] rev 5825
Scripting: Update screen dimensions on screen resize and introduce onScreenResize() event. I implemented that event in Tumber and Space Invasion already in order to update HUD locations properly. (mikade: deal with it $
Fri, 09 Sep 2011 05:15:45 +0200 merge hedgeroid
Xeli [Fri, 09 Sep 2011 05:15:45 +0200] rev 5824
merge
Fri, 09 Sep 2011 03:57:45 +0200 merge
mikade [Fri, 09 Sep 2011 03:57:45 +0200] rev 5823
merge Disable SuddenDeath on Missions Fix hats for Missions Add achievement "Lively Lifeguard" for "That Sinking Feeling"
Fri, 09 Sep 2011 03:22:08 +0200 merge
mikade [Fri, 09 Sep 2011 03:22:08 +0200] rev 5822
merge
Fri, 09 Sep 2011 03:21:16 +0200 Allow limited form of SuddenDeath (WaterRise = 0) in both CTF modes
mikade [Fri, 09 Sep 2011 03:21:16 +0200] rev 5821
Allow limited form of SuddenDeath (WaterRise = 0) in both CTF modes Fix missing case of support for more players in CTF_Blizzard
Thu, 08 Sep 2011 21:20:12 -0400 er. let's reference the right gear, shall we?
nemo [Thu, 08 Sep 2011 21:20:12 -0400] rev 5820
er. let's reference the right gear, shall we?
Fri, 09 Sep 2011 03:00:03 +0200 Add support for more players.
mikade [Fri, 09 Sep 2011 03:00:03 +0200] rev 5819
Add support for more players. (Hopefully) prevent Time-Box (or is that Time Box?) ruining my life.
Thu, 08 Sep 2011 21:18:44 -0400 There. Push this back on to unc0rr. This effect can still desync, 'cause it always could, but at least now the two are linked w/o argument I think.
nemo [Thu, 08 Sep 2011 21:18:44 -0400] rev 5818
There. Push this back on to unc0rr. This effect can still desync, 'cause it always could, but at least now the two are linked w/o argument I think.
Fri, 09 Sep 2011 02:11:51 +0200 For now, don't spawn anything other than health crates.
mikade [Fri, 09 Sep 2011 02:11:51 +0200] rev 5817
For now, don't spawn anything other than health crates.
Fri, 09 Sep 2011 03:04:15 +0200 "fix" for a screen scaling problem I had after resizing to odd width number values
sheepluva [Fri, 09 Sep 2011 03:04:15 +0200] rev 5816
"fix" for a screen scaling problem I had after resizing to odd width number values
Fri, 09 Sep 2011 01:25:21 +0200 * ShoppaKing/TrophyRace maps updated by wolfmarc
sheepluva [Fri, 09 Sep 2011 01:25:21 +0200] rev 5815
* ShoppaKing/TrophyRace maps updated by wolfmarc * post new resolution in console on resize
Fri, 09 Sep 2011 00:22:48 +0200 change minimum resolution back to 640x480 (full weapon menu too big for smaller screens)
sheepluva [Fri, 09 Sep 2011 00:22:48 +0200] rev 5814
change minimum resolution back to 640x480 (full weapon menu too big for smaller screens)
Thu, 08 Sep 2011 13:03:58 -0400 oops
nemo [Thu, 08 Sep 2011 13:03:58 -0400] rev 5813
oops
Thu, 08 Sep 2011 13:01:20 -0400 Restore hog on team gone
nemo [Thu, 08 Sep 2011 13:01:20 -0400] rev 5812
Restore hog on team gone
Thu, 08 Sep 2011 17:44:51 +0200 fix knight hat
sheepluva [Thu, 08 Sep 2011 17:44:51 +0200] rev 5811
fix knight hat
Thu, 08 Sep 2011 17:59:19 +0400 Fix loading from save desync
unc0rr [Thu, 08 Sep 2011 17:59:19 +0400] rev 5810
Fix loading from save desync
Thu, 08 Sep 2011 15:39:30 +0400 Remove unnecessary and wrong check
unc0rr [Thu, 08 Sep 2011 15:39:30 +0400] rev 5809
Remove unnecessary and wrong check
Wed, 07 Sep 2011 11:19:10 +0400 Replace tab with space
unc0rr [Wed, 07 Sep 2011 11:19:10 +0400] rev 5808
Replace tab with space
Thu, 08 Sep 2011 08:44:17 -0400 Define 2 script callbacks to notify of hog vanishment
nemo [Thu, 08 Sep 2011 08:44:17 -0400] rev 5807
Define 2 script callbacks to notify of hog vanishment
Thu, 08 Sep 2011 00:29:01 -0400 remove debug message, clear a couple of global gear references if appropriate, fix control script
nemo [Thu, 08 Sep 2011 00:29:01 -0400] rev 5806
remove debug message, clear a couple of global gear references if appropriate, fix control script
Wed, 07 Sep 2011 20:54:32 -0400 Add flickery ghost grave
nemo [Wed, 07 Sep 2011 20:54:32 -0400] rev 5805
Add flickery ghost grave
Wed, 07 Sep 2011 20:53:45 -0400 Since shakes are still proving unsafe until camera is reworked, try a mild flash instead
nemo [Wed, 07 Sep 2011 20:53:45 -0400] rev 5804
Since shakes are still proving unsafe until camera is reworked, try a mild flash instead
Wed, 07 Sep 2011 20:35:24 -0400 Revert camera shake. Now to make sure we don't desync anymore.
nemo [Wed, 07 Sep 2011 20:35:24 -0400] rev 5803
Revert camera shake. Now to make sure we don't desync anymore.
Wed, 07 Sep 2011 20:13:14 -0400 updated hat
Star [Wed, 07 Sep 2011 20:13:14 -0400] rev 5802
updated hat
Sat, 08 Oct 2011 16:45:52 +0200 merge
jose1711 [Sat, 08 Oct 2011 16:45:52 +0200] rev 5801
merge
Wed, 07 Sep 2011 20:12:20 -0400 NEEDS TESTING. Try reenabling camera shake based on unc0rr's comment.
nemo [Wed, 07 Sep 2011 20:12:20 -0400] rev 5800
NEEDS TESTING. Try reenabling camera shake based on unc0rr's comment.
Wed, 07 Sep 2011 15:06:42 -0400 svg export darkened the upper white band a bit too much for my tastes
nemo [Wed, 07 Sep 2011 15:06:42 -0400] rev 5799
svg export darkened the upper white band a bit too much for my tastes
Wed, 07 Sep 2011 15:03:26 -0400 new countries
nemo [Wed, 07 Sep 2011 15:03:26 -0400] rev 5798
new countries
Tue, 06 Sep 2011 17:14:29 -0400 fix hat name
nemo [Tue, 06 Sep 2011 17:14:29 -0400] rev 5797
fix hat name
Tue, 06 Sep 2011 17:10:03 -0400 Another mass hat rename, because people were just about finished fixing their teams.
nemo [Tue, 06 Sep 2011 17:10:03 -0400] rev 5796
Another mass hat rename, because people were just about finished fixing their teams.
Tue, 06 Sep 2011 21:15:01 +0400 - Don't generate seed twice
unc0rr [Tue, 06 Sep 2011 21:15:01 +0400] rev 5795
- Don't generate seed twice - Also update preview of missions when new one is chosen
Tue, 06 Sep 2011 21:10:02 +0400 Send mapgen for static maps
unc0rr [Tue, 06 Sep 2011 21:10:02 +0400] rev 5794
Send mapgen for static maps
Tue, 06 Sep 2011 20:53:26 +0400 This should be a real fix (7643cbb88f09 reverted). Not tested.
unc0rr [Tue, 06 Sep 2011 20:53:26 +0400] rev 5793
This should be a real fix (7643cbb88f09 reverted). Not tested.
Tue, 06 Sep 2011 10:40:32 -0400 translation update
tsleon [Tue, 06 Sep 2011 10:40:32 -0400] rev 5792
translation update
Tue, 06 Sep 2011 10:37:32 -0400 translation update
szczur [Tue, 06 Sep 2011 10:37:32 -0400] rev 5791
translation update
Tue, 06 Sep 2011 13:36:10 +0400 Fix link again (changed libraries order)
unc0rr [Tue, 06 Sep 2011 13:36:10 +0400] rev 5790
Fix link again (changed libraries order)
Mon, 05 Sep 2011 16:20:35 -0400 Don't set index if using static map - avoids desync where map name is passed and list is set, but then index is set to 0
nemo [Mon, 05 Sep 2011 16:20:35 -0400] rev 5789
Don't set index if using static map - avoids desync where map name is passed and list is set, but then index is set to 0
Mon, 05 Sep 2011 15:48:46 -0400 Add update preview when picking random static
nemo [Mon, 05 Sep 2011 15:48:46 -0400] rev 5788
Add update preview when picking random static
Mon, 05 Sep 2011 15:32:58 -0400 Add a fade out when in lag for snow.
nemo [Mon, 05 Sep 2011 15:32:58 -0400] rev 5787
Add a fade out when in lag for snow.
Mon, 05 Sep 2011 15:05:46 -0400 check for turn over (infinite attack)
nemo [Mon, 05 Sep 2011 15:05:46 -0400] rev 5786
check for turn over (infinite attack)
Mon, 05 Sep 2011 21:45:28 +0400 Fix linking in windows
unC0Rr [Mon, 05 Sep 2011 21:45:28 +0400] rev 5785
Fix linking in windows
Mon, 05 Sep 2011 21:12:22 +0400 Add zlib headers (library itself is included to Qt)
unC0Rr [Mon, 05 Sep 2011 21:12:22 +0400] rev 5784
Add zlib headers (library itself is included to Qt)
Mon, 05 Sep 2011 16:04:05 +0200 3 more user hats, fixed by "Star and Moon", thank you!
sheepluva [Mon, 05 Sep 2011 16:04:05 +0200] rev 5783
3 more user hats, fixed by "Star and Moon", thank you!
Mon, 05 Sep 2011 15:11:46 +0200 fix gas mask hat
sheepluva [Mon, 05 Sep 2011 15:11:46 +0200] rev 5782
fix gas mask hat
Mon, 05 Sep 2011 15:51:32 +0400 Don't refuse to create save file when a game loaded from save interrupts
unc0rr [Mon, 05 Sep 2011 15:51:32 +0400] rev 5781
Don't refuse to create save file when a game loaded from save interrupts
Mon, 05 Sep 2011 15:49:14 +0400 Support Qt version which have no qHash(QUrl)
unc0rr [Mon, 05 Sep 2011 15:49:14 +0400] rev 5780
Support Qt version which have no qHash(QUrl)
Sun, 04 Sep 2011 17:26:38 -0400 Move a few more, exclude NoHat and team hats from animation
nemo [Sun, 04 Sep 2011 17:26:38 -0400] rev 5779
Move a few more, exclude NoHat and team hats from animation
Sun, 04 Sep 2011 17:15:09 -0400 Load list of hats dynamically.
nemo [Sun, 04 Sep 2011 17:15:09 -0400] rev 5778
Load list of hats dynamically.
Sun, 04 Sep 2011 16:42:51 -0400 Add check on amNothing
nemo [Sun, 04 Sep 2011 16:42:51 -0400] rev 5777
Add check on amNothing
Sun, 04 Sep 2011 16:35:27 -0400 Break a bunch of teams by reorganising hats so that similar ones are found together. Hat groupings by Star
nemo [Sun, 04 Sep 2011 16:35:27 -0400] rev 5776
Break a bunch of teams by reorganising hats so that similar ones are found together. Hat groupings by Star
Sun, 04 Sep 2011 14:05:11 -0400 copy/paste fail
nemo [Sun, 04 Sep 2011 14:05:11 -0400] rev 5775
copy/paste fail
Sun, 04 Sep 2011 13:54:24 -0400 make pickhammer and blowtorch burn time for infinite attack mode
nemo [Sun, 04 Sep 2011 13:54:24 -0400] rev 5774
make pickhammer and blowtorch burn time for infinite attack mode
Sun, 04 Sep 2011 21:40:47 +0400 Some renaming
unc0rr [Sun, 04 Sep 2011 21:40:47 +0400] rev 5773
Some renaming
Sun, 04 Sep 2011 21:39:50 +0400 Replace iterators with simple declarative foreach (not tested if it works)
unc0rr [Sun, 04 Sep 2011 21:39:50 +0400] rev 5772
Replace iterators with simple declarative foreach (not tested if it works)
Sun, 04 Sep 2011 13:36:59 -0400 by request of shoppa player, remove land spray from shoppa wep set
nemo [Sun, 04 Sep 2011 13:36:59 -0400] rev 5771
by request of shoppa player, remove land spray from shoppa wep set
Sun, 04 Sep 2011 13:13:51 -0400 load mask from user path as well
nemo [Sun, 04 Sep 2011 13:13:51 -0400] rev 5770
load mask from user path as well
Sun, 04 Sep 2011 21:03:06 +0400 Prevent runtime warning
unc0rr [Sun, 04 Sep 2011 21:03:06 +0400] rev 5769
Prevent runtime warning
Sun, 04 Sep 2011 20:51:54 +0400 Only prepend hedgewars.org if the url is relative
unc0rr [Sun, 04 Sep 2011 20:51:54 +0400] rev 5768
Only prepend hedgewars.org if the url is relative
Sun, 04 Sep 2011 12:47:10 -0400 remove dupe
nemo [Sun, 04 Sep 2011 12:47:10 -0400] rev 5767
remove dupe
Sun, 04 Sep 2011 12:34:43 -0400 oops
nemo [Sun, 04 Sep 2011 12:34:43 -0400] rev 5766
oops
Sun, 04 Sep 2011 20:21:08 +0400 Allow surfing, download and extract only .zip files
unc0rr [Sun, 04 Sep 2011 20:21:08 +0400] rev 5765
Allow surfing, download and extract only .zip files
Sun, 04 Sep 2011 12:19:31 -0400 truncate page on comment tags, as suggested by unc0rr
nemo [Sun, 04 Sep 2011 12:19:31 -0400] rev 5764
truncate page on comment tags, as suggested by unc0rr
Sun, 04 Sep 2011 12:06:10 -0400 Add a crappy button to encourage artists to make another one. Restore Info page.
nemo [Sun, 04 Sep 2011 12:06:10 -0400] rev 5763
Add a crappy button to encourage artists to make another one. Restore Info page.
Sun, 04 Sep 2011 19:04:36 +0400 Extract to cfgdir
unc0rr [Sun, 04 Sep 2011 19:04:36 +0400] rev 5762
Extract to cfgdir
Sun, 04 Sep 2011 10:54:00 -0400 update animation page. remove test image
nemo [Sun, 04 Sep 2011 10:54:00 -0400] rev 5761
update animation page. remove test image
Sun, 04 Sep 2011 10:47:44 -0400 Add a bunch of new hats from the hats thread. There are still 20 or so that need pixel fixes that are not in this list.
nemo [Sun, 04 Sep 2011 10:47:44 -0400] rev 5760
Add a bunch of new hats from the hats thread. There are still 20 or so that need pixel fixes that are not in this list.
Sun, 04 Sep 2011 17:33:33 +0400 Call update() so loaded images appear
unc0rr [Sun, 04 Sep 2011 17:33:33 +0400] rev 5759
Call update() so loaded images appear
Sun, 04 Sep 2011 14:59:38 +0400 Fix a warning
unc0rr [Sun, 04 Sep 2011 14:59:38 +0400] rev 5758
Fix a warning
Sun, 04 Sep 2011 14:46:46 +0400 Link against quazip
unc0rr [Sun, 04 Sep 2011 14:46:46 +0400] rev 5757
Link against quazip
Sun, 04 Sep 2011 14:44:13 +0400 Extract downloaded content into temp dir
unc0rr [Sun, 04 Sep 2011 14:44:13 +0400] rev 5756
Extract downloaded content into temp dir
Sun, 04 Sep 2011 13:46:08 +0400 Implement DataBrowser which downloads resources (images, css) on its own.
unc0rr [Sun, 04 Sep 2011 13:46:08 +0400] rev 5755
Implement DataBrowser which downloads resources (images, css) on its own. There's a hack with resources base url and a bug with images not appearing when downloading done (scroll helps though).
Sun, 04 Sep 2011 11:48:01 +0400 - Implement progressbars to show download progress
unc0rr [Sun, 04 Sep 2011 11:48:01 +0400] rev 5754
- Implement progressbars to show download progress - Link to quazip library (not used yet)
Thu, 08 Sep 2011 00:34:57 +0200 Updated Slovak translation
jose1711 [Thu, 08 Sep 2011 00:34:57 +0200] rev 5753
Updated Slovak translation
Sun, 04 Sep 2011 10:58:42 +0400 Add QuaZIP library to build system
unc0rr [Sun, 04 Sep 2011 10:58:42 +0400] rev 5752
Add QuaZIP library to build system
Sun, 04 Sep 2011 00:48:54 +0200 Updated Slovak translation
jose1711 [Sun, 04 Sep 2011 00:48:54 +0200] rev 5751
Updated Slovak translation
Sat, 03 Sep 2011 18:04:19 -0400 Reenable a bunch of old portal play stuff, like dropping grenade into portal on hog, jumping through portal w/ hog on other end, collecting crate w/ portal etc. Also add cooldown to cake/portal interaction. It may still not do what you expect, but it probably shouldn't spin in place.
nemo [Sat, 03 Sep 2011 18:04:19 -0400] rev 5750
Reenable a bunch of old portal play stuff, like dropping grenade into portal on hog, jumping through portal w/ hog on other end, collecting crate w/ portal etc. Also add cooldown to cake/portal interaction. It may still not do what you expect, but it probably shouldn't spin in place.
Sat, 03 Sep 2011 20:36:08 +0200 'Star and Moon' updated his sheep hat.
sheepluva [Sat, 03 Sep 2011 20:36:08 +0200] rev 5749
'Star and Moon' updated his sheep hat.
Sat, 03 Sep 2011 14:01:52 -0400 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo [Sat, 03 Sep 2011 14:01:52 -0400] rev 5748
Just for fun. Flowers! Also, use a less blatant image in ammo menu.
Sat, 03 Sep 2011 21:35:49 +0400 Remove STL dependency
unc0rr [Sat, 03 Sep 2011 21:35:49 +0400] rev 5747
Remove STL dependency
Sat, 03 Sep 2011 21:23:20 +0400 Use QTextBrowser instead of WebKit for downloadable contents page (currently only shows the page itself)
unc0rr [Sat, 03 Sep 2011 21:23:20 +0400] rev 5746
Use QTextBrowser instead of WebKit for downloadable contents page (currently only shows the page itself)
Sat, 03 Sep 2011 12:35:49 +0200 allow fullscreen resolution selection (but still leaves in the auto max for commodity)
koda [Sat, 03 Sep 2011 12:35:49 +0200] rev 5745
allow fullscreen resolution selection (but still leaves in the auto max for commodity)
Fri, 02 Sep 2011 19:06:05 -0400 tweak to avoid jaggies
nemo [Fri, 02 Sep 2011 19:06:05 -0400] rev 5744
tweak to avoid jaggies
Fri, 02 Sep 2011 16:15:37 -0400 typo
nemo [Fri, 02 Sep 2011 16:15:37 -0400] rev 5743
typo
Fri, 02 Sep 2011 13:42:16 -0400 fiiine
nemo [Fri, 02 Sep 2011 13:42:16 -0400] rev 5742
fiiine
Fri, 02 Sep 2011 13:02:34 -0400 lighten a bit
nemo [Fri, 02 Sep 2011 13:02:34 -0400] rev 5741
lighten a bit
Fri, 02 Sep 2011 12:46:17 -0400 Add awesome new TARDIS art
nemo [Fri, 02 Sep 2011 12:46:17 -0400] rev 5740
Add awesome new TARDIS art
Fri, 02 Sep 2011 12:39:29 -0400 OMG. I forgot this one.
nemo [Fri, 02 Sep 2011 12:39:29 -0400] rev 5739
OMG. I forgot this one.
Fri, 02 Sep 2011 09:25:43 -0400 that was just getting me into trouble
nemo [Fri, 02 Sep 2011 09:25:43 -0400] rev 5738
that was just getting me into trouble
Fri, 02 Sep 2011 08:16:34 -0400 oops.
nemo [Fri, 02 Sep 2011 08:16:34 -0400] rev 5737
oops.
Fri, 02 Sep 2011 08:16:04 -0400 Thicker borders. Still need something by an actual artist.
nemo [Fri, 02 Sep 2011 08:16:04 -0400] rev 5736
Thicker borders. Still need something by an actual artist.
Fri, 02 Sep 2011 12:27:15 +0400 Remove toLocal8Bit() conversion of file name as Qt should handle filenames on its own. Helps with filename on Windows, could help with issue #189.
unc0rr [Fri, 02 Sep 2011 12:27:15 +0400] rev 5735
Remove toLocal8Bit() conversion of file name as Qt should handle filenames on its own. Helps with filename on Windows, could help with issue #189.
Fri, 02 Sep 2011 12:06:24 +0400 Implement save button on game statistics page.
unc0rr [Fri, 02 Sep 2011 12:06:24 +0400] rev 5734
Implement save button on game statistics page. I'm surprised I did it. Closes issue #264
Fri, 09 Sep 2011 04:39:17 +0200 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out hedgeroid
Xeli [Fri, 09 Sep 2011 04:39:17 +0200] rev 5733
Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Fri, 02 Sep 2011 01:19:37 -0400 Add a delay before applying screen resize to cut down on resize events (especially bad on OSes that need texture recreation)
nemo [Fri, 02 Sep 2011 01:19:37 -0400] rev 5732
Add a delay before applying screen resize to cut down on resize events (especially bad on OSes that need texture recreation)
Fri, 09 Sep 2011 04:33:14 +0200 removed these files which got added by accident, they are to be generated by cmake hedgeroid
Xeli [Fri, 09 Sep 2011 04:33:14 +0200] rev 5731
removed these files which got added by accident, they are to be generated by cmake
Fri, 02 Sep 2011 09:04:11 +0400 Why so serious
unc0rr [Fri, 02 Sep 2011 09:04:11 +0400] rev 5730
Why so serious
Fri, 09 Sep 2011 04:32:45 +0200 Changed the package name from org.hedgewars to org.hedgewars.mobile, this file was forgotten last time hedgeroid
Xeli [Fri, 09 Sep 2011 04:32:45 +0200] rev 5729
Changed the package name from org.hedgewars to org.hedgewars.mobile, this file was forgotten last time
Fri, 02 Sep 2011 00:24:54 -0400 *sigh* I suppose I'd best avoid those trademarks...
nemo [Fri, 02 Sep 2011 00:24:54 -0400] rev 5728
*sigh* I suppose I'd best avoid those trademarks...
Thu, 08 Sep 2011 20:58:07 +0200 Fixed the captions, they are now below the windbar hedgeroid
Xeli [Thu, 08 Sep 2011 20:58:07 +0200] rev 5727
Fixed the captions, they are now below the windbar
Thu, 01 Sep 2011 20:52:17 +0200 add get away time modifier entry to changelog
sheepluva [Thu, 01 Sep 2011 20:52:17 +0200] rev 5726
add get away time modifier entry to changelog
Thu, 01 Sep 2011 17:03:19 +0200 merge + changed the tardis image to egg.png because the data folder isn't up to date hedgeroid
Xeli [Thu, 01 Sep 2011 17:03:19 +0200] rev 5725
merge + changed the tardis image to egg.png because the data folder isn't up to date
Thu, 01 Sep 2011 17:49:27 +0200 Changed SDL_PollEvent to SDL_PeepEvents
Xeli [Thu, 01 Sep 2011 17:49:27 +0200] rev 5724
Changed SDL_PollEvent to SDL_PeepEvents
Thu, 01 Sep 2011 10:13:03 -0400 merge
nemo [Thu, 01 Sep 2011 10:13:03 -0400] rev 5723
merge
Thu, 01 Sep 2011 17:45:21 +0400 Keep blowtorch direction (doesn't actually fix the bug with hedgehog turning opposite direction)
unc0rr [Thu, 01 Sep 2011 17:45:21 +0400] rev 5722
Keep blowtorch direction (doesn't actually fix the bug with hedgehog turning opposite direction)
Thu, 01 Sep 2011 00:00:23 -0400 button tweak, add missing left horizon
nemo [Thu, 01 Sep 2011 00:00:23 -0400] rev 5721
button tweak, add missing left horizon
Thu, 01 Sep 2011 00:28:38 +0200 onHogAttack hook. Might reposition this later.
mikade [Thu, 01 Sep 2011 00:28:38 +0200] rev 5720
onHogAttack hook. Might reposition this later. Updates to Tumbler gameplay mode -- Better HUD -- Allow more user customization -- Bugfix for new gear spawns -- Performance tweaks -- Variety of small gameplay changes
Wed, 31 Aug 2011 15:50:39 -0400 Add buttons for tag team, bottom border, unbreak smoothing
nemo [Wed, 31 Aug 2011 15:50:39 -0400] rev 5719
Add buttons for tag team, bottom border, unbreak smoothing
Wed, 31 Aug 2011 15:06:03 -0400 Let's draw the bottom border thicker, so it is more visible
nemo [Wed, 31 Aug 2011 15:06:03 -0400] rev 5718
Let's draw the bottom border thicker, so it is more visible
Wed, 31 Aug 2011 14:47:01 -0400 Add option for a bottom border. Needs testing.
nemo [Wed, 31 Aug 2011 14:47:01 -0400] rev 5717
Add option for a bottom border. Needs testing.
Wed, 31 Aug 2011 11:08:03 -0400 Avoid burning other hog's turn
nemo [Wed, 31 Aug 2011 11:08:03 -0400] rev 5716
Avoid burning other hog's turn
Wed, 31 Aug 2011 08:45:22 -0400 Restore gear ASAP, add denied sound for illegal activation without wasting ammo.
nemo [Wed, 31 Aug 2011 08:45:22 -0400] rev 5715
Restore gear ASAP, add denied sound for illegal activation without wasting ammo.
Wed, 31 Aug 2011 14:23:12 +0400 - Don't reload fonts
unc0rr [Wed, 31 Aug 2011 14:23:12 +0400] rev 5714
- Don't reload fonts - Fix one more ifdef which made me waste an hour debugging crash
Wed, 14 Sep 2011 22:27:22 +0200 Added tag Hedgewars-iOS-1.3.1 for changeset cba92708277b
koda [Wed, 14 Sep 2011 22:27:22 +0200] rev 5713
Added tag Hedgewars-iOS-1.3.1 for changeset cba92708277b
Wed, 31 Aug 2011 13:47:48 +0400 Fix check for darwin or win32. Add debug message.
unc0rr [Wed, 31 Aug 2011 13:47:48 +0400] rev 5712
Fix check for darwin or win32. Add debug message.
Wed, 14 Sep 2011 22:27:17 +0200 disable ios screenshooting for now Hedgewars-iOS-1.3.1
koda [Wed, 14 Sep 2011 22:27:17 +0200] rev 5711
disable ios screenshooting for now
Wed, 31 Aug 2011 01:32:12 -0400 TARDIS bugfix
nemo [Wed, 31 Aug 2011 01:32:12 -0400] rev 5710
TARDIS bugfix
Wed, 14 Sep 2011 22:07:03 +0200 fix for retina display devices
koda [Wed, 14 Sep 2011 22:07:03 +0200] rev 5709
fix for retina display devices
Wed, 31 Aug 2011 01:17:14 -0400 adjust Z order so crosshairs are on top of hogs, grenades behind explosives
nemo [Wed, 31 Aug 2011 01:17:14 -0400] rev 5708
adjust Z order so crosshairs are on top of hogs, grenades behind explosives
Wed, 14 Sep 2011 19:09:59 +0200 ios version bump
koda [Wed, 14 Sep 2011 19:09:59 +0200] rev 5707
ios version bump
Wed, 31 Aug 2011 00:58:48 -0400 more proper implementation of TARDIS
nemo [Wed, 31 Aug 2011 00:58:48 -0400] rev 5706
more proper implementation of TARDIS
Wed, 14 Sep 2011 19:08:37 +0200 Added tag Hedgewars-iOS-1.3 for changeset 718f98a9df12
koda [Wed, 14 Sep 2011 19:08:37 +0200] rev 5705
Added tag Hedgewars-iOS-1.3 for changeset 718f98a9df12
Tue, 30 Aug 2011 12:32:33 -0400 Reset to SD sky colour if in SD Hedgewars-iOS-1.3
nemo [Tue, 30 Aug 2011 12:32:33 -0400] rev 5704
Reset to SD sky colour if in SD
Mon, 29 Aug 2011 19:28:45 -0400 Check for nil from SpawnCustomCrate
nemo [Mon, 29 Aug 2011 19:28:45 -0400] rev 5703
Check for nil from SpawnCustomCrate
Mon, 29 Aug 2011 23:56:38 +0200 updated sdl.patch
koda [Mon, 29 Aug 2011 23:56:38 +0200] rev 5702
updated sdl.patch
Sun, 28 Aug 2011 20:03:14 +0200 Updated Slovak translation
jose1711 [Sun, 28 Aug 2011 20:03:14 +0200] rev 5701
Updated Slovak translation
Sun, 28 Aug 2011 17:37:40 +0200 savedgamesviewcontroller refactor, added icons to supportviewcontroller
koda [Sun, 28 Aug 2011 17:37:40 +0200] rev 5700
savedgamesviewcontroller refactor, added icons to supportviewcontroller
Sun, 28 Aug 2011 14:50:04 +0200 ios: respond more gracefully to didReceiveMemoryWarning and add sounds to two buttons
koda [Sun, 28 Aug 2011 14:50:04 +0200] rev 5699
ios: respond more gracefully to didReceiveMemoryWarning and add sounds to two buttons
Sun, 28 Aug 2011 11:50:26 +0200 move the ios background music under resources
koda [Sun, 28 Aug 2011 11:50:26 +0200] rev 5698
move the ios background music under resources
Sun, 28 Aug 2011 11:48:09 +0200 the return of SDL.patch D:
koda [Sun, 28 Aug 2011 11:48:09 +0200] rev 5697
the return of SDL.patch D: contains fixes for double free at window destruction, touch interface and the minimum ios version supported
Sun, 28 Aug 2011 11:38:24 +0200 ios: fix a couple of bad memory management (unrelated to the crash at the end of each game)
koda [Sun, 28 Aug 2011 11:38:24 +0200] rev 5696
ios: fix a couple of bad memory management (unrelated to the crash at the end of each game) sdl13: fixed compilation
Sat, 27 Aug 2011 17:53:35 -0400 Prevent flakes from drawing if they spawn in land
nemo [Sat, 27 Aug 2011 17:53:35 -0400] rev 5695
Prevent flakes from drawing if they spawn in land
Sat, 27 Aug 2011 16:13:40 -0400 I like the overall accumulation with a flat bottomed flake better. AA top w/o weird layers in middle
nemo [Sat, 27 Aug 2011 16:13:40 -0400] rev 5694
I like the overall accumulation with a flat bottomed flake better. AA top w/o weird layers in middle
Sat, 27 Aug 2011 15:06:16 -0400 Avoid unsightly gaps in landbacktex
nemo [Sat, 27 Aug 2011 15:06:16 -0400] rev 5693
Avoid unsightly gaps in landbacktex
Sat, 27 Aug 2011 14:54:56 -0400 implement proper blending
nemo [Sat, 27 Aug 2011 14:54:56 -0400] rev 5692
implement proper blending
Sat, 27 Aug 2011 12:52:54 -0400 Try reenabling landbacktex to see how it behaves with current pixel rules
nemo [Sat, 27 Aug 2011 12:52:54 -0400] rev 5691
Try reenabling landbacktex to see how it behaves with current pixel rules
Fri, 26 Aug 2011 22:15:09 -0400 Allow vgtSmoke to scale. Scale it down 50% for mines, so smoke doesn't seem so oversized
nemo [Fri, 26 Aug 2011 22:15:09 -0400] rev 5690
Allow vgtSmoke to scale. Scale it down 50% for mines, so smoke doesn't seem so oversized
Fri, 26 Aug 2011 21:49:10 -0400 Fix rounding error in sky colour causing visible lines
nemo [Fri, 26 Aug 2011 21:49:10 -0400] rev 5689
Fix rounding error in sky colour causing visible lines
Fri, 26 Aug 2011 21:38:11 -0400 Correctly check for failure to look up ammo, check for damaged mines
nemo [Fri, 26 Aug 2011 21:38:11 -0400] rev 5688
Correctly check for failure to look up ammo, check for damaged mines
Fri, 26 Aug 2011 20:59:55 -0400 Die speckles, round N. Check that alpha is not basically empty while blending, try to match the damaged land type.
nemo [Fri, 26 Aug 2011 20:59:55 -0400] rev 5687
Die speckles, round N. Check that alpha is not basically empty while blending, try to match the damaged land type.
Fri, 26 Aug 2011 16:16:27 -0400 Use frontend value for fullscreening.
nemo [Fri, 26 Aug 2011 16:16:27 -0400] rev 5686
Use frontend value for fullscreening.
Thu, 25 Aug 2011 16:17:15 -0400 pt update
inu [Thu, 25 Aug 2011 16:17:15 -0400] rev 5685
pt update
Thu, 25 Aug 2011 21:00:53 +0200 * partial rollback of changes to camera
sheepluva [Thu, 25 Aug 2011 21:00:53 +0200] rev 5684
* partial rollback of changes to camera * fixed typo in comments
Thu, 25 Aug 2011 18:29:46 +0200 reduce effect of the look-ahead behaviour that I tried to implement
sheepluva [Thu, 25 Aug 2011 18:29:46 +0200] rev 5683
reduce effect of the look-ahead behaviour that I tried to implement
Thu, 25 Aug 2011 18:08:44 +0200 some camera adjustments (should also fix cam flickering on lowerst res)
sheepluva [Thu, 25 Aug 2011 18:08:44 +0200] rev 5682
some camera adjustments (should also fix cam flickering on lowerst res)
Thu, 25 Aug 2011 14:56:51 +0200 don't poison invul hogs
sheepluva [Thu, 25 Aug 2011 14:56:51 +0200] rev 5681
don't poison invul hogs
Wed, 24 Aug 2011 23:37:03 -0400 another silly mistake
nemo [Wed, 24 Aug 2011 23:37:03 -0400] rev 5680
another silly mistake
Wed, 24 Aug 2011 18:07:37 -0400 accidentally reverted this when reverting the rest of the override changes.
nemo [Wed, 24 Aug 2011 18:07:37 -0400] rev 5679
accidentally reverted this when reverting the rest of the override changes.
Wed, 24 Aug 2011 17:55:39 -0400 oops
nemo [Wed, 24 Aug 2011 17:55:39 -0400] rev 5678
oops
Wed, 24 Aug 2011 22:29:12 +0200 THUNKphewbzzweeEEeee
sheepluva [Wed, 24 Aug 2011 22:29:12 +0200] rev 5677
THUNKphewbzzweeEEeee
Wed, 24 Aug 2011 15:09:41 -0400 Scripting changes. Add override of mapgen, templatefilter. Expose waterline, add "GetAmmoCount". Default to amNothing in uAmmos if entry is not found.
nemo [Wed, 24 Aug 2011 15:09:41 -0400] rev 5676
Scripting changes. Add override of mapgen, templatefilter. Expose waterline, add "GetAmmoCount". Default to amNothing in uAmmos if entry is not found.
Wed, 24 Aug 2011 13:33:53 -0400 add for mine strike too. as cheezemonkey points out, mine bounce is height dependent.
nemo [Wed, 24 Aug 2011 13:33:53 -0400] rev 5675
add for mine strike too. as cheezemonkey points out, mine bounce is height dependent.
Tue, 23 Aug 2011 16:37:57 -0400 Set more generous minimums. Flicker seems to have nothing to do with minimum size. I get it even for fairly large dimensions after scaling down from a much larger size. Similar to issues with zoom from about a month ago, before unc0rr fixed them.
nemo [Tue, 23 Aug 2011 16:37:57 -0400] rev 5674
Set more generous minimums. Flicker seems to have nothing to do with minimum size. I get it even for fairly large dimensions after scaling down from a much larger size. Similar to issues with zoom from about a month ago, before unc0rr fixed them.
Tue, 23 Aug 2011 09:32:59 -0400 restore screwed up test
nemo [Tue, 23 Aug 2011 09:32:59 -0400] rev 5673
restore screwed up test
Tue, 23 Aug 2011 09:12:45 -0400 don't override user defined size when resizing
nemo [Tue, 23 Aug 2011 09:12:45 -0400] rev 5672
don't override user defined size when resizing
Thu, 01 Sep 2011 14:55:31 +0200 Check if we need to download and prevent user from reaching the startgame menu because it needs images from the download hedgeroid
Xeli [Thu, 01 Sep 2011 14:55:31 +0200] rev 5671
Check if we need to download and prevent user from reaching the startgame menu because it needs images from the download
Tue, 23 Aug 2011 12:53:47 +0200 enable window resizing (tested only on linux) - fix issue 103
koda [Tue, 23 Aug 2011 12:53:47 +0200] rev 5670
enable window resizing (tested only on linux) - fix issue #103
Thu, 01 Sep 2011 14:54:43 +0200 increment version number/name hedgeroid
Xeli [Thu, 01 Sep 2011 14:54:43 +0200] rev 5669
increment version number/name
Tue, 23 Aug 2011 10:19:33 +0200 ooops
koda [Tue, 23 Aug 2011 10:19:33 +0200] rev 5668
ooops
Sun, 28 Aug 2011 17:45:23 +0200 sabotage of the iphone port failed.. hedgeroid
Xeli [Sun, 28 Aug 2011 17:45:23 +0200] rev 5667
sabotage of the iphone port failed..
Tue, 23 Aug 2011 10:07:40 +0200 this should fix the double free that happens when closing the sdl window on ios (untested)
koda [Tue, 23 Aug 2011 10:07:40 +0200] rev 5666
this should fix the double free that happens when closing the sdl window on ios (untested)
Sun, 28 Aug 2011 17:42:32 +0200 fixed = operator in uFloat hedgeroid
Xeli [Sun, 28 Aug 2011 17:42:32 +0200] rev 5665
fixed = operator in uFloat
Tue, 23 Aug 2011 09:23:45 +0200 ok this makes no sense now, remove 'enhanced' option from ios
koda [Tue, 23 Aug 2011 09:23:45 +0200] rev 5664
ok this makes no sense now, remove 'enhanced' option from ios
Fri, 26 Aug 2011 21:03:23 +0200 Made getDownloadPath compatible with < Froyo devices hedgeroid
Xeli [Fri, 26 Aug 2011 21:03:23 +0200] rev 5663
Made getDownloadPath compatible with < Froyo devices
Tue, 23 Aug 2011 03:46:17 +0200 FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!
koda [Tue, 23 Aug 2011 03:46:17 +0200] rev 5662
FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!
Fri, 26 Aug 2011 18:24:29 +0200 Fixed AddFileLog, there's now a log created in /sdcard/Android/data/org.hedgewars.mobile/cache/Data/ hedgeroid
Xeli [Fri, 26 Aug 2011 18:24:29 +0200] rev 5661
Fixed AddFileLog, there's now a log created in /sdcard/Android/data/org.hedgewars.mobile/cache/Data/
Mon, 22 Aug 2011 23:56:25 +0200 set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda [Mon, 22 Aug 2011 23:56:25 +0200] rev 5660
set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
Fri, 26 Aug 2011 18:20:18 +0200 version name and api changed for Market version hedgeroid
Xeli [Fri, 26 Aug 2011 18:20:18 +0200] rev 5659
version name and api changed for Market version ss: Enter commit message. Lines beginning with 'HG:' are removed.
Mon, 22 Aug 2011 22:17:52 +0200 apparently sdl doesn't work anymore on ios < 3.2 so it is worth to take the leap and upgrade the minimum os to 4.0, so that we can use new apis (like imageio from sdl_image)
koda [Mon, 22 Aug 2011 22:17:52 +0200] rev 5658
apparently sdl doesn't work anymore on ios < 3.2 so it is worth to take the leap and upgrade the minimum os to 4.0, so that we can use new apis (like imageio from sdl_image)
Fri, 26 Aug 2011 16:47:00 +0200 removed some @override lines which cause compiler errors on openjdk-6 hedgeroid
Xeli [Fri, 26 Aug 2011 16:47:00 +0200] rev 5657
removed some @override lines which cause compiler errors on openjdk-6
Mon, 22 Aug 2011 21:28:04 -0400 Disable flakes in Blox theme
nemo [Mon, 22 Aug 2011 21:28:04 -0400] rev 5656
Disable flakes in Blox theme
Wed, 24 Aug 2011 12:34:37 +0200 merg with the latest rev of 22nd (end of GSoC) hedgeroid
= Xeli [Wed, 24 Aug 2011 12:34:37 +0200] rev 5655
merg with the latest rev of 22nd (end of GSoC)
Mon, 22 Aug 2011 15:35:37 -0400 Free land texture, reset sky colour.
nemo [Mon, 22 Aug 2011 15:35:37 -0400] rev 5654
Free land texture, reset sky colour.
Mon, 22 Aug 2011 10:56:19 -0400 Put it in the add as well
nemo [Mon, 22 Aug 2011 10:56:19 -0400] rev 5653
Put it in the add as well
Mon, 22 Aug 2011 10:54:53 -0400 Add check for no sound
nemo [Mon, 22 Aug 2011 10:54:53 -0400] rev 5652
Add check for no sound
Mon, 22 Aug 2011 16:20:28 +0200 allow accessing the snapshot folder from the about page in the frontend (button could use a nicer icon)
koda [Mon, 22 Aug 2011 16:20:28 +0200] rev 5651
allow accessing the snapshot folder from the about page in the frontend (button could use a nicer icon)
Mon, 22 Aug 2011 17:54:04 +0400 Fix translation (it was smth like "they have normal bounced")
unc0rr [Mon, 22 Aug 2011 17:54:04 +0400] rev 5650
Fix translation (it was smth like "they have normal bounced")
Mon, 22 Aug 2011 17:46:16 +0400 merge
unc0rr [Mon, 22 Aug 2011 17:46:16 +0400] rev 5649
merge
Mon, 22 Aug 2011 15:11:48 +0200 add Zorg to credits
koda [Mon, 22 Aug 2011 15:11:48 +0200] rev 5648
add Zorg to credits
Mon, 22 Aug 2011 03:57:11 +0200 tiny tweak in how lua is moved + added two reverts hedgeroid
Xeli [Mon, 22 Aug 2011 03:57:11 +0200] rev 5647
tiny tweak in how lua is moved + added two reverts
Mon, 22 Aug 2011 14:46:54 +0200 enable a tip on osx, remove trailing whitespaces
koda [Mon, 22 Aug 2011 14:46:54 +0200] rev 5646
enable a tip on osx, remove trailing whitespaces
Mon, 22 Aug 2011 17:44:30 +0400 Implement TestHammer which makes sense
unc0rr [Mon, 22 Aug 2011 17:44:30 +0400] rev 5645
Implement TestHammer which makes sense
Sun, 21 Aug 2011 22:20:20 +0200 merge hedgeroid
Xeli [Sun, 21 Aug 2011 22:20:20 +0200] rev 5644
merge
Mon, 22 Aug 2011 14:20:36 +0200 russian translation update
tsleon [Mon, 22 Aug 2011 14:20:36 +0200] rev 5643
russian translation update
Mon, 22 Aug 2011 17:22:11 +0400 Make AI aware of damage modifiers
unc0rr [Mon, 22 Aug 2011 17:22:11 +0400] rev 5642
Make AI aware of damage modifiers
Sun, 21 Aug 2011 22:18:54 +0200 removed the enabling of sensors hedgeroid
Xeli [Sun, 21 Aug 2011 22:18:54 +0200] rev 5641
removed the enabling of sensors
Sun, 21 Aug 2011 22:41:10 -0400 make it easier to do portal shoppa, ensure structure doesn't show up by accident in a weaponset
nemo [Sun, 21 Aug 2011 22:41:10 -0400] rev 5640
make it easier to do portal shoppa, ensure structure doesn't show up by accident in a weaponset
Sun, 21 Aug 2011 22:17:40 +0200 Removed chinese font hedgeroid
Xeli [Sun, 21 Aug 2011 22:17:40 +0200] rev 5639
Removed chinese font
Sun, 21 Aug 2011 19:29:04 -0400 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo [Sun, 21 Aug 2011 19:29:04 -0400] rev 5638
Try to avoid overlapping voices for major statements (not things like byebye or oof)
Sun, 21 Aug 2011 22:16:55 +0200 Changed url to code.google.com page hedgeroid
Xeli [Sun, 21 Aug 2011 22:16:55 +0200] rev 5637
Changed url to code.google.com page
Sun, 21 Aug 2011 15:11:00 -0400 Strip and compress Golf theme
nemo [Sun, 21 Aug 2011 15:11:00 -0400] rev 5636
Strip and compress Golf theme
Sun, 21 Aug 2011 20:43:11 +0200 changed an ifdef so that android too uses mono sound hedgeroid
Xeli [Sun, 21 Aug 2011 20:43:11 +0200] rev 5635
changed an ifdef so that android too uses mono sound
Sun, 21 Aug 2011 14:19:43 -0400 mergy merge merge
nemo [Sun, 21 Aug 2011 14:19:43 -0400] rev 5634
mergy merge merge
Sun, 21 Aug 2011 19:57:23 +0200 cosmetic tweak in the teamselection menu hedgeroid
Xeli [Sun, 21 Aug 2011 19:57:23 +0200] rev 5633
cosmetic tweak in the teamselection menu
Sun, 21 Aug 2011 20:10:36 +0200 merge
mikade [Sun, 21 Aug 2011 20:10:36 +0200] rev 5632
merge
Sun, 21 Aug 2011 14:19:01 -0400 Try blurriness instead, to make inactive ammos clearer. Also add some missing line breaks in french locale.
nemo [Sun, 21 Aug 2011 14:19:01 -0400] rev 5631
Try blurriness instead, to make inactive ammos clearer. Also add some missing line breaks in french locale.
Sun, 21 Aug 2011 19:57:06 +0200 forgot to hg add the images... hedgeroid
Xeli [Sun, 21 Aug 2011 19:57:06 +0200] rev 5630
forgot to hg add the images...
Sun, 21 Aug 2011 18:43:59 +0200 HUD for Space Invasion, minor bugfix
mikade [Sun, 21 Aug 2011 18:43:59 +0200] rev 5629
HUD for Space Invasion, minor bugfix
Sun, 21 Aug 2011 13:53:11 -0400 hammer tweak
nemo [Sun, 21 Aug 2011 13:53:11 -0400] rev 5628
hammer tweak
Sun, 21 Aug 2011 19:40:01 +0200 Added a visual imageview to show how many teams have been selected, plus feedback when creating a new team: hedgeroid
Xeli [Sun, 21 Aug 2011 19:40:01 +0200] rev 5627
Added a visual imageview to show how many teams have been selected, plus feedback when creating a new team:
Sun, 21 Aug 2011 12:06:30 -0400 Add mikade and Xeli to credits
nemo [Sun, 21 Aug 2011 12:06:30 -0400] rev 5626
Add mikade and Xeli to credits
Sun, 21 Aug 2011 18:14:49 +0200 Added a check for team count to prevent the engine from crashes when starting with <2 teams + changed the text in the Teams selection menu hedgeroid
Xeli [Sun, 21 Aug 2011 18:14:49 +0200] rev 5625
Added a check for team count to prevent the engine from crashes when starting with <2 teams + changed the text in the Teams selection menu
Sun, 21 Aug 2011 11:37:39 -0400 Allow hammer to bash mines/barrels too, increase escape time to 3s
nemo [Sun, 21 Aug 2011 11:37:39 -0400] rev 5624
Allow hammer to bash mines/barrels too, increase escape time to 3s
Sun, 21 Aug 2011 18:13:11 +0200 few comments added hedgeroid
Xeli [Sun, 21 Aug 2011 18:13:11 +0200] rev 5623
few comments added
Sun, 21 Aug 2011 11:24:20 -0400 add check for other forms of flight too
nemo [Sun, 21 Aug 2011 11:24:20 -0400] rev 5622
add check for other forms of flight too
Sun, 21 Aug 2011 16:25:18 +0200 added licenses hedgeroid
Xeli [Sun, 21 Aug 2011 16:25:18 +0200] rev 5621
added licenses
Sun, 21 Aug 2011 09:26:33 -0400 Add Lithuanian Qt translation, add Lukas to game credits
nemo [Sun, 21 Aug 2011 09:26:33 -0400] rev 5620
Add Lithuanian Qt translation, add Lukas to game credits
Sat, 20 Aug 2011 13:53:45 +0200 added a visual fire button, isOnFireButton check needs to be fixed though it only works on 800x480 screens hedgeroid
Xeli [Sat, 20 Aug 2011 13:53:45 +0200] rev 5619
added a visual fire button, isOnFireButton check needs to be fixed though it only works on 800x480 screens
Sun, 21 Aug 2011 09:19:34 -0400 New lithuanian translation
Uncharted [Sun, 21 Aug 2011 09:19:34 -0400] rev 5618
New lithuanian translation
Sat, 20 Aug 2011 13:07:33 +0200 added low jump, you can low-jump by double tapping the right or left side of the screen hedgeroid
Xeli [Sat, 20 Aug 2011 13:07:33 +0200] rev 5617
added low jump, you can low-jump by double tapping the right or left side of the screen
Sun, 21 Aug 2011 08:52:19 -0400 Fix localisation of scripts
nemo [Sun, 21 Aug 2011 08:52:19 -0400] rev 5616
Fix localisation of scripts
Fri, 19 Aug 2011 22:40:13 +0200 changed aiming to be triggered when touching the crosshair hedgeroid
Xeli [Fri, 19 Aug 2011 22:40:13 +0200] rev 5615
changed aiming to be triggered when touching the crosshair
Sun, 21 Aug 2011 13:06:23 +0400 Add Guillaume Englert to art contributors list for his Olympic theme
unc0rr [Sun, 21 Aug 2011 13:06:23 +0400] rev 5614
Add Guillaume Englert to art contributors list for his Olympic theme
Fri, 19 Aug 2011 22:31:59 +0200 small cosmetic change hedgeroid
Xeli [Fri, 19 Aug 2011 22:31:59 +0200] rev 5613
small cosmetic change
Sat, 20 Aug 2011 16:43:57 -0400 This really should have been a TPoint for consistency
nemo [Sat, 20 Aug 2011 16:43:57 -0400] rev 5612
This really should have been a TPoint for consistency
Fri, 19 Aug 2011 17:22:12 +0200 merge hedgeroid
Xeli [Fri, 19 Aug 2011 17:22:12 +0200] rev 5611
merge
Sat, 20 Aug 2011 16:31:20 -0400 -gh (heaptrace) appears to be the reason for crashing in DrawCircle on my system. I wonder if it has other bad behaviour as well.
nemo [Sat, 20 Aug 2011 16:31:20 -0400] rev 5610
-gh (heaptrace) appears to be the reason for crashing in DrawCircle on my system. I wonder if it has other bad behaviour as well.
Fri, 19 Aug 2011 17:21:18 +0200 Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code hedgeroid
Xeli [Fri, 19 Aug 2011 17:21:18 +0200] rev 5609
Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Sat, 20 Aug 2011 15:31:23 -0400 Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo [Sat, 20 Aug 2011 15:31:23 -0400] rev 5608
Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation. Not really tested since I don't have Windows or OSX.
Fri, 19 Aug 2011 03:33:25 +0200 Added several graphics hedgeroid
Xeli [Fri, 19 Aug 2011 03:33:25 +0200] rev 5607
Added several graphics
(0) -1920 +1920 tip